I've had an idea for a short IKRPG campaign (2-3 sessions), with possibility to continue, if the players will find it interesting.
Since I want to put the emphasis on role playing, and less on overall silliness, I am forced to use a hardcap of 5 players. Please let me know asap about your willingness to participate, best in this thread.
The campaign focuses on a band of Cygnaran deserters, hiding amongst war refugees trying to find shelter in Thornwood forest. That, unfortunately, limits the character creation. I'll lay down the rules:
-Nation of origin - Cygnar or Llael
-Any race available in the core rulebook
-At least 1 career choice must be connected to military. (you can of course negotiate. 'military careers' is a vast term :P )
-You are trying to stay inconspicious. So rather no Heavy Warjacks or Storm Glaives, ok?
-Once you create your character, you stick to it for the rest of the campaign, or until he/she dies.
-Also, no 'amends' to the characters, once we started playing.
-To represent that you are veterans of at least few battles, you start the adventure with 10xp.
The sessions may begin as soon as we have the players, time and place!
I'd also like if the players could discuss a bit about their character consepts before game, so we don't have 5 almost identical consepts or huge gaps in aspects important to the campaing. I don't like playing a dublicate and most of my char changes have been because I felt the group was missing something or that I was playing a dublicate. But that is the gamist player in me, who wants to not lose combats because we had no frontline or ranged game :) And in a game where combat can be lethal and dangerous, it is easier to roleplay a character when one doesn't die constantly.
At the moment I'm thinking a gifted or intellectual ranged human would be the thing for this one.
As of now, we have the required 5 players registered!
-Jukka (through private channels :P )
It indeed would be beneficial to the entire campaign, if we talked the characters out beforehand.
I am planning to start the sessions after the 2nd season of the league ends, so we'll manage to have them in rapid succession without significant problems, and without people having to sacrifice their league games.
That means we have a bit over a month to prepare, tune and adjust everything. No sweat!
I am looking forward to seeing what you all come up with!
- human ranger/rifleman, as a shady scout kind of character or
- iosan arcanist/explorer, as an enigmatic advisor type of character, although I admit this might be stretching the military relation just a bit (although I'm certain I can narrate a back story convincing enough, I'm not exactly sure what the GM has in mind so it'll be up to Mateusz to decide if this would be ok)
So basically pretty much what Mikko had in mind. I'm cool with either, so let's just make sure not to have any overlap and, if others absolutely want to play those roles too, I'm ok with having to think of something else.
The rifleman option sounds very valid, imho. I feel like that advisor guy, even if easily explainable as connected to military (intelligence), wouldnt rather be a deserter. (And that deserter business is, well, vital to the campaign) Still,i am open to suggestions and convincing :p
You mean, pirate rogue alchemist? :p Well, if you can support it with some kind of explanation, i see nothing against.
Aaaanyway, there is going to be relatively much combat as well, even if the focus is on role playing. Thats just as a btw.
If Juho wants that scout sniper, I can either make a gunmage/spy(with pistols, no supersniper) or a sorcerer/something(either a fast ranger/storm sorcerer or a stone sorcerer/knight/man-at-arms) or a priest/knight, this depends alot on what the other 2 want to play. If neither wants a frontliner, I can make something similar to that one knight i tried once.
If juho wants the arcanist, I'll make a intelligent rifleman / some less combaty career, again depending what jukka and otto are thinking.
I'll think more about the background after I get the mechanic I want to play pegged down.
So, to make a beta version of rough version of the planned team:
Jani - Rogue merc alchemist / short range shooter (?)
Juho - Iosan Arcanist / token mage, mysterious guy
Mikko - Rifleman, soldier / skirmisher, leaning towards ranged (feel free to disregard this, its my wild guess here)
Jukka - ATGM long gunner /dedicated long range
Otto - ????
Thats how i see it so far. I understand you want to plan your team tactically first, hence the guess on combat roles. I still would like you to get to like your characters as a bit more than meatbags with guns. :p
PS - combat role - "mysterious guy", lel
After i get the role in combat down, i will create a fitting background and flesh around the skeleton.
Drew up the stats for the "mysterious guy" and ended up with 4 upkeeps (although one of them is the default spell "light"). Anyways, got 1) ctrl 8 rng arm buff +2, 2) hand of fate, add. die on att & dmg, discard lowest and 3) rock wall. Can't go wrong with a rock wall. Just ask the trolls.
As far as skills go, got navigation, medicine, survival, detection and the scholarlies covered. Not a bad idea to have backups though.
Was also first time ever that I had more than enough money to burn in character creation. Even had enough to buy silly things like a bedroll.
Looking forward to round 1!
I'm making a human Knight/Investigator, a former cygnaran military police / field intelligence type. Not sure about his archtype yet, mighty or skilled, as I don't know for sure if i want play him as a fast and hard hitting skirmisher or more of a hit taking guy. and skills are not selected, but some investication, detection, sneaking and other stuff.
I have a stick. Though it's best thought of not as plan b but more like plan f.we need more than 1 dude with pointy sticks.
Think Otto went for a rifleman/ranger. I don't think that's a problem.
Won't be at the club tomorrow, only on Sunday for the Vengeance event. You guys have fun though =)
The background in a short summary: He is a lesser son of a lesser nobleman. Coming from a loyalist line, he doesn't hold much loyalty to the current king and his cause. But when the call came to help Llael, he answered. After fierce battles the battallion he was in was whittled down and pulled back for reinforcing. After that they would be sent down south to figth other enemies, and this didn't interest him at all. He weaseled his way to be a confidant of the commanding colonel and trying to get an honorable discharge from service. Befor he could manage that, the unit was mostly wiped out when it was ambushed on it's way from the frontlines. Reynar survived this with a bunch of documents signed by the colonel, and as he sees himself to be a volunteer to the army and not wanting to go south, he is "questing" among the refugees and trying to find someone skilled enough to "rediscover" him a document "proving" his release from service.