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Re: [Mordheim] Campaign: 18.8. Scen.8 "And the Sky Rained Fi

Lähetetty: Su 31.08.2014 22:16
Kirjoittaja Jarva
Scenario 9: And the Sky Rained Fire, Part 2 of 2

Your warband survived the meteor rain and managed to gather some of the wyrdstone that rained down. But a great eerie glow catch your eyes through trees and ruins. As you come closer, you meet a immensive sized wyrdstone meteor jutting out the ground. The great slab is cracking with energy, constantly illuminating its surroundings with small green lightning bolts. Examining the scene, you notice how the lightning bolts erupting from the meteor's surface strike nearby wyrdstones and quickly jump to another one, until at the end of their playful dance, strike nearby clutter and fleeing vermin with electrifying shock.


Special rules
Each warband is carrying three shards of wyrdstone at the beginning of the battle.

Terrain
Place a large rock, crystal or another fitting terrain piece in the center of the table to represent the giant wyrdstone meteor.

Ending the game
The battle ends when one warband fails a Rout test.


Giant Wyrdstone Meteor

Wyrdstone carrying model who is closest and within 10 inches of the giant wyrdstone meteor may channel the warp lightning erupting from the meteor to attack his enemies.

The channeled lightning is cast like a spell with difficulty 7 from the base of the wyrdstone carrying model. The lightning bolt has a range of 16" and causes one Strength 3 hit. Armour saves are taken as normal.

The warp lightning can also jump from one wyrdstone to another. If there are other ”friendly” wyrdstones within 10 inches the caster, you may use them as a alternative casting point. So the model within 10 inches of the meteor may cast a ”chain” lightning through another friendly wyrdstone carrier that is further than 10 inches away from the meteor. This new casting point can also jump to another wyrdstone!


Wyrdstone

Warbands gain all the wyrdstone they were carrying at the beginning of the battle, minus the number of their own Heroes that were taken out of action during the game, down to a minimum of zero. In addition, they gain one extra shard of wyrdstone for each enemy Hero they take out of action.


Experience

+1 Survives. If a Hero or a Henchman group survives
the battle then they gain +1 Experience.

+1 Winning Leader. The leader of the winning
warband (most wyrdstone) gains +1 Experience.

+1 Per Enemy Out of Action. Any Hero earns +1
Experience for each enemy he puts out of action.

Re: [Mordheim] Campaign: 1.9. Scen.9 "And the Sky Rained Fir

Lähetetty: Su 31.08.2014 22:22
Kirjoittaja Jarva
Sorry for the late post again, the day at the medieval fair turned to be rather long.

But as you can see, the meteor plot continues! The chain lightning rules was quite difficult to write so they might seem odd at first.

Re: [Mordheim] Campaign: 1.9. Scen.9 "And the Sky Rained Fir

Lähetetty: Pe 05.09.2014 01:15
Kirjoittaja HeresyBrush
Hi,

How was the last game?, who won? :P

I wanted to comment you something. Some friends and I are working on secondary mission cards, and I wanted to know if you are interested in incorporate them into our games. Because we are currently developing them, you can also colaborate (indeed, we would appreciate!).

Why secondary mission cards? The main scenary objective is enough, of course. But these additional small missions can "sweeten" the game. So we can develope new strategies in parallel to the main one. In addition, sometimes some players cannot aspire to reach the main target, specially in multiplayer games. Or maybe you have lost too many warriors and you cannot do much more. So, these secondary missions give you an oportunity to get something.

We think the rewards are balanced because they are not so big, but they are good enough. And if you decided to focus on a secondary missions instead the main one, you have already lost the possibility to be the winner of the game. Rewards of secondary missions are never better than the ones you can get if you are the winner of the game. So, it's up to you!.

Here you can find more information about how they work, and the preview of the cards (our idea is to print them using a "poker card" printer): http://www.modelbrush.com/mordheim-seco ... ion-cards/

And here you can find the mission and reward texts already prepared: https://docs.google.com/spreadsheets/d/ ... edit#gid=0

What do you think?

Sorry for the English, but this is only a sketch.

Re: [Mordheim] Campaign: 1.9. Scen.9 "And the Sky Rained Fir

Lähetetty: Pe 05.09.2014 09:33
Kirjoittaja Salsa
Mean Juha and it's even meaner Chaos Dwarves took out one of my Youngbloods who carried the stone and on same turn forced the Carnival retreat, which made him winner with 3 picked stones.
Oh and I found Blunderbuss! \o/

Those Mordheim cards looks cool! I think those can add a lot to simple secnarios where each players have secret goals on their own. :D

Re: [Mordheim] Campaign: 1.9. Scen.9 "And the Sky Rained Fir

Lähetetty: Pe 05.09.2014 10:24
Kirjoittaja Sutenööri
These sound like they will be nice! I think we could implement the system from the current 40k warhammer tactical objectives, where you can complete the missions during your turn, claim it and then try to complete another one!

The table in 40k is D66 so there is 36 different scenarios, and if you get a one that you can't complete(or don't want to) you can discard it at the end of your turn and draw a new one!

Something like these simple missions

11 - Control the building that is most closest to the middle of the table: Reward: 2xD6 GC
12 - Control the building that is most closest to the north side of the table : Reward 2xD6 GC
13 - Control the building that is most closest to the south side of the table : Reward 2xD6 GC
14 - Control the building that is most closest to the east side of the table : Reward 2xD6 GC
15 - Control the building that is most closest to the west side of the table : Reward 2xD6 GC
16 - Randomly choose one building on the table, if you Control that building at the end of one of your turns gain 3xD6 GC

21 - Kill the enemy Leader Reward: D3 Wyrdstone
22 - Kill a model that can cast spells: 1 Wyrdstone
23 - Kill Atleast 2 Enemy henchman in a single turn: Reward 3D6GC
... And many more!

I think it would be nicer if you can complete the missions during your turn, so they can change and cause much disorder during the game when you suddenly have to go and claim the buildings, then start sniping enemy leader! Also being able to discard some missions that cant be completed reasonably, like claiming building from the east side when you start from the west... and you're a dwarf!

-Juha-

Re: [Mordheim] Campaign: 1.9. Scen.9 "And the Sky Rained Fir

Lähetetty: La 06.09.2014 17:53
Kirjoittaja Jarva
I'm fine with the mission cards if they don't confuse the gameplay too much.

But as I mentioned in our last session, I'm moving away from Joensuu at the end of Sebtember and can't continue as the game organizer anymore. I'll also have to miss the next game because I have work at the same time. So, the options are that you pick a new organizer or just bluntly quit the campaign. Or we book some another day to play, like Saturday, and have splendid finale match (quite suitably it would be the tenth scenario - nice number to end the campaign). Although, I'm not sure could I join because I have so uncertain and rather full schedule for this month.

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 11:51
Kirjoittaja HeresyBrush
Ohhh, it's a pity!. Very good luck wherever you go!.

About the campaign, as you wish. If no one wants, I can continue organizing the Campaign. This one, or a new one if we decided to start again (although I wanted to see a mortal combat between ogres!!!!).

However, for your last game I think we can try to arrange another day.

About the secondary missions, before starting the cards we were discussing how they should work. Originally we discard the possibility of completing them during your turn, because then you are focused in the secondary mission instead the primary one. Thus, if the secondary mission can be done during the whole battle, you have more flexibility to reach the main objective and maybe one or two secondary missions. And if you detect the enemy secondary mission, you have time to block it.

I think the idea of these cards is to add a subtle incentive. The scenario objective have to be the most important one. But if you cannot reach it for some reason (for example, your band is too weak or the objective is totally blocked) you have an alternative option.

By the way, I will add some of your ideas to the discussion table :)

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 11:59
Kirjoittaja Sutenööri
I would like to also continue the campaing, I can also try and help with the organising, but since I lack imagination(and the skill to balance effects) my scenarious might be a bit crooked, though I think Jarva has also been using some scenarios as a base and tuning them a bit?

-Juha-

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 12:09
Kirjoittaja Salsa
We can start out from using those cards in basic multiplayer scenarios to see how they change individual player-goals and does it provide interesting (and secretive) feeling to matches. :D
But this also gives opportunity to make Mordheim map finally to a valid item! Forcing other players to plan scenarios too when finding fake or master map.

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 13:02
Kirjoittaja Sutenööri
Ok give me some opinions. I wrote a small scenario quickly, would you like to play this or straight to the bin!
The summoning

Place arcane ruins in the middle of the table, then place a suitable model within the ruins to represent the Chaos sorcerer, place 2 Chaos Bodyguards suitably close to the Sorcerer model.

Chaos Sorcerer
M WS BS S T W I A LD
4 3 3 3 3 3 3 2 8
Equipment:
Chaos Armor (4+ armour save)
Sword
Staff

Chaos Bodyguard
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Equipment
Heavy Armor
Shield
Sword


Daemon
M WS BS S T W I A LD
4 4 4 4 4 1 3 2 10
Equipment:
None

Special rules
Immune to fear
Cause Fear
Daemonic Aura (5+ armour save)

The sorcerer is protected by swirling masses of raw magic and strong winds. The model has 2+ save against shooting which is modified by the strength of the attack

The warband to slay the sorcerer is the winner: The winner gains a single suit of (chaos tainted) heavy armor, shield and sword.

At the start of each game turn roll 2D6 and consult the following table, this represents the chaos sorcerer thwarting his would be killers!

2: Miscast!: The Chaos sorcerer suffers a single wound with no saves of any kind allowed.
3: Darkness falls: All range on shooting weapons is reduced by half until the end of game turn,
4: Gravity intensifies: Models cannot run, move or fire weapons suffer -1 to hit modifier.
5: “Begone you pests!”: Push all models within 6” of the Chaos sorcerer 3” directly away from the sorcerer, if they collide with any “hard” terrain they suffer D3 S2 hits. (hard terrain means, rocks, buildings, walls etc… so ignore trees, bushes)
6: Mutating flesh: The chaos sorcerer heals 1 wound lost earlier in the battle (if the sorcerer is in starting number of wounds treat this roll as a result of 7)
7: The chaos sorcerer mumbles some unintelligible words: Nothing happens
8: “BURN!”: The closest model from each warband that the Chaos sorcerer has line of sight, takes a single STR 4 hit.
9: “Now you see me, now you don’t!”: Any model targeting the chaos sorcerer in melee gains -1 to hit modifier and any model targeting the chaos sorcerer with shooting will only hit on a roll of 6
10: Flee!: One randomly chosen model from each warband must take a leadership test, if this is passed all is well, if the test is failed, the model must immediately make a fallback move of 2D6.
11: Gods favour: The Chaos sorcerer gains the favour of his patron god, increase the S, T and A values by 1 of the Chaos sorcerer for the duration of the battle.
12: Daemons!: Draw a line from the Chaos sorcerer and the closest model from each warband, place a single daemon model as close as possible to the middle of each of these lines, the daemon will only attack the models from the warband whose line it was placed on. The daemon will always charge the closest model from the warband if possible.

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 13:15
Kirjoittaja Salsa
Does sorcerer move on his own or is he too busy to defend the place where he is?

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 13:55
Kirjoittaja Varapalmus
If you do end up starting a new campaign, now or at some other point, I'd be glad to join up. I was quite miffed back when the campaign started while I was suffering through my conscription, and thus had to skip it.

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 14:33
Kirjoittaja HeresyBrush
I like the secenario!, go ahead!. Maybe I would include 1D3 daemons at the begining, like sorcerer's bodyguards (if not, it's "too easy" to reach him).

Varapalmus, you can just join us in any moment. Nowadays, for example, you will earn too many experiencie points because the different warband rate (+2 or +3 probably). For example Juha started again with a new Warband (chaos dwarf) several games before and now he is on the top!.

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 15:17
Kirjoittaja Salsa
And this discussion reminds me that I'll need 2 fancy shields for my new fighters, plus some fancy blunderbuss guy ready for next week.

"Dare you run come at us?!"

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: To 11.09.2014 15:36
Kirjoittaja Sutenööri
Salsa kirjoitti:Does sorcerer move on his own or is he too busy to defend the place where he is?
The sorcerer stays on the middle, he's trying to summon some m*ther*ucking bigass monster/daemon to the world, were the bad guys for wanting to stop him!
I like the secenario!, go ahead!. Maybe I would include 1D3 daemons at the begining, like sorcerer's bodyguards (if not, it's "too easy" to reach him).
Maybe not daemons but some chaos acolytes/warriors who act as bodyguard? Something like chaos marauder stats or something!

Now just to add maybe some fancy trinket for whoever kills the sorcerer! hmmmm....

-Juha-

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: Su 14.09.2014 13:17
Kirjoittaja HeresyBrush
Hi,

Marauders are perfect :D

So, are we going to play tomorrow or will we arrange another day when Jarva can join us? (or play twice during this week, if you want).

Regards.

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: Su 14.09.2014 13:56
Kirjoittaja Sutenööri
HeresyBrush kirjoitti:Hi,

Marauders are perfect :D

So, are we going to play tomorrow or will we arrange another day when Jarva can join us? (or play two times during this week, if you want).

Regards.
Your back allready? Sweet! Becouse me and Salsa were thinking that if it's just the two of us we would be playing some Malifaux, but if we can get more players to come then we can play some Mordheim!

I'll update the scenario a bit later!

-Juha-

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: Su 14.09.2014 14:13
Kirjoittaja HeresyBrush
Yeah!, I arrived yesterday!. Here it's already too cold, snif snif :(

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: Su 14.09.2014 14:31
Kirjoittaja Rune
HeresyBrush kirjoitti:Yeah!, I arrived yesterday!. Here it's already too cold, snif snif :(
Wuss. :)

Re: [Mordheim] Campaign: ~to continue or not?

Lähetetty: Ma 15.09.2014 07:16
Kirjoittaja Sutenööri
I updated the scenario a little, put up the reward and added profile for chaos bodyguards.

-Juha-