[FB] chaos vs dwarf - englantia
Lähetetty: Ti 06.07.2004 19:25
2k, capture. Opponent decided to suprise and took my dwarves...
Unnamed2000 Pts - Chaos Army
Exalted Chaos Champion @ 120 Pts
Mark of Chaos Undivided; General; Great Weapon; Chaos Armour; Barding
Chaos Steed @ [0] Pts
5 Chaos Knights of Blood @ 283 Pts
Mark of Khorne; Frenzy; Barding; Heavy Armour; Shield; Standard
Champion @ [20] Pts
5 Chaos Knights of Decay @ 298 Pts
Mark of Nurgle; Barding; Heavy Armour; Shield; Standard; Musician
Champion @ [20] Pts
4 Chosen Chaos Knights @ 275 Pts
Mark of Chaos Undivided; Barding; Chosen Unit; Shield; Standard; Musician
Champion @ [20] Pts
9 * Chosen Chaos Warriors of Blood @ 305 Pts
Mark of Khorne; Frenzy; Chosen Unit; Great Weapon; Shield; Standard;
Musician
Champion @ [12] Pts
19 Marauders @ 165 Pts
Great Weapon; Standard; Musician
Chieftain @ [10] Pts
19 Marauders @ 165 Pts
Great Weapon; Standard; Musician
Chieftain @ [10] Pts
5 Beast Herd (Gors) @ 125 Pts
2ndWeapon; Standard; Musician
Foe-Render @ [20] Pts
12 Ungors @ [48] Pts
Spear
5 Beast Herd (Gors) @ 125 Pts
2ndWeapon; Standard; Musician
Foe-Render @ [20] Pts
12 Ungors @ [48] Pts
Spear
Wargor @ 68 Pts
Mark of Chaos Undivided; Great Weapon; Heavy Armour
Wargor @ 68 Pts
Mark of Chaos Undivided; 2ndWeapon; Heavy Armour
Casting Pool: 2
Dispel Pool: 4
Models in Army: 106
Total Army Cost: 1997
Opponents host:
runelord w/balance, 2xspellbreaking, ANVIL OF DOOM, gromril armour, shield
army standard w/rune of battle
2x10 thunderer w/shield
20xwarrior w/hw+shield+heavy armour+full command
20 iron breaker w/full command and rune of battle(army standard went here)
10 miners
10 warriors w/heavy armour, great weapon and champpion
2 bolt thrower
cannon w/forging?
stone thrower w/accuracy
For terrain trio of hills on opponent's side(thanks to the extended deployment zone), another on my zone and forrest on my center-right.
Dwarves had thunderers on their left hill, warriors, cannon somewhat behind, on center hill stone thrower and first bolt thrower, warriors w/GW then ironbreakers, thunderers and on right hill stone thrower.
I put nurgle knights on left, then khorne knights, undivined knights w/exalted in the hill. Then beastherd w/GW wargor screening first khorne warriors and then both marauder blocks. Finally second beastherd right of first beastherd.
I won the first turn, much to my relief
Chaos #1:
Knights advance at full speed and to damn caution. I wanted to ensure I _will_ get into combats next turn. Infantry heads toward enemy as well, only notable thing being wargor w/add.hw moving bit more right inside his unit.
Dwarf #1:
Little bit of manouvering, mostly to secure flanks(his warriors had started turn with flank exposed to nurgle knights etc). Magic. Khorne knights slowed to half speed(noooooooo!) and beastherd on center suffered few casualties(odd when dwarves use magic
). Shooting. Cannon took ungor and 3 marauders(couldn't see knights), stone thrower scattered away and bolt throwers got 1 nurgle knight. Thunderers, at short range, got plenty of hits to nurgle knights but failed to wound even once.
Chaos #2:
Nurgle knights charged into thunderers who tried to stand and shoot only to find out I was too close. Exalted champpion charged, alone, into great weapon warriors. Other 2 knight blocks prepared for next turn charges. Infantry continues advance with additional hand weapon wargor breaking out of his unit to move toward bolt thrower. He survives next turn and he can charge into bolt thrower. Khorne warriors started to prepare in case they get chance to charge ironbreakers. Combats. Nurgle knights made short work of thunderers. Then bloodlust got into me, AGAIN, and I pursued. Straight next to cannon with flank exposed...Oh well. One can hope he rolls 8" or so with his cannon. Exalted swung and hacked trio of dwarves down, they held.
Dwarf #2:
Not much of movement except warrior unit which parked next to khorne knights. Miners didn't show up. Magic. Wargor was sniped despite my attempt, his former unit suffered several casualties(where o where are you o mighty khorne...). Shooting. Stone thrower scattered, again. Cannon got perfect 2" on initial roll and further 6" meant that entire unit got hit with obvious result of entire unit dying. Bolt throwers sniped one chosen knight. In combat exalted champpion won again but dwarves held.
Chaos #3:
Khorne knights into dwarf warriors. Great weapon armed wargor led his unit against thunderer block #2. Undivined knights cursed and decided to hold in place. Something told me ironbreakers would need more than 4 chosen knight to break through so khorne warriors moved in for a kill. Second beastherd moved into flank of ironbreakers for obvious reasons. Combat. Khorne knights yelled KHOOOOOOORNE...And failed. They managed to kill THREE dwarves...Bugger. Obvious result was unit running(just my luck). This also exposed flank of undivined knights...Oh dear. Obviously he didn't pursue. But when I FAILED first panic test roll I opted to not reroll it and instead had chosen knights running away. Better than being charged in flank and subsequently losing banner! Beastherd fared well but couldn't break the dwarf unit yet. And my general JUST failed to kill all of the remaining dwarves, much to my joy
(he can kill one dwarf next turn, didn't want to stand in sight of cannon next turn). He did get wounded though...
Dwarf #3:
Miners arrived from dwarf edge, near thunderers fighting against beastherd. Not much of other movement except ironbreakers went next to khorne warriors(I was like WTF? He dares to take charge of my chosen warriors of khorne with great weapon? Odd...No-one else has before). Magic. Add.hw beastherd unit some SERIOUS pounding. 2d6 S4 and 2d6 S5(part of unit on hill) hits later most of ungor screen was gone but so had some of gors. Bugger. Lesson learned: Need...More...Dispel...Dice...Against...Anvil...Shooting. Stone thrower got some marauders. Cannon got some more beastmen. Bolt thrower on left flank hit into chosen warriors and took 2 of them(bugger! No rank bonus anymore...). And in combat general took out last warrior without problem while beastherd continued succesfull hacking.
Chaos #4:
Khorne warriors yelled mighty warcry and charged into ironbreakers. General charged into anvil(got to silence that infernal thing + it's his general. I want his head). I opted not to charge into flank of ironbreakers since unit was mostly gone so didn't help US wise and there was only 2 gor left so ironbreker's would have jolly good time hacking at my poor ungors as quick calculation revealed. Unless they would kill any ironbreakers he would most likely gain more from that than I would...Knight blocks rallied and looked at dwarf block. No other movement of note so straight to combat. General against runelord in challenge. 1 wound by general, another by horse(and I was like...You don't have any better protection?). Luckily he didn't have any good weapon either so general stood alive. Beastherd continued the combat still. And then the big one. Warriors vs ironbreakers. I break the unit, I have it in bag. Champpions in challenge. I manage to kill it but only once(oh dear). Rest of 12 attack swings and...Kill 2. That's right. 12 S6 attack kill precicely 2...Bugger. Then he kills one chaos warrior. And I go pale with revelation of 2 rune of battles. Needless to say I broke when I lost by 8-4. And he actually outrun(I ran 10"...He rolled 11"...) me and crashed into marauder unit. And he was claiming just turn or two before he had lost due to scenario. What a poker player
Dwarf #4:
No movement of note. Shooting. Stone thrower against second marauder block, scatters so that it killed 5 marauders from the unit in combat with ironbreakers...BUGGER! Bolt thrower on hill got 2 of my chosen knights. In combat my general easily despatched his, beastherd finally rid itself from thunderers and ironbreakers broke marauders without breaking sweat. Unfortunatly marauders in flank also failed panic test(oooooh...19 marauders into flank of that unit...Was my only chance at this moment).
Chaos #5:
Beastherd with GW wargor into rear of miners, second beastherd charged into stone thrower. Both knight blocks charged into dwarf warriors. I.WANT.THAT.UNIT.DEAD! That had become personal. One marauder block rallied(thankfully the bigger one). Combats. General despatched the guards, beastherd with wargor ran over miners no problemo and ran next to ironbreakers. Second beastherd killed none but won combat nevertheless. No result though. And knights ran through warriors without problem. Tried to retain of pursuing but khorne knights(typical) opted to pursue regardless. And I thought they weren't frenzied anymore...Atleast they ran over the unit.
Dwarf #5:
Ironbreakers reformed to 4 wide, bolt thrower killed my general and stone thrower crew died finally. Then game ended...
So with ironbreakers standing top of objective big defeat for chaos. Bugger. Storm of chaos campaign didn't start so well for me. 2 games, 2 defeats :-(
Unnamed2000 Pts - Chaos Army
Exalted Chaos Champion @ 120 Pts
Mark of Chaos Undivided; General; Great Weapon; Chaos Armour; Barding
Chaos Steed @ [0] Pts
5 Chaos Knights of Blood @ 283 Pts
Mark of Khorne; Frenzy; Barding; Heavy Armour; Shield; Standard
Champion @ [20] Pts
5 Chaos Knights of Decay @ 298 Pts
Mark of Nurgle; Barding; Heavy Armour; Shield; Standard; Musician
Champion @ [20] Pts
4 Chosen Chaos Knights @ 275 Pts
Mark of Chaos Undivided; Barding; Chosen Unit; Shield; Standard; Musician
Champion @ [20] Pts
9 * Chosen Chaos Warriors of Blood @ 305 Pts
Mark of Khorne; Frenzy; Chosen Unit; Great Weapon; Shield; Standard;
Musician
Champion @ [12] Pts
19 Marauders @ 165 Pts
Great Weapon; Standard; Musician
Chieftain @ [10] Pts
19 Marauders @ 165 Pts
Great Weapon; Standard; Musician
Chieftain @ [10] Pts
5 Beast Herd (Gors) @ 125 Pts
2ndWeapon; Standard; Musician
Foe-Render @ [20] Pts
12 Ungors @ [48] Pts
Spear
5 Beast Herd (Gors) @ 125 Pts
2ndWeapon; Standard; Musician
Foe-Render @ [20] Pts
12 Ungors @ [48] Pts
Spear
Wargor @ 68 Pts
Mark of Chaos Undivided; Great Weapon; Heavy Armour
Wargor @ 68 Pts
Mark of Chaos Undivided; 2ndWeapon; Heavy Armour
Casting Pool: 2
Dispel Pool: 4
Models in Army: 106
Total Army Cost: 1997
Opponents host:
runelord w/balance, 2xspellbreaking, ANVIL OF DOOM, gromril armour, shield
army standard w/rune of battle
2x10 thunderer w/shield
20xwarrior w/hw+shield+heavy armour+full command
20 iron breaker w/full command and rune of battle(army standard went here)
10 miners
10 warriors w/heavy armour, great weapon and champpion
2 bolt thrower
cannon w/forging?
stone thrower w/accuracy
For terrain trio of hills on opponent's side(thanks to the extended deployment zone), another on my zone and forrest on my center-right.
Dwarves had thunderers on their left hill, warriors, cannon somewhat behind, on center hill stone thrower and first bolt thrower, warriors w/GW then ironbreakers, thunderers and on right hill stone thrower.
I put nurgle knights on left, then khorne knights, undivined knights w/exalted in the hill. Then beastherd w/GW wargor screening first khorne warriors and then both marauder blocks. Finally second beastherd right of first beastherd.
I won the first turn, much to my relief
Chaos #1:
Knights advance at full speed and to damn caution. I wanted to ensure I _will_ get into combats next turn. Infantry heads toward enemy as well, only notable thing being wargor w/add.hw moving bit more right inside his unit.
Dwarf #1:
Little bit of manouvering, mostly to secure flanks(his warriors had started turn with flank exposed to nurgle knights etc). Magic. Khorne knights slowed to half speed(noooooooo!) and beastherd on center suffered few casualties(odd when dwarves use magic
Chaos #2:
Nurgle knights charged into thunderers who tried to stand and shoot only to find out I was too close. Exalted champpion charged, alone, into great weapon warriors. Other 2 knight blocks prepared for next turn charges. Infantry continues advance with additional hand weapon wargor breaking out of his unit to move toward bolt thrower. He survives next turn and he can charge into bolt thrower. Khorne warriors started to prepare in case they get chance to charge ironbreakers. Combats. Nurgle knights made short work of thunderers. Then bloodlust got into me, AGAIN, and I pursued. Straight next to cannon with flank exposed...Oh well. One can hope he rolls 8" or so with his cannon. Exalted swung and hacked trio of dwarves down, they held.
Dwarf #2:
Not much of movement except warrior unit which parked next to khorne knights. Miners didn't show up. Magic. Wargor was sniped despite my attempt, his former unit suffered several casualties(where o where are you o mighty khorne...). Shooting. Stone thrower scattered, again. Cannon got perfect 2" on initial roll and further 6" meant that entire unit got hit with obvious result of entire unit dying. Bolt throwers sniped one chosen knight. In combat exalted champpion won again but dwarves held.
Chaos #3:
Khorne knights into dwarf warriors. Great weapon armed wargor led his unit against thunderer block #2. Undivined knights cursed and decided to hold in place. Something told me ironbreakers would need more than 4 chosen knight to break through so khorne warriors moved in for a kill. Second beastherd moved into flank of ironbreakers for obvious reasons. Combat. Khorne knights yelled KHOOOOOOORNE...And failed. They managed to kill THREE dwarves...Bugger. Obvious result was unit running(just my luck). This also exposed flank of undivined knights...Oh dear. Obviously he didn't pursue. But when I FAILED first panic test roll I opted to not reroll it and instead had chosen knights running away. Better than being charged in flank and subsequently losing banner! Beastherd fared well but couldn't break the dwarf unit yet. And my general JUST failed to kill all of the remaining dwarves, much to my joy
Dwarf #3:
Miners arrived from dwarf edge, near thunderers fighting against beastherd. Not much of other movement except ironbreakers went next to khorne warriors(I was like WTF? He dares to take charge of my chosen warriors of khorne with great weapon? Odd...No-one else has before). Magic. Add.hw beastherd unit some SERIOUS pounding. 2d6 S4 and 2d6 S5(part of unit on hill) hits later most of ungor screen was gone but so had some of gors. Bugger. Lesson learned: Need...More...Dispel...Dice...Against...Anvil...Shooting. Stone thrower got some marauders. Cannon got some more beastmen. Bolt thrower on left flank hit into chosen warriors and took 2 of them(bugger! No rank bonus anymore...). And in combat general took out last warrior without problem while beastherd continued succesfull hacking.
Chaos #4:
Khorne warriors yelled mighty warcry and charged into ironbreakers. General charged into anvil(got to silence that infernal thing + it's his general. I want his head). I opted not to charge into flank of ironbreakers since unit was mostly gone so didn't help US wise and there was only 2 gor left so ironbreker's would have jolly good time hacking at my poor ungors as quick calculation revealed. Unless they would kill any ironbreakers he would most likely gain more from that than I would...Knight blocks rallied and looked at dwarf block. No other movement of note so straight to combat. General against runelord in challenge. 1 wound by general, another by horse(and I was like...You don't have any better protection?). Luckily he didn't have any good weapon either so general stood alive. Beastherd continued the combat still. And then the big one. Warriors vs ironbreakers. I break the unit, I have it in bag. Champpions in challenge. I manage to kill it but only once(oh dear). Rest of 12 attack swings and...Kill 2. That's right. 12 S6 attack kill precicely 2...Bugger. Then he kills one chaos warrior. And I go pale with revelation of 2 rune of battles. Needless to say I broke when I lost by 8-4. And he actually outrun(I ran 10"...He rolled 11"...) me and crashed into marauder unit. And he was claiming just turn or two before he had lost due to scenario. What a poker player
Dwarf #4:
No movement of note. Shooting. Stone thrower against second marauder block, scatters so that it killed 5 marauders from the unit in combat with ironbreakers...BUGGER! Bolt thrower on hill got 2 of my chosen knights. In combat my general easily despatched his, beastherd finally rid itself from thunderers and ironbreakers broke marauders without breaking sweat. Unfortunatly marauders in flank also failed panic test(oooooh...19 marauders into flank of that unit...Was my only chance at this moment).
Chaos #5:
Beastherd with GW wargor into rear of miners, second beastherd charged into stone thrower. Both knight blocks charged into dwarf warriors. I.WANT.THAT.UNIT.DEAD! That had become personal. One marauder block rallied(thankfully the bigger one). Combats. General despatched the guards, beastherd with wargor ran over miners no problemo and ran next to ironbreakers. Second beastherd killed none but won combat nevertheless. No result though. And knights ran through warriors without problem. Tried to retain of pursuing but khorne knights(typical) opted to pursue regardless. And I thought they weren't frenzied anymore...Atleast they ran over the unit.
Dwarf #5:
Ironbreakers reformed to 4 wide, bolt thrower killed my general and stone thrower crew died finally. Then game ended...
So with ironbreakers standing top of objective big defeat for chaos. Bugger. Storm of chaos campaign didn't start so well for me. 2 games, 2 defeats :-(