Armeijassa on kyllä varmasti jotain mätää. Pistehinnat, statit tai aseoptiot voivat olla vinksallaan monella tapaa, joten toivoisin että kokeneemmat pelaajat tulisivat ehdottelemaan parannuksia ja
Voimatassu voisi myös kertoa mitä hän armeijalta toivoisi. Ja miksei kaikki muutkin saisi arvioida tätä listaa ja ehdotella siihen jotain uutta.
Vielä pitäisi ainakin keksiä taikaesineitä ja ehkä jopa oma (!?) Lore. Myös uusia yksikköehdotuksia otetaan vastaan.
Ja toivoisin että tätä listaa ei ihan heti kaadettaisi tylysti Abloylla tai liian kovalla kritiikillä. En tarvitse kommentteja: "Tää on ihan paska ei tätä voi pelata tekisin itte paremman iHq iHq!!!11!!!"
Mutta sitten listaan:
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The Sun Goblins
by “I Ride in a Dragon”
Army Special rules:
Bestiality
Sun goblins are fierce creatures, able to focus their rage onto the battle or scaring off their enemy. At the start of any close combat phase, the Sun Goblin player may choose one ability from the following list for each unit in combat. The ability will last for that turn only:
*Scare da´ weaklings:
The Sun Goblins will try to scare off their enemies. If the enemy must take a break test in this close combat phase, they will have additional -1 modifier on their leadership.
*Be bold, ladz´:
The Sun goblins will calm down and fight back boldly. Their leadership is increased by 1 for this close combat phase.
*Take ´em down!:
The Sun goblins will focus their race on battle, striking with great speed. For this close combat phase, the Sun Goblins have +2 Initiative.
Bitter Cousins
Sun Goblins dislike their weaker cousins, the night goblins, who have left the great rays of the sun and dedicated themselves to darkness and shadow. To represent this, all Sun goblins hate night goblins.
----------------------Lore of Sun------------------------
1. Bolt of Light 5+
This is a magic missile with a range of 24". If succesfully cast, the Bolt of Light causes D6 Strenght 2 hits. Night Goblins take D6 Strenght 3 hits instead. No armour saves are allowed against wounds caused by this spell.
2. The Energy of the Sun 7+
This spell gives the player a chance of re-rolling dice during the remainder of his own turn. These re-rolls may be used for rolls to hit, rolls to wound, armour saves and ward saves. You can re-roll a dice rolled by your enemy by using this spell.
If succesfully cast, roll a D3 to determinate the number of re-rolls the player can make. Any re-roll not used by the player by the end of turn are wasted
3. Feel the Heat 7+ Remains In Play
This spell can be cast on any enemy unit within 24". Every model in the unit takes S3 hit with an additional -1 modifier to armour save. This is a flaming attack.
4. Rays of Courage 9+
Every fleeing unit of the player using this spell rallies automatically.
In addition, every friendly unit in close combat gets +1 leadership.
5. Trap of Underground 10+
This spell can be target on any enemy unit that is visible to the caster and within 24". Roll a D6. On a roll of 1-3 the unit cannot move next turn and counts as moved for the purpose of shooting.
On a roll 4-6, roll a scatter dice. If "Hit" is scored nothing happens. If arrow is scored, the unit moves 2D6 to the direction shown by the arrow. If unit hits an friendly unit, it will stop. If unit hits enemy unit, it counts as charging.
6. Wind of speed 12+
Roll a dice for each of your own units. On a roll of 1-3, nothing happens. On a roll of 4-5, unit gets one free move that can be a charge. On a roll of 6, the unit gets one free move that can be a charge, and can re-roll any failed rolls to hit in close combat for that turn only.
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*****Mounts:*****
Giant Wolf
Koodi: Valitse kaikki
M WS BS S T W A I LD
9 3 0 3 3 1 1 3 3Koodi: Valitse kaikki
M WS BS S T W A I LD
3 3 0 3 3 1 1 4 5Fly
War Salamander
Koodi: Valitse kaikki
M WS BS S T W A I LD
5 4 0 4 4 3 3 3 5Breathe S3 Fire
Scaly Skin (+4 armour save)
Cause fear
*****Lords:*****
Sun Goblin Lord 65pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 5 5 4 4 3 3 4 9 *May choose either a Spear (+4pts), a Great weapon (+4pts)
or additional hand weapon (+4pts).
*May also have a bow (+6pts) or shortbow (+4pts)
*May wear either light armour (+4pts), heavy armor (+7pts).
May also carry a shield (+4pts)
*May ride either a Giant wolf (+15pts), a Giant crow (+28pts) or a War Salamander (+90pts)
*May choose magic items from the common magic items list for up to 50pts.
*****Heroes:*****
Sun Goblin Hero 40pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 4 4 4 4 2 2 3 8*May choose either a Spear (+3pts), a Great weapon (+3pts)
or additional hand weapon (+3pts).
*May also have a shortbow (+5pts)
*May wear either light armour (+3pts) or heavy armor (+6pts)
May also carry a shield (+3pts)
*May ride a Giant wolf (+12pts).
*May choose magic items from the common magic items list for up to 25pts.
Sun Goblin Shaman 55pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 3 3 3 3 2 1 2 7Magic: Sun Goblin shaman is a level 1 wizard. He may choose any of the following lores:
Fire, Beasts, Light, Life
*May be upgraded to a level 2 wizard for +35pts.
*May ride a Giant Wolf (+12pts).
*May choose magic items from the common magic items list for up to 50pts.
*****Core:*****
Goblin Warrior 3pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 2 3 3 3 1 1 2 6 =Gobbo Warrior
4 2 3 3 3 1 2 2 6 =Gobbo ChampionEquipment:Hand Weapon
Upgrade one Goblin Warrior to Standard Bearer for +7pts
Upgrade one Goblin Warrior to Musician for +4pt
Promote one Goblin Warrior to Champion for +7pts
*The whole unit may be upgradger with light armour (+1pts for model) and shields (+1pts for model)
*Any unit may also have Shortbows (+2pts per model)
Special rules:
Bestiality
Bitter Cousins
Goblin Rider 14pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 2 3 3 3 1 1 2 6 =Gobbo Rider
4 2 3 3 3 1 2 2 6 =Gobbo OutriderEquipment: Spears, light armours.
Mounts: Giant Wolfs
Upgrade one Gobbo Rider to Standard Bearer for +10pts
Upgrade one Gobbo Rider to Musician for +6pt
Promote one Gobbo Rider to Outrider for +10pts
*Any unit may also have Shortbows (+2pts per model) or exhange their spears for shortbows for +1pts per model.
Special rules:
Light Cavarly
Bestiality
Bitter Cousins
*****Special:*****
Goblin Greatclub 10pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 3 3 3 3 1 1 2 7 =Gobbo Greatclub
4 3 3 3 3 1 2 2 7 =Greatclub ChampionEquipment: Great Weapon, Light Armor
Upgrade one Goblin Greatclub to Standard Bearer for +8pts
Upgrade one Goblin Greatclub to Musician for +5pt
Promote one Goblin Greatclub to Champion for +10pts
Standard bearer may carry a magic banner worth up to 25pts.
Special rules:
Immune to psychology
Bestiality
Bitter Cousins
Gold Golems 50pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
3 4 0 4 4 3 3 1 8 =Gold Golem
3 4 0 4 4 3 4 1 8 =Ancient GolemEquipment: hand weapon
You may give them additional hand weapon for 4p/model or great axes for 5p/model.
One Gold Golem may be promoted to Ancient for +18pts
Special rules:
Immune to Fear/Terror
Immune to Goblin Panic
Stubborn
Magic Resistance (1)
Rock Skin (+5 armour save)
Goblinhood of Crow 23pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
4 2 3 3 3 1 1 2 7 =Crowrider
4 2 3 3 3 1 2 2 7 =CrowlordEquipment: Spears, light armours, shields.
Mounts: Giant Crows
Upgrade one Crow Rider to Standard Bearer for +14pts
Upgrade one Crow Rider to Musician for +8pt
Promote one Crow Rider to Crowlord for +14pts
Special rules:
Flying Cavarly
Bestiality
Bitter Cousins
Light Chariot 50pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
- - - 5 4 3 - - - =Chariot
4 3 3 3 3 1 1 2 6 =Gobbo CrewArmour Save: +5
Drawn by: 2 Giant Wolfs
*Upgrade any Light Chariot for Heavy Chariot for +30pts.
Heavy chariot has +1 Toughness, +1Wound and armour save of 4+, but also -1 movement.
Note that 1-2 chariots count as only one Special choice.
Special rules:
Chariot
Crew has Bestiality
Crew has Bitter Cousins
*****Rare:*****
Bolt Launcher 40pts
Koodi: Valitse kaikki
M WS BS S T W A I LD
- - - - 6 3 - - - =Launcher
4 2 3 3 3 1 1 2 6 =Gobbo Crewman
4 3 3 3 3 1 1 2 7 =Gobbo EngineerNote that 1-2 Bolt Launchers count as only one rare choice
Special rules:
Bolt Thrower
Crew has Bestiality
Crew has Bitter Cousins
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