Vapaamuotoiset armeijanrakennussäännöt
Lähetetty: Ti 01.11.2016 19:40
Esitellä tämmönen "vapaampi" armeijanrakennuskonsepti 8editionin hammeriin.
EMPIRE HERO: 25 pts
M4 WS3 BS3 S3 S3 W2 I3 A1 LD8
WEAPON UPGRADES:
Paired weapons = 3 pts
Halberd = 6 pts
Lance = 6 pts
Gw = 9 pts
SHOOTING WEAPON UPGRADES:
Handgun = 5 pts
Crossbow = 5 pts
Pistol = 6 pts
Repeater pistol = 10 pts
Repeater handgun = 15 pts
Granade launching blunderbuss = 20 pts
Hochland long rifle = 25 pts
Pigeon bombs = 25 pts
You can only take pigeon bombs if you take engineer.
ARMOR UPGRADES:
Shield = 3 pts
Light armor = 5 pts
Heavy armor = 10 pts
Barding = 10 pts
Full plate mail = 20 pts
MOUNT UPGRADES:
warhorse = 15 pts
Yong griffon = 40 pts
Pegasus = 45 pts (+ upgrades)
Griffon = 170 pts (+ upgrades)
Dragon = 250 pts
Imperial dragon = 300 pts
Altar of battle = 200 pts
You can only take altar of battle if you take Blessings.
STAT UPGRADES:
+I = 2 / 5 / 10
+WS = 5 / 10 / 20
+BS = 5 / 15
+S = 15
+T = 15
+A = 10 / 25 / 50
+W = 25
+LD = 30
First upgrade is free. (For example, if you take +A then A3 wound cost you 10 pts.)
You can only take +1LD if you take either tactician or great tactician.
SKILL UPGRADES:
Scout = 10 pts
Strider = 10 pts
ITP = 15 pts
Master of battle = 10 pts (You need ITP to take this)
Hold the line = 10 pts
Tactician = 25 pts
Great tactican = 40 pts
Wizard level 1 = 40 pts
Wizard level 2 = 75 pts
Wizard level 3 = 125 pts
Wizard level 4 = 160 pts
Divine power = 30 pts
Two blessings in turn = 15 pts
Hatred = 25 pts
Righneous fury = 50 pts
Master of ballistics + Look out sir = 30 pts
Accusition + Grim resolve + Tools of judgement + Magic resistance(1) = 45 pts
Magic resistance(2) = 15 pts
Lethal strike = 20 pts
Multiple wounds(d3) = 25 pts
First category is for every hero and the rest is one choice only.
Characters that take wizard levels or Master of ballistics do not have free stat upgrade.
Characters that have at least 3 wizard levels can have one stat upgrade for free.
MAGICAL ITEMS:
Maximum of 100 pts
CORE:
BASIC ENTRY: Soldier-san = 4 pts (WS3 BS3 S3 T3 W1 I3 A1 LD7)
WEAPON UPGRADES:
2 Hands weapon = 1 pts
Heavy hand waepon = 1 pts
Spear = 1 pts
Pike = 2 pts
Halberd = 2 pts
Lance = 2 pts
Flail = 2 pts
Gw = 3 pts
SHOOTING WEAPON UPGRADES:
Bow = 2 pts
Pistol = 2 pts
Handgun = 3 pts
Crossbow = 3 pts
Repeater handgun = 6 pts ? (E)
Granade launching blunderbuss = 6 pts ? (S)
ARMOR UPGRADES:
Shield = 1 pts
Light armor = 1 pts
Heavy armor = 2 pts
Barding = 2 pts (E)
Full plate mail = 3 pts (E)
MOUNT UPGRADES:
Warhorse = 6 pts
Young griffon = 35 pts (S)
COMMAND UPGRADES:
Musician = 5 pts
Champion = 10 pts
Standard bearer = 10 pts
Veteran standard bearer = One in army (Can have magic standard up to 25 pts)
Magic standard, maximums of 50 pts = (E)
Magic standard, maximum of 100 pts = (S)
STAT UPGRADES:
+1 I = 0.5 pts
+1 WS = 1 pts (E)
+1 BS = 1 pts (E)
+1 S = 2 pts (E)
+1 T = 2 pts (E)
+1 A = 2 pts (S)
SKILL UPGRADES:
Skirmish = 0.5 pts
Bodyguard = 0.5 (E)
Ambush = 1 pts (E)
Scout = 1 pts (E)
Strider = 1 pts (E)
ITP = 1 pts (E)
Frenzy = 1 pts (S)
Unbreakable = 2 pts (S)
E = Two (or three ?) of these choises changes unit status to “Elite”
S = One or more of these choises changes unit status to “Special”
SPECIAL ENTRIES (max 25%):
-Artillery (Mortar[100pts], Cannon[120pts], Rocket battery[120pts], Volley gun[125pts], Hysh[125pts], Hurricanum[125pts], Steam tank[250pts])
-Basic ogre core entry
-Basic dwarf core entry
-Basic halfling core entry
EMPIRE HERO: 25 pts
M4 WS3 BS3 S3 S3 W2 I3 A1 LD8
WEAPON UPGRADES:
Paired weapons = 3 pts
Halberd = 6 pts
Lance = 6 pts
Gw = 9 pts
SHOOTING WEAPON UPGRADES:
Handgun = 5 pts
Crossbow = 5 pts
Pistol = 6 pts
Repeater pistol = 10 pts
Repeater handgun = 15 pts
Granade launching blunderbuss = 20 pts
Hochland long rifle = 25 pts
Pigeon bombs = 25 pts
You can only take pigeon bombs if you take engineer.
ARMOR UPGRADES:
Shield = 3 pts
Light armor = 5 pts
Heavy armor = 10 pts
Barding = 10 pts
Full plate mail = 20 pts
MOUNT UPGRADES:
warhorse = 15 pts
Yong griffon = 40 pts
Pegasus = 45 pts (+ upgrades)
Griffon = 170 pts (+ upgrades)
Dragon = 250 pts
Imperial dragon = 300 pts
Altar of battle = 200 pts
You can only take altar of battle if you take Blessings.
STAT UPGRADES:
+I = 2 / 5 / 10
+WS = 5 / 10 / 20
+BS = 5 / 15
+S = 15
+T = 15
+A = 10 / 25 / 50
+W = 25
+LD = 30
First upgrade is free. (For example, if you take +A then A3 wound cost you 10 pts.)
You can only take +1LD if you take either tactician or great tactician.
SKILL UPGRADES:
Scout = 10 pts
Strider = 10 pts
ITP = 15 pts
Master of battle = 10 pts (You need ITP to take this)
Hold the line = 10 pts
Tactician = 25 pts
Great tactican = 40 pts
Wizard level 1 = 40 pts
Wizard level 2 = 75 pts
Wizard level 3 = 125 pts
Wizard level 4 = 160 pts
Divine power = 30 pts
Two blessings in turn = 15 pts
Hatred = 25 pts
Righneous fury = 50 pts
Master of ballistics + Look out sir = 30 pts
Accusition + Grim resolve + Tools of judgement + Magic resistance(1) = 45 pts
Magic resistance(2) = 15 pts
Lethal strike = 20 pts
Multiple wounds(d3) = 25 pts
First category is for every hero and the rest is one choice only.
Characters that take wizard levels or Master of ballistics do not have free stat upgrade.
Characters that have at least 3 wizard levels can have one stat upgrade for free.
MAGICAL ITEMS:
Maximum of 100 pts
CORE:
BASIC ENTRY: Soldier-san = 4 pts (WS3 BS3 S3 T3 W1 I3 A1 LD7)
WEAPON UPGRADES:
2 Hands weapon = 1 pts
Heavy hand waepon = 1 pts
Spear = 1 pts
Pike = 2 pts
Halberd = 2 pts
Lance = 2 pts
Flail = 2 pts
Gw = 3 pts
SHOOTING WEAPON UPGRADES:
Bow = 2 pts
Pistol = 2 pts
Handgun = 3 pts
Crossbow = 3 pts
Repeater handgun = 6 pts ? (E)
Granade launching blunderbuss = 6 pts ? (S)
ARMOR UPGRADES:
Shield = 1 pts
Light armor = 1 pts
Heavy armor = 2 pts
Barding = 2 pts (E)
Full plate mail = 3 pts (E)
MOUNT UPGRADES:
Warhorse = 6 pts
Young griffon = 35 pts (S)
COMMAND UPGRADES:
Musician = 5 pts
Champion = 10 pts
Standard bearer = 10 pts
Veteran standard bearer = One in army (Can have magic standard up to 25 pts)
Magic standard, maximums of 50 pts = (E)
Magic standard, maximum of 100 pts = (S)
STAT UPGRADES:
+1 I = 0.5 pts
+1 WS = 1 pts (E)
+1 BS = 1 pts (E)
+1 S = 2 pts (E)
+1 T = 2 pts (E)
+1 A = 2 pts (S)
SKILL UPGRADES:
Skirmish = 0.5 pts
Bodyguard = 0.5 (E)
Ambush = 1 pts (E)
Scout = 1 pts (E)
Strider = 1 pts (E)
ITP = 1 pts (E)
Frenzy = 1 pts (S)
Unbreakable = 2 pts (S)
E = Two (or three ?) of these choises changes unit status to “Elite”
S = One or more of these choises changes unit status to “Special”
SPECIAL ENTRIES (max 25%):
-Artillery (Mortar[100pts], Cannon[120pts], Rocket battery[120pts], Volley gun[125pts], Hysh[125pts], Hurricanum[125pts], Steam tank[250pts])
-Basic ogre core entry
-Basic dwarf core entry
-Basic halfling core entry