Re: [Mordheim] Campaign 2014
Lähetetty: Ma 13.10.2014 11:24
Geez, didn't remember to tell the scenario.
I'll pick something soon.
I'll pick something soon.
Mukana Suomen miniatyyripeliskenessä jo vuodesta 2002
https://www.sotavasara.net/keskustelu/
https://www.sotavasara.net/keskustelu/viewtopic.php?t=108100
It's awesome to see you guys being so active with the skirmish games (all action is AWESOME by the way, and if I haven't yet stated how heart warming it is to see the effort put into it, I'll state it now), but it's lack of relevance to Warhammer is disturbing. :D Swedland would've welcomed you!HeresyBrush kirjoitti:Hi folks,
I have just arrived from the lab and probably tomorrow I'll have to work long hours...so don't count on me :( Sorry!
By the way, Sonnia and her friends from Malifaux are now in my hands muhahaha :D
Regards.
You're truly trying to fish players for Ostium? ;)Rune kirjoitti: It's awesome to see you guys being so active with the skirmish games (all action is AWESOME by the way, and if I haven't yet stated how heart warming it is to see the effort put into it, I'll state it now), but it's lack of relevance to Warhammer is disturbing. :D Swedland would've welcomed you!
Hey, by the way, we're having Ostium on the last of November. If you guys want to stop by in the evening to catch up with some skirmishes be our guests.
Yes. :)Salsa kirjoitti:You're truly trying to fish players for Ostium? ;)Rune kirjoitti: It's awesome to see you guys being so active with the skirmish games (all action is AWESOME by the way, and if I haven't yet stated how heart warming it is to see the effort put into it, I'll state it now), but it's lack of relevance to Warhammer is disturbing. :D Swedland would've welcomed you!
Hey, by the way, we're having Ostium on the last of November. If you guys want to stop by in the evening to catch up with some skirmishes be our guests.
That actually sounds quite nice, other choice would be to begin a new campaign, but that would mean our hard earned warriors would be left behind :<AH, I have thought that to catch new players for the campaign we can give some incentive (example: +200 crowns and first advancement). Maybe we can fool some player :D
Yay! My Dwarfs are itching for a fight! Did you want to try out your malifaux team after the game if theres time left?HeresyBrush kirjoitti:Yeah!
I think it's my turn to preapre the scenario. I will do later.
RESCUE
Your enemy has captured a member of your warband and you need to rescue them before they can be sacrificed, turned into slaves, or forced to watch Teletubbies, you choose.
Terrain
A building in each player's deployment area should be set up to represent the player basecamp where the captive is placed. The rest of the table can be set up normally.
Setup
Every player may nominate one member of the attacker’s warband (not the leader) to be their prisoner. Every player must set up inside his base and have a warrior in base contact with the captured prisoner at all times. If the guardian loses the contact (i.e. die), the captive is free and can normally move and fight.
Because we are three players, we will play the scenario in a "triangle", that is: A, B and C warbands. A takes a B's captive, B takes a C's captive and C takes A's captive.
Special Rules
None.
Ending the Game
The battle ends when either a player loses half his models or manages to get the prisoner off the board.
Experience
+1 Survives: If a Hero or a Henchman group survives the battle they gain +1 Experience.
+1 Winning Leader: The leader of the winning warband gains +1 Experience.
+1 Per Enemy Out Of Action. A Hero earns +1 Experience for each enemy he puts Out Of Action.
Brutal stuff as always from me. :DNoble's Last Stand
Dwarven noble, considered to oathbreaker among his people has gone to Mordheim to regain his honor. Unfortunately things have gone even worse, and now hungry warbands are after the bounty, what's promised from a former nobility.
Terrain:
For this scenario, it's recommended to create thick town square in center of the map with large number of buildings and ruins as possible. Try remain equal distance to closest building on each deployment zone.
Scenario Rules:
In this scenario warbands are searching a remaining members of Dwarven warband to hunt down their leader. Dwarfs are hiding inside the one of these buildings.
Whenever you occupy a building, model can after his movement (if he haven't done run move) search the building to look for dwarfs by rolling D6 during shooting phase. You can find dwarfs by rolling 6 from dice, lowering the required result by one from each failed attempt for all warbands. Warbands can try to look dwarfs only once per turn and only once from same building. Also dice roll of 1 is always failed search attempt, unless building you're searching is final one.
When one of the warbands finds dwarfs, the remaining six members immediately tries to breaks out and charges towards the closest enemy models within 6" of the building. Dwarfs will charge only once to same target, unless there's not enough targets for dwarfs what they can reach.
Remaining members follows:
Noble
M WS BS S T W I A LD
3 5 3 4 5 2 3 2 9
Equipment: Gromril Axe, Gromril Armour, Pistol
Special Rule: Step Aside, Ignores Stunned
Bodyguard
M WS BS S T W I A LD
3 4 3 4 4 1 3 2 9
Equipment: Gromril Armour, Helmet, Shield, Axe
2 Clansmen
M WS BS S T W I A LD
3 4 3 3 4 1 2 1 9
Equipment: Heavy Armour, Great Hammers, Helmets, Shield
Thundener:
M WS BS S T W I A LD
3 4 4 3 4 1 2 1 9
Equipment: Crossbow, Light Armor, Axe
Wounded Drunkard:
M WS BS S T W I A LD
3 2 3 4 4 1 2 2 9
Equipment: Heavy Armour, Helmet, Axe, Bugman's Ale
All rules common special rules from Dwarf Treasure Hunters applies to these models.
Dwarfs acts before either players' turns starts. They always direct their movement, charges, shooting towards the closest visible enemy model, but makes their attacks in close combat to random enemy model.
Game Duration and Victory Condition:
Game lasts up to 8 turns or when Noble dies. Alternatively, if all warbands, controlled by players routs before Noble has been taken out of action, no one gets the winning reward.
Reward:
Winning player earns Gromril Axe/Sword/Hammer of their choice and second extra dice for wyrdstone search.