FaBaan Psykereitä
Lähetetty: La 06.11.2004 22:41
Tällaisia jäbiä tein joskus ajankuluksi, sanokaa, mitä mieltä olette ja mitä parannuksia pitää tehdä... Luultavasti ovat vielä osin kesken, mutta aina voi korjata. Tein nämä säännöt ennen kuin Storm of Chaos alkoi, eli aika kauan sitten, uskoakseni niissä on vielä jotain korjailtavaa.
Psyker
Psykers are mutants with special psychic powers, who have been sucked through the warp to the Warhammer World. They aid many armies in the world if they help them to solve the puzzle of the warp. They are looking for hints about the nature of the warp to solve the problem they are faced with. They cannot open the warp space without the proper coordinates of the planets, spaceships, etc. in the future. They are also looking the aid of the wizards, good and evil, to help them make an armoured suits encanted with magics to prevent the Warp’s daemons to attack their minds. When they finally solve the puzzle, the two worlds – The Warhammer World and The Imperium of the Mankind – can be linked together and the history and the future will be changed forever. Although no one knows where these psykers come from, most of the people of the Warhammer World think the psykers as the messengers of the Gods itself.
There are many types of psykers, but human psykers are the most usual.
The inhabitants of Warhammer World haven’t seen so weird of special weaponry the psykers carry, so they have invented names to the weapons.
Psyker:
Human: M-4 WS-3 BS-3 S-3 T-4 W-2 I-4 Ld-9 Save-5+
Ork: M-4 WS-4 BS-3 S-4 T-4 W-3 I-3 Ld-9 Save-5+
Eldar: M-5 WS-4 BS-4 S-3 T-3 W-2 I-5 Ld-9 Save-5+ Ward
You can include one psyker in your army. He/She counts as a Hero and a Rare choice.
Points: Human: 150
Ork: 175
Eldar: 200
Wargear: Human: ”Growling Sword” and a ”Magical beam gun”
Ork: Choppa and a ”Weird Big ’Un”
Eldar: ”Thunder Sword” and a ”Crystal throwing gun”
Special Rules: Human: All close combat attacks are made with S 3 and pierces armour of 5+. His/Hers beam gun has range of 12”, S 4 and pierces armour of 5+. Note that the Strenght modifier for armour piercing is not counted for these attacks ie. you don’t count a 1+ Save as 2+ Save, 4+ as 5+, etc.
Ork: His/Hers Big ’Un has range of 24”, can shoot twice, has S 4 and pierces armour of 5+ all rules for beam gun apply to this weapon also.
Eldar: All close combat attacks are S 3 and no armour saves allowed. His/Hers crystal gun has range of 12”, Has S 5, and pierces armour of 4+. All rules for beam gun apply to crystal gun also.
Psychic Powers: Can be cast once per magic phase. Take a Ld test. If passed, the Power works.
Human: Psychic Hammer – Magic Missile, Range 24”, causes D6 S4 hits, all wounds are D3
Ork: Da Big Blast – Magic Missile, Range Guess: 6-36”, 3” Blast, S4
Eldar: Fist of Doom – Magic Missile, Range 36”, D6 S3 hits, Armour save –3
Eli, mitä mieltä olette?
Psyker
Psykers are mutants with special psychic powers, who have been sucked through the warp to the Warhammer World. They aid many armies in the world if they help them to solve the puzzle of the warp. They are looking for hints about the nature of the warp to solve the problem they are faced with. They cannot open the warp space without the proper coordinates of the planets, spaceships, etc. in the future. They are also looking the aid of the wizards, good and evil, to help them make an armoured suits encanted with magics to prevent the Warp’s daemons to attack their minds. When they finally solve the puzzle, the two worlds – The Warhammer World and The Imperium of the Mankind – can be linked together and the history and the future will be changed forever. Although no one knows where these psykers come from, most of the people of the Warhammer World think the psykers as the messengers of the Gods itself.
There are many types of psykers, but human psykers are the most usual.
The inhabitants of Warhammer World haven’t seen so weird of special weaponry the psykers carry, so they have invented names to the weapons.
Psyker:
Human: M-4 WS-3 BS-3 S-3 T-4 W-2 I-4 Ld-9 Save-5+
Ork: M-4 WS-4 BS-3 S-4 T-4 W-3 I-3 Ld-9 Save-5+
Eldar: M-5 WS-4 BS-4 S-3 T-3 W-2 I-5 Ld-9 Save-5+ Ward
You can include one psyker in your army. He/She counts as a Hero and a Rare choice.
Points: Human: 150
Ork: 175
Eldar: 200
Wargear: Human: ”Growling Sword” and a ”Magical beam gun”
Ork: Choppa and a ”Weird Big ’Un”
Eldar: ”Thunder Sword” and a ”Crystal throwing gun”
Special Rules: Human: All close combat attacks are made with S 3 and pierces armour of 5+. His/Hers beam gun has range of 12”, S 4 and pierces armour of 5+. Note that the Strenght modifier for armour piercing is not counted for these attacks ie. you don’t count a 1+ Save as 2+ Save, 4+ as 5+, etc.
Ork: His/Hers Big ’Un has range of 24”, can shoot twice, has S 4 and pierces armour of 5+ all rules for beam gun apply to this weapon also.
Eldar: All close combat attacks are S 3 and no armour saves allowed. His/Hers crystal gun has range of 12”, Has S 5, and pierces armour of 4+. All rules for beam gun apply to crystal gun also.
Psychic Powers: Can be cast once per magic phase. Take a Ld test. If passed, the Power works.
Human: Psychic Hammer – Magic Missile, Range 24”, causes D6 S4 hits, all wounds are D3
Ork: Da Big Blast – Magic Missile, Range Guess: 6-36”, 3” Blast, S4
Eldar: Fist of Doom – Magic Missile, Range 36”, D6 S3 hits, Armour save –3
Eli, mitä mieltä olette?