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Blights of Chernobyss
Planet Chernobyss was once harmless Imperial feudal world, home to the billions of souls. It had a perfect life, all knew their places, all knew their duty to their lords, vassals and to the Emperor. The Imperium was surely comforted this would last, both to the next day and the next century.
But the hope is the first step to the road of disapointment.
The planet had many underground vaults, known only by the Inquisition who used them to keep hidden the confiscated relics, artefacts and technology from the prying eyes of xenos and heretics. To keep their secrets the Inquisition wiped out the Chernobyss's existence from the Imperial records and maps, but unfortunately such task proved impossible when the terrible blights appeared.
The warp storm blocked out the sun, the waters rot, the Nurglings played across the lands, the clouds of flies filled the skies, the animals mutated into menlike creatures, livestocks turned diseased, the children grew sick with fever and the dead started walking.
Tormented by these blights, the people of the lower castes begged and prayed aid from the ruling High Houses and the Adeptus Ministorum, but they answered with silence and closed doors. The ruling High Houses feared that calling the Inquisition would end up into Exterminatus and the Adeptus Ministorum claimed that these blights were tests of faith by the Emperor and they would pass.
Frustrated and despaired the lower castes turned for heresy to seek any aid or salvation and the single whisper of Nurgle answered the call. The Blight King, Amphion Krayt the Terranborn step forth from the warp, leading a warband of Dusk Raiders. This heretical space marine had been in Chernobyss before, fighting against the Ork Empire during the days of the Great Crusade.
Returned as terrible Chaos Lord his Dusk Raiders spread, slaughtered and conquered across the planet Chernobyss. The armies of Adeptus Ministorum and the knights of High Houses soon fell against the might of heretical space marines and their traitorous lower caste allies.
Ravaged by the unholy war, the Blight King claimed the planet for himself and feeded upon its despair and misery, unaware of the prizes beneath his feet. Chernobyss was now reborn as plagued daemon world where the warband of the Dusk Raiders grew into size of a legion and served as launching point for the campaigns of conquest in the name of the Plague God Nurgle.
The Necron Raids
The fall of Chernobyss did not go unnoticed by the Imperial Inquisition but reclaiming its vaults from the heretical invaders proved nearly impossible task as they themselves were to blame by eradication of all the possible leads to the planet. The fear of Bligth King finding out the secret vaults was doubled as another great evil stepped in fray.
To the Overlord Messrem the Numerous, Necron ruler of Oruluer Dynasty, the task of finding the missing planet was childplay when he compared the Imperial maps to his own knowledge of stars. The soulless automaton was intrigued about the Inquisitorial vaults as it was reported that one of them held the ancient Starmap created by the Old Ones themselves. Such treasure would be his to be taking.
The first major conflict between the Dusk Raiders and Oruluer Necrons ended up in defeat as Messrem had not anticipated the legion's might nor had any experience on fighting the daemon world and its inhabitants. As next course of action, he feigned several raids on the planet, each of them countered as he tested the legion's mettle and skill while seeking the Starmap's whereabouts.
Part 1: Breakthrough
After 5 years of constant raids in Chernobyss, Oruluer Dynasty has finally located the location of the Imperial Inquisition's secret vault which holds the ancient Starmap of the Old Ones. Unfortunately to the Necrons the vault is deep within the Dusk Raiders territory which is heavily defended and assaulting there would require all their might. Messrem the Numerous well knew that this course of action would cost of his foothold on the planet and reveal its secrets to the Bligth King himself should he falter.
Messrem the Numerous gathered his forces and started his long march through the warp infected wastelands until he arrived to the Walls of the Teeth where the Blight King himself was ready to face his rival. As the Oruluer Necrons charged at the walls, the Dusk Raider Obliterators alongside with their defensive battle cannons opened fire, leaving nothing left of the soulless automatons expect smoking craters and the very few who somehow survived through fire were quickly shot down with roar of bolters by the renegade space marines. Even the Illuminor Szeras himself, who had agreed to aid Messrem in his siege, with the promise of gaining living Plague Marine as reward for later research, was felled by the heretical defenders.
The Blight King fought in the frontlines alongside with his squads of Plague Marines, seeking to face his rival and end him for good. Unfortunately for him, his search was quickly interrupted as the Necron Doom Scythe appeared from the sky, blowing up the Nurgle's champion into crater. With some unholy miracle, the Bligh King later rose up from his would be tomb when the battle was over. He unleashed roar of anger as Messrem the Numerous had once again escaped from his grasp across the battlefield.
In the end only the few and fastest of Oruluer Necrons like the Tomb Blades and Destroyers, including the Overlord himself had succeeded to fly over the defences, but their heavy losses might have cost them the foothold on Chernobyss. With this grim defeat the Oruluer Dynasty continued its march forward with haste.
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