Re: Demonihuhuja
Lähetetty: Su 17.02.2008 02:28
Lisää huhuja. Yritin poimia ne huhut pois, mitkä tähän topikkiin on jo laitettu:
New models
Daemon Prince??? (box of 1 plastic model?)
Herald of Khorne on Juggernaut? (box of 1 metal mini)
Bloodletters of Khorne (box of 10 plastic minis)
Daemonettes of Slaanesh (box of 10 plastic minis)
Flesh Hounds of Khorne? (box of 5 metal minis?)
Fiends of Slaanesh (box of 1 metal mini)?
Beast of Nurgle (box of 1 metal mini?)
Horror command group (box of 3 metal minis)
Plaguebearer command group (box of 3 metal minis)
Daemon Spearhead box (32 minis)
- The army book
-10 Bloodletters
-10 Daemonettes
- 5 Fleshhounds
- 1 Bloodcrusher
- 1 Beast of nurgle
- 1 Fiend of slaanesh
- Epidemius
- The Masque
- Skulltaker
- Keranak
Army composition and special rules:
- Instability is altered somewhat, now there is no special effect of rolling above your basic Leadership, so you just take a modified break test and lose a number of wounds equal to the amount you failed the roll by.
- Supposedly, units within 12" of the army general may take their Daemonic Ward save against any kind of attacks, not just non-magical ones. Units more than 12" away from the general follow the current rules for Daemonic auras.
- The restrictions on not mixing followers of different gods unless your general is Undivided is almost certainly gone.
- The list of daemonic gifts will almost certainly be altered and extended, though it is not know by how much.
- As with all previous books in this edition, characters will almost certainly only take up a single character choice.
Daemon Lores of Nurgle, Slaanesh and Tzeentch
- Different from the ones in the other two chaos books.
- Almost certainly only useable by characters from this book.
Lords
- Greater daemons are supposedly more modifiable than currently, more resembling how they were in 5th edition. It is possible that the basic ones are weaker than currently, to make them more useable in smaller battles (i.e. at or just above 2k), but that they can be significantly improved, similar to the new Vampire Lord can be.
- It is probably not possible to buy outright stat boosts (+1 WS, S, etc.), if previous army books are anything to go by.
- Greater Daemons stat line is rumoured to have 5 wounds across the board, with a 5+ Ward.
- Rumours that Greater Daemons will go on bases four times as big as currently are probably nonsense. Expect the models to stay as they currently are.
Great Unclean One, Greater Daemon of Nurgle
- Level 2 wizard, may be upgraded up to level 4
- Weapon skill 4?, Attacks 4?
- Plague flail grants poisoned attacks?
Daemon Prince
- Possible new plastic set
- Probably the most customisable Lord-level character
Core
- Units do not get the Leadership boost they got in the Daemonic Legion list. Indeed, some units get lower Leadership.
Horrors of Tzeentch
- New metal command models, possibly a plastic set at some later date
- Do not cast Bound spells, instead the unit counts as a wizard with magic levels depending on the number of Horrors in the unit (1-5: lvl 0, 6-15: lvl 1, 16-25: lvl 2, etc).
- If the Horror unit miscasts, it takes D6 wounds
- Spells are set depending on the unit's level (lvl 1: spell #1 Flickering Fire of Tzeentch, lvl 2: spells #1+4, lvl 3: spells #1+4+5, lvl 4: spells #1+4+5+6)
- Improved WS, but lower Ld
- All attacks are flaming
- Noticeably cheaper
Chaos Furies
- No news
- Do not count towards minimum number of Core?
- Might be a Special unit
Special
- There is one unit type per god
Nurglings
- Almost certainly no longer 0-1
- Scouts(!)
- Stat decrease(?)
Flesh Hounds of Khorne
- May be upgraded to have Magic Resistance 3, Killing Blow or the ability to ignore terrain penalties
- New models?
Screamers of Tzeentch
- Strength and Toughness reduced
- Strength of slashing attacks up to 5, may make slashing attacks to all units they move over, not just one
- Slightly cheaper
- 40K version can be upgraded. Not known if the FB ones can be.
Seekers of Slaanesh
- Equivalent to Mounted Daemonettes (i.e. the ones on cavalry bases), NOT Pleasureseekers (the daemonettes on Steeds of Slaanesh from the Storm of Chaos list)
Rare
- There is one unit type per god
Bloodcrushers of Khorne (Bloodletters riding Juggernauts)
- New metal models
- Improved armour save
- Frenzied (1 base A from rider, 2 from steed, so 5 attacks in total while Frenzied)
Beasts of Nurgle
- New metal models
- The models don't have riders
- Beasts have D3+2 poisoned attacks
Fiends of Slaanesh
- New models
- Probably go on 40 mm bases rather than cavalry bases (which they had in 5th edition), judging by the number of models you apparently get in the Spearhead box (one)
Flamers of Tzeentch
- A separate unit, not longer hangers-on for a unit of Horrors
- Flame shooting is D6 S4 shots per Flamer, 18" range
- Close combat attacks go up in Strength and are flaming
Special characters
- Note that the special characters are the same in both the 40K and the Fantasy lists, though naturally their stats and exact abilities may differ somewhat.
- Original rumour that there were 12 special characters appears to have been wrong. Possibly the source meant "a dozen", meaning "a whole lot" rather than "exactly twelve".
- Another reason for the high number of special characters is probably to get more variation into god-specific lists, who would otherwise look pretty much identical
Fateweaver, the Oracle of Tzeentch (Greater Daemon of Tzeentch)
- 40K version has only one(!) wound, but doubtless some special rule to make up for it
Kugath, the Plaguefather (Greater Daemon of Nurgle)
- Has two special rules: Blessing of Pus and Nurgling Infestation
Skarbrand, the Exiled One (Greater Daemon of Chaos Undivided)
- Does not fly
- Otherwise very similar to a Bloodthirster statwise
Tallyman Epidemius (Herald of Nurgle)
- Mounted on a Palanquin of Nurgle
The Masque (Herald of Slaanesh)
- Kicked out of Slaanesh's entourage for being able to out-dance his (her? its?) god
- Has a special rule in 40K called the Eternal Dance, which lets you move enemy units
- 3 human arms and a big claw arm. Wields a staff with a mask at either end and changes it's personality depending on who it chooses to be.
Skulltaker (Herald of Khorne)
- Angry, Bloodletter-style model, wearing some kind of coat or jacket
The Bluescribes (Herald of Tzeentch)
- Model has two heads
- Knows all Tzeentch spells and each head also knows 4 spells from any of the lores (in the rulebook?)
The Changeling (Horror champion)
- Formless Horror: At the start of close combat, the Changeling may select any enemy model in base to base contact and swap WS/S/T/I/A with this model.
Keranak, Hound of Vengeance (Flesh Hound champion)
- Model has multple heads
