Sivu 3/6

Lähetetty: Ti 22.10.2002 16:38
Kirjoittaja Matti N
Kaikille tiedoksi että vasarassa ei kirjoteta kakkaa, koska oletamme että kaikki täälläolevat osaavat vähintääkin kirjoittaa asiallista tekstiä. Jos joku tuntee olevansa tähän kykenemätön, jättäköön hän vasaran käytön vaikka pelkkään lukemiseen.

et

Lähetetty: Ti 22.10.2002 16:51
Kirjoittaja Hollo
no hyvä on , pyydän nöyrimmästi anteeksi tätä selkkaustani!

Lähetetty: Ti 22.10.2002 23:51
Kirjoittaja Henri Ketonen
Hepa/Nintendomies/Sieni2

Armybuilding skill:8
Painting skill:7
Modelling:-600
Tactics:D10
Leadership:10
Fluff save: 2+

Gear: Nekrist, the boffer of intolerance

Special Rules

Overconfident: HNS never Falls back, not even voluntarily, and cannot be pinned.

Not so bored: HNS is not bored enough to make up more stupid special rules.

Lähetetty: Ke 23.10.2002 16:45
Kirjoittaja The Rain
Grottos the champpion of big unz

Painting skills:5
Modeling skills:5
Armybuilding skills:4
leadership:7
Tactiks:5
Dice rolling:2
luck:56%
Fluff save:5+


Equipment:Grottos has red hat,black fila shirt and bad luck dices.

Bad luck dices:When Grottos is usin bad luck dices
in first turn he goes frenzied in second turn when he uses the ices he chews one of the dices and goes frenzy in third turn he has hatred not only to dices now he haets his models and he thinks in his mind "When this is over i gonna use my ass butt to my army".

Special rules

:?: reaktion: Grottos is some times unknown.Throw every turn 1d6 and see the result

1-2 He is in own world dreaming own things result is that he forgots to charge/missile fire or forgots to move one unit of his army
3 He talks him self and is proud
4-5 nothing happens
6 Grottos gets luck in tacting but the bad luck dices and opponent stops him from win the match

Boring game:when the game goes boring Grottos laughs at every joke

Warpaint,fear empire,fear super glue

Lähetetty: Su 17.11.2002 21:29
Kirjoittaja J.K.
J.K. The Armymaker


PaintingSkill:8
ModellingSkill:6
ArmyBuildingSkill:10
Leadership:8
DiceRolling:4
Luck: 45%
FluffSave: 6+


SpecialRules:

Buying New Figures Often

When you see J.K. in Helsinki you know that he is going to Fantasiapelit to buy new miniatures or play with them against someone.

HappyPlayer:

J.K. plays so often as it possible. And lose 90% of his games but still plays whit good mood.

Weapons:

J.K. is armed with: Codex SpaceMarines,Tyranids or Orks and also armed with: lots of figures.

Lähetetty: Ti 19.11.2002 17:25
Kirjoittaja Mysterous
Mysterous The Chaos Lord.

Warhammer spending: 100€ year.
Army Building: 7.
Painting skill: 4.
Modelling skill: 5.
Leadership: 9.
Fluffsave:2+

Modelling gear:
Musta pohjamaali, figujen palasia, maaleja ja pensseleitä, pienois pora.

Special Rules:

Periksi ei anneta.
Jos Mysterous häviää taistelun on heitettävä LD testi, jos testi epäonnistuu niin peliä jatketaan vielä yhden kierroksen ajan.

Tuima katse.
Mysterouksen tuima katse antaa -1 ld:hen, mikäli vastustaja häviää taistelun.

Raivo.
Jos mysterous häviää jossakin lähitaistelussa hän rupeaa keräämään raivoa, raivoa saadaan jokaisesta hävitystä lähitaistelusta ja kun raivoa on kertynyt 5 pistettä sen voi päästää irti. Raivo pisteet aiheuttavat yhtä monta suoraa woundia kuin niitä on kerääntynytkin.

Lähetetty: Ma 25.11.2002 16:18
Kirjoittaja Mikki N
Mikki the leader of kabal of heart splittin` dagger

army building:3

painting skill:3

modelling skills:3

leadership:6

tactics:4

fluff save:+6
luck:what luck??

weapons:mikki is armed with nuc-missile launcher(range:6,str:2ap:-:heawy 1 )& suomi konepistooli

wargear:,energizer(stops enemy movement),
& taser(jiaks!)

special rules:

feel no pain:thou mikki is a masochist ,mikki is uneffected weapon fire that strenght is 7 or under

stupid:in every mpvement phase mikki must pass a leadership test -2 to its regular leadership

: 8) eyeglass:mikki hits only d6 roll of 6.thiss applies also in assult as well

boring opponent :) :when you are playing agaist mikki ,roll d6 for any unit;on 6 ,all model in units are killed ,thou mikki is boring opponent to play against,on 5,unit must pass a leadership test or become pinned,on 4 the unit is immobilised .in all other results the unit is succesfull.note that the soulles, fearless and unliving modells are effected as well(mikki is really,REALLY boring...)

mikki`s rage:when mikki is really getting whipped, roll d6.on 6,mikki gets mad and destroys enemy army.on 5,mikki gets angry, and his fluff save cannot be pierced by fluff piercin words,thou he`s not used to lose.

mikki`s fluffsave:mikki plays dark eldar ,a race that is not considered cheesy.when playing, mikki receives +1 fluffsave.iff mikki plays any other army his normal fluffssave of +5 applies.when playing agaist more experienced player,mikkis fluff save is +6

mikki`s talos:when mikki`s army has talos,hiss modelling skills is 10, painting skills 2,and tactics and army building is 4 & 3.
when he don`t have his talos, he has the following profile:
army building :4, modelling : 4, painting : 4,and tactics 6.

Lähetetty: Ma 25.11.2002 18:37
Kirjoittaja naulapaa
Naulapaa the grand master of dark angels

army building:2

painting skill: 2

modelling skill: 4

leader ship:1

fluff save 6+

wargear: iron halko,melta pummi

SPECIAL RULES

iron halko:iron halko give´s naulapaa 5+invunerable save

melta pummi: weapon, str 4 ap- assault2 gets hot

loser:naulapaa is a big loser and he knows that

Lähetetty: Ti 26.11.2002 11:52
Kirjoittaja The Captain
Näiden "special charactereiden" (tai niiden kirjoittajien) taso on laskenut viime aikoina aika rankasti. Yrittäkää kehittää mieluummin älykästä itseironiaa kuin tyhmiä vitsejä.

Lähetetty: Ti 26.11.2002 12:17
Kirjoittaja MrLax
Skleetnik The Allmighty Grey Seer

Army Building: 7
Painting Skill: 6
Modelling Skill:7
Tactics: 4
Dice Rolling:5
Leadership:6
Fluff save: (What's fluff save..?)

Eguipment:
CD-player with CD, Nokia 3330, and multi-usable keychain

Special Rules:

Wannabe Ladiesman
Skleetnik is always trying to pick up women,
only to notice how hardly he sucks in it...
When accompanied by beautiful woman, make Ld test.
If failed Skleetnik suffers from Depression, if succesful Skleetnik manages to say something, and is not affected this turn.
If the woman knows him, test is not made.

Misunderstood Genious
Skleetnik is very talented and wise, but he is very oftenly misunderstood
and hated. If there are any people in 36" range from Skleetnik, make LD test: If failure Skleetnik is beeing either yelled at or otherwise bullyed.
If succesful roll D6:
1-3 Nothing happened
4+ Skleetnik becomes a narsist to show everybody, how wise he is.
Every person who sees Skleetnik become Hatred against him.

"The little rubber rat men"
Some of Skleetniks friends don't like his hobbies, and often make fun of him because of this. If any of these persons is closeby, they suffer from Stupidity.

Lähetetty: La 30.11.2002 22:39
Kirjoittaja Skaven Lord
Skaven lord, greater lord than GREY SEER
Armybuilding Skill: 4
Modelling: 3
Painting Skill: 3
Tactics: 2
Leadership: 5
Skaven lord is Lv5 wizard who has a 10 warpstone's
normally 5 begause he is addicted to warpstone
Can ride with sreaming bell

Lähetetty: Ma 02.12.2002 21:25
Kirjoittaja Zyder
Zyder Pain in the Ass

PaintingSkill:7
ModellingSkill:7
ArmyBuildingSkill:6
Leadership:9
DiceRolling:1
Luck: 10%
FluffSave: 6+

Just one pain in the Ass who loses often, but doesn't care about it. Almost every time loses Deploy-roll, and other rolls what are made in the beginning of the match. He is leading his Eldar with great courage to their death. Not so great leader, but every can't win. Someones have to lose.
Not an addict, just spends a lot of time in Sotavasara.net.
Sometimes people even see him jumping all around the forests in many kind of costumes(Larp).
No-one should take this character, but if you choose to do it he is counted as... Well I don't know. No-one choose's him so I don't care about it.
He doesn't write a lot, but he reads almost everything.

Wargear: Miniatures
Special Rules: None

Pahoittelen lyhyttä pätkää, koska en jaksa kirjoittaa enempää. (tod syy= te tulevat lukijat kyllästyisitte) :D

Re: Sotavasara Special Characters

Lähetetty: Ti 03.12.2002 00:44
Kirjoittaja Day
Day the friendly painting Instructor

Armybuilding Skill: 0 (in GW-products, doesn't play - 8 in historical games)
Painting Skill: 5 (teaches with a skill of 7)
Tactics: 8
Modelling: 5
Leadership: 8
Fluff Save: none


No gaming event may include Day if only GW-games are being played. On the other hand, all painting events scheduled after 1.10.2002 must include Day.

Wargear: A Marimekko-bag filled with everything necessary to survive a disaster of any sort (ie. Ropecon, sudden gaming sessions etc.). The bag can never be stolen or destroyed, even thought thousands have been produced and bought in Finland. 30 kg of various 15mm historical miniatures (considered as a two-handed weapon).

Whenever Day is present, he can be accompanied by the official fan club or mindless painting club minions. Both may be present at the same time - roll for both separately. On a roll of 1-3, either is present. If forced to roll a fluff save, a mindless painting club minion may roll the save instead of Day. If the official fan club is present (in the form of two eeevil girls), Day's Ld drops to 5 but Day cannot be the target of any challenges as long as the the official fan club is present and alive.

Special rules:

Painting teacher: if a younger male with a lower painting skill challenges Day, he must attempt to persuade Day or succumb to his teachings. If so, he may not challenge Day again for 3d6 rounds and his painting skill goes up one point. Ninnu may remove these extra points at will.

Friendly: Anyone wishing to challenge Day must first succeed in a leadership test. If they fail, they may not attempt to challenge Day for 3d6 rounds.

Non-GW: Day cannot be forced to take a fluff test due to GW-games, but he may take it if he wishes. If he fails a historical fluff save, he is instantly removed from game.

The hierarcy: if you win a painting check against Day, you must join Ninnu's minions. Otherwise Day will force you to take painting checks always when he's present.

Day's bash: Day is always friendly. Once every two months, you may take a painting check if you've met Day regularry. If you succeed, your painting skill goes up one point permanently (to a maximum of 5)

Lähetetty: Ti 03.12.2002 09:25
Kirjoittaja Gortfung
Gortfung the Master of Whining

Armybuilding Skill: 1

Painting Skill: 1+1

Tactics:1

Modelling: 1

Leadership: 5

Fluff save: none

Wargear: almost 100 d6 dices and few artillery &scatter dices. And of course shoota and choppa
Special Rules:

Whine!: In every game Gortfung is always whining. So this means in tournaments Gortfung is always asking judges for each rule.

"Stop whining!": Opponent must declare that Gortfung has stop his whining. Opponent must take always leadership test by -10. If he passes the test Gortfung stops his whining for rest of the turn. Gortfung will start whine again next turn.

"What does this thing do?": Gortfung always asking his opponent what everything do (like tanks, weapons, characters etc.). Opponent must answer all his questions.

Annoying opponent: All his questions makes opponent hates. So makes Gortfung´s opponents hate him.

Raised by the Orcs: Gortfung is human but his parents left him because he is so stupid. In fantasy battle he must join unit of orc boyz and in warhammer 40, 000 he must join unit of shoota Boyz.

Lähetetty: Pe 06.12.2002 02:14
Kirjoittaja Henri Ketonen
Skleetnik kirjoitti:Skleetnik The Allmighty Grey Seer



"The little rubber rat men"
Some of Skleetniks friends don't like his hobbies, and often make fun of him because of this. If any of these persons is closeby, they suffer from Stupidity.
Heheh.

Lähetetty: Ma 09.12.2002 12:44
Kirjoittaja Fae
Jorbulah the Fallen One

PaintingSkill:6 (improving :wink: )
ModellingSkill:6
ArmyBuildingSkill:4
Leadership:1
DiceRolling:-27 (trust me :wink: )
Luck: What is luck?
FluffSave: none

Weapons and armour:

Paint brush.
A bag full of strange herbal mixtures.
Sugar... geh... old addiction...

Special abilities:

"Anything else but..."
Makes all (my) dice rolls fail.

Lähetetty: Ma 16.12.2002 13:34
Kirjoittaja JouniKone
JouniKone, Leader of hive gang Penttilä:

Painting skill: 2
Modelling Skill: 0
Army building skill: 3
Leadership: ei mulla oo
Fluff save: airot nouda, ei voi soutaa...

Weapons & Armor

The usual gang member stuff... (includes baseball bat and some similar items.)

Special Abilities

Leader of the Gangs: JouniKone is the respected leader of hive gang Penttilä. Everyone who wishes to attack him must make a leadership test. If they fail the test they will seek out some misfortune ganger and tell their story to him/her. If the leadership test is not failed there is no effect.

Support of the Gangs: JouniKone also has the support of the gang. JouniKone can summon 1d4 minions who aid him in the battle. These minions are immune to all psychology.

Lähetetty: To 26.12.2002 21:15
Kirjoittaja Spyrer. Lord of Slaanesh
Spyrer. Lord of Slaanesh

Spyrer may be included in any army where the majority of the miniatures are female and he doesn't cost any points. A female player may include Spyrer in any army and gains an extra 100 points to spend from him.

Army Building: 7
Painting: 6
Tactics: 6/1
Luck: 1
Cheeziness: 8
Leadership: 9
Fluff save: 2+ (ward)

Wargear: Schlager Fencing Blade, Fencing Mask, Kilt, Sheep


Special Rules

Addictions:
Monty Python:
If at any point Monty Python is mentioned Spyrer must Roll a leadership test. if successful he must immediatly start quoting Monty Python until either bashed sharply on the head (thus losing conciousness) or left completly alone.
Coca Cola:
If left for a day without Coca Cola he will become extremely annoying and suffer from the Deprivation special rule.
Female Miniatures:
If confronted with a goodlooking female miniature he must immediately buy it and add it to his Slaanesh army. From then on the miniature suffers from the Perversion special rule.

Oppinions:
Larpers:
Spyrer heavily opposes larping and all sorts of larpers. Rumor has it that he has been seen larping but all these rumors are lies. If confronted by Larpers who start discussing Historical facts and/or swordfighting he immediatly enters frenzy and must correct their misconceptions.
Warhammer fluff:
if confronted with Newbie's discussing 6th ed FB fluff he must immediately point out how much the fluff has changed since 3rd ed.

Social Ties:
Women:
When women are around Spyrer is subject to the Chivalry Special rule.
Younger Gamers:
Spyrer causes Terror in younger gamers (and Zymeth).
Charming:
Spyrer is a Charming and Wonderful person to his friends. Female players find this distracting and must make a leadership test each turn or suffer from bedazlement(treat as stupidity)
Friendly and cheerful:
Spyrer is friendly and cheerful and thus makes lots of friends.
Witty remarks:
Spyrer has a knack for throwing off witty remarks, if he does so opponent must pass a leadership test at -2 LD or be stunned for 1 turn.

Chivalry:
Spyrer must open doors for women.
Spyrer cannot hit a woman.
Spyrer must respect a womans oppinion.
Spyrer must fetch things if a woman asks him to do it.
Spyrer must make sitting space for women.

Perversion:
Spyrer is Immune to all Psychology (except for frenzy against larpers) and has a dirty mind. All his miniatures cause fear in his opponents (not necesarily in the opponent's army). Women for some reason do not run screaming away from Spyrer (See Chivalry above)

Depravation:
Spyrer must roll a d6 once every phase, if a 1 is rolled he forgets something vital ( a charge, a move and/or the magic phase for example).

"Mutkun mun figut...":
Spyrer can avoid any game by pointing out that his army is in Parainen because he is painting it.

Tactics:
Spyrer has a tactics of 6 while playing with his slaanesh army and a tactics of 1 when playing his Vampire Counts.[/u]

Lähetetty: Pe 27.12.2002 19:23
Kirjoittaja Zymeth Salkir Dkhan
[quote="Spyrer. Lord of Slaanesh"]

Spyrer causes Terror in younger gamers (and Zymeth).

You son of bitch. Fear my revenge!! :twisted:

Lähetetty: Ti 31.12.2002 00:40
Kirjoittaja Panu Nahka
Panu Nahka, the incredibly horrible general and mad inventor of conversions

50 points.

Any Ropecon event may include Panu Nahka as one of the visitors. He cannot do anything useful when included in such event.

Any Moonsorrow's concert may include Panu Nahka as one of the visitors.
He cannot do anything useful when included in such event.

Any renegade but not chaotic Imperial Guard army may include Panu Nahka as one of the Commisars.


Armybuilding: 4
Painting: 2
Modelling & Converting: 8
Leadership: 10
Tactics: 4
Fluff Save: 4+(2+)
Filosophic Arguing: 8


Wargear: Leather Trousers(counts as Trademark Item), Boots of butt-kicking(counts as power fist), Loads of citadel miniatures, few almost empty Bottles of Glue, Modelling Knife, Sword(counts as CCW), Drums,
Long "SS-style" mantle.

Special Rules:

Boring to Game:
If playing against Aradiel Aurinkoinen, Panu Nahka soon loses his interest in the game, reason being the fact, that he cannot win this game. During this period, his tactics drops to 0.

Slapping of Leather Trousers:
Panu Nahka can seriously distract his opponent by constantly slapping his leather trousers. This causes his opponents tactics skill to drop by 2.

Warped Imagination:
During silent hours of night, Panu Nahka can get some seriously strange ideas for new conversions, for instance making an Orkish Dreadnought out of pile of plastic rubble and old snotling.

Twisted Fluff Sense:
Panu Nahka has some serious difficulties to remember some parts of the fluff. If his audience is not familiar with 40k fluff, he may try to overspeak them with parts of the truth, thus imbuing him with 2+ fluff save.

'til The End Comes For Me:
Panu Nahka stands adamantly and unbendingly behind his own opinions and ideals, thus imbuing him with Leadership of 10. He is also completely immune to all corruptive effects of the lies of the heretics and opinions of those who oppose him.