ekaa viesitä päivitelty, demokratian takai Kapu jotuu taipumaan 10e lippun, (laitan sitten vaikka ruoka juomista sen edestä

)
Skenaariot ovat tämmötisä, nuo VP:llä voitot otin pois ja jos skenulla ei voita niin tasapeli.
Skenua ei myöskään voita Caster killillä paitsi jos toinen luovutaa, (ja hyvän pelihengen mukaisesti jos ei oikeasti ole enää mahdollisuutta voitoon tai tasapeleiin niin luovutakaa ne pelt,tack)
Scenario 1 – No Man’s Land
Description
With battle lines drawn, two great armies converge on the no man’s land between them.
Special Rules
Mark a 10” wide area, running east to west, through the center of the table. This is the No Man’s
Land.
Victory Conditions
After the end of the second round, a player ending his turn with one or more of his models in No
Man’s Land while none of his opponent’s models are in No man’s Land wins. Wrecked or inert
warjacks, wild warbeasts, and fleeing models/units are not counted when determining whether or
not a player has won the scenario.
Scenario 2 – Invasion
Description
Victory lies in the ability to control key points on the battlefield.
Special Rules
Mark two control markers in the middle of the table, one 10” forward from the south table edge
and the other 10” forward of the north table edge. The first player to simultaneously hold both
control markers wins. A model holds the point if it ends its controlling player’s turn with its base
overlapping a point marker. Only one model may hold a point, and players may start the game
with one of their own models controlling a point. Wrecked or inert warjacks and wild Warbeasts cannot hold a point.
Victory Conditions
The first player to control both points wins the game wins the game.
If time runs out before one player has won,its a draw.
Scenario 3 – Mosh Pit
Description
Mosh Pit is a bitter, disorganized brawl in the center of the battlefield in which the only rule is
stay your ground.
Special Rules
Mark a 20” diameter ring in the center of the table.
Victory Conditions
After the end of the second round, a player ending his turn with one or more of his models in the
ring in the center of the table while none of his opponent’s models are in the ring wins. Wrecked
or inert warjacks, wild warbeasts, and fleeing models/units are not counted when determining
whether or not a player has won the scenario.
If time runs out before one player has won,its a draw.
Scenario 4 – Pendulum MK 2
Description
The back and forth rhythm of warfare often leads to decisive moments as enemy lines are
crossed. In a Pendulum battle both forces fight for control over the battlefield by holding their
own half of the table and invading the enemy’s region of control.
Special Rules
Before the start of the game, divide the table in half with a line running west to east through the
center.
Victory Conditions
After the end of the second round, a player ending his turn with one or more of his models across
the centerline on his opponent’s side of the table while none of his opponent’s models are on his
side of the table wins. Wrecked or inert warjacks, wild warbeasts, and fleeing models/units are
not counted when determining whether or not a player has won the scenario.
If time runs out before one player has won,its a draw.
Näistä valitettavaa?
tai ehdotuksia?