Fabahuhuista ja uutisista keskustelu

Warhammer Fantasy Battles -pelin palsta, jossa on tarkoitus keskustella kaikista niistä aiheista, jotka eivät sovellu muihin otsikoihin. Kysymyksiinkin vastataan, mutta käytä kuitenkin ensin hakua.
Lateksimajava
Viestit: 2118
Liittynyt: To 22.01.2004 12:58
Paikkakunta: Helsinki

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Lateksimajava »

SIGMARSHALL! Kunhan figu on ainakin 28cm korkea ja maksaa vähintään 95€, niin ostan sen heti.
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Sotahullu
Viestit: 1480
Liittynyt: Ti 24.02.2009 20:52

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Sotahullu »

Vähän hassua. Muistaakseni Sigmar ei ilmestynyt ihan noin vain vaan Karl Franz oli Sigmarin hengen valtaama Archaonin lopussa. Se selittäisi miksi Sigmar ja Karl Franz on kummatkin olemassa mutta herää kysymys kuinka voimakas Sigmar on.
Nykyään suunnittelee Itä-Saksan johtamista.
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tneva82
Viestit: 8652
Liittynyt: To 15.08.2002 11:51
Paikkakunta: Salo

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja tneva82 »

Sotahullu kirjoitti:Vähän hassua. Muistaakseni Sigmar ei ilmestynyt ihan noin vain vaan Karl Franz oli Sigmarin hengen valtaama Archaonin lopussa. Se selittäisi miksi Sigmar ja Karl Franz on kummatkin olemassa mutta herää kysymys kuinka voimakas Sigmar on.
Kyllä se Sigmar mielestäni tuli ihan kunnolla Franzin ruumiiseen tosin omasi edelleen Franzin muistot. Tosin voin olla väärässäkin.
https://middleagedstrategybattlegamers.home.blog/ <- Turun suunnan LOTR pelaajien blogi
Lateksimajava
Viestit: 2118
Liittynyt: To 22.01.2004 12:58
Paikkakunta: Helsinki

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Lateksimajava »

tneva82 kirjoitti:Kyllä se Sigmar mielestäni tuli ihan kunnolla Franzin ruumiiseen
Olen lukenut liikaa fingerporia.
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Scumboogie
Viestit: 4376
Liittynyt: Su 02.03.2008 12:26
Paikkakunta: Vantaa

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Scumboogie »

Lateksimajava kirjoitti:
tneva82 kirjoitti:Kyllä se Sigmar mielestäni tuli ihan kunnolla Franzin ruumiiseen
Olen lukenut liikaa fingerporia.
Mietin ihan samaa.
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Rune
Peliporukkavalvoja
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Liittynyt: Ma 06.01.2003 15:18
Paikkakunta: Joensuu

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Rune »

Lateksimajava kirjoitti:
tneva82 kirjoitti:Kyllä se Sigmar mielestäni tuli ihan kunnolla Franzin ruumiiseen
Olen lukenut liikaa fingerporia.
Mikä on pyöreä, joutuu kilpailemaan koko elämänsä ajan miljoonan sisaruksen kanssa ja sillä on häntä?

Vastaus ei ole ylensyönyt klaanirotta.
#Ostium
http://cabal-ostium.blogspot.fi/

For a Pessimist, I'm pretty Optimistic
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Gorkiporki
Sotavasaran Maalaajamestari 2008
Viestit: 2214
Liittynyt: Ma 24.03.2003 21:15

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Gorkiporki »

Mitäs kaikkea tässä nyt on siis muuttumassa lähes varmasti tulevassa laitoksessa? Gw ei itse taida vieläkään kauheasti jaksaa infota eri sidosryhmiään millään tapaa. Mitäs sitä kellekään mitään kertomaan...

Eli mikäs noissa seuraavissa on se todennäköisyyys nyt sitten loppujen lopuksi:

1. Baset tulevat olemaan pyöreitä :O

2. Wanha maailma on hajonnut ja eri rodut asuvat omissa ulottuvuuksissa tjs. :S

3. Useampi rotu tulee katoamaan kokonaan (ei esim. yhdisty kuten elffit)

4. Pelaajia lahjotaan riisikakuilla, jotka toimitetaan isojen monsujen mukana
Modern cars - they all look like electric shavers.
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116
Viestit: 5051
Liittynyt: Ti 22.10.2013 22:57
Paikkakunta: Joen suu(ssa)

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja 116 »

Gorkiporki kirjoitti: 4. Pelaajia lahjotaan riisikakuilla, jotka toimitetaan isojen monsujen mukana
Parempi tulla laktoosittomina tai pelaajakunta kirjaimellisesti p*skoo tiiliskiviä kun 9th edikka tulee kauppoihin.

höhö

*muks*
ofei, lofefan bafeisfa fufumisen, fiifos.
Kokeilkaa Kings of Waria. Hilpeän hauska fantasia-blokkimähinäpeli. Ilmaset säännöt kanssa.

Manticin uuden scifi-taistelupelin alphasäännöt on ulkona!
Check them out!
rebiler
Viestit: 223
Liittynyt: Ti 23.11.2010 18:47

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja rebiler »

warhamer116 kirjoitti:Parempi tulla laktoosittomina tai pelaajakunta kirjaimellisesti p*skoo tiiliskiviä kun 9th edikka tulee kauppoihin.
Kuuleman mukaan ihan gluteenittomina, se kun on nykypäivän trendi!
Nopat & Taktiikka PK-seudun pelikerho
http://www.nopat.fi/
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Lord of Carcassonne
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Liittynyt: Ke 18.01.2006 13:03
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Lord of Carcassonne »

Kun lueskelin age of sigmar huhuja muualta niin mahtoikos olla niin että siinä pelissä ei olisi pistecosteja ollenkaan. Vaan mahdollisesti olis valmiita armeija pohjia joilla pelataan.
WHFB pelit 8.edikassa.(1.1.2014 alkaen)
Armeija V/T/H
Bretonnia 0/0/0
WH40k pelit (1.1.2014 alkaen)
Tau empire 10W/1T/9L Eldars(Iyanden): 2W/1T/7L CSM 6W/0T/10L Iron hands 6W/0T/3L
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116
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Liittynyt: Ti 22.10.2013 22:57
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja 116 »

Lord of Carcassonne kirjoitti:Kun lueskelin age of sigmar huhuja muualta niin mahtoikos olla niin että siinä pelissä ei olisi pistecosteja ollenkaan. Vaan mahdollisesti olis valmiita armeija pohjia joilla pelataan.
Kippas kappas. Sekoitetaan FoW mukaan soppaan WM/H'n lisäksi. Katsotaan tuleeko sekahedelmäsoppaa vai sotkeentuiko kermaa sekaan vahingossa.
Kokeilkaa Kings of Waria. Hilpeän hauska fantasia-blokkimähinäpeli. Ilmaset säännöt kanssa.

Manticin uuden scifi-taistelupelin alphasäännöt on ulkona!
Check them out!
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Morze
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Liittynyt: La 28.04.2007 22:21
Paikkakunta: pk-seutu

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Morze »

warhamer116 kirjoitti:
Lord of Carcassonne kirjoitti:Kun lueskelin age of sigmar huhuja muualta niin mahtoikos olla niin että siinä pelissä ei olisi pistecosteja ollenkaan. Vaan mahdollisesti olis valmiita armeija pohjia joilla pelataan.
Kippas kappas. Sekoitetaan FoW mukaan soppaan WM/H'n lisäksi. Katsotaan tuleeko sekahedelmäsoppaa vai sotkeentuiko kermaa sekaan vahingossa.
Vielä kun mukaan laitetaan kortit, joita ei myydä erikseen, vaan vain figuurien mukana, niin menestysresepti on valmis.
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smaxx
Valvoja
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Liittynyt: Ti 13.02.2007 17:29
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja smaxx »

  • y current understanding is that in the short term only a few older kits will disappear totally, most kits will be simply repackaged, and a small amount will go DS only.

    Longer term there are a lot of new kits to come out, so I'd imagine some older kits will then be retired (empire knights I seem to recall being named specifically), and as I am told the new aesthetic is quite different I doubt there'd be much call for some of the older kits anyway. Latest I heard (and I don't hear a lot these days) was that the main push for the opening months will be...... drum roll..... yep Chaos & Humans, so you can probably expect that several of the older kits from these ranges will be the first ones to go, and stay gone. What I find interesting is the amount of terrain I'm hearing is looming.... seems unprecidented especially for WFB, although I also hear that the kits are very modular so many of the tings could be combinations of kits rather than standalone kits in their own right. When the new edition comes into full swing I expect many more kits/ranges will then become much harder to buy, as some ranges I am told will not even go DS only, they'll just go.
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Pääkaupunkiseudun pelikerho
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Dolmot
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Dolmot »

smaxx kirjoitti:
What I find interesting is the amount of terrain I'm hearing is looming.... seems unprecidented especially for WFB, although I also hear that the kits are very modular so many of the tings could be combinations of kits rather than standalone kits in their own right.
Kiintoisaa. Monet maastoboksit ovat olleet ainakin minulle firman houkuttelevimpia (tai oikeastaan ainoita houkuttelevia) tuotteita viime vuosien aikana. Niille ei löydy kovin helposti vastinetta muualta markkinoilta. Vielä kun osaisivat tehdä jotakin ilman sitä ääretöntä kallokuorrutusta niin saattaisin taas ostaa jotain. Modulaarisuus on yleensä plussaa, ettei ihan joka pöydällä tarvitse pönöttää juuri sama tuomiopäivän tötterö. Parhaimmillaan voi ostaa jopa kaksi samalle pöydälle toistamatta itseään. Seuraamme tätäkin.
Peikkojen äly on hitaanlainen ja ne epäilevät kovasti kaikkea mikä on niille uutta.
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El Capitan
Peliporukkavalvoja
Viestit: 5579
Liittynyt: Pe 17.12.2004 21:55
Paikkakunta: Tuuliklaani / Jyväskylä

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja El Capitan »

Lord of Carcassonne kirjoitti:Kun lueskelin age of sigmar huhuja muualta niin mahtoikos olla niin että siinä pelissä ei olisi pistecosteja ollenkaan. Vaan mahdollisesti olis valmiita armeija pohjia joilla pelataan.
Tunnellin päässä onkin sittenkin valoa. Mitä tulee muihin huhuihin, niin ne saivat lähinnä miut vain pyörittelemään pyöreitä silmiäni. Vaikka osa tutuista ja kaivatuistakin asioista tekee paluuta (outnumber), niin usko pelin palaamisen sen "täydellisen" edikan metsästämiseen on ihan kadoksissa. Mutta tämä valmis armeijanpohja kuullostaa omaan korvaani erinomaiselta.

Se ei ehkä toimi niin hyvin enää isoissa skaaloissa, mutta mitä tulee skirmish-peleihin, joita tämä Age of Sigmar ilmeisesti on(?), kurkku pyöreänä tekee mieli huutaa ilosta ja onnesta. Valinnanvapaus ja oman armeijansa monipuolisuus kärsii tässä tapauksessa todella paljon, mutta minua itseäni ei laisinkaan haittaa tämä, jos se tarkoittaa niiden tiettyjen ja suurien ongelmien poistumista mitä tässä pelissä on ollut jo varmaan ensimmäisestä pelikerrasta asti.

Mikäli nämä valmiit armeijakokonaisuudet on tehty hyvin, niin minun kohdallani tästä skirmishistä voisi tulla se uusi pääpeli ja se blokkipelleily sitten känniperjantain loppuhuipennokseksi. Mieleen tulee heti muutama eri asia, joissa pelintekijän kehittämä "vakio" armeija/pakka saa pelin maistumaan paljon paremmalta kuin vapaa Teclis + 2 Articuno + jotain listaaminen. Korttipeleissä on Zillion of enemy X on kivempi valmiiksi rakenneteluilla pakoilla, Saga on erittäin mukava peli pelinkehittäjän kokoonpanoilla jne.

Olisi erittäin mukavaa, jos Hammerinkin voisi laskea mukaan tuohon lyhyeen listaan.

Mitä tulee sitten kortteihin, niin eiköhän ne vuoda nettiin kuitenkin ihasteltavaksi aika nopeaa. Googlen kautta sitten ainakin minä sitten liitän kaiken jännän luettavaan ja kivaan muotoon Wordissa ja tulostan. Olisihan se kivaa, jos armeijakirjat säilyisivät, mutta nykyhinnoilla ainakin minun rahani menevät musteeseen ja paperiin mieluummin.

Pakko kuitenkin mainita, että jos valita pitäisi niin pyöristyssääntöjen mukaan minnuu ei kuitenkaan vieläkään innosta tai kiinnosta 9th ilmestymisen odottaminen. Baseakaan en vaihda. Jos joku vaatii, vaihdan pelikaverin. Mielellään pyöreään kuin neliskulmaiseen.
Soturin ei tarvitse vuodattaa verta voittaakseen taistelun.
- Sinitähti
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tneva82
Viestit: 8652
Liittynyt: To 15.08.2002 11:51
Paikkakunta: Salo

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja tneva82 »

El Capitan kirjoitti:Tunnellin päässä onkin sittenkin valoa. Mitä tulee muihin huhuihin, niin ne saivat lähinnä miut vain pyörittelemään pyöreitä silmiäni. Vaikka osa tutuista ja kaivatuistakin asioista tekee paluuta (outnumber), niin usko pelin palaamisen sen "täydellisen" edikan metsästämiseen on ihan kadoksissa. Mutta tämä valmis armeijanpohja kuullostaa omaan korvaani erinomaiselta.
En nostaisi toiveita korkealle tuon suhteen. En muista nähneeni tuota huhua yhtään luotettavalta taholta. Nafkassa taisi olla mutta Nafka on surullisen kuuluisa siitä että a) laittavat kaiken mitä kuka tahansa sanoo b) keksivät omasta päästänsä. Ergo pelkästään Nafkasta tulevia huhuja ei parane luottaa.
https://middleagedstrategybattlegamers.home.blog/ <- Turun suunnan LOTR pelaajien blogi
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tneva82
Viestit: 8652
Liittynyt: To 15.08.2002 11:51
Paikkakunta: Salo

Re: Fabahuhuja & uutisia

Viesti Kirjoittaja tneva82 »

Dakkalta: Tiedä sitten miten luotettavaa. Oma toive "not reliable". Vuorosysteemi menee näköjään viellä huonommaksi, en ole fani "wounds regenerate if survives" systeemistä(warmasterin isoimpia ongelmia IMO ja teki cold war commanderista meh), "- there is no moral system or combat resolution whatsoever" ei kuulosta hyvältä.

Noh vasta huhuja joten maybe there's hope :)

I had the chance to look thoroughly through the proper Age of Sigmar rulebook (the one that consists of three books) yesterday evening. Spent my time with the three books and ignored the novel in favour of the real interesting things. So I cannot fill in the blanks there. But maybe I have the opportunity to look at the rulebook and novel again and hopefully the age of sigmar box, too. But now I have a way clearer picture what’s coming and I’d like to share with you because I am very (!!!) excited, but I cannot provide any photos for obvious reasons. So if you don’t believe me, I don’t blame you. But please don’t attack me personally.

- Title of the rulebook is: Age of Sigmar: a Warhammer strategy game
- first the basics (most of which are already known):
- full fledged rule system; no skirmish game - meaning not restricted to low miniature count: 50 models on average, way lower possible, in general you use units but you can field an army consisting of only single models
- everything is on round or oval bases (there paragraph that explicitly allows legacy and diorama bases, though);
- 2 books: the rules (rules and scenarios) and compendium (pictures, unit cards and fluff)
- there are unit cards for every (as far as I can see) old unit in the second book, including warhammer forge models and most or all special characters. Some units get the full treatment with a small fluff text, pictures of the actual miniatures and rules, some units get only rules with nothing more.
- all new rules with complete new mechanics: think not of 40k 2nd -> 3rd but Warhammer 8th -> Bloodbowl, very compact and fast paced, huge emphasis on individual champions, magic and gods (don’t know how powerful, but these have the most rule pages)
- no photos (and no artworks except some very generic drawings) of new miniatures except a couple chaos and human miniatures that are very likely from the Age of Sigmar box.
- all the races are in, but some are clearly favored. There are few pictures of beastmen and lizardmen for example and some units like steamtanks, gunpowder units (Skaven and new-dwarfs use them still), etc. can only be fielded as mercenaries from a different world or summoned units (in case of most special characters, there is even a picture of a Teclis painted in ghost colors)
- the tech level is between and ancient roman empire and early medieval times, lots of nomadic barbarian tribes, etc. But judging by to the age of sigmar miniatures the armour design draws only a little bit from history and is has a very stylized high-fantasy design instead
- there are lots of different people, races, gods and lots of different alliances. The world is a lot more open minded than the old one, Empire-Orc Alliance would be unthinkable, but a human-waaghkin force is nothing unusual in this setting

Army building
- you pick one or more gods that determine the theurgic or magic schools (don’t know what the difference is, sorry) you can use and how your champions get power-ups during the game. You can take several gods, but they have to be from the same pantheon - so no nurgle-sigmar armies, but Nagash-Morr is possible.Then you choose whichever unit you want - from every race. There is no limit as far as I can tell.
- The only mechanic that I have spotted that limits the useful choices somehow is that most spells and special rules only affect units with certain traits, the powers of Grimgor (magic and gods are always connected, each lore has a patron god that grants the power) affects only mortals or enemy units in the proximity of mortals.
- There are only rules for one pantheon in the rule book, all the other gods and pantheons are only mentioned in the fluff
- Guardians of Regalia, a conglomerate native spirits and gods and lately some new gods, the incarnates Grimgor, Gelt and Nagash, there are thousand of gods and their relevance changes over time and in different regions, but there are seven big gods that have seven schools of magic associated with them and have rules in the book
- Geshemet or Gesheket or something like this (male and female, fertility, natural disaster) is the head of the pantheon, the other six gods are dual pair of good and evil:
two death gods: Nagahs and Morr
two smith and labour gods: Hashut and Gelt
two war gods: Grimgor and Myrmidia
- five other pantheon get a page of fluff each, and additional minor pantheons/deities are mentioned in the fluff. The big five are Chaos, Sigmar, Cuth’adai (elven gods), Exoatl (old ones) and the triumvi-rats (Horned Rat + 2 more)
- all characters can earn favor of their gods and get promoted just like the chaos champions until they reach apotheosis, this is also a huge mechanic in the game + you can field gods or at least their avatars, but only three incarnates have rules in the book

Rules
- there is only one ruleset (don’t know what is in the AoS box, but in the book there is no distinction between skirmish mode and battle mode or something like this)
- rules have nothing to do with the old warhammer rules,
- profile is: Melee, Range, Might, Armour, Initiative, Resolve, Wounds, values from 1-6, lower is better
- simple turn sequence: initiative -> player 1 unit 1 moves, shoots, casts -> p1 unit 2 moves, shoots, casts -> ... -> player 2 moves, shoots, casts -> melee
- players roll always against each other, for example Melee vs Initiative and Range vs Initiative, Might vs Armour
- units regenerate all lost wounds at the end of the phase
- both sides in a melee fight simultaneously, winner can roll to fight instantaneously another round until one side is extinct or one side chooses to break from the combat
- there is no moral system or combat resolution whatsoever, but unit can be bounced back
- units use a 1” 40k formation without any facing
- magic spells are all one-use only, when you use it, you have to discard the card
- you can collect ascension points throughout the game and spend the point to buff your champions, mechanic depends on your god(s)
- unit costs points as before, you are not allowed to field multiple units of the same kind unless the former unit have full strength - there are all kinds of unit sizes from 1-3 to 3-15 (that’s the highest I have seen), but you can field lots of different 1-man units
- you don’t buy champions, a set number of models are automatically upgraded to champions, but you cannot exceed the limit
- there are rules for different weapons, magic items, war engines, monsters, special rules, etc and a large section for scenarios and terrain, larger than the actual rules


Setting
game is set on world Regalia that is connected with other young realms through portals of the old ones. Young realms are realms that were populated by the old creators and were guided on similar historical paths. They were untouched by chaos but this has changed since the arrival of sigmar (as a new faith) and archaon (as an actual emissary in flesh and blood)

there is no explanation (or just a brief one so that I have missed it) how this all came to be, just a description of the history of Regalia (and to a lesser extent some neighbouring realms)

On Regalia is dominated by hundreds of human kingdoms. Fast travel is possible through a number of stone circles that allows mages to open portal from one to another and a system of streams and seas under the earth that can be navigated by ship. There were a long period of peace curated by the Exoatl (Old Ones) that watched over the world from the North and Southpole. But then suddenly new faiths arrived, lots of human tribes started to pray to Sigmar and to conquer their neighbouring kingdoms. These lands are each independent, but are united in their faith to Sigmar. The history ends with the conquering of the Worlds Edge mountains and the crowning of the first emperor. At the same time, the first agents of Chaos arrived and began to corrupt the native people. A part of the Waaghkins rebelled against the old ones in favour of new gods, the Skaven arrived the first time, and in the south and east a death cult began to spread. The world is in turmoil. There are lots of unfinished story hooks so I think the story will be continued, but that might be wishful thinking.

humans are the majority in this world and they have kingdom and tribes everywhere, most of the known earth-inspired regions like cathay are there, but they are not described as fully flegded feudal nations but constantly changing petty empires and nomadic people ruled by warlords and champions of the gods. there are two factions of humans, the worshippers of sigmar and the polytheistic rest, both are not monocultural, but have different skin colors and cultures. Women fight beside men!

The dominion of sigmar is special, because they are the only ones that are reluctant to allow any other race than humans. They have only one god and their goal is to destroy all other gods and conquer their domains - for the greater good of the world of course. This has nothing in common with the Empire of the old world, except the heraldry, griffons are still en vogue. All tribes and city states and kingdoms are independent, the only common ground is their faith, the emperor is only a warlord with the purpose to expands the dominion towards the east. There a still knightly orders, zealots, witchhunters - so they retain some of their medieval flair but there are no state troops. There is no gunpowder, except from some dwarven imports, but they are known for using large warwaggons on their trek to the east. Kislec, Estalia, Araby, city states of Bretonnia, Norse and tribes of the Reiklands are part of the dominion. There are also some enclaves scattered across the world that are connected with magic portals

The Skaven arrived on their own on Regalia and are basically the same. Haven’t spent much time on them. They have now three gods called the triumvi-rat …..

Dawikorr (dwarfs) and Inneadim (elfs) have their own realms that are connected with Regalia. The Inneadim have outposts in America.

Dawikorr are only a legend on Regalia and nobody has seen them, but there are legends that they aid whorshippers of Sigmar in peril. They deliver the dominions of Sigmar with artifacts. They live underneath the world Karak Korr and guard the Soul Mill. Dawikorr have rules, so they can be fielded.

The Soul Mill is a huge machinery that allows minor deities to feed on the power of dead spirits or let them reincarnate or serve them as guardian hosts. It was built by the surviving dwarves of the old world on command of the Incarnates on a older machinery of the old ones. The dwarfs guard the soul mill and are aligned with Sigmar after the shattering of the Incarnates, but are under siege of the skaven that have found their way on this world and managed to steal two mighty souls that formed their new gods.

Inneadim whorship the dreamers, gods that have dreamt themselves, basically the elven gods. They live on their own world and protect the dreamchild. Under Araloth they founded enclaves on Regalia in search for the archelves, lost gods of their pantheon. They are a darker take on the elves, nightmare are as much part of their culture then dreams. They use necromancy and the death god Ynnead is at the centre of their pantheon. But they still live in symbiosis with the nature. The artwork shows an elf on a feathered mount, not like a chocobo, but more like a feathered raptor. the artbook shows pictures (and rules) from all existing elf armies.

Skaven and Dawikorr are the only races that use blackpowder, the rest of Regalia is on stuck on an ancient/medieval tech level. The Exoatl use magic techno gear. There is a certain level of anachronistic gear but it is not steampunk but powered by ancient magic. The only steampunk elements are in the Skaven and to a lesser extent the neo-dwarven fluff.

Chaos has no foothold in the north but is anywhere and consists of corrupted tribes and companies from every region of the world. The barbarian theme of the nomadic tribes is more associated with khorne than with chaos as a whole. Beastmen and demons are likely part of their faction because they are described in the same chapter (both in the fluff and unit cards), but demons can be summoned by everyone, so I don’t know for sure. And beastmen have very few pictures, so that’s a bad omen.

Waaghkins: orcs, goblins and are the servants of the old gods and live in a strict caste system, orcs are the manual laborers. There is a new race called nigmos: a tall and slender priest caste. Waaghkins travel the undersea, a system of flooded caverns that connects the whole world, on longboats and do the dirty work for the Exoatl. There is an artwork of the three different kinds of greenskins (no squigs and snotlings mentioned): an ork in very strange armour, very front heavy, textured like a symmetric turtle shell, he wields is an axe with multiple disc shape blades, goblin looked like a viking but has a futuristic looking handgun, the third was taller than a ork, female, slender - probably a nigmo. But in the photos of actual miniatures only show the old orc style. There is a subfaction of waaghkins that changed allegiance from the old gods to grimgor incarnate and are much more ferocious than their cousins.

undeads, deamons and spirits, and guardian hosts are used by every faction of the game, necromancy but not summoning is common in the dominion of Sigmar. The Inneadim are famous for their use of animated constructs. These things are not a big taboo in Regalia. However the most fearsome necromancers are (obviously) employed by the Empire of Nehekhara (which is not a desolate wasteland and has no egyptian vibe but is a rich and green country and feels more babylonian to me) and their death gods. But there is no Undead faction per se anymore. Vampires are called Necrarchs now.

Guardians hosts are troops that were granted by a god from another realm or the realm of the dead. They are living beings and have free will, but were brought to Regalia on the command of a deity.


- Lizardmen are not gone. There is a race called Servants of the Exoatl that guard the pole portals on flying pyramids, but no drawings and no fluff page (other races and tribess get at least half a page). They get unit cards for their old units (which confirms that they are simply lizardmen with a new name), but instead of beautiful pages with pictures like the rest of the bunch they get a simple list in the appendix of the compendium book.

Beastmen get the same lowkey treatment, but ogres get pictures and all, but I cannot say with which pantheon/faction they align. They are mortal, so you can use them in any the guardians of regalia army, but I don’t know if this is a stop gap solution or not.


Age of Sigmar box content:
Extrapolated from the pictures, they are the only new models. If you think you get 3-5 UNITS for each side, you are wrong. you get 10-15 (haven’t counted) CHARACTERS per side. Each model is really individual and it is in no way possible to field the majority of them as a visual coherent unit. It is late and this summary is long as it is, so I make this brief, but I will come back later and add some info on the miniatures. Chaos looks very similar to the old style except the berserkers, the Sigmarite Force is completely different.

Missionary Force:
3 Knights of the Order of Sigmars Blood, Roman looking armour but more bulky, leather Bands, swords and teardrop-shaped shields, champion is a woman
a pair of vigilantes: Male and female, leathercloaked, tricorn, 2 hand-crossbows
a hand full of heavy armoured warrior with different weapons and cloaks, almost knightly in appearance but completely over the top bulky, some have eagleshaped helmets
One hooded, chainmail wearing, hammer wielding girl
a bulldog
standard bearer: naked, chains that are hooked into the flesh, very archaic looking
one arabic looking guy with a two-handed scimitar and full armour
one guy in rags that wields a chain that burns at both ends, very impractical looking

Chaos Cult:
two outriders, basically chaos barbarians as we know them, but female
~5 berserkers: african looking, no armour, barefeet, clad in cloth stripes, two axes, bald and gaunt looking, not overly muscular, bone chain, both male and female
three pristesses: flowing robes, sacrifical ziggzagged daggers, skullmasks
two armoured harpies with spears and shields, crooked looking, feathered wings
at least five chaos warriors similar in appearance to the old chaos warriors, very dynamic fur cloaks and poses, one of them bigger on a larger base, all male as far as I could see
one large bloodletter, almost twice the size of a human
the leader has armour that looks like a chaos dwarfish, very babylonic, rides a demonwolf, a juggernaut, but with flesh and fur and spikes
some more viking-like infantry but with more chainmail
That’s only a broad description. Every model is highly individual.

Sorry for the chaotic nature of the info, I spent the evening writing this in a very fast manner. This is only the tip of the iceberg and I will come back with a little bit more soon - hopefully in a more ordered fashion. If you have a questions or need specifics and a topic, feel free to ask, maybe I remember something of use.
https://middleagedstrategybattlegamers.home.blog/ <- Turun suunnan LOTR pelaajien blogi
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Oberon
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Liittynyt: Ke 02.03.2005 18:25
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja Oberon »

O_o jösses
MYYN CSM&DA-armeijaa!

"Tervetuloa Orivedelle pelaamaan. Täällä sorsankin saa piiloon."
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tneva82
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja tneva82 »

Oberon kirjoitti:O_o jösses
Tosin tuon luotettavuuteen tuli pieni särö jo. Ilmeisesti sama nick joka väitti "skimmanneen" novelin. Ristiriidassa tuon wall of textin kanssa joten ehkä vain trollailua ja käyttänyt aikaa ylläolevan sepittämiseen.
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smaxx
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Liittynyt: Ti 13.02.2007 17:29
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Re: Fabahuhuja & uutisia

Viesti Kirjoittaja smaxx »

Ei ihan hirveän hyvältä kuulosta :)
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