[EA] Hunt for the warlord - skenaario
Lähetetty: Ke 28.04.2004 20:56
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Hunt for warlord
Overview:
From the begining the headquarter of orks was in the mighty mega gargant Skullhammah. From there grand warlord Ghazkat led the invading army and led most crucial battles himself in the mighty gargant. Imperial forces were crucially short of titan killer weapons and as such were unable to get rid of the grand warlord, accompied by largish ork forces as he was. In the war council at the craftworld Biel-tan it was decided that one way they could help the imperial forces, and so doing the maiden worlds of theirs, would be to destroy the mega gargant and with it the warlord. Despatching quick strike force suitable for task ahead eldars launched lightning attack at noon.
Ork forces:
Strategy rating and initiave values as per normal.
Mega gargant Skullhammah
Warband:
14 boyz, 4 nobz, 6 grots, 2 dreadnoughts
Warband:
15 boyz, 4 nobz, 7 grots, 3 kommandos
Warband:
6 boyz, 2 nobz, 2 grots, 6 kommandos
Warband:
6 boyz, 2 nobz, 2 grots, battlefortress
Mekboy stompamob:
6 stompas w/ammer, 4 dreadnoughts
Bliz brigade:
17 gunwagonz
Mekboy gunzmob:
15 big guns, 3 nobz
Eldar forces:
Strategy rating and initiave values as per normal.
Aspect warrior warhost:
4 dire avengers(exarch), 2 dark reapers, 2 fire dragons, 4 wave serpents, 2 falcons
Aspect warrior warhost:
6 striking scorpions(autarch), 2 banshees, 2 wave serpents, 4 falcons
Guardian warhost:
farseer, 7 guardians, 3 wraithlords, 6 heavy weapon platforms
Guardian warhost:
farseer, 7 guardians, 3 wraithlords, 3 heavy weapon platforms, 3 support weapon platform
Wind rider host:
6 jetbikes
Wind rider host:
6 jetbikes
Wind rider host:
6 vyper
Engine of vaul troupe:
2 cobra
Engine of vaul troupe:
scorpion
Falcon troupe:
6 falcons
Falcon troupe:
6 falcons
Wraithlord troupe:
5 dreadnoughts
If you want to fight the scenario with alternative forces then following rules apply:
-Orks should have ~10% extra points(above forces is ~12%). Also biggest, baddest Gargant available should be used for target(if you have mega gargant then I suggest 1300 pts for cost of it).
-No harlequins for eldar.
Gaming area
Set up terrain in mutuable agreed way. Then eldar player deploys eldar webway portal 70cm from center of board.
Deployment:
First mega gargant is deployed within 20cm of center of board. After this eldar writes down which formations to keep in webway portal and which to deploy at board. After that both players divide remaining formations into 2 parts. After that players deploy them in turns, starting with ork force #1(ork players decidion which part is which), then eldar force #1(same here for eldar), ork force #2 and eldar force #2. Orks may deploy anywhere within 50cm from center of board. Eldars may deploy anywhere more than 90cm from center of board.
Special rules:
None.
Victory conditions:
5 turn game, if mega gargant is destroyed at the end of it eldars have won the game. Any other result is ork victory.
Hunt for warlord
Overview:
From the begining the headquarter of orks was in the mighty mega gargant Skullhammah. From there grand warlord Ghazkat led the invading army and led most crucial battles himself in the mighty gargant. Imperial forces were crucially short of titan killer weapons and as such were unable to get rid of the grand warlord, accompied by largish ork forces as he was. In the war council at the craftworld Biel-tan it was decided that one way they could help the imperial forces, and so doing the maiden worlds of theirs, would be to destroy the mega gargant and with it the warlord. Despatching quick strike force suitable for task ahead eldars launched lightning attack at noon.
Ork forces:
Strategy rating and initiave values as per normal.
Mega gargant Skullhammah
Warband:
14 boyz, 4 nobz, 6 grots, 2 dreadnoughts
Warband:
15 boyz, 4 nobz, 7 grots, 3 kommandos
Warband:
6 boyz, 2 nobz, 2 grots, 6 kommandos
Warband:
6 boyz, 2 nobz, 2 grots, battlefortress
Mekboy stompamob:
6 stompas w/ammer, 4 dreadnoughts
Bliz brigade:
17 gunwagonz
Mekboy gunzmob:
15 big guns, 3 nobz
Eldar forces:
Strategy rating and initiave values as per normal.
Aspect warrior warhost:
4 dire avengers(exarch), 2 dark reapers, 2 fire dragons, 4 wave serpents, 2 falcons
Aspect warrior warhost:
6 striking scorpions(autarch), 2 banshees, 2 wave serpents, 4 falcons
Guardian warhost:
farseer, 7 guardians, 3 wraithlords, 6 heavy weapon platforms
Guardian warhost:
farseer, 7 guardians, 3 wraithlords, 3 heavy weapon platforms, 3 support weapon platform
Wind rider host:
6 jetbikes
Wind rider host:
6 jetbikes
Wind rider host:
6 vyper
Engine of vaul troupe:
2 cobra
Engine of vaul troupe:
scorpion
Falcon troupe:
6 falcons
Falcon troupe:
6 falcons
Wraithlord troupe:
5 dreadnoughts
If you want to fight the scenario with alternative forces then following rules apply:
-Orks should have ~10% extra points(above forces is ~12%). Also biggest, baddest Gargant available should be used for target(if you have mega gargant then I suggest 1300 pts for cost of it).
-No harlequins for eldar.
Gaming area
Set up terrain in mutuable agreed way. Then eldar player deploys eldar webway portal 70cm from center of board.
Deployment:
First mega gargant is deployed within 20cm of center of board. After this eldar writes down which formations to keep in webway portal and which to deploy at board. After that both players divide remaining formations into 2 parts. After that players deploy them in turns, starting with ork force #1(ork players decidion which part is which), then eldar force #1(same here for eldar), ork force #2 and eldar force #2. Orks may deploy anywhere within 50cm from center of board. Eldars may deploy anywhere more than 90cm from center of board.
Special rules:
None.
Victory conditions:
5 turn game, if mega gargant is destroyed at the end of it eldars have won the game. Any other result is ork victory.