Re: Liskomies huhuja
Lähetetty: Ma 17.11.2008 18:53
Jos tämä nyt on totta niin todella positiviinen yllätys, että cold onet uudistetaan uusien sukulaisten kaltaisiksi. Ne modellit näyttää hienoilta jopa kaksi vuotiaan maalaamina.
Mukana Suomen miniatyyripeliskenessä jo vuodesta 2002
https://www.sotavasara.net/keskustelu/
Selventää hieman.I was at the Baltimore Grand Tournament, and saw the presentation.
There's not really new cold-ones, the basic cold one rider box set stays the same, there was 1 new character I believe that had a new cold one, it seemed to be modeled after the current ones in the range, just with some more armor/doo-dads hanging from it.
They had a few pics of the stegadon including all the options, one being the crossbow, one being a mount for character with 2 very large blow pipes, and another which was the engine of the gods. They also showed a different option for the steg's head.
There were pics of the new terradons, the riders stay the same, but the terradons themselves are pretty cool. They showed the special character terradon rider Tik'takto--again modeled after the others, just with a few things that set him apart like trophies/armor/whatnot
Chak'ax, Eternity Warden (Temple Guard Special Character) was really cool, as were the new temple guard.
They confirmed that Kroxigors will again become part of skink units.
Doesn't seem that there will be anything having to do with Horned one riders, or at least they didn't mention them at all.
Ihan hienot mallithan niillä on.Bunkka-pop kirjoitti:Aww schnap, olin jo ehtinyt olla kovin innoissani ku warseeristä luin tuon että lissujen coldikset sais uusia modeleita = (
Noh, ei voi aina kaikkea saada. Eikä ne nyt ihan niin pahoja oo, vae?
eiköhän niillä vanhoilla figuilla voi vielä pelata, tuskin nyt ihan kaikki menee uusiksi. Eikös se ens vuonna ilmesty.space marien kirjoitti:Voi ei! Milloin se lizzujen uusi armybook ilmestyy?Just ostin vanhan niin kyllä potuttaa, jos pitää heti ostaa uusi. Voiko edellisen edikan ukoilla(tällä hetkellä nykyisillä) pelata uuden kirjan ilmestymisen jälkeen?
Voi. Kaikkia joukkoja ei uusita ainakaan kerralla eikä vanhoissa ole parasta ennen päiväystä. Jos haluaa voi nykyisinkin pelata vaikka kolmos edikan malleilla, mikäli uudesta kirjasta löytyy säännöt.space marien kirjoitti:Voiko edellisen edikan ukoilla(tällä hetkellä nykyisillä) pelata uuden kirjan ilmestymisen jälkeen?
Nuo ovat mielestäni aika hienoja (Stegadon on silti iso miinus). Barbed Razordon on ehkä jopa hienoin.Morhgoz kirjoitti:Barbed Razordon, Chakax, Saurus BSB and Stegadon spruet ja Kroxigorit...
http://z3.invisionfree.com/Orc__Goblin_ ... opic=23314
Lets start with the bad news: Apperently there was a misunderstanding yesterday regarding the spawnings. There are no spawnings at all. Not even with the SC. Yesterday the man from GW said that instead of Sacred Spawnings as an upgrade option for units we will get special powers from the special characters. But today the other GW representative correctted that. Apparently the SC do not provide any spawning effects. What they do have are standard diffrent special rules that SC had in warhammer over the years. So some of them may have something that will affect a whole unit but it doesnt necessarily have to do anything with the spawnings. Other SC have only special rules that affect themselfs. In other words lizardmen special characters arent in any way diffrent then what SC in warhammer always used to be. Although some of them have rules that are connected with the spawnings via their Fluff and background like Kroq-Gar who allows You to field one regiment of Cold One Raiders as Core units.
Before we hear an outcry of rage over this please consider that its not really that big a deal. Spawnings always considered only Saurus and they are now better then ever with the point drop, full 2 attacks no matter the weapon and 5+ save(which is basicaly the spawning of quetzl one of the few if not the only one worth taking in the first place). Its not like they erased the spawnigs from Fluff. I dont like it either but its not a tragedy.
Next: Slann Powers.
Basic Slann comes at 275p. i think
They are level 4 wizards and can choose any of the Warhammer Lores.
The basic Slann also automatically comes with one "Power" for free. It can be any one of Your choice.
You can buy a maximum of 4 additional powers so a Slann can have a total of 5.
What is interesting is that apparently all the powers are equaly valued since You don't pay individal point cost for each of the powers. There is simply: X point for one additional power 2X ponts for two etc.
Here are the powers effect that I memorised:
1 - The Slann adds on free power dice to each casting attempt he makes. This dice doesn't come from the player power dice pool and is in fact "free". It can cause miscast and Irresistable Force as normal.
This basically is the same boost that Slann of the 2 gen. had. Its extremely powerfull and changes Your Mage into something to be reconed with in the magic phase. But unlike the expensive Slanns of the 2nd. generation in the previous book You can now get this abbility as the "free starting power" which means that You can have a magic phase powerhouse for 275p.
2 - The Slann can re-roll all miscast results.
3 - The Slann has the "regenaration" special rule
4 - The Slann can choose one lore from WHB rule book and he will know all 6 spells from that lore
5 - The Slann causes "Terror"
6 - The Slann is...and iam not exactly sure on this one....either immune to mundane attacks or magical attacks. Though i would go for the second option since it makes more sense.
As for the other SC i only had a quick qlimpse through them sorry.
Characters in the book that i remebered:
Mazdamundi
Kroak
Kroq-Gar
Oxyloat
Tictaktoe (...)
Eternity Warden
Some astromancer skink character
And a blessed albino Saurus Scar Veteran SC.
Och and there is no Nakai(the roumors about him might oryginated from that a Scar Veteran character since they are both albino)
I was suprised to see that Kroq-Gar is the most expensive of the SC at a whooping 635 points.
Mazdamundi cost 620 and Kroak 600.
Mazdamundi can casts spell with unlimited number of dices and the "ruination of cities" spell has been now given to him which seems proper considering his fluff. I didin't read through his rules so he might have some other abbilities than that plus magic items of course.
Eternity wardern influences the TG units he joins somehow.
The albino Saurus has some kind of "resilient" special rule.
Salamanders fire using breath templates but the template is placed by artillery roll of inches from their snouts.
Razordons have the same statline as Salamanders(which is good) but i didn't get to read their special rules.
Ancient Stegadon has 6 Str. but lowerd I and A by one point.
Carnosaur is now Str. 7
Terradons can now drop rocks similarly to the 5 ed.
They also have a new special rule representing the fact that they not only soar the clear sky like other flyers but also hunt under the Lustrian canopy. Becouse of that the have they can move through forest terrain with no penalty.