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1st & 2nd age säännöt kirjamuodossa

Lähetetty: La 31.07.2004 13:49
Kirjoittaja Averren
Tänne siis niitä Englanniksi käännettyjä hahmoja.
Nyt laitan ne "silleen jotenkin" ja asetellaan sitten kansoittain myöhemmin.

Editoin niitä sitten tänne. Täytyy yrittää pitää Topic puhtaana
kaikesta saastasta.

[Lin-Mod]:Listasin tässä vähän näitä valmiita hahmoja työn helpottamiseksi

Noldor and their allies

---Sankarit---
Fingolfin
Fingon, Lord of Noldor
Fëanor
Amrod & Amras, twin sons of Fëanor
Maglor
Celegorm the Fair
Curufin
Caranthir the Dark
Maedhros the Tall
Turgon
Glorfindel of the Flower
Ecthelion of the Fountain
Orodreth
Angrod & Aegnor
Finrod Felagund
Gwindor of Nargothrond (Before Nirnaeth Arnoediad)
Gwindor
Gelmir
Thingol, King of Doriath
Melian
Beleg Cuthalion
Mablung, Captain of Doriath
Denethor
Eöl
Maeglin
Hador Lórindol
Galdor the Tall
Gundor
Húrin
Huor
Turin Turambar
Tuor
Azaghâl, King of Belegost
Huan the Wolfhound
---Rivisotilaat---

The forces of dark lord Melkor

---Sankarit---
Morgoth
Gothmog, Chief of Angband
Draugluin, Father of Werewolves
Carcharoth
Thuringwethil, Lord of Vampires
Sauron, Servant of Morgoth
---Rivisotilaat---




FORCES OF LIGHT:

Heroes:

Fingolfin

"The second son of Finwë and half-brother to Fëanor. After Fëanor's death, his eldest son Maedhros should have become High King of the Noldor, but Maedhros repented his deeds at the Kinslaying and refused the title, which thus passed to Fingolfin.

He ruled the lands to the northwest of Beleriand with his sons Fingon and Turgon, and dwelt behind the mountain fences of Hithlum during the long Siege of Angband.

When Morgoth broke the Siege in the Dagor Bragollach, Fingolfin was prevented from sending immediate help to the other princes of the Noldor by the ferocity of the onslaught, but when heard of the extent of their defeat, he rode in anger to the doors of Angband and demanded single combat with Morgoth. There they fought a mighty battle, but though Fingolfin wounded the Dark Lord, he could not prevail, and was finally crushed by Morgoth. His body was saved, though, by Thorondor, who bore it to a peak in the Encircling Mountains. Turgon came there and built a cairn over his father's body and Fingolfins spirit returned to Valinor."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W   /F 
9/-  5  5  4  4  7  4/4+1/4 
Elf Hero, sword Ringil.
Heavy armor:+10pts
Shield:+5pts
Rochallor,+15pts: Rochallor has a statline of an ordinary horse, but its defence is 5. 
Special Rules: 
Ringil: Ringil is a mighty blade, glowing icy blue with pure white inner flame, able to bite deep with ease.
Therefore Fingolfin can re-roll failed rolls to wound. 

Star in the Night: Fingolfin has a pure aura of inner light and he can still recall the light of the Trees and Valinor.
Fingolfin has a powerful spirit, which protects him from harm. 
Therefore Fingolfins Fate rolls are succesful on a roll of 3+ instead of 4+.
 
Lineage of the Firstborn: Fingolfin is one of the Firstborn, one of the greatest elves ever lived. Therefore he gets +1 Will/turn and causes terror.
 
Cost: 240   
-------------------------------------------------------------

Fingon, Lord of Noldor

"Eldest of Fingolfin's children, who inherited the Kingship of the Noldor after his father was slain by Morgoth. He is famed for rescuing Maedhros from Thangorodrim, and thereby healing the rift between the Houses of the Noldor. As High King, he commanded the assault upon Morgoth that became known as the Nirnaeth Arnoediad, the Unnumbered Tears, and in that assault he was himself slain by Gothmog, Lord of Balrogs in a duel, because more balrogs came to aid Gothmog against this noble elven lord."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/2  5  5  4  4  7  4/4/4 
Elf Hero, sword 
Heavy Armour:+10pts
Shield:+5pts
Bow:+5pts
Horse:+10pts 
Special Rules: 
He Has Seen the Trees of Light: The vision of the trees still glows bright in his mind, and he remembers the time of light.
He benefits Resistant to Magic rule.

Terror: Fingon is a creature of superior majesty and therefore causes terror to all evil models.

Braveheart: Fingon is brave, he can withstand in front of even the deadliest foe.
He has fought balrogs and other unnatural creatures. The Terror around those creatures even encourages him to make valorous deeds.
Fingon is fearless and gets +1 to wound against any terror causing enemy.
  
Cost: 180 
-------------------------------------------------------------

Fëanor

"Eldest son of Finwë, lord of the Noldor, and half-brother to Fingolfin and Finarfin, Fëanor was accounted the greatest elf ever lived. In Valinor, he captured the light of the Two Trees to make the three Silmarils. When Melkor stole these, and slew his father Finwë, he rebelled against the Valar and led the greater part of the Noldor into Middle-earth, swearing in the dreadful Oath of Fëanor that he would not rest until the Great Jewels were recovered.

On his return to Middle-earth, Fëanor immediately drove onward to Angband, though outnumbered greatly by Morgoth's Orcs and Balrogs. He battled long time alone slaying many balrogs and orcs, and for long he fought without fear, heavily wounded. But finally he was overwhelmed by balrogs and he was slain at last by Gothmog, the Lord of Balrogs, and such was the ferocity of his spirit that after his death, his body was consumed by flame."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/-  5  6  4  4  6  3/3/3 
Elf Hero, normal armor, sword 
Harmour:+10pt
*Due to his fighting style Fëanor cannot use shield.  

Special Rules: 
Fearless: Fëanor can confront an enemy of any kind and he doesn´t even think about danger. Therefore he is Fearless.
 
I Left Deep Wounds Behind: Curse of Fëanor keeps him alive, and so does his flaming spirit and incredibly strong stamina.
He can withstand terrible pain without making a sound. Therefore his fate rolls are succesful on a roll of 3+. This might be decreased due to Curse of Fëanor.

Curse of Fëanor: The Curse of Fëanor runs most powerful in Fëanor himself. It kept him alive though, but finally came of his doom.
Therefore every time when Fëanor suffers a wound, his possibility to make a succesful fate roll lowers.
When suffers a wound, the succesful fate roll needed to save a wound is decreased to 4+. When he suffers another wound, it decreases to 5+. Minimum number to make a succesful roll is always 6+.

Shadowheart: At the start of each turn Fëanor must make a courage test. If failed, the evil player can move Fëanor at full speed. Evil player cannot force Fëanor to strike at his own troops or jump of the cliffs an such things which can cause direct harm from him.
In addittion, everytime when Fëanor kills a foe he must make a courage test. If failed, he can be moved by evil player as described above even if he has moved that turn. Fëanor can be moved as long as he fails his courage test.
*Note that you cannot use Might in these courage tests.
*Fëanors courage is lower than other elven kings, not because he´s coward, because he can be incalculable.

Deep Within: Fëanor is granted with powers beyond imagination, powers of the greatest elf. They come inside, his spirit flaming pure and bright. Fëanor has no stock of heroic stats, but he can use 3 of them at each turn. He cannot spare them, so those which are not used are wasted. 

Cost: 275pts    
-------------------------------------------------------------

Amrod & Amras, twin sons of Fëanor

"Twins are the youngest of the seven Sons of Fëanor.
They dwelt in the wide plains of East Beleriand.
Obviously Amrod and Amras had red hair being exception to the other sons of Fëanor, who had dark hair."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2 4  5  2  2  6   3/2/3 
Elf Hero, normal armor, sword 
Heavy armour:+10 pts 
Shield:+5pts 
Elf Bow:+5pts 
Special Rules: Brotherhood: Brotherhood unites so as long as both of them are alive they are Fearless.

We Were Like Brothers: Sons of Fëanor were good friends of sons of Fingolfin and Finarfin. The Curse of Fëanor broke their frienship, or at least drove them apart. 
An army what includes any son of Fëanor cannot include any son of Fingolfin or Finarfin (ie. Fingon, Turgon, Orodreth, Finrod Felagund, Angrod, Aegnor). The only exceptions are Maedhros and Fingon who can fight side by side due to their strong bound of friendship.
Only in marked scenarios they can fought side by side. 

Cost: 150 both 
-------------------------------------------------------------

Maglor

"The second son of Fëanor, who inherited more of his mother Nerdanel's gentle spirit than any of his brothers. Maglor was famed as a poet and bard, but he took the Oath of Fëanor in Tirion and shared in the woes that came of it.

Maglor followed his father into exile, and saw him perish at the hands of the Balrogs. With the rest of his brothers, he dwelt to the east of Beleriand, and Maglor settled between the Little Gelion and Greater Gelion, the two rivers that came together to form the long Gelion itself. That region - which came to be known as Maglor's Gap - lacked hills or mountains, and so was the place on Beleriand's border that was most open to attack from the north.

Maglor guarded his Gap for four and a half centuries, but was eventually overcome in the Dagor Bragollach. The dragon Glaurung invaded Maglor's land and ruined it, so that he was forced to flee to the fortress of his brother Maedhros on the hill of Himring to the west. Sixteen years later, he marched out with Maedhros to the great battle that should have seen the revenge of the Elves on Morgoth, but was brought to ruin by the treachery of Uldor the Accursed. Maglor slew Uldor himself, but the field was lost; that was the battle afterwards called the Nirnaeth Arnoediad, the Unnumbered Tears.

All seven of Fëanor's sons survived the Nirnaeth. In the years leading up to that battle, one of the three Silmarils had been recovered from Morgoth's crown, and had come eventually to be held by Dior in Doriath. He would not surrender it to the brothers' claims, and so they assaulted Thingol's ancient kingdom. Celegorm, Caranthir and Curufin all fell in that futile battle. Now only four of Fëanor's sons survived; Maglor, the eldest son Maedhros, and the two youngest brothers Amrod and Amras. After some years had passed, these four came to learn that a Silmaril was held by Elwing at the Mouths of Sirion, and though they restrained themselves for some time, their Oath compelled them to take back the Jewel. So they assaulted their fellow Elves, and Elwing escaped with the Silmaril across the Sea to her husband Eärendil, and together they sailed into the West. That voyage would in time bring about the downfall of Morgoth.

After the destruction of Morgoth, the last two Silmarils were recovered from his Crown. By this time, only Maedhros and Maglor remained of Fëanor's sons, and Maglor came close to repenting the Oath. Wearily, he accompanied his brother in the theft of the Silmarils, but their evil deeds in recovering them meant that the holy Jewels burned their skin. Maedhros in despair leapt into a fiery fissure, and Maglor, the last of the Sons of Fëanor to survive, cast his Silmaril into the Sea. Legend says that he still wanders the shores of the World, singing laments for his despair and regret."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  5  2  3  6  3/3/3 
Elf Hero, normal armor, sword 
Harmor:+10pts 
Shield:+5pts 
Elf Bow:+5pts 
Special Rules: 
Strong Will: He is one of the Firstborn and son of Fëanor. His strong will glows from his eyes. He benefits Lineage of the Firstborn rule.

We Were Like Brothers: See datails from Amrod and Amras.

Sorrow Sang Softly and Sweet: Maglor was famous for he was a great bard. He can sing so encouraging songs, that his men stand still.
An army which includes Maglor must have roll courage tests only when reduced to 25% from their starting number.

Cost: 120 
-------------------------------------------------------------

Celegorm the Fair

"Celegorm the Fair was the third of the seven sons of Fëanor. The most ambitious of the seven, he followed the oath of his father with the greatest ardour, and this led him to his destruction.

In Valinor, Celegorm became a great hunter, and had the friendship of Oromë, often hunting with the Vala or visiting his house. From Oromë, Celegorm gained great knowledge of birds and beasts, and he learned to understand their tongues, and he gained also another gift, Huan the great hound. He also had great friendship with his cousin Aredhel, the daughter of Fingolfin.

After the Darkening of Valinor, he stood in the court of Tirion with his father and his six brothers, and swore to the Oath of Fëanor. With that, he marched with the Noldor from Valinor and returned to Middle-earth as the Moon rose for the first time. The faithful hound Huan accompanied Celegorm into exile."


Early Years in Beleriand, I 1 - I 455
Celegorm and Curufin (below you can read more facts about these two fierce brothers):
In the first assault of the Noldor on the Orcs, the Dagor-nuin-Giliath, Celegorm found himself in the hills around Eithel Sirion, in the north of the Ered Wethrin. Receiving news of an orc-host coming north from the Falas, he ambushed them and drove them into the Fen of Serech.
After the battle, in which his father Fëanor died, he journeyed to the land of Himlad in the eastern regions of Beleriand, and there took up his abode with his younger brother Curufin. Celegorm and Curufin together claimed the land between the rivers Aros and Celon, and they fortified the Pass of Aglon in the north against the forces of Morgoth. During this time, the two were close in friendship with their brother Caranthir, who dwelt across the valley of the river Gelion in the land of Thargelion, and often went hunting with him.

The land of Himlad was held for more than 450 years by Celegorm and his brother, but in the Dagor Bragollach, Morgoth's armies broke the defence of the Pass of Aglon, and overran Celegorm's lands. With his brother Curufin, he was forced to flee, and they journeyed south and west until they came to Finrod's halls in Nargothrond.


Time in Nargothrond, I 455 - c. I 465
Finrod received his cousins warmly, and for a time Celegorm and Curufin dwelt happily in Nargothrond, hunting the orcs and wolves that dared to cross the Guarded Plain. They were at that time mighty lords, and their power and influence in Finrod's domain grew.
Before many years had passed, though, Beren came out of Doriath seeking Finrod's help in his quest for the Silmaril. The Oath of Fëanor bound Celegorm to defy any that sought a Silmaril, but Finrod was also bound by an oath, to Beren's father Barahir, to lend aid in the quest, and so he departed from Nargothrond, leaving it in the keeping of his brother Orodreth. Celegorm and Curufin exercised their influence after the departure of Finrod, however, and during this time they were effectively the rulers of Nargothrond.

While out hunting on the Guarded Plain, they discovered Lúthien, who having escaped from her father in Doriath was seeking for Beren. Celegorm saw that to be wedded to the daughter of one of the greatest kings in Beleriand would be a great source of power, and so he tricked Lúthien into returning to Nargothrond with him. Once there, he imprisoned her and sent false messages to Thingol, pursuing his suit.

From Lúthien, they learned that Beren and Finrod had been captured by Sauron and imprisoned in his fortress at Tol-in-Gaurhoth. They made no attempt to rescue them, believing that the death of Finrod would further their own power in Nargothrond. Celegorm's hound, Huan, disobeyed his master, and help Lúthien to escape from the brothers, leading her away into the north after Beren.

Though he later returned to Celegorm, their trust was diminished. While he was away from Nargothrond, Huan had aided in the defeat of Sauron in the north, and the destruction of Tol-in-Gaurhoth. Many prisoners of Sauron, who were released when his tower was destroyed, returned to Nargothrond and reported the fate of Finrod. So the lies that Celegorm and Curufin had told in pursuance of power were exposed, and the people turned back to their rightful king, Orodreth. Celegorm and Curufin were exiled from Nargothrond, but their deeds were repudiated by their people, who had come with them from Himlad, and so they journeyed friendless in Beleriand


Return to the Northern Lands, c. I 465 - c. I 500
After their expulsion from Nargothrond, the brothers journeyed to the north and east, seeking again the lands where they had once ruled, and especially Himring, where their elder brother Maedhros was still lord.
As they travelled beside the eaves of Brethil, they discovered Beren and Lúthien returning from the north, and attacked them. In defence of Lúthien, Huan the hound deserted Celegorm and fought against him. Curufin lost his horse in that fight, and the brothers were forced to ride away eastwards together on Celegorm's steed. Journeying on through Dimbar and Nan Dungortheb, they came at last to the lands of Maedhros.

Celegorm was not to abide there long, for only a few years after their arrival, Maedhros united the Elves of Beleriand, and the great battle known as the Nirnaeth Arnoediad took place. Celegorm marched into the north with his brothers, and was wounded in the battle, but Uldor the Accursed betrayed the Elves and turned against them, and so the host of Maedhros was broken and scattered. Celegorm fled with his brothers to the lands below Mount Dolmed, in the far east of Beleriand.

There they dwelt, a broken and wandering people, for some thirty years. In that time, Beren and Lúthien dwelt in the far south, on the island of Tol Galen in the River Adurant, and with them was the Silmaril that they had recovered from Morgoth's crown. While their oath bound the brothers to recover the jewel, none dared assail that hallowed island, and so they waited.

Eventually, Beren and Lúthien passed away, and the Silmaril was taken to Dior, Thingol's heir, in Doriath. Now the sons of Fëanor sent demands to Dior for the return of the jewel, but Dior disregarded them. So the brothers formed an army and assaulted the halls of Menegroth, and there Celegorm was slain by Dior, though Dior also perished, as did Curufin and Caranthir."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  5  3  3  6  3/3/3 
Elf Hero, normal armor, sword, elf bow 
Harmour:+10pts 
Shield:+5 pts 
Horse:+10pts
Special Rules: Celegorm is expert huntsman and so has the Expert Shot Special Rule. Note that he can use bow and shield same time when riding a horse due to his experience. 
Huntsman: Celegorm can move in difficult ground as if it was open ground and therefore move full 6". He can re-roll any failed jump or climb tests. 
We Were Like Brothers: Check details from Amrod and Amras.
Cost: 130 
-------------------------------------------------------------


Curufin

"The fifth son of Fëanor, closely associated with his elder brother Celegorm. He was slain in the assault by the Sons of Fëanor on Menegroth, but survived by his son Celebrimbor, who became the greatest of the jewel-smiths of Eregion. You can read more about his backround from Celegorm"

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  5  3  3  6  3/3/3 
Elf Hero, normal armor, sword, elf bow 
Harmour:+10 pts 
Shield:+10 pts
Horse:+10pts 
Special Rules: 
We Were Like Brothers: See Amrod and Amras. 
Angrist: It´s said that Angrist can cut Iron as if it were paper.
It can easily cut through armour. Therefore Curufin can wound straight against opponets base defence, so the enemy cannot benefit their armour and/or shield against Angrist.
Advanced Weaponsmith: Curufin is a great weaponsmith, as he is son of Fëanor.
Therefore every model in his army can re-roll 1 when wounding.
Cost: 170 
-------------------------------------------------------------

Caranthir the Dark

"The fourth son of Fëanor, who dwelt in Thargelion in the east of Beleriand. He came to aid Haladin, when they were assaulted by orc and struggled without a leader.
In the Union of Maedhros, sons of Bór swored allegiance to Caranthir and were loyal until their death.
He was the most short-tempered of all sons of Fëanor.
Caranthir was slain in the assault of the Sons of Fëanor on Menegroth."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/2  4  5  3  3  6  3/3/3 
Elf Hero, normal armor, Elven Blade. 
Heavy armour:+5 pts (if you select this option, you get only one to his defence, for he cannot use two armours one on top of the other, so you get defence of 6 when selecting this option.)
Shield:+5pts 
Elf Bow:+5pts 
Horse:+10pts
Special Rules: 
We Were Like Brothers: See Amrod and Amras.
 
Master Strategist: Caranthir is strategist without comparison.
He can attack suddenly without a warning.
Therefore Caranthir can use heroic moves without using a might to do so.

Bitter Enmity: Caranthir is the most short-tempered of the sons of Fëanor and most aggressive. Swift he gets mad and he is terrifying in his anger.
Therefore no good hero can use his heroic actions. Only exceptions are his brothers of course (ie. Maedhros, Maglor, Celegorm, Curufin, Amrod and Amras.)

Cost: 145 
-------------------------------------------------------------

Maedhros the Tall

"The eldest of the Seven Sons of Fëanor, and considered to be their leader. In Valinor he swore the Oath of Fëanor, and followed his father back to Middle-earth, though of all Fëanor's sons, except perhaps Maglor, he seems to have regretted this the most.

After Fëanor's death, Morgoth captured Maedhros through trickery, and hung him by the wrist from the heights of Thangorodrim. Fingon succeeded in rescuing him, but he lost his right hand in their escape.

With his brothers, Maedhros held the eastern passes into Beleriand; he himself dwelt in a fortress on the hill of Himring. He worked to unite the Houses of the Noldor, and formed the Union of Maedhros, but that Union perished in the disaster of the Nirnaeth Arnoediad.

After the defeat of Morgoth in the War of Wrath, Maedhros and his brother Maglor stole the two remaining Silmarils from the camp of the Valar, but the hallowed Jewels would not suffer the brothers to hold them. In torment, Maedhros cast himself into a fissure in the earth."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/-  5  5  3  3  7  4/4/4 
Elf Hero, normal armor, sword .
*Maedhros cannot use bow, for he has only one hand. His shield benefits only against arrow fire, for Maedhros keeps his shield hanging on his back. ie. Maedhros gets +1 def. from shield only during shooting phase.
Harmour:+10pts 
Shield:+5
Horse:+10pts 
Special Rules: 
We Were Like Brothers: See Amrod and Amras 
Don't Fear the Eyes of the Dark Lord: Tall Maedhros is easily seen on a battlefield able to rally his troops with only a single word.
Therefore his Stand Fast are 12", instead of 6".
 
Inner Strength: Maedhros was like flame reborn after he was released from Angband. He fought fiercely and orcs fled when they saw Maedhros coming near.
He can use a single point of Might per turn without reducing his might store.
Cost: 190 
-------------------------------------------------------------

Turgon

"The second son of Fingolfin and younger brother to Fingon. Feared by Morgoth himself. Propably one of the most powerful elf ever lived, after Fëanor.
Turgon ruled in Nevrast until Ulmo led him to the hidden valley of Tumladen, where he founded and ruled the city of Gondolin.
He became High King of Noldor after Fingons death at Nirnaeth Arnoediad. He ruled Gondolin, until Morgoth found it and destroyed the city. Turgon fought valiantly until death took him."

Koodi: Valitse kaikki

  F   S D A W C M/W/F 
10/2 5 8 4 4 7 3/3/3 
Elf Hero, heavy armor, Glamdring (1H/2H) 

Special Rules: Lord Of All Noldor: Turgon is awesome sight on a battlefield. His obey his command without a question. Therefore his Stand Fast rolls is 12".

Bearer of Hope: Turgon has a power beyond imagination. He's one of the firstborn and the Light of the Trees dwells still clear in his mind. 
His source of power is endless. Therefore he can spend 3 of each heroic stats/turn and he has no stock of those as heroes usually have. He cannot spare those might, so even if you don´t use any might in one turn, you cannot use 6 in next turn.

Cost: 255 
-------------------------------------------------------------

Glorfindel of the Flower

"A noble Elf of Gondolin, Leader of the House of Flower and a captain of Turgon. Glorfindel fled the Fall of that city with Tuor and Idril and his battle with a Balrog in the Encircling Mountains secured their escape with their son Eärendil."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/2  4  7  3  3  7  6/3+1/3 
Elf Hero, heavy armor, elf blade 
Horse:+10pts 
Shield:+5pts 
Elven Cloak:+10pts 
Elven Bow:+5pts 

Special Rules: Fearless 

Strong Will: Glorfindel has exremely strong will, and therefore benefits the lineage of the firstborn-special rule.

Forgiveness of Valar: 
Glorfindel hasn´t taken part on Noldors evil deeds, and he fought for greater good until his last breath when fighting against balrog to secure the escape of the others. 
When he´s taken down to his last wound, he gets an automatic 4+ fate roll, even then if he has no fate left at his original stock of fates.
Cost: 180 
-------------------------------------------------------------

Ecthelion of the Fountain

"A lord of Gondolin, leader of the House of the Fountain. Turgons trusted general and skilled in arms. Famed as a skilled swordsman and the slayer of Gothmog ,Lord of Balrogs in a duel in the Fall of the Gondolin."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
8/2  4  7  3  3  7  4/3/3 
Elf Hero, heavy armor, sword 
Shield:+5pts 
Special Rule: Skilled Fighter: Ecthelion is a skilled fighter, able to turn aside a blows of even deadliest foe. He can find a weak spot at his opponets defence with ease, and deliever a fatal blow. 
Therefore Ecthelion wins all ties when rolling who wins a fight regardless of the opponets fighting value. 
So on a roll of 6 Ecthelion wins automatically. 
Strong Will: Ecthelion is extremely Strong Willed and therefore benefits the Lineage of the Firstborn rule 
Cost: 140  
-------------------------------------------------------------

Orodreth

"The son of Finarfin and younger brother to Finrod Felagund; he ruled in Nargothrond after Finrod was lost in the dungeons of Tol-in-Gaurhoth.
He fell at the field of Tumhalad with Gwindor fighting valiantly until darkness took him."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/-  4  4  3  3  6  3/3/2 
Elf Hero, sword 
Heavy armor:+10pts
Shield:+5pts 
Horse:+10pts 
Special Rules:
Magical Powers:
Aura of Command 2+ 
Cost: 110 
-------------------------------------------------------------

Angrod & Aegnor

"Angrod and Aegnor are Elder brothers of Galadriel, and they held the land of Dorthonion.
They were slain in Dagor Bragollach, while fighting for their lands."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
7/2  4  5  2  2  6  3/3/2 
Elf Hero, normal armor, sword 
Harmour:+10pts 
Shield:+5pts 
Horse:+10pts 
Elf Bow:+5pts 
Special Rules: 
Sacrifice: Angrod and Aegnor are fiercely loyal to their brothers and sister. Therefore they can at any time of Movement phase take one wound from themselves and grant it to their brother or sister within 6".
Angrod and Aegnor cannot use Fate to save this passed wound but it can be used to restore the targets wounds beyond its original number.
The targets are Orodreth, Finrod Felagund and Galadriel.
 
Cost: 160 both 
-------------------------------------------------------------

Finrod Felagund

"The eldest son of Finarfin and brother to Galadriel, who founded Minas Tirith in the Pass of Sirion, and delved his citadel at Nargothrond on the River Narog. He went with Beren on the Quest of the Silmaril, and was lost in the pits of Sauron on Tol-in-Gaurhoth while fighting against a werewolf with bare hands to save Beren."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/2  4  6  3  3  7  3/4/4 
Elf Hero, normal armor 
Heavy armour:+10pts 
Shield:+5pts 
Horse:+10pts 
Special Rules: 
Magic Powers; Cast Blinding Light:2+
 
Lineage of the Firstborn: Finrod Felagund is one of the Firstborn, and therefore benefits Lineage of the Firstborn rule.
 
Feint Hearted: When Finrod suffers a wound, he gets one Might point.
These extra points can raise his store beyond its original number.

Loved One: Finrod is so loved leader, that he acts as banner for any friendly model within 3".

Cost: 185 
-------------------------------------------------------------
Gwindor of Nargothrond (Before Nirnaeth Arnoediad)

"Lord of Nargothrond, son of Guilin, whose rage at the mistreatment of his brother Gelmir started the first assault of the Noldor and Edain at the Nirnaeth Arnoediad. He was captured in that battle, but later escaped and led Túrin Turambar to Nargothrond. Later he fell at the battle of Tumhalad fighting valiantly side by side with Orodreth and Túrin"

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
8/2  4  6  3  3  6  3/3/3 
Elf Hero, normal armor, elf blade 
*Note that you may only include one Gwindor in your army.
Horse:+10pts 
Shield:+5pts 
Special Rules: Emotions out of control: When Gwindor sees that his people are dying, he can let rational thinking behind. 
If any elf dies within 6" of Gwindor he must pass a courage test using only 1 dice at the start of next turn, or charge at full speed towards the enemy/enemies who killed the elves. He gets +1S if caught in battle.
Cost: 110 
***

Gwindor

"Gwindor got imprisoned by Melkor at Nirnaeth Arnoediad, but fled there through the caves.
He returned in Nargothrond but fell out of favour because he set his word against Túrin when building the Bridge.
The bridge was built and Nargothrond destreoyed because of that.
Gwindor was after all right. He fell at the field of Tumhalad with Orodreth. These stats represents him after Nirnaeth Arnoediad."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  5  2  3  6  3/2/1 
Elf Hero, normal armor, sword 
*Note that you may only include one Gwindor in your army.
Harmour:+10pts 
Horse:+10 pts 
Shield:+5pts 
Special Rules: 
Unfavoured: Gwindor got out of favour, and after all he was right. Therefore no model in a army which includes this Gwindor may use his Stand Fast rolls. 
Bitterness: When Gwindor has used his Fate, his S is increased by 1, but his defence decreased by 1. In addittion he must always harge at nearest foe.
Cost: 85   
-------------------------------------------------------------

Gelmir

"Son of Guilin, of a high house of Nargothrond; captured by Morgoth in the Dagor Bragollach. It was his maiming before the elven host at Barad Eithel that began the great battle of the Nirnaeth Arnoediad. Gwindor avenged his brother, but his troops were slain to the last man and Gwindor got taken a prisoner"

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  6  2  2  6  3/2/1 
Elf Hero, heavy armor, elven blade 
Shield:+5pts 
Horse:+10pts 
Cost: 80 
-------------------------------------------------------------

Thingol, King of Doriath

"In his early life, millennia before the beginning of the First Age, Thingol journeyed to Valinor with Ingwë and Finwë, and was returned to the Eldar who dwelt at Cuiviënen. From the travellers' reports of the Blessed Realm, many of the Elves marched westward across Middle-earth, seeking the land of the Valar, and the third and greatest host of the Elves, the Teleri, were led by Thingol and his brother Olwë.

As they neared the western coasts of Middle-earth, Thingol came upon Melian the Maia in the wood of Nan Elmoth. Long years passed, and at length he remained with Melian in Beleriand, though many of the Teleri passed West over the Great Sea. With Melian, Thingol founded the woodland realm of Doriath in the central regions of Beleriand, and there ruled the Sindar for many years. Thingol's doom came upon him when Beren brought him a Silmaril from Morgoth's crown as the bride-price of his daughter Lúthien. He summoned Dwarves from the Blue Mountains to set the jewel in the necklace Nauglamír, and the Dwarves became so enamoured of their work that they slew Thingol in his own treasury."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
7/-  4  5  1  4  7  3/3/3 
Elf Hero, no armor, Aranrúth 
Special Rules: 
Wood Elves: Thingol lives in a forest of Doriath where he dwells in his fortress called The Thousand Caves.
Therefore he benefits Woodelves in Woods rule.
 
Lineage of the Firsborn: Thingol is truly a firstborn, born in  Cuiviénen.
He benefits Lineage of the Firstborn rule.

Aranrúth: 'King's Ire', the sword of King Elu Thingol of Doriath.
So powerful sword is Aranrúth, that enemy cannot use Fate at all against wounds coused by it.
 
Magical Powers:
Effortlessly Immobilise 2+ 
Nature´s Wrath 3+ 
Aura of Command 2+ 

Cost:165pts
-------------------------------------------------------------

Melian

"In Valinor, Melian dwelt in the gardens of Lórien, but she journeyed often to Middle-earth. There, in the woods of Nan Elmoth, she came upon Elwë Singollo (Elu Thingol) as he marched into the West with the people of the Teleri. Many of his people remained in Beleriand searching for their lord (these were to become the Sindar), but through the enchantment of Melian, he remained hidden from them.

At last, Melian and Thingol came forth from Nan Elmoth and founded the kingdom of Doriath, which Melian protected from the hosts of Morgoth through her powers. She encircled the land in the Girdle of Melian, which none could pass without her wishing it.

Melian and Thingol ruled in Doriath for many centuries, but when at last Thingol was slain by treacherous Dwarves, Melian departed from the halls of Menegroth and returned across the Great Sea to Valinor."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W   /F 
6/3  3  5  1  3  7  3/3 free/4 
Maia, no armor, Magical Powers. 
Special Rules: 
Power Beyond Imagination: Melian is a maia, blessed with a incredible powers.
Therefore she have no store of Wills for she can use three of them each turn.
Magical Powers:
Instantly Command 3+ 
Blinding Aura:2+ 
Effortlessly Immobilise:2+ 
Renew:2+ 
Terror: Melian is unnatural creature, having great powers. Therefore she causes terror.
The Girdle of Melian: The Girdle of Melian was the fence of enchantment set around Thingol's kingdom of Doriath by Melian his Queen, preventing entry into his land without his will and consent. 
Every model in Melians army have a 6+ Fate Roll. Those who has already a fate roll can roll a second which is succesful on a roll of 6+. In addittion, when fighting within boundaries of Doriath every hero in her army has a Fate roll of 3+.

Cost: 160 
-------------------------------------------------------------

Beleg Cuthalion

"An Elf of Doriath, friend to Túrin Turambar and Captain of the Border Rangers of Doriath.
He is the best Woodsman and ranger in the History of Arda.
He was slain by Túrin in error while escaping from Orcs in Taur-nu-Fuin."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  5  3  3  6  3/3/2 
Elf Hero, leather armor, sword, Belthronding 
Shield:+5pts 
Special Rules: 
Anglachel: See details from Túrin. Beleg wields this weapon always, unless said so.
If both Túrin and Beleg are on the same force Beleg wields Anglachel.
 
Wood Elves: Beleg is the Captain of the Border Rangers of Doriath and therefore skilled to move in woods.
He´s the ranger and huntsman in history of Arda on so he benefits Woodelves in Woods rule.

Deadly Shot: So skilled he is with his bow, that he can shoot three times in a shooting phase. 

Healer: Beleg is a healer beyond comparison, his skills nearly match against Melian.
Therefore he can re-roll failed Fate rolls. 
 
Belthronding: Belthronding is the renowned bow of Beleg, it´s able to pierce armour with ease.
Therefore hits from Belthronding are resolved on a Strength of 4.

Cost: 150 
-------------------------------------------------------------

Mablung, Captain of Doriath

"Captain and marchwarden and bodyguard to Elu Thingol of Doriath. He was skilled woodsmen and bowman. He fell to the axes of dwarfs when protecting Nauglamir at the door of Thingols treasury when the dwarfs assaulted on Menegroth."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
7/2  4  4  2  2  6  3/2/2 
Elf Hero, no armor, sword, elf bow 
Shield:+5pts 
Armour:+5pts 
Special Rules: 
Wood Elves: Mablung is one of the greatest woodsman ever, and skilled to move in woods. Therefore he benefits Woodelves in Woods rule.
 
Expert Shot: Mablung is skilled bowman, able to shoot swiftly with deadly accuration.
Therefore he can shoot two times in a shooting phase.
 
Bodyguard: Mablung was a bodyguard of Thingol and therefore benefits that rule. That rule benefits both, Thingol and Melian, but never any other hero. 
Cost: 95 
-------------------------------------------------------------

Denethor

"A Nandorin Elf, the son of Lenwë, who led a part of his people westward over the Blue Mountains into Ossiriand, where they became known as the Laiquendi or Green-elves. He was slain by orcs at the top of the hill in a first great battle in Beleriand"

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  5  2  3  6  3/3/2 
Elf Hero, normal armor, elf bow, elf blade 
Special Rules: 
Lineage of the Firstborn: Denethor is the King of the  Nandor (or Green Elves) and truly one of the firstborn.
Therefore he gets one free will/turn. 
Loved king: Denethor is a loved king. His people love him like nothing else. Therefore whenever Denethor is trapped, and there's friendly elf in 3" radius, that elf can switch places with Denethor. 
Cost: 140 

-------------------------------------------------------------
Eöl

"Originally a member of the royal house of Doriath, and kin to Thingol himself, Eöl was unhappy in his native land. When the Girdle of Melian was placed around the forests of Doriath, Eöl took his leave, and went to dwell in the dark forest of Nan Elmoth, east of his homeland.

Eöl was a skilful craftsman and master swordsmith. Among his greatest works were two swords made from the iron of a meteorite, Anglachel and Anguirel. Anglachel he gave to Thingol as payment for dwelling in Nan Elmoth, and it would later become the sword borne by Túrin Turambar. Eöl's smithcraft was especially admired by the Dwarves, and he shared a rare friendship with the Dwarves of Nogrod and Belegost in the Blue Mountains.

One day in the early fourth century of the First Age, Eöl came upon a gleaming white figure in his woods. This was Aredhel, the sister of Turgon, who had travelled out of Gondolin and become lost. Eöl used his enchantments to draw her deeper into the wood and ensnare her. She became his wife, and bore him a son, Maeglin.

One midsummer, many years later, Eöl travelled into the Blue Mountains to feast with the Dwarves of Nogrod, and returned home to find that his wife and son had left two days earlier. Mounting a horse, he gave chase, and eventually discovered them at the ford called the Brithiach. Realizing that Aredhel was returning to Gondolin with his son, Eöl followed them. He found his way to the Dry River, and that secret way led him to the gates of Gondolin itself. There he was captured and taken to the King.

Turgon at first welcomed Eöl as a kinsman, but under the King's law one who had found the way to the Hidden City was not permitted to leave, on pain of death. Enraged at the loss of his freedom, Eöl chose death, for himself and his son, and cast a poisoned javelin at Maeglin. Aredhel took the dart instead, and soon passed away. In this way Eöl achieved the end he had sought; in punishment for his crime, the Gondolindrim cast him over the dark cliffs of the Caragdûr."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
6/3  5  5  3  3  7  3/3/1 
Elf Hero, normal armor, Mighty spear of Eöl(count as mirkwood spear) 
Special Rules: 
Wood Elves in Woods: Eöl lives in his magical homewoods and so is skilled to move there without making a sound, and very swiftly is ti´s necessary. Therefore he benefits woodelves in woods rule.
Lineage of the Firstborn: Eöl was kinsman of Thingol himself, and therefore very old and experienced. His strong will glows at his eyes. Therefore he benefits Lineage of the Firstborn rule.

Hate Noldor= Eöl has such a great hatred against Noldor, so will not wight with them freely. If allied with Noldor, Eöl must throw 1 dice at the start of every turn, if 1 or 2, then Eöl is conrolled by evil player until Eöl manages to throw 3+. These throws are done at the start of moving phase. 
Other special rules are same as in the main rules. 
Cost: 140 
-------------------------------------------------------------

Maeglin

"The son of Eöl and Aredhel Ar-Feiniel; he escaped his father's halls in Nan Elmoth with his mother, and came with her to Gondolin. He fought side by side with Turgon at Nirnaeth Arnoediad.
Many years later, he was captured by the spies of Morgoth and betrayed the city. He fought against Tuor at the walls of Gondolin, where Tuor cast him down to his death."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/2  4  7  3  3  6  3/3/2 
Elf Hero, heavy armor, Anguirel 

Special rules: Anguirel: former blade of the mighty Eöl, Anguirel is so famed and fell sword, that it gives the wearer a terror ability, uses enemys courage value as it's defence (blades of dead), re-roll ability for to wound-rolls, and an extra might per turn. 
Traitor: Maeglin is ill-famed for his traitorous nature, and at the start of every turn, he must make a courage test. If he fails, he is considered as a evil players model for THE REST OF GAME and must charge nearest good players hero if possible. 
Lineage of the firstborn: the blood of eldar flows still strong in Maeglin, so he can resist the foul magics of the dark lord(s) easier. He therefore gets a free will per turn also. 
Cost: 205pts 
-------------------------------------------------------------

Hador Lórindol

"The son of Hathol and descendant of Malach Aradan; he was granted the land of Dor-lómin by High King Fingolfin, and ruled it as its Lord until the Dagor Bragollach, in which he was slain at Eithel Sirion while he was securing the rear of his lord Fingolfin."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
6/-  4  6  3  3  6  3/3/2 
Man Hero, heavy armor, sword 
Shield:+10pts 
Special Rules: Slain You Will Be: Hador can kill masses of enemies for he is powerful warrior and a leader to trust. 
Many orcs fell before his blade until death took him. Therefore Hador gets +1 to wound against any enemies, who has lower Fighting value than he has, ie. under 6. 
Cost: 105  
-------------------------------------------------------------

Galdor the Tall

"Son of Hador Lórindol and brother of Gundor and father of Húrin and Huor. He´s famed for he is very tall man.
Galdor fought at Dagor Bragollach where his broter and father died and became lord of Haladin.
Galdor fell seven years after Dagor Bragollach defending his lost lands until his last breath."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
6/-  4  6  2  2  6  3/2/2 
Man Hero, heavy armor, sword 
Shield:+5pts 
Cost: 90  
-------------------------------------------------------------

Gundor

"Son of Hador Lórindol and lord of Haladin. He is brother of Galdor the Tall and uncle of Húrin and Huor.
He fought in Dagor Bragollach and was slain by arrows by the Gates of Eithel Sirion"

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
5/-  4  6  2  2  5  3/1/0 
Man Hero, heavy armor, sword 
Shield:+5pts 
Cost: 60  
-------------------------------------------------------------

Húrin

"Eldest son of Galdor, and Lord of Dor-lómin after him. Húrin stood with his forces with his brother under the walls of the tower of High King Fingon at Barad Eithel, and their armies were arrayed in the woods on the eastern slopes of the Ered Wethrin, so that Morgoth could not descry their numbers. Turgon also came out of Gondolin with his armies for the first time since the city was built to join that battle.
After six days of fighting, the battle turned to Morgoth and the Elves were routed. Turgon retreated south to return to his halls in Gondolin, and Huor and Húrin, with the remnant of the forces of Dor-lómin, stood at his back to guard his withdrawal.
His army set at the shores of Swamp Serech and stayed there. They were wiped out until the last man, and Húrin they took away while he was still alive. Before that he killed seventy trolls. He was captured by Morgoth at the Nirnaeth Arnoediad, and he and his kin were cursed by the Dark Lord. After the death of his son Túrin, Morgoth released him from bondage. "

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
6/4  4  6  3  3  6  5/3/1 
Man Hero, heavy armor, 2-handed axe, sword 
Special Rules: Aurë Entúliva!: Húrin was said that he killed seventy trolls at the Nirnaeth Arnoediad before he was taken to prison. Therefore Húrin can wound as long as he can roll succesful rolls to wound. etc. When he rolls to wound and kills an orc, he can try to wound a next opponet who is in base contact with him. 
So he can wipe out every model who is base contact with him. 
Unbreakable Bond: Húrin is bound together with Huor by brotherhood. Therefore, if Huor is killed Húrin becomes mad by sadness and grief. After that Húrin gets +1S but his defence is decreased by 1. Húrin must always charge against the model who killed Huor, even if he has to use Heroic Move.  
Cost: 125 
-------------------------------------------------------------

Huor

"Younger son of Galdor, Lord of Dor-lómin, and grandson of Hador Lórindol, Huor was in his turn the father of Tuor and grandfather of Eärendil the Mariner. Huor had blue eyes of his grandfather's house, and was accounted one of the tallest of the Edain, second only to his own son Tuor.
When Huor had grown to manhood, he wedded Rían the daughter of Belegund, and they conceived a son. Huor named his son even before his birth, Tuor. Two months after the wedding, the Elven-lords assembled a great army to assail Morgoth, and Húrin and Huor went to join that army with the muster of Dor-lómin. This was the great battle that was to be called Nirnaeth Arnoediad, the Unnumbered Tears.
After six days of fighting, the battle turned to Morgoth and the Elves were routed. Turgon retreated south to return to his halls in Gondolin, and Huor and Húrin, with the remnant of the forces of Dor-lómin, stood at his back to guard his withdrawal. Before they parted, Huor prophesied to Turgon that new hope would spring from the two of them, saying '...from you and from me a new star will arise'. This later proved to be true, for his son Tuor wedded Turgon's daughter Idril, and their son was Eärendil the Blessed.
Then came the last stand of the Men of Dor-lómin, who held the Pass of Sirion against the hosts of orcs and creatures of the Enemy. They gave slowly back until they came to the Fen of Serech and the stream of Rivil, and there they and their host stood firm. As the day grew dark on that last desperate battle, Huor was slain, by a poisoned arrow in his eye."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
5/4  4  6  2  2  5  3/2/2 
Man Hero, heavy armor, sword, two-handed axe
Shield:+5pts
Special Rules: Unbreakable Bond: Huor is bound together with Húrin by brotherhood. Therefore, if Húrin is killed Huor becomes mad by sadness and grief. After that Huor gets +1S but his defence is decreased by 1. Huor must always charge against the model who killed Húor, even if he has to use Heroic Move.  

75pts
-------------------------------------------------------------

Turin Turambar

"Túrin is the son of Húrin Thalion and cousin to Tuor. He was the most feared of Men by the servants of Morgoth in his time. He did great service to both Doriath and Nargothrond, and is famed for slaying Glaurung, Father of Dragons, but the curse of Morgoth was on him, and evil followed him always. In the Forest of Brethil he came upon his own sister, but through the spells of Glaurung they did not know each other, and wed. After Nienor discovered the truth, she threw herself to her death, and in despair Túrin fell upon his own sword after slaying Glaurung."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
7/3  4  5  3  3  6  4/3/2 
Man Hero, no armor, sword 
Armour:+5pts 
shield:+5pts 
bow:+5pts 
Dragon Helm of Dor-Iómin, +15pts: Former helm of Hador Lórindol. Túrin causes terror when wielding it and he is immune to dragon fire.
 
Special Rules: 
Anglachel/Gurthang: 'Iron of the Flaming Star', the sword forged by Eöl the Dark Elf and borne by Beleg of Doriath. It was later reforged as Túrin's black sword, Gurthang. 
With Gurthang Túrin can re-roll failed rolls to wound.
In addittion, a model with more than 1 wound on its starting profile gets no fate rolls against it. 

Ill fated: Túrin is infamous for he slew his best friend Beleg Cuthalion.
Therefore if Túrin is fighting in a same fight with another good hero then every wound that Túrin caused and the enemy saved with a Fate the other good hero takes a wound. Fate can be used.
So, if Túrin and Beleg are fighting against an Orc Captain, and Túrin delievers a wound to it, and the Orc Captain saves it by Fate, Beleg takes a wound.  

Cost: 150 
-------------------------------------------------------------

Tuor

"The son of Huor and cousin to Túrin Turambar, Tuor is renowned as the father of Eärendil the Mariner. In his youth, Tuor journeyed into Nevrast, and there spoke with the Vala Ulmo. Ulmo sent him as messenger to Turgon in Gondolin. Dwelling there, he wedded Turgon's daughter Idril, who gave birth to Eärendil. After the Fall of Gondolin where he slew treacherous Maeglin in a duel, he dwelt with the Exiles at the Mouths of Sirion for a time, but feeling old age coming upon him, he built the great ship Eärrámë and sailed into the West with Idril."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
5/-  4  4  3  3  5  3/3/3 
Man Hero, no armor, sword 
Armour:+5pts 
Harmour:+10pts 
Shield:+5pts 
Special Rules: 
Now It's Me Or You: Tuor is a skilled fighter, his balance so great that he can fight even the top of the wall.
Therefore when fighting man to man (ie. against a single opponet) he can re-roll two of his lowest dice scores when deciding who wins the fight.
Cost: 105 
-------------------------------------------------------------

Azaghâl, King of Belegost

"Lord of Belegost in the Blue Mountains. He led his dwarf warriors to fight alongside elves at Nirnaeth Arnoediad and only his dwarfs could withstand Dragon. He and his dwarfs prevented Glaurung to destroy survivors of Noldor.
When his dwarfs surrounded Glaurung and hacked it with their mighty axes, Glaurung ran over him, but with his last strength he thrusted his dagger through Glaurungs stomach and forced it to retreat."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/-  4  8  3  3  7  3/3/2 
Dwarf Hero, heavy armor, axe 
Dwarven Warmask,+5pts: This mask is made to withstand dragonfire and to intimidate enemies. This mask makes it bearer immune to dragonfire.
Special Rules: Fearless: Azaghal is completely unafraid of foes, no matter how terrifying.
Long Bladed Dagger: This is the same weapon, which wounded Glaurung and made him retreat from Nirnaeth Arnoediad.
Azaghal gets +1 to wound rolls and in addittion, he ca re-roll one of his dices in a battle if he wishes. You must accept the result of the second dice roll. 
Cost: 125 
-------------------------------------------------------------

Huan the Wolfhound

"The Hound of Valinor; faithful companion to Celegorm son of Fëanor until his mistreatment of Lúthien in Nargothrond, after which he helped Lúthien and Beren in the Quest of the Silmaril. He defeated Sauron at the gates of Tol-in-Gaurhoth, and slew Carcharoth in the Hunting of the Wolf."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F
8/  7  8  4  5  7  4/4/3
Wolfhound, no armor, Claws and teeth and mighty precence.

Special Rules:
Terrifying: Huan is the Wolfhound of Valar, powers rival easily with maiar.
Stregth beyond imagination Huan is terrifying opponet.
There fore he causes terror.

Resistant to Magic: Huan bears magical aura, which can easily reflect all spells back. He benefits Resistant to Magic rule, as described in a hobbits section at RotK rulebook.

Cost: 275


-------------------------------------------------------------

FORCES OF DARKNESS:

Heroes:

Morgoth

" 'Morgoth' is the name of the first Dark Lord used throughout the First Age, after he was given this name by Fëanor.
After his theft of the Silmarils and Darkening of Valinor, Morgoth fled the Valar, and returned to Middle-earth with Ungoliant before the beginning of the First Age. In his ancient fortress of Angband, far to the north of Beleriand, he made an Iron Crown for himself, with the Silmarils mounted upon it.
In the first year of the First Age, the Noldor returned to Middle-earth to make war on Morgoth for the recovery of the Silmarils. The history of that Age is the history of the hopeless wars of the Noldor against Morgoth. It is said, that Morgoth came out from his dark citadel to battle only once. This was when High King of the Elves, Fingolfin came and challenged him out in a duel. Morgoth didn´t want to fight Fingolfin who daerd him, in front of his captains. Morgoth won the battle, but it wasn´t easy. Seven times Fingolfins blade wounded Morgoth and those wounds never healed.
Morgoth was finally struck down at the War of Wrath when army of Valar marched in his lands themselves."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F 
9/-  8  10  4  10  7  4/4/3 
Vala, Heavy armour, Huge Black Shield and Grond 

Special Rules: 
Grond: Grond, the Hammer of the Underworld, and Morgoth's chief weapon in battle. Such is the power of this dread weapon that every time Morgoth wins a fight against multiple opponents, he can choose to strike at the enemy four times as normal or to sweep his mace around in a deadly arc. If Morgoth chooses this second option, all the enemies that have taken part in the fight (those in base contact and even those fighting with spears through friendly models) suffer one strike from the hammer Grond. 
  
Terror: Morgoth is the greatest of all the enemies of the world. Any good model wishing to charge Morgoth must test it's Courage as described in the Courage section of the rulebook. 

Master of Evil: While Morgoth is on the table, no model, good or evil has to take a courage test if the original force is below 50%. 

Fearful: In addition, Morgoth must take a Courage test when fighting against an enemy with a same fight value or higher than himself. 

Magical Powers: 

Morgoth can use four points of Will per turn to cast magical powers and to resist the effect of magic. He has all the same powers as Sauron. He also has Curse 

Curse: Range 18"/42cm. Dice score to use 3+. The victim can't resist the spell. The victim has to test it's courage for every turn as described in the Courage section. Doesn't affect if the victim is Fearless. 

Cost: 615 
-------------------------------------------------------------

Gothmog, Chief of Angband

"Gothmog is a general of Morgoth, and captain of the balrogs.
Even his presence on a battlefield is enough to make even the bravest foe to withdraw.
During the battles of Beleriand, three Noldor lords fell before his blade.
At the Battle Under Stars he slew Fëanor, High King of Noldor.
At the Nirnaeth Arnoediad fell Fingon under his power with a help of other balrogs.
At the Fall of Gondolin he engaged a Ecthelion in a duel, where he slew Ecthelion, but Ecthelion also slew Gothmog."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
8/-  8  10  4  6  7    3/*/3 
Balrog Hero, no armor, flamingsword, whip 
Special Rules: 
Terror: Gothmog is terrifying deamoinlike creature, huge as a tower. Therefore he causes Terror. 
Will: Gothmog has as many Wills/turn as he has wounds remaining.
Whiplash: After winning a battle, Gothmog may roll 2D6. If the the result is greater than the opponets fighting value, Gothmog may strike a further single strike with his whip. The Hit is resolved at strength of Gothmog. This hit represents a strike which he makes using his flaming whip.
Balrog Mastery:All balrogs are Fearless as long as Gothmog is alive.
Cost: 195  
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Draugluin, Father of Werewolves

"A wolf servant of Sauron, called the lord and sire of the werewolves of Angband. He was slain by Huan, and Beren used his pelt as a disguise in his quest for a Silmaril."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F
7/5  8  7  3  4  6  3/5/0
Werewolf, no armor, claws and teeth
Special Rules:Monstrous mount: Draugluin cannot carry a passenger, but he counts as monstrous mount when charging.

Terror: Draugluin is sire of all werewolves, huge dark creature, malice glowing at his eyes. Therefore he causes Terror. 
Cost: 170
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Carcharoth

"The mighty wolf that bit Beren's hand from his arm, and with it a Silmaril from Morgorth's crown. The burning of the jewel drove him to madness, and he ravaged the lands until slain by Huan in the famed Hunting of the Wolf. "

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F
8/-  8  8  4  5  7  4/*/0
Werewolf, no armor, claws and teeth

Special Rules: Terror: Carcharoth extremely huge werewolf, light of Silmaril tearing its flesh from inside and giving him same time unnatural powers. 
Evil spirit lives inside him filling his mind with malice. Therefore Carcharoth causes terror.

Will: Carcharoth is unnatural and terrifying creature. It cares nothing about winds of magic. So great is the pain inside, that magic is kinda less painful to it. 
Therefore every attempt to cast a spell against Carcharoth it can use 1 Will point to resist it.

Monstrous mount: As Draugluin, Carcharoth counts as monstrous mount when charging eventhough he cannot carry passengers.

Cost: 290
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Thuringwethil, Lord of Vampires

"Sauron's vampire messenger, bat-winged and iron-clawed, in whose form Lúthien came to Angband on the Quest of the Silmaril."

Koodi: Valitse kaikki

 F   S  D  A  W  C  M/W/F
7/5  5  7  2  3  8  1/6/1
Vamipre, no armor, Dark sword (elvenblade)
Special Rules: Terror: This unnatural creature causes terror.
Commander of Vampires: Thuringwethil has extremely strong will, his crushing malice itself is terrible opponet.
He can use 2 wills without reducing his will store.
Servant of the Dark: Thuringwethil has high stamina and he can withstand terrible damage without making a sound.
Therefore when Thuringwethil is wounded, roll a dice. On a roll of 4+ the wound is restored. This is not a Fate roll.
Magical Powers: 
Transfix, 3+
Compel, 4+
Drain Courage, 3+
Chains of Misery, 4+, range 6": Thuringwethil takes 2 courage points from his victim.
Cost: 220
HAHMOJA JATKETTU SEURAAVAAN VIESTIIN, TILA ILMEISESTI LOPPU!

Lähetetty: La 31.07.2004 21:48
Kirjoittaja Averren
FORCES OF LIGHT:

Beren Erchamion

"The great hero of the First Age who, with the aid of Lúthien Tinúviel and Finrod Felagund, succeeded in gaining a Silmaril from the Iron Crown of Morgoth.
Beren also took part in a Great Hunt to hunt down Carcharoth, greatest werewolf ever lived who had bit off Berens right hand with Silmaril.
In a struggles of the Hunt Beren died. Still with aid of Luthien and the grace of Valar Beren returned from the House on Mandos and became living once again."

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
7/-  4  5  3  3  6  4/3/4 
Man Hero, no armor, sword 

Special Rules: Berens Leap: Everybody has heard tales of the legendary Berens leap. Therefore Beren can re-roll failed jump tests.

Love Means Death: The lovetale of Beren and Luthien is propably the most famous in history of Middle-Earth. It tells how a mortal man and immortal elvenprincess fell love with each other. To represent Berens undying love Beren has following rules when Luthien is in the same army. 
When Luthien is n the same army, Beren has one free Fate/turn and his Fate rolls are succesful on a roll of 3+. In addittion, Beren is fearless.

Caught In the Afterlife: Beren died in a fight against Carcharoth. By the grace of Valar, he returned from the house of death and became living once more. To represent Beren returned beyond death in scenarios after Berens death he can use 1 free Fate/turn without reduncing his own Fate store. Note that if Luthien is still in the same army Beren gets 2 extra Fates/turn!
But Beren lost his hand in the battle against Carcharoth, and therefore he gets -1 to his Fighting value giving him Fighting of 6.

Cost: 130 
FORCES OF DARKNESS:

Sauron's History Before the First Age
"Sauron was one of the mightiest of the Maiar, and in the beginning of days he served Aulë the Smith. From Aulë he learnt much of forging and making, knowledge that he would make use of many thousands of years later when he built the Barad-dûr and forged the One Ring.
In the earliest days, Melkor seduced Sauron and took him into his own service, and Sauron became the greatest and most trusted of his followers. While Utumno still stood in the dark north of the world, Sauron was given command of his lesser fortress of Angband. At length, the Valar assaulted Melkor and took him in chains back to Valinor, but Sauron escaped, and remained in Middle-earth."


Sauron in the First Age
"While Melkor was captive in Aman, Angband was made ready for his return, and it must be assumed that Sauron had a large part in this work. After the Darkening of Valinor, Melkor returned indeed to Middle-earth, and took up his abode in Angband. Soon after, he travelled for a while into the eastern lands to seek the newly-awakened Men leaving Sauron in command of his forces once again.
Though Sauron doubtless continued his evil works in the service of his lord, we hear nothing of these for many centuries after the return of Morgoth, until the days after the Dagor Bragollach. For two years after the Dagor Bragollach itself, Finrod's tower of Minas Tirith had guarded the Pass of Sirion against Morgoth's forces. In 457 (First Age), Sauron himself came against the tower; he cast a spell of fear upon the Elves who held it, and they were slain or fled back to Finrod in Nargothrond.

Sauron then took Minas Tirith to dwell in, and watched the Pass of Sirion himself from its topmost tower. The isle on which it stood, which had been called Tol Sirion, was renamed Tol-in-Gaurhoth, the Isle of Werewolves.

After the Dagor Bragollach, the last remnant of the House of Bëor became a scattered people. Barahir, its lord, took shelter in the uplands of Dorthonion at Tarn Aeluin with his son Beren and eleven others and was hidden for a while from Morgoth. Sauron was sent to find and destroy this desperate band of outlaws. This he did by capturing Gorlim, one of Barahir's followers, and using his sorcery he discovered the outlaws' camp, and destroyed all of Barahir's band but his son Beren.

Beren himself fled southwards through the treacherous paths of the Ered Gorgoroth, and Sauron's army of werewolves failed to capture him. Fate drove Beren into Sauron's hands eventually, though: some years later as he travelled northward on the Quest of the Silmaril, Sauron captured him with Finrod and their companions and imprisoned them in Tol-in-Gaurhoth.

Sauron knew nothing of Beren's quest; sensing some danger to himself or his master, he sent wolves out throughout the lands of the Elves, and meanwhile he flung Beren, Finrod and their companions into a deep pit. There they were devoured one after the other by one of his werewolves, and eventually all were lost but Beren. As the werewolf slew Finrod, though, Lúthien came upon Sauron's Isle with Huan, the Hound of Valinor. Sauron sent wolf after wolf to investigate Lúthien's song, and each was slain in turn by Huan. At last, he sent Draugluin, the mightiest wolf that had then lived, and he too was mortally wounded by Huan, but with his dying breath he returned to Sauron and warned him of the danger.

So Sauron went himself to one of his greatest defeats. He took the form known as Wolf-Sauron, the shape of a mighty werewolf, and went out to meet his foes. First, he attacked Lúthien, but under her enchantment he stumbled, and Huan sprang upon him. Though he shifted shape and struggled, he could not escape; at last he yielded the tower to Lúthien,and Huan released him. He fled eastward then to Dorthonion, where he dwelt in the dark pine forests of Taur-nu-Fuin."


Sauron in the Second Age
"After the War of Wrath and the defeat of his master Morgoth, Sauron fled for a time into the east of the world.2 A period of one thousand years followed in which Sauron was not seen in the west of Middle-earth. As the first millennium of the Second Age turned, Sauron came back. He took the fenced and mountainous land of Mordor, and there began building his mighty Dark Tower of Barad-dûr.
The beginning of Sauron's reign as Dark Lord can be dated from this time: he set himself no less a goal than the conquest of Middle-earth, and perhaps even of Númenor itself.

For six hundred years, he pursued a dual strategy. In the guise of Annatar, the Lord of Gifts, he tutored the Elves of Eregion, teaching them the secret things that only a Maia of Aulë's people could know. From his lore, the Rings of Power were forged, but while he worked with the Elves, he continued the fortification of Mordor to make it an unassailable stronghold.

In the fire-mountain of Orodruin, he secretly forged the One Ring. This was to be the first stroke in his conquest of the west - a device by which he could know, and control, the thoughts of the bearers of the other Rings. His plan failed, though: the Elves became aware of his malevolent presence, and took off their Rings.

Angered by this setback, Sauron loosed the hordes of Mordor, six hundred years in the building, and overran Eriador, destroying the land of Eregion where the Rings were made. The Elves called on Númenor for aid, though, and the army of Tar-Minastir put Sauron's forces to rout. After this reverse, Sauron sought instead to build power in the eastern countries, and left the Westlands in peace for many centuries.

When Ar-Pharazôn usurped the throne of Númenor in 3255 (Second Age), he saw Sauron's growing eastern kingdom as a threat. Building and equipping a mighty fleet, he sailed for Middle-earth, and landed at Umbar, to the south of the Mouths of Anduin. Ar-Pharazôn demanded that Sauron submit to his authority and, seeing that the might of the Númenóreans far outstripped his own, Sauron agreed."


Sauron, Servant of Morgoth

Koodi: Valitse kaikki

F   S  D  A  W  C  M/W/F 
5  4  7  2  3  6  3/5/3 
Maia, heavy armor, mace 

Special Rules: Dark Mind: Sauron is a creature of supernatural malice and he is one of the maiar. Therefore he can use one extra Will/turn without reducing his Will store.

Shadow Which Covers the Light: Sauron is a creature of darkness and therefore has a terrible appearance.
In his basic form, Sauron causes Terror.

Transformation: These actions works exactly like spells. They need a 3+ on a D6 to cast.
Sauron can use these forms as long as he has Will points left. If his Will drops to zero, he turns back to his starting form. Wounds caused to Sauron in these forms pass to a next form, so by transforming Sauron cannot recover Wounds back to his starting wounds. Sauron can get back to his starting form whenever he wants to at any point of Evil players turn.

Fair and Wise 3+: Sauron takes a fair form, it's easy to trust him.
The Good player cannot shoot, charge or do anything to Sauron which can cause harm to him, until Sauron reveals himself.
Sauron is revealed if he causes any direct harm to any Good model (ie. targets with spells, charges) His wounds stays still as they are.

Vampire 3+: Sauron turns to a vampire. He gets a statline of a vampire, except he gets +1 to every skill because of his powers.
Sauron gets also ability to fly. His wounds stay still as they are.

Sauron the Werewolf 3+: In this form Sauron cannot use spells at all. His Might, Will and Fate remain as they are, but Sauron get a following statline.
F S D A W C 
7 6 7 3 3 6 
Move 10"/24cm 

Magical Powers: 
Transfix, 4+ 
Compel, 5+ 
Drain Courage, 5+ 
Song of Doom, 4+, Range: 6": Sauron and the victim roll a dice. If Sauron gets greater, he rolls 2D6. If the result of that 2D6 roll is greater than defence value of the victim, the victim takes a wound.
Victim is Knocked to the Ground anyway. This spell works in close combat too.

Cost: 160 
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Troll Chieftain
"Troll Chieftains are extremely nasty creatures. They are like normal trolls, but way larger and if possible, more cruel.
They are often used as captains in a forces of evil, their precense is more than able to make every orc to stand their ground."

Koodi: Valitse kaikki

F S D A W C M/W/F 
6/5 6 6 3 3 4 2/0/1 
Troll, no armor, Mace (or similar large object.) 
Armour: +5pts
Spear:+1pts

Special Rules: Throw Stones (Big) 

Cost: 90 
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Orc Captain
"Orc-captains represent orcs, who are granted with higher rank for their abilities. Their are bigger/more cruel/stronger than normal orcs and therefore can have a unit of their own."

Koodi: Valitse kaikki

F S D A W C M/W/F 
4/5 4 4 2 2 3 2/1/1 
Orc Hero, no armor, sword 
Cost: 25 
Armour:+5pts 
shield:+5pts 
Two-handed wpn:free 
spear:+1 pts 
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Orc Overseer
"Orc Overseers are just like captains, but more intelligent and brave."

Koodi: Valitse kaikki

F S D A W C M/W/F 
4/5 4 4 2 2 4 2/1/1 
Orc Hero, no armor, sword 
Cost: 35 
Armour:+5pts 
Shield:+5pts 
Harmour:+10pts 
two-handed wpn:free 
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Ulfang the Black
"The treacherous Easterling who followed the banner of Caranthir to the Nirnaeth Arnoediad, but granted Morgoth the victory when he turned suddenly against the Sons of Fëanor."

Koodi: Valitse kaikki

F S D A W C M/W/F 
4/4 4 6 2 2 4 2/2/2 
Man Hero, heavy armor, sword 

Special Rule: Backstabber: Instead of arranging the models of the House of Ulfand the Black among the Forces of Darkness, they can be arranged among the Forces of Light as normal. 
They are moved by an evil player, but they cannot be harmed by Good Player, neither they can they cause any harm to Good Player before the the deceit is revealed. When it's revealed the House of Ulfang the Black counts as Forces of Darkenss and they must charge against Forces of Light if possible. All Light models suffer -1 penalty for dice rolls to determine who wins the fight in that and the next turn.
The deceit is revealed using the table from below. The needed number is changing every turn and when the deceit is revealed it will made as described above.

Turn:|Dice roll needed:
5/6+
6/5+
7/4+
8/3+
9/Automatic

Cost: 70 
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Näihin tänne laitettuihin hahmoihin ei siis enää juuri voi vaikuttaa. Ainoa mikä jäi mietityttämään on Fingolfinin miekan "Hammermaisuus".
Tosin sopii yhteen kirjoittamani fluffipätkän kanssa.

Jos siis on napistavaa jostain hahmosta yms. niin tehkää se 1st & 2nd age sääntökirja- topiciin.

Toki saa huomauttaa jos olen tehnyt virheitä kirjoittaessani hahmoja.

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