Uutta warseeristä:
Originally Posted by Baran
1. Are Scouts cheaper or more expensive then now?
2. Is it true that scouts are WS BS3 now?
3. Is Kayvaan gives some privilege to reserve roll, drop pod rules or deep strike?.
4. Does Kayvaan have a similar special rule to Vanguard Veterans.
5. Does Kayvaan Shrike make Assault squads troop choice?
6. Does he have some new nasty wargear maybe? Some inv?
GW email
Quote 1- About the same, more options so can be more expensive.
2- Yes
3- No, but drop pods have a rule similar to “deathwing assault” in the dark angel codex, as standard.
4- No, he has infiltrate and fleet instead – striking from the shadows rather than death from above.
5- No, only bikes, tactical and scouts can be troops.
6- Very similar to the current rules but with increased WS of 6 and iron halo.
Originally Posted by Corton
I spoke to GW Cutomer Service rep from the UK this morining who had the Codex in front of him, and picked his noodle a bit. Sounds so odd when they say Good Afternoon and its 7:30 AM here. Got a few tidbits for Iron Hands players:
Master of the Forge:
Current Techmarine stats w BS5 and LD10-100 pts
2+ Sv. no inv.
Servo Harness for free
Large Weapon range options(combi wpns., T-Hammer, etc.)
Can replace Harness w Conversion Beamer(+20pts). The further it is fired the more potent it becomes.
Str. 6 AP4/Blast @ 6" to Str 10 AP 1/Blast at 42" or more
Allows Dreadnoughts to be taken as Heavy Support AND Elites.
Has special rule that allows for one piece of terrain in your Deployment Zone to be given an improved Cover Save by +1 at the atart of the game(fortifications or some-such).
Chaplains are WS 5, BS 4, 3+ sv.
Commanders are WS6, but have limited ranged weapon options.
No Terminator Sgts for Tactical, Assault, Devestator squads. Kind of a bummer, bit I'll live.
Techmarines still have Servitor Retinues(0-4 models), but may leave them as a seperate unit. The downside; they only operate on a 4+ if left alone.
The weapon options (free stuff) is correct if taken as a 10 man unit.
You may still have variable squad sizes(6-9), but you get nothing else besides the Sgt n his options. No special n Heavy Weapons.
Originally Posted by Sons of Russ
Took advantage of my Europe trip to call everyone'S favourite Mail Order guys...UNLIKE canada's order trolls...
Imperial Fist Captain Lysander:
Mc'ed Str 10 Thunder Hammer [w/ +1 damage against vehicles]
Storm Shield
Eternal Warrior
Bolter Drill [grants twin linking to all bolter shots in the SQUAD he joins]
allow army to FORTIFY one piece of terrain [+1 cover save]
grants either Stubborn or Combat Tactics
STORM SHIELDS ARE INDEED 3+ INVULNERABLE!!! [had him repeat that to me, slowly..]
Medics now grant FEEL NO PAIN
LR Machine Spirit [no longer BS2, can fire extra main weapon , may fire at 2 seperate targets, ignores stunned/shaken]
Pedro Cantor
grants either Stubborn or Combat Tactics
Grants 'Hold the line' : SternGuard vets are scoring [but NOT troops selections, still elites]
loadout....didnt get that far
anyone want to mention pedro wargear?
Originally Posted by Banville
A dose of salt required with this I'd say but it's from the B&C anyway. No clue where this guy got his information so it might or might not be unfounded. It's rare for someone to make bald statements of fact in detail like this though.
"Here you go gents. Syndnius, you asked politely a while back, so heres your info
Shrike:
Gives the army Fleet, and also allows infiltration with the squad he is attached too. He now has an Iron Halo, and pretty much the same wargear as before, but WS6.
Apothecaries:
Confirmed, they do give FNP to the squad they are part of, any any attached characters!
Storm Shields:
Confirmed, its a 3+ Invulnerable against ALL attacks, both shooting & CC.
Sternguard:
All members of the squad can take combi weapons. Now picture this, 10 Sternguard with combi flamers or Meltas, and Vulcan Hestan, which means they can re-roll everything!!
Thunderfire Cannon:
3 Fire modes, all fire modes are "x4 Small Blast", one of which is STR6 AP4, and one has an amazingly cool ability, but i wont spoil this for anyone, as it is funky
Command Squads:
These can be bike mounted, in theory you could have an all T5 command squad, with FNP, and storm shields...