Sivu 1/2

Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 14:22
Kirjoittaja Entrooppi
First Sergeant Jonas could not be sure how long they had been on Morax IV. Months, perhaps even over a year. His unit had not yet encountered the enemy even once. He’d always found waiting to be the best part of war. Others had opposite opinions, but to him waiting was much preferable to fighting fanatical heretics, horrible xenos or mind-bending abominations from beyond space and time. He peered through the magnoculars, lazily scanning the area. The town looked peaceful. The cathedral of the Saviour-Emperor loomed magnificent on his right and the Forge-district of Adeptus Mechanicus on his left. He and his squad were stationed on one of the Bastions that they had erected through the town. Rest of the company was scattered around them, behind Aegis Defence Lines, heavy weapons poking through the slits in the line like bristles on the back of the hogs on Jonas’ home planet. He longed for home, was lost in contemplation of it when the signal came. Enemy was approaching. He felt his gut turn to ice, horrible wrenching feeling twisting his stomach here and there. Enemy. Heretics. Traitors. Perhaps even the traitorous Astartes. Or, he shuddered to think of it, Daemons. No, there would probably just be some traitorous PDF’s like the third company had encountered and easily flushed out of the town.

At first glance it seemed like a wave was approaching their lines. When Jonas peered through the magnoculars, he realized that the wave was made of flesh. Heretics, thousands and thousands of them. The rabble was running straight to their guns, armed with scrap and without support. But by the Throne there was lot of them. He wondered where they had all been hiding the last months. Jonas fought down the urge to laugh as he saw one of them tripping on his own feet. The unlucky traitor was trampled over by the mob.

Jonas’ laughter died when he saw them. Rhinos. Emperor be merciful. Rhinos. The Enemy were not just traitorous PDF troops and heretical civilians this time. “Rhinos!” someone called from the distance “By the Throne, Astartes Rhinos! Behind the heretics!”
First Sergeant Jonas tried to think of something to say, to bolster the morale of the men. They were all staring at him, faces pale and grim, hands fingering weapons nervously. “We will prevail. For the Emperor is with us. And the big guns. They are with us too” he blathered, not really knowing what he was saying “We will not falter. I know that the Enemy is horrible, but we are well prepared and righteous. We will stop the Rhinos with concentrated fire from the heavy weapon squads, call upon pinpoint bombardment from the Navy and after that, engage the survivors at short range, purge them with blessed meltaguns and holy flamers.” Jonas had to fight to keep his voice level, the terror welling inside his mind like a rabid animal.



“Commence the bombardment. Code: Holy light. I repeat, Code: Holy light.”
”But sire, will we not hit our own troops?” asked the communications officer.
“Yes, but we’ll hit theirs as well” the Lord-Commander replied, smirking at the Space Marine commanders watching him “We have reserves”.
“Lord-Commander” a voice too inhuman in its steely beauty to belong to any of the gathered Imperial Guard and Navy officers began.
“The enemy are mostly civilian heretics, poorly armed rabble backed by few squads of our traitorous brothers. We will take the fight to them, no need for bombardment” Brother-Captain Cuthbert continued, his war plate shining blood red in the light of the hololithic displays. The Astartes was the commander of the Astartes chapter Memoria Sanguis’ 7th Battle Company, the Storm Drops. One of the most high-ranking Astartes here, along with Ezekiel of the Dark Angels. Who was next to speak, his voice a low, grinding sound that caused many of the mortals in the room to startle: “I yearn for the hunt. Let us be done with this and go to war”.

Cagliostro stared from the Astartes to the other. One dressed in red Power Armour, handsome and regal, the other in dark green, grim and silent.
“Code: holy light” he repeated and smiled “The Imperial Guard will die rejoicing their lives go to serve the Emperor. We can not use bombardments anywhere without pinpoint coordinates because of the storms. Now is the time to show the enemy what it means to defy the Emperor's will."
The vox-officer hesitated only for a moment and then gave the order. Lord-Commander Cagliostro smiled and watched the hololithic displays. The plumes of fire ravaged the ground below, striking holy terror on to the enemy. And granted, some to his own troops. But that was a minor drawback. The enemy was upon them and they were doomed anyway. It would be a blessing to the men of the Imperial Guard that they could burn in the sanctified fire of the bombardment, instead of being torn apart by the abominations assaulting Morax IV. Cagliostro glanced at the Space Marines. They stared at him from their helmets, grim as ever. He would be damned if he would explain his strategy to those arrogant creatures. Victory is its own explanation. He hated Space Marines, the so-called defenders of humanity. They weren’t even close to human themselves. Well, he would show them what it means to truly be human. He was ready to make sacrifices for the greater good, for the Emperor. Were they? He doubted it sourly.

“Call the reinforcements. Tell Captain Adrianus to advance at full speed and engage the enemy. We will crush them between the tanks of Adrianus and those defenses still intact. Code: Redeeming hatred. I repeat, Code: Redeeming hatred.” Lord-Commander Cagliostro swept his hand to indicate how the enemy would be swept away by his brilliant stratagem.
“Sire. Captain Adrianus. Well. He is not responding.” the communications officer almost stuttered.
“What? I am surrounded by incompetent fools. If there is a problem with the transmitters, see to it immediately and don’t just stand there, babbling like an idiot.”
“Sire. I do not believe the problem is with the transmitters. We picked up a signal from Lieutenant Maarav’s tank. He is the second in command of Adrianus’ company, the Ninth Panzergrenadiers of Goya.”
“I know who he is, damn you. What does it say?” Cagliostro snapped, his patience wearing thin with this fool.
“It is better that you hear it yourself” the man uttered, going pale as a ghost.
The Lord-Commander felt a tiny speck of unease flicker in his mind. Something was wrong here. He brushed it past and told the communications officer to play Lieutenant Maarav’s message. The vox-transmitter emitted a high-pitched shriek that almost hurt his ears. After that came the chanting and the Lord-Commander felt a horrible lump of cold settle into his stomach.
“Ave tenebris deos. Mort est falsum Imperator.“
“Turn it off man, for the sake of Terra, turn it off!” Cagliostro screamed at the hapless communications officer. He turned the switch and the blasphemous message stopped.

Lord-Commander Cagliostro stared at the creatures around him. The commander of the Astartes chapter Memoria Sanguis’ 7th company, the Storm Drops, stepped towards him. He could see rage glittering in the helmet of Brother-Captain Cuthbert as it approached, no doubt blaming him of the terrible things happening below. Cagliostro pulled his hellpistol and fired. Shot glanced the shoulder pad of Cuthbert and suddenly everything and everyone around them was moving. Hellguns flared, bloters roared and power fields of melee weapons flickered into life as the bodyguards of the commanders rallied to protect their masters. Cagliostro saw a Dark Angels Astartes in Tactical Dreadnought Armour also move forward. It slammed one of his bodyguards aside with the haft of its Thunder Hammer, swatting the man away like a fly.
“Retreat, retreat!” he yelled and turned to run towards the Aquila Lander.
The stormtroopers fell back behind him, delaying the Astartes with fire from their hellguns. Cagliostro looked over his shoulder and saw one of the honour guard of Brother-Captain Cuthbert cut down in hail of energy beams. He almost had the time to smile, but a Tactical Dreadnought armoured marine stepped to the doorway, cowering behind his Storm Shield. Hellguns were no match for the fabled armour or the energy field emitted by the Shield. Cagliostro ran, and voxed his pilot to start the lander.

Everything was fire and noise. The world was burning. First-Sergeant Jonas screamed wordlessly, hands covering his ears and eyes closed tight. Still the booming felt like hammer striking his ears and bright spots danced on his retinas. Pinpoint bombardment. The Navy was firing without any coordinates. Just hammering the town and its outskirts with overwhelming amounts of firepower.

Lady Artemis de Frey felt her metallic body swaying with the power of the explosions. Just before the bombardment had hit, she had received coordinates from the orbit and was on her way to meet the Enemy. Then the apocalypse began. She closed her adamantium clad eyes and waited for it to end. Enemy was there and glory awaited her. She felt the machine-spirit answer to her with a jubilant cry when she stepped forward. It too was eager to attack. She started to run, leaping and galloping towards the front lines and the burning town. But soon she realized something was amiss. There were shadows in the smoke. Terrible, looming shadows. Artemis knew there shouldn’t be any war machines of that size in the conflict.

After the fire everything was in disarray. Half of the men were dead, half of the town just dust and craters. Brother-Sergeant Jonas stood and watched, like he was outside himself. Just a pict-recording servitor, watching without any feeling. He saw squads falling back in the smoke and received frantic and panicked vox-communications. He could not understand why there were so agitated. He saw craters where the Rhinos had been. The wave of the mortal heretics was now an ocean of bodies. But what was that? He saw something moving amidst the bodies. No, the bodies were moving. Coalescing in to something, dragged by some unseen power. That was interesting. First-Sergeant Jonas stood watching as the line of men around him buckled and broke at the sight of the two towering monstrosities.

Major Dürer of the 133th Morkadian Combined Arms asked the Inquisitor to repeat the message.
“Lord-Commander Cagliostro has been deemed hereticus excommunicatis and outsider to the Emperor’s mercy. His Aquila Lander was shot down and fell near to your coordinates. Engage at will.”
“Engaging. The Emperor protects.”
“The Emperor protects. And Major Dürer.”
“Inquisitor?”
“Lord-Commander Cagliostro still holds the keys to the Vaults of Morax IV.”
“Understood.” Major Dürer confirmed, a tiny hint of dread sneaking in to his voice.
He really tried to understand the situation, but was not sure what was happening. Smoke was everywhere, stinging to the eyes and throat and half of the men were unreachable by vox, running or dead.

Lady Artemis uttered a prayer to the Emperor in his aspect as the Ominissiah and peered down the corner. She was unsuited to skulking, both by form and mind. She and the machine-spirit both yearned to take the fight to the Enemy, to see foes of the Imperium fall. But something horrible was stalking the streets. She stole a glimpse of the putrid form as it strolled forward. A horrible, towering behemoth, bigger than her and covered in noxious fumes and slimes. An abomination from beyond. She uttered another prayer and listened a moment to the machine-spirit. Then she sprang forward and opened fire, the cannon’s recoil tugging her arm like a lover and the machine-spirit roaring its fierce joy in her ears.


Barabbas the Thrice Damned, Patron Saint of Stranglers and self-proclaimed Destroyer of Morax IV turned to his allies. “The sacrifice has been fulfilled. The powers answer to our call. He is here. Scabeiathrax, Lord of the Blighted Pit is here!” he announced to the two impassive commanders.
They bleeped. To each other, some kind of blasted machine-talk. Let the machines talk to each other, soon they would learn the true power of flesh!
“Another presence. The first anomaly has emerged in the awaited position.” Overlord Nehentopekh blurted in the crude binary chant the half-flesh creature sometimes used for communicating.
“His god is a fickle entity. But perhaps it looks favorably upon him and sends two emissaries instead of one to fight for him?” the Magos Errant Hephaistos, formerly from the Adeptus Mechanicum, pondered.
“Possible. Possible that the other anomaly is of other power. The anomalies and powers behind them are not known to us.”
“Will you commit to the battle now? The Enemy is soon to be crushed against our heels and you can plunder the Vaults of Morax IV as promised! If we attack together now, they cannot stop us!” Barabbas boomed over the beeping and clicking binary chant.
“We will commit” Overlord Nehentopekh answered, its mechanical voice betraying nothing.
“I shall vox my men to advance” Magos Errant Hephaistos also agreed.
“Perfect! By the powers, I shall have this day and this world!”
Flesh creatures and their desires, Overlord Nehentopekh thought with something that might have been disgust if he would have been able to feel so powerful emotions. He picked up his warscythe and marched to war.
Arrogant bastard, we shall see who gets what, thought Magos Errant Hephaistos with only a tiniest fraction of more emotion than the Necron commander.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 14:32
Kirjoittaja Entrooppi
Scenario: Devastation of Morax IV

Universal Special Rules:
Deployment:
The table will be pre-set, along with the Strategic Objectives and sides will be pre-chosen. At least a quarter of units must be deployed and no more than a three quarters may be deployed.
Disorder and Confusion: The Orbital Bombardment and the following devastation, smoke and flying debris have obscured all auspexes and other attempts to discover the enemy's positions. Both sides will deploy at the same time, separated by a Veil. No unit may Infiltrate on the other side of the Veil.
Lord-Commander Cagliostro:
Lord-Commander Cagliostro starts the game at the centre of the table, protected by his squad of Stormtroopers. Cagliostro is represented by the Tempestor.
Like cornered animals: Cagliostro and his men know that they can expect no quarter. They have the following special rules: Feel No Pain (5+), Fearless, Counter-Attack. Cagliostro also has three Wounds, Eternal Warrior and a 4+ Invulnerable Save.
Keys to the Vaults of Morax IV: Lord-Commander Cagliostro holds the keys and keycodes to the Vaults of Morax IV, which contain fabled technological relics. When Cagliostro dies, he will drop the keys. After this the Keys may be collected by an Infantry model, by moving (running and consolidating etc. are also acceptable) to contact with them (collecting happens instantly). The Keys are a Strategic Objective. If a model carrying the Keys dies, he drops the Keys. Every time they are dropped (including by Cagliostro) they will Scatter d6 inches.
Insignificant: Despite the Keys, Lord-Commander Cagliostro and his men do not represent a real threat to the armies. Thus, they cannot be targeted or assaulted by Superheavy Vehicles or Gargantuan Creatures.
Run for your lives: Cagliostro and his men will start the game by moving towards a random table edge not controlled by any side. After this they will keep on moving towards the edge, always before the players’ turns. If they reach the table edge, they manage to escape in the chaos of the battle and may cause mischief later.
Close Assault:
Orbital Bombardment Asset may not be used.
World on Fire:
The ground is on fire from the orbital bombardment. First round of the game will be played using the Night Fighting –rules. No need to roll, they are automatically in use.
Lords of War:
Superheavy Vehicles and Gargantuan Creatures cannot be brought back to the table by any means. Every player will nominate a model to be his Commander. This model must be an Independent Character, except in the case of Daemons it can be a (Flying) Monstrous Creature. The Commander gains Eternal Warrior.
Victory Points:
Victory Points can be scored by holding Strategic Objectives, as described in the Apocalypse rulebook. The Keys of Morax IV do not grant VP after breaks but when the game ends, they are worth 4 VP. Single Victory Point can also be gained by destroying a Superheavy Vehicle and by killing a Gargantuan Monstrous Creature or a Commander.
Fog of War:
During the first Turn of the game, both sides will move at the same time, the Veil will stay on. If units would move to the other side of the Veil, move those units last. No units may use their Scout moves to go to the other side of the Veil. Roll of which side gets to play the rest of their first turn first.

Last Defense Special Rules:
First-Sergeant Jonas:
Before the game, the players of Last Defense nominate an Imperial Guard Infantry Squad Sergeant as First-Sergeant Jonas. This cannot be a Combined Squad.
Eyes of the Storm: First-Sergeant Jonas may not shoot (his squad may) and his squad may not assault. They are also Fearless and cannot move within 12 inches of enemy models. Jonas and his squad may also not take Orders.
Chosen by the Gods: First-Sergeant Jonas has been chosen by the Architecht of Fate for some inscrutable purpose. He has 2 Wounds, Eternal Warrior and Feel No Pain. Furthermore, the Heralds of the End may not target or Assault his squad. Except Necrons, who do not care about the plans of the gods.
Lines of Defense:
The players of Last Defense may set up two Bastions and two Aegis Defense lines for free. The Bastions have Heavy Bolters, which can be fired by occupying models or by machine-spirit. The machine-spirit has BS 2. If the Heralds of the End enter the Bastions, they can destroy the machine-spirits. This can be set up anywhere on the table.
Frendly Fire:
The devastation launched by Cagliostro has shaken the will of the Imperial troops. Before Lord-Commander Cagliostro moves for the first time all Imperial Guard units in the Last Defense army must roll a Morale Test. If the test is failed they Fall back and immediately Regroup. If they contact a table edge, they will enter the Reserves, returning to the fight guided by the friendly Bolt Pistols of Commissars. If the unit is embarked upon a Transport, they will try to flee with the Vehicle and move 2d6 with it. It will not drive into Difficult Terrain, but will go around it.
No Coordinates:
Last Defense has no usable coordinates on the ground and thus cannot use the Asset Precise Coordinates. They can however, use the Asset On my coordinates! and gain the coordinates straight from their troops.

Heralds of the End Special Rules:
Dark Rituals:
The players of Heralds of the End may set up a Chaos Altar for free. This Altar functions exactly like Skyshield Landing Pad, except that its abilities extend six inches from the terrain piece. It cannot be deployed in the Last Defense’s Deployment Zone.
Final Assault:
Heralds of the End have no significant support and may not use the Bombardment Asset.
Betrayal!:

Count the VP of the Heralds separately. VP gained by the Ninth Panzergrenadiers of Goya go to the main pool and do not count for any player. At any point after the third turn, if a player in the Heralds of the End has more VP than others, he may declare he will betray his allies. From the next Phase on, he is considered a side of his own. He will play before the other Heralds. If a model he is controlling is holding the Keys to the Vaults of Morax IV, he will immediately gain 3 VP. The Panzergrenadiers will be consent to wreak havoc among the servants of Corpse-Emperor and will not join in the betrayal.

Muuta, suomeksi vaihteeksi:
-Warlord Trait, Divine Intervention, Finest Hour ja Unnatural Disaster -säännöt eivät ole käytössä. Kaikki Formaatiot ja yksiköt sallittuja. Formaatioiden käytöstä voisi kuitenkin ilmoittaa järjestäjälle, elikkäs minulle, etukäteen. Etenkin jos ne on jostain vanhemmasta lähteestä.

-Psychic Phase pelataan normaalisti, paitsi: Daemonology Disciplinejä ei käytetä ja Invisibility alustavasti näin: -2BS ja -1 to hit rolls in CC. Lisäksi Isot Kohteet (Superheavy Vehiclet ja Gargantuan Creaturet) ovat liian Isoja ollakseen Psychic Powerien kohteena. Paitsi jos kyseessä on ammuskelutaikavoima tai Poweria loihtii Iso Kohde.

-Kaikki yksiköt voivat pitää objektiiveja hallussa, Apocalypse -sääntökirjan tapaan.

-Yksinkertasuuden vuoks Random Allocointia ei Woundauksessa tapahdu vaan omistaja päättää.

-Pidätän itselläni oikeuden huijata ja muutella sääntöjä. Jos muut haluaa yrittää ni pitää kysyä lupaa. Valmistautukaa myös pelaamaan rennosti, ilman nillitystä säännöistä.

Pisteytys (tää on edelleen suunnilleen...)
Heralds of the End:
Antti "Stone Fist" Martikainen: Necrons 2500 pts.
Pekka "goddish" Tiihonen: Daemons 4500 pts. ml. Gargantuan Creaturet Aetaos'Rau'Keres ja Scabeiathrax
Lauri "Entrooppi" Lattu: Chaos Space Marines + Daemons 4000 pts. ml. Plague Tower of Nurgle + Imperial Guard 3000 pts.
= 14 000 pts.
Flickering Hope:
Joni "DraSa" Tanskanen: Blood Angels + Imperial Guard 6000 pts. ml. Warhound Scout Titan
Miikka "Miikkar" Riikonen: Dark Angels 5000 pts.
Pasi "Longinus" Pitkänen: Space Marines + Imperial Guard 3000 pts. ml. Imperial Knight Titan
= 14 000 pts.

Pisteiden suhteen voi pitää mielessä että tässä ei tartte olla ihan niin tarkkaa kun normaalipeleissä :) Saatte neuvotella keskenänne toki pisteistä, jos joku haluaa tuoda enemmän kamaa. Pahisten maalatut yksiköt taitaa olla jotakuinkin kaikki tuossa. Lasken vielä ensi viikolla että miten paljon noita IG-ukkeleita tulee tarkalleen ottaen minulle.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 14:34
Kirjoittaja Entrooppi
Yleistä:

Peli siis pelataan meillä, Reijolan suunnalla. Pelipaikalla on iso koira, joka (ainakaan teoriassa) ei tule pelihuoneeseen. Yöpyä voi. Omat pyyhkeet voi olla bonusta, vaikka kyllä niitäkin löytyy.

Aikataulu:
Perjantaina tarttee varmaan jotain apua pöytien laittelussa ja sunnuntaina poiskorjaamisessa.
Lauantaina mietin, että jos aikataulu olis seuraavanlainen (tää on siis vaa hahmotelma):
klo 10.00-11.00 deplo
klo 11.00 taistelu alkaa
klo 13.00 tauko
klo 13.30 taistelu jatkuu
klo 15.30 tauko
klo 16.30 taistelu jatkuu
klo 18.30 tauko
klo 19.00 taistelu jatkuu
klo 20.30 taistelu päättyy -> sauna ja kaliaa

Tuossa uudessa apocissahan noi tauot on pelin sääntöjen suhteen merkittäviä. Eli niillä saa tuoda reservejä, lasketaan pisteitä yms.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 14:36
Kirjoittaja Entrooppi
Mietin, että josko tekis yhteistä ruokaa? Jos keräis kolehdin ni mie voisin tehdä sen jo vaikka perjantaina valmiiks. Chili con carnea ja riisiä?

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 15:24
Kirjoittaja DraSa
Säännöt ym. vaikuttaa hyviltä, ei nurisemista täältä.

Kannatan yhteisruokaa, mutta tosiaan se täytyy tehdä jo ennakolta, ettei mene peli aikaa siihen.
Ei siinä pelatessa osaa keskittyä sapuskan laittamiseen, muutakuin suuhunsa.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 15:35
Kirjoittaja Miikkar
Joutuu jo miettimään, mitä ottaa ja mitä jättää, laskennassa ollut tähän mennessä jotain 7k+ :)

Ravenwing Huntmasters -formaatio tulee (uusimmasta Apocalypse-kirjasta), muuten vielä "vähän" auki. Mietin Librarian Conclavea, mutta miten psyykkerisäännöt menevät noin yleisesti?

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 16:22
Kirjoittaja Longinus
Tein alustavan listan, ja loppusummaksi tuli n. 3600. Voin toki karsia, tai sitten vastustajat voi lisätä pisteitä jos nappeja löytyy.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 16:41
Kirjoittaja Varapalmus
Otattehan kuvia? Apokkimatseissa tulee aina kivan näköisiä tilanteita.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 18:19
Kirjoittaja Entrooppi
Miikkar kirjoitti:Joutuu jo miettimään, mitä ottaa ja mitä jättää, laskennassa ollut tähän mennessä jotain 7k+ :)

Ravenwing Huntmasters -formaatio tulee (uusimmasta Apocalypse-kirjasta), muuten vielä "vähän" auki. Mietin Librarian Conclavea, mutta miten psyykkerisäännöt menevät noin yleisesti?
Joo, kuten sanottua, lopullinen pistemäärä tulee myöhemmin.

Psyykkerisäännöt...Kai ne menee niinko normaalisti, paitsi että Daemonologya ei käytetä ja nerffataan Invisibility. Tai jotain, en oo ehtiny pohtia

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 18:41
Kirjoittaja Entrooppi
Longinus kirjoitti:Tein alustavan listan, ja loppusummaksi tuli n. 3600. Voin toki karsia, tai sitten vastustajat voi lisätä pisteitä jos nappeja löytyy.
Pistemäärät on nyt laskettu sen mukaan, mitä meillä pahiksilla on. Työ voitte neuvotella tarkemmista luvuista keskenänne.

Re: Morax IV:n hävitys

Lähetetty: Pe 03.04.2015 20:57
Kirjoittaja Longinus
OK. Trimmasin kolmeen tonniin. Jos tovereilta jää ylijäämäpojoja, niin voin kasvattaa tarvittaessa siihen 3600:an saakka.

Re: Morax IV:n hävitys

Lähetetty: La 04.04.2015 10:30
Kirjoittaja goddish
kannatan yhteisruokailua :)

Re: Morax IV:n hävitys

Lähetetty: La 04.04.2015 12:14
Kirjoittaja Entrooppi
Onko kellään mitään mielipiteitä Psychic Powerien pelaamisesta? Pelataanko ihan Seiskan perussäännöillä?

Re: Morax IV:n hävitys

Lähetetty: La 04.04.2015 15:07
Kirjoittaja Longinus
Entrooppi kirjoitti:Onko kellään mitään mielipiteitä Psychic Powerien pelaamisesta? Pelataanko ihan Seiskan perussäännöillä?
Invisibiltyä voisi nerffata (tai vain kieltää, se voidaan aina re-rollata), sillä kukaan tuskin haluaa kohdata näkymättömiä titaaneja.

Muuten varmaan on selkeintä, että kullakin puolella on yhteinen warp charge pooli. Voisi ehkä tietysti olla myös siten, että vain ne nopalla saadut charget olisi jaetut, ja ne psyykereiden generoimat charget olisi kunkin omia.

Re: Morax IV:n hävitys

Lähetetty: La 04.04.2015 15:48
Kirjoittaja Entrooppi
Longinus kirjoitti:
Entrooppi kirjoitti:Onko kellään mitään mielipiteitä Psychic Powerien pelaamisesta? Pelataanko ihan Seiskan perussäännöillä?
Invisibiltyä voisi nerffata (tai vain kieltää, se voidaan aina re-rollata), sillä kukaan tuskin haluaa kohdata näkymättömiä titaaneja.

Muuten varmaan on selkeintä, että kullakin puolella on yhteinen warp charge pooli.
Näi, luultavastikin.

Re: Morax IV:n hävitys

Lähetetty: Ma 06.04.2015 13:21
Kirjoittaja Longinus
Miten muuten yleensä kaikki sellaiset säännöt jotka koskee koko armeijaa. Vaikuttaako ne vain omiin joukkoihin, vai tovereihin myös? Entä warlordit?

Re: Morax IV:n hävitys

Lähetetty: Ma 06.04.2015 21:16
Kirjoittaja Entrooppi
Longinus kirjoitti:Miten muuten yleensä kaikki sellaiset säännöt jotka koskee koko armeijaa. Vaikuttaako ne vain omiin joukkoihin, vai tovereihin myös? Entä warlordit?
Ei varmaankaan oo Warlordeja. Ja ensimmäinen kysymys...öö...en tiiä. Pitää varmaan kattoa tapauskohtasesti.

Re: Morax IV:n hävitys

Lähetetty: Ti 07.04.2015 08:39
Kirjoittaja Miikkar
Entrooppi kirjoitti:Ei varmaankaan oo Warlordeja. Ja ensimmäinen kysymys...öö...en tiiä. Pitää varmaan kattoa tapauskohtasesti.
Hmm... nyt kun tässä olisi vielä vähän aikaa säätää armeijaa, niin voisiko tehdä jotain yhteenvetoa eri jutuista?

Esim. DA:lla Azraelin pointti on olla warlord: se maksaa siitä(kin), että saa valita warlord-traitin (ja siitä, että tekee terminaattoreista ja pyöristä trooppeja... pitäisiköhän koko jantteri pistää pois listalta...). Kaavailen (ja maalailen...) myös Librarius Conclavea, mutta senkin 500+ pistettä ovat turhia, jos psychic phasea ei olekaan (tai se toimii jotenkin huonosti).

Re: Morax IV:n hävitys

Lähetetty: Ti 07.04.2015 12:10
Kirjoittaja DraSa
Eihän Apocissa oo mitään merkitystä sillä, onko ukot trooppeja vai mitä ovatkaan.
Eiku niin, onko se muuttunu, kun onhan siit Apocistakin tullu uus laitos.. empäs tiedäkkään :/

Re: Morax IV:n hävitys

Lähetetty: Ti 07.04.2015 12:15
Kirjoittaja Longinus
No sehän nyt ihan riippuu siitä onko skenaariossa jotain objektiiveja hallittavaksi.