Nopat esittää: Warhammer 40 000 turnaus sunnuntaina 21.4.13
Lähetetty: To 21.03.2013 18:29
Warhammer 40 000 Herrasmiesturnaus sunnuntaina 21.4.2013.
Turnaus pelataan Nopat ja Taktiikan kehohuoneella (Nahkahousuntie 5, Hki).
Osallistumismaksu 10€ ei- jäseniltä
-Pistekoko 1850pts
-Allyt sallittuja
-Forge World yksiköt sallittuja (ei super heavyt).
Warlord Traits: heitetään D6 tulos, mutta tuloksen voi valita Command, Personal ja Strategig taulukosta
Conqueror of Cities trait muutos: toimii yksiköihin vain 12 tuuman säteellä Warlordista.
(näillä näkymin ei maalauspakkoa/ arvostelua. Kuitenkin suotavaa että enemmistö figuista on maaleissa).
Muuta INFOA/ huomioitavaa:
- Paikalle on syytä tulla ajoissa, niin saadaan mittelöt hyvin käyntiin.
- Jokainen ottaa mukaansa kaksi koneella kirjoitettua armeijalistaa. Toinen jätetään ilmoittautumisen yhteydessä.
- Kaikilla pelaajilla on syytä olla mukana taisteluun tarvittavat välineet (mitta, noppia, Kodekki, Voodoo nukke vastustajaa varten jne jne...).
- Jos armeijassa on figuja jotka eivät ole siltä miltä näyttää, niin se on tuotava selvästi esille vastustajalla ennen peliä. Myöskin oudommat ukkelit/ autot (esim.Forgen tavarat)
saattavat aiheuttaa hämmennystä vastustajassa, niinpä kyseisten härpäkkeiden säännöt on syytä kertoa vastustajalle.
- Mukaan kannattaa varata käteistä pitsa /skebu tilausta varten (n.7-8€) ja ei jäsenille myös turnausmaksu (10€).
-Turnaus käydään herrasmies periaatteella, eli on suotavaa että jättää tällä kertaa sen pilkun viilamisen pois ja keskittyy
rentoon pelaamiseen, tietysti turnauksen voitto mielessä ;)
Aikataulu:
8:30: saapuminen paikan päälle ja ilmoittautuminen.
9:00-12:00:
FIRESWEEP
Both sides are moving forward to occupy as much of the city as possible, conducting a room to room, building to building and street to street sweep, when they run into each other. Each force must attempt to claim as many strategic locations as possible, clearing the enemy from the area as they advance.
Victory Conditions:
Both forces are seeking to clear the enemy from this sector. This is achieved through claiming fortified positions, structures, ruins & strategic locations. 6 objective points will be marked on the battlefield before the game by the judges.
To claim one of these marked points, a Scoring Unit must move into contact with an uncontested point (no enemy within 3”) and end its move (during that phase) to “plant the flag”. Once a point is marked, the unit may then move off to claim other points by marking & planting “flags” on them as well. The “flag” remains until an enemy Scoring Unit claims the location in the same way, at which point it plants its own flag instead (and removes yours).
At the end of the game, each player receives 2 Objective Points for each “flag” they have marking objectives on the table.
In addition, each objective controlled by a player (at least one scoring unit and no enemy units of any type within 3” of it) is worth 1 Objective Point as well.
Kill Points are not scored in this mission.
DEPLOYMENT: Hammer and Anvil
12:00- 12:30: ruoka tauko
12:30- 15:30:
SEIZE & DEFEND
Vital objectives have been selected for your force to secure & defend from enemy forces who have chosen key locations to hold for their own reasons.
Victory Conditions:
Both forces are attempting to capture vital primary and other key locations, whilst defending their own.
Before deciding deployment zones, the players must determine the position of 6 objectives. During the deployment of forces, each player must nominate any 1 objective on the board as a “Primary” objective. Both players must nominate different objectives as “Primary” (you cannot nominate the same one as your opponent!). All other objectives are to be “Secondary”. This will result in the table having 2 “Primary” and 4 “Secondary” objectives.
At the end of the game, each primary objective controlled by a player is worth 5 Objective Points.
Each secondary objective controlled by a player is worth 2 Objective Points.
To control an objective, you must have at least 1 scoring unit within 3” of it, as well as a total quantity of your units worth more kill points than the amount of kill points the enemy troops within 3” are worth. For example – if you have a troops unit worth 1 kill point plus an elite unit worth 2 kill points in range of a primary objective, and the enemy has only a fast attack unit worth 2 kill points contesting, then you control the objective and receive the 4 objective points.
DEPLOYMENT: Vanguard Strike
16:00- 19:00:
ULTIMATE WAR
Your forces have committed to the front line in an all out attack against the enemy. Your orders are simple: annihilate enemy forces, crush them utterly.
Bombardment:
Both forces have access to a long distance barrage, orbital strike, or similar weapon of mass destruction. This ability may be used once only during the game by any HQ Character. It may be activated in the model’s Shooting phase, providing that the character did not move at all in the preceding Movement phase (though he may later assault if the controlling player wishes). Using your Bombardment otherwise counts as firing a ranged weapon and uses the following profile:
Range Strength AP Type
Unlimited 10 1 Ordnance 1, barrage
Victory Conditions:
Both players must attempt to destroy enemy units whilst preserving their own force.
Enemy HQ and Troops units are worth double Kill Points in this scenario if completely destroyed.
Half Kill Points are also awarded for each other enemy unit completely destroyed (totals rounded down)
DEPLOYMENT: Dawn Of War
19:00- voittajien julkistus
Paikan päälle tilataan lähi pitseriasta sapuskaa, eli ruokailu onnistuu lähtemättä mihinkään.
Omien eväiden syöminen onnistuu myös (kerholta löytyy jääkaappi ja mikro).
Paikan päällä voi myös ostaa erillaisia virvokkeita.
Osallistujat:
1. Tommi
2. Timo
3. Mika
4. Eetu
5. Petri
6. Jouni
7. Jesse
8. Oskari
9. Antti
10. Jaakko
11. Joona
12. Jukka
13. Henri
14. Matias
15. Harri
16. Alaeksi
17. Anron
18.
19.
20.
Varapelaaja: Tuomas
Osallistua voi tähän ketjuun ilmoittamalla nimensä, tai laittamalla YV:tä minulle.
Turnaus pelataan Nopat ja Taktiikan kehohuoneella (Nahkahousuntie 5, Hki).
Osallistumismaksu 10€ ei- jäseniltä
-Pistekoko 1850pts
-Allyt sallittuja
-Forge World yksiköt sallittuja (ei super heavyt).
Warlord Traits: heitetään D6 tulos, mutta tuloksen voi valita Command, Personal ja Strategig taulukosta
Conqueror of Cities trait muutos: toimii yksiköihin vain 12 tuuman säteellä Warlordista.
(näillä näkymin ei maalauspakkoa/ arvostelua. Kuitenkin suotavaa että enemmistö figuista on maaleissa).
Muuta INFOA/ huomioitavaa:
- Paikalle on syytä tulla ajoissa, niin saadaan mittelöt hyvin käyntiin.
- Jokainen ottaa mukaansa kaksi koneella kirjoitettua armeijalistaa. Toinen jätetään ilmoittautumisen yhteydessä.
- Kaikilla pelaajilla on syytä olla mukana taisteluun tarvittavat välineet (mitta, noppia, Kodekki, Voodoo nukke vastustajaa varten jne jne...).
- Jos armeijassa on figuja jotka eivät ole siltä miltä näyttää, niin se on tuotava selvästi esille vastustajalla ennen peliä. Myöskin oudommat ukkelit/ autot (esim.Forgen tavarat)
saattavat aiheuttaa hämmennystä vastustajassa, niinpä kyseisten härpäkkeiden säännöt on syytä kertoa vastustajalle.
- Mukaan kannattaa varata käteistä pitsa /skebu tilausta varten (n.7-8€) ja ei jäsenille myös turnausmaksu (10€).
-Turnaus käydään herrasmies periaatteella, eli on suotavaa että jättää tällä kertaa sen pilkun viilamisen pois ja keskittyy
rentoon pelaamiseen, tietysti turnauksen voitto mielessä ;)
Aikataulu:
8:30: saapuminen paikan päälle ja ilmoittautuminen.
9:00-12:00:
FIRESWEEP
Both sides are moving forward to occupy as much of the city as possible, conducting a room to room, building to building and street to street sweep, when they run into each other. Each force must attempt to claim as many strategic locations as possible, clearing the enemy from the area as they advance.
Victory Conditions:
Both forces are seeking to clear the enemy from this sector. This is achieved through claiming fortified positions, structures, ruins & strategic locations. 6 objective points will be marked on the battlefield before the game by the judges.
To claim one of these marked points, a Scoring Unit must move into contact with an uncontested point (no enemy within 3”) and end its move (during that phase) to “plant the flag”. Once a point is marked, the unit may then move off to claim other points by marking & planting “flags” on them as well. The “flag” remains until an enemy Scoring Unit claims the location in the same way, at which point it plants its own flag instead (and removes yours).
At the end of the game, each player receives 2 Objective Points for each “flag” they have marking objectives on the table.
In addition, each objective controlled by a player (at least one scoring unit and no enemy units of any type within 3” of it) is worth 1 Objective Point as well.
Kill Points are not scored in this mission.
DEPLOYMENT: Hammer and Anvil
12:00- 12:30: ruoka tauko
12:30- 15:30:
SEIZE & DEFEND
Vital objectives have been selected for your force to secure & defend from enemy forces who have chosen key locations to hold for their own reasons.
Victory Conditions:
Both forces are attempting to capture vital primary and other key locations, whilst defending their own.
Before deciding deployment zones, the players must determine the position of 6 objectives. During the deployment of forces, each player must nominate any 1 objective on the board as a “Primary” objective. Both players must nominate different objectives as “Primary” (you cannot nominate the same one as your opponent!). All other objectives are to be “Secondary”. This will result in the table having 2 “Primary” and 4 “Secondary” objectives.
At the end of the game, each primary objective controlled by a player is worth 5 Objective Points.
Each secondary objective controlled by a player is worth 2 Objective Points.
To control an objective, you must have at least 1 scoring unit within 3” of it, as well as a total quantity of your units worth more kill points than the amount of kill points the enemy troops within 3” are worth. For example – if you have a troops unit worth 1 kill point plus an elite unit worth 2 kill points in range of a primary objective, and the enemy has only a fast attack unit worth 2 kill points contesting, then you control the objective and receive the 4 objective points.
DEPLOYMENT: Vanguard Strike
16:00- 19:00:
ULTIMATE WAR
Your forces have committed to the front line in an all out attack against the enemy. Your orders are simple: annihilate enemy forces, crush them utterly.
Bombardment:
Both forces have access to a long distance barrage, orbital strike, or similar weapon of mass destruction. This ability may be used once only during the game by any HQ Character. It may be activated in the model’s Shooting phase, providing that the character did not move at all in the preceding Movement phase (though he may later assault if the controlling player wishes). Using your Bombardment otherwise counts as firing a ranged weapon and uses the following profile:
Range Strength AP Type
Unlimited 10 1 Ordnance 1, barrage
Victory Conditions:
Both players must attempt to destroy enemy units whilst preserving their own force.
Enemy HQ and Troops units are worth double Kill Points in this scenario if completely destroyed.
Half Kill Points are also awarded for each other enemy unit completely destroyed (totals rounded down)
DEPLOYMENT: Dawn Of War
19:00- voittajien julkistus
Paikan päälle tilataan lähi pitseriasta sapuskaa, eli ruokailu onnistuu lähtemättä mihinkään.
Omien eväiden syöminen onnistuu myös (kerholta löytyy jääkaappi ja mikro).
Paikan päällä voi myös ostaa erillaisia virvokkeita.
Osallistujat:
1. Tommi
2. Timo
3. Mika
4. Eetu
5. Petri
6. Jouni
7. Jesse
8. Oskari
9. Antti
10. Jaakko
11. Joona
12. Jukka
13. Henri
14. Matias
15. Harri
16. Alaeksi
17. Anron
18.
19.
20.
Varapelaaja: Tuomas
Osallistua voi tähän ketjuun ilmoittamalla nimensä, tai laittamalla YV:tä minulle.