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Ork Clan armylists

Lähetetty: To 08.01.2004 19:14
Kirjoittaja Morhgoz
Onko kellään mitään tietoa noista? Niittenhän pitäisi olla helmikuun läpyskässä, mutta ei oikein jaksaisi odotella sinne asti....

Lähetetty: To 08.01.2004 19:17
Kirjoittaja xxxxxxx
Pakko odottaa, mitään materiaalia ei ole julkaistu etukäteen.

Lähetetty: Ti 13.01.2004 16:03
Kirjoittaja Morhgoz
Hahaa, Dakkadakkan foorumilta löysin tämmösiä:
I just received my American copy of WD 289 and the Clanz rules are in there. Basically there are:
Core Units - these are units you'd find in the army and you must take these as your compulsary troops choice
Common Units - which may be units normally limited but aren't anymore
Rare units - these units are now 0-1 or just 0 if they're normally 0-1

Clan Warboss upgrades- these may be upgrades your warboss has to take

Clan Boss Upgrades - these are usually special unit upgrades

A very interesting list I'm still looking it over to figure out what it means but you need every Ork list (main codex, kult of speed, and feral orks) to play it. I have tons of Orks sitting around and now need to figure out some Clan ideas. There's also decent background but of course not enough to make this old player happy (man I love my original Rogue Trader Ork books).

I don't want to say too much and give specifics out but it's pretty col for those of us who remember Clanz and hopefully this will spark some Ork interest. 6 pages total. Overall the new issue is great with Bretonian stuff, a great Emperor's Childrens army, Iron Hands and lots more.
Bad Moons must have Flash Gitz, and can take 3 Battlewagons. Their Warboss gets a free mega blasta but must buy 40 addition points of wargear. They don't have a lot of Stormboyz, Slugga Boyz, or Skarboyz. Instead of Nobs, their Troop selections can buy either a Mekboy or a Mad Doc.

Blood Axes must have Kommandos. They can have up to 3 Looted vehicles. They won't have many Stormboyz, Trukk Boyz, or Battlewagons. If the Warboss & his mob are less than 12 models they can loot an additional Chimera. Their Troops can upgrade to Mek Boy or Mad Dok instead of a Nob.

Deathskulls must have Lootas. They can have up to 3 looted vehicles. They won't have a lot of Skarboyz, Kommandos, or Flash Gitz. The Warboss must have a cybork body, and the Troop selections can have a Mek Boy instead of a Nob.

Goffs must have Skarboyz and will have a lot of Stikk Bommaz. They are going to lack Kommandos, Trukk Boyz, Warbuggies/traks, Warbikes, Lootaz, and Looted Vehicles. The Warboss has Big Horns and the retinue has to have a Waaaaagh! Banner.

Snakebites must have Huntas. They have access to lots of Boarboyz and Madboyz. They will not field many Big Gunz, Dreadnoughts, Stormboyz, or Flash Gitz. The Warboss may have a cyboar.

Evil Sunz will have Warbikes. They can have up to 3 Battlewagonz. They will not have many Grots, Skarboyz, Dreadnoughts, Killa Kanz, Lootaz, Big Gunz, or Kommandos. The Warboss may buy a bike. The Troop selections may upgrade to a Mek Boy with Kustom Force Field instead of a Nob

Lähetetty: Ti 13.01.2004 16:44
Kirjoittaja xxxxxxx
Blood Axet kuulostaa mukavalta kun saa niin monta Looted Vehicleä. Chimera HQ:n transporttina on myös kiva vaihtoehto.

Lähetetty: Ti 13.01.2004 16:55
Kirjoittaja Morhgoz
Entäs Snakebitet sitten? Tuon mukaan niillä on yhdistelmälista Normal Ork/Feral ork...

Lähetetty: La 17.01.2004 20:49
Kirjoittaja Sviox
Goffs must have Skarboyz and will have a lot of Stikk Bommaz. They are going to lack Kommandos, Trukk Boyz, Warbuggies/traks, Warbikes, Lootaz, and Looted Vehicles. The Warboss has Big Horns and the retinue has to have a Waaaaagh! Banner.
Nouu, tarkottaakohan tuo sitä että Goffit ei vois ottaa ollenkaan kommandosseja ja warbuggyjä? Noihan on ihan peebosta... Ja mulku on just Goff-armeijaa 1000pts ja löytyy just noita kahta :P

Lähetetty: La 17.01.2004 21:58
Kirjoittaja Deetwo
Sviox kirjoitti:
Goffs must have Skarboyz and will have a lot of Stikk Bommaz. They are going to lack Kommandos, Trukk Boyz, Warbuggies/traks, Warbikes, Lootaz, and Looted Vehicles. The Warboss has Big Horns and the retinue has to have a Waaaaagh! Banner.
Nouu, tarkottaakohan tuo sitä että Goffit ei vois ottaa ollenkaan kommandosseja ja warbuggyjä? Noihan on ihan peebosta... Ja mulku on just Goff-armeijaa 1000pts ja löytyy just noita kahta :P
Jos tuolla FB periaatteella nyt sitten toimii noi niinkun tuossa mainittiin niin eiköhän niitä kuitenkin saa otettua, mutta ne on vaan sitten special/rare unitteja joita ei saa montaa, kun on rajoitettu määrä.

Lähetetty: La 17.01.2004 22:04
Kirjoittaja Ari
Sviox kirjoitti:Nouu, tarkottaakohan tuo sitä että Goffit ei vois ottaa ollenkaan kommandosseja ja warbuggyjä? Noihan on ihan peebosta... Ja mulku on just Goff-armeijaa 1000pts ja löytyy just noita kahta :P
Core Units - these are units you'd find in the army and you must take these as your compulsary troops choice
Common Units - which may be units normally limited but aren't anymore
Rare units - these units are now 0-1 or just 0 if they're normally 0-1
Eli kommandot ja mönkijät on 0-1.

Lähetetty: La 07.02.2004 20:47
Kirjoittaja Ari
Eli GW:n foorumille ilmestyi Q&A (näin nopeasti!?) näihin clanzeihin.
Andy Chambers kirjoitti:WD 290 ORK KLANZ QUESTIONS
Are these ‘official’? Can I use them without an opponents consent? At a Tournament.?
Yes they are official and not ‘opponents consent’ trial rules. As with other Chapter Approved material ask the Tournament Organisers whether they will permit Klans.

The modifiers are all quite minor, I’m disappointed in the Klanz rules and expected more.
The Ork Codex is really written to cover all the options Orks have available and is a tremendously flexible list in its own right. Extreme Ork armies of different types are covered by the Feral Orks and Kult Of Speed army lists. Hence it’s possible to theme the Ork army to a Klan archetype very easily, and many players have already done so. The Klanz rules are really intended to be illustrative rather than earth shattering new rules. More is needed in background terms certainly, but the rules fulfil exactly the detail level we wanted in keeping with the current Ork codex without adding reams of wargear and special rules.

Why can’t Snakebites take Squigoths, or Evil Sunz have trukkboyz as troops? Both seem logical and characterful options…
We felt that these moves would make the Klanz almost identical to the Feral Orks or Kult of Speed respectively on the tabletop so we chose not to include them.

What if a unit isn’t listed in core, common or rare categories for a Klan?
Then it can be chosen from the Ork codex list with no modifiers to its availability.
Clan Boss Upgrades
Does taking oddboyz (Doks or Meks) increase a mobs’ size?
No, One of the boyz in the mob is upgraded instead of upgrading one to a Nob.

Can an Oddboy upgrade be taken for a mob which can’t have a Nob?
No
Can you take a Mekboy in a warbikes mob, if so what weapons can he take?
Only in an Evil Sunz Clan (because for them Warbikes are a Troops choice and you can only take Oddboyz for Troops choices). He must take a Kustom force field (a two handed weapon) as part of the Clan Boss upgrade so he may have one more single handed weapon bought from the armoury.

Does such an Oddboy gain any mob special rules such as psycho bikers? Does he gain their equipment.
Yes, he is a member of the unit in all respects, just like a veteran sergeant or Nob, so he is equipped in the same way (before any additional wargear is added) and has the same skills.

Oddboyz for some Klanz have to take three Oilers or Orderlies as appropriate, are these bought separately? Are they compulsory?
Yes they are bought as Wargear for extra points and yes they are compulsory. The Oddboyz in these Klanz are traditionally attended by a group of Gretchin assistants, and the Klanz themselves boast larger numbers of Gretchin than the others.

Looted vehicles and Lootas
Which units entries should be used for looted vehicles and weapons, the ones in the back of the Warhammer 40,000 rulebook (as stated in the Ork Codex) or the ones in the appropriate Codex.?
If the right Codex entry is available it takes precedence over the rulebook entry.

Can looted vehicles be given upgrades other than the Ork ones ie Vox casters, hunter killer missiles?
No, even Blood Axes and Deathskulls will Orkify looted vehicles rather than keeping them in mint kondition.

Am I limited to using looted weapons and vehicles from the Space Marine and Imperial Guard units listed? What about Tau? Or Eldar?
The list is made up of the commonest things Orks are likely to find and be able to figger out, however you can always agree with your opponent to use a different unit entry stated. If you want a ‘Ammerhead or a lootas mob with, say, Tau pulse carbines make it anyway and if your opponent doesn’t want to face them just count them as a listed squad instead for that battle. In all honesty BS2 is a great leveller no matter what you use....

Can Lootas take a Looted transport vehicle as part of their chosen unit’s options?
No, transport vehicles are a separate part of the unit entry in the list, and Lootas only gain access to the ‘options’ part of entry.

Bad Moons

A Bad Moon Warboss gets a Kustom mega blasta for free. Does he have to take it? What if he takes Mega Armour?
No he doesn’t have to take it, if he does and also takes mega armour treat the Kustom Mega Blasta as Assault 1 instead of Heavy 1.

Do Flash Gitz have to take Kustom jobs on their shootas?
No.

Snakebites
Does a Pigdok have to be present if the army use any boars, cyboars or supercyboars?
No

What armoury do Pigdoks use?
The Feral Ork armoury.

What wargear choices can be made by a Warboss on a super cyboar? Can his bodyguard be mounted on Boars or cyboars? Can it include Pigdoks?
For a Warboss on a super cyboar choose his bodyguard and wargear from the Feral Ork list and armoury.

Can a Warboss on a super Cyboar join ordinary Boarboyz and get them to fleet of foot (hoof?) by pressing ‘the big red button’?
No, the big red button only works on cyboars.

If a mounted Warboss joins a mob on foot what happens?
The Warboss is limited to moving at the same speed as the mob as long as he is joined with them.
Blood Axes

Can a Blood Axe Warboss infiltrate?
No, he’s way too big!

If a Blood Axe Warboss is upgraded with a Chimera transport does that count against the armies’ number of other looted vehicle choices?
No

Evil Sunz

Can Evil Sunz replace a trukkmobs Nob with a Mek, or add an extra Mek to a Burnaboyz unit?
No in both cases - Trukkmobs aren’t Troops choices, and Burnaboyz have a Mek anyway and can’t have another as there isn’t a Nob to replace (see Oddboyz above).




And finally
Some good mods I’ve seen suggested which will be under consideration for the annual at the end of the year. Happy to hear further feedback.
Evil Sunz vehicles must have red paint schemes, trukkmobs can exchange Nobs for Meks.
Deathskull Lootas can take ammo grots, up to one per Ork.
Give stats for a Kustom kombi weapon for DeathSkulls (Big shoota but Heavy D6? Gets Hot?)
Kommandoes use mob size and weapon options and costs from Skarboyz entry (can still take tankbusta bomz).
Allow Snakebites to use Squiggoths.
Allow ‘Ardboyz to Bad Moonz as Troops
Make Madboyz Rare choices for Snakebites (hence 0-1).