Samurai armeijan alkumetrit
Lähetetty: Ma 24.01.2005 21:43
Niin itsekkin ihastuin noin pari viikoa sitten noihin samuraihin ja päätin itsekkin alkaa suunnittelemaan niistä armeijaa. Projekti on vielä pahasti kesken joten kaikki neuvot ja ehdotukset ovat tarpeen. Olen yrittänyt tehdä tätä mahdollisimman paljon katsomatta Sirkaarlon projektia. Huom. Englannin taitoni ei ole kehuttava joten virheitä löytyy...
Samurais
Army specian rules:
Bushido: Way of the warrior; a code of honor and social behavior; succeeded the unwritten code of the Way of the bow and the horse
Any unit subject to bushido is immune to panic
Seppuku: To the samurai, seppuku--whether ordered as punishment or chosen in preference to a dishonorable death at the hands of an enemy--was unquestionable demonstration of their honor, courage, loyalty, and moral character.
Works only own turn. Samurai can do seppuku ritual so enemy does not get any victory points against him.
Expert swordman: tähän pitäisi keksiä jotain...
So-jutsu: techniques of using the lance, and performed wearing the ancient armor of the samurai
Heavy cavalry units who subject to so-jutsu they not get -1 movement penalty for barding.
The armoury
Katana:KATANA the heart of samurai. Katana is a single bladed arm which samurai warriors wore on their waist. If samurai lost his katana then he lost his honour too.
Counts as hand weapon
Naginata : weapon used by foot soldiers against horsemen or to cut the tendons of horses or to disembowel them; also favorite weapon of the wives of samurai and of warrior monks.
A warrior wirlding a naginata may always strike first. Naginata also gives +1 S against cavalry
Ninja blade: Ninja sword.
Give the bearer killing blow special rule.
Samurai armour: Counts as heavy armour.
Ôdachi:This weapon is more toller than katana, thats why it recruires two hand to use.
Counts as great weapon and cannot be used from horseback
Yari :This long-range weapon gave the Samurai warrior a great advantage on the battlefield.
Counts as spear
Yumi:
Counts as a long bow.
Magic items:
Character may have no more than one item from each of the categories.
Magic katanas:
Dragonfly Katana: This is most balanced katana which have ever made. 75pts.
The katana gives the wielder +3 attacks in close combat.
Shobu Zukuri Katana: This katana punches through any kind of armour with easy.50pts
The Shobu Zukuri Katana` allows no armour save.
Phoenix Katana: This ancient katana is pulsing red light. 45pts.
The wielder of this katana adds +1 to his strenght and bearer can reroll failed to hit rolls.
Crane Katana: This katana gives the wielder an exellent fighting skills. 45pts.
The wielder always hits any opponent on a 2+, regaldless of relative Weapon skills. This cannot be modifield in any way.
Wave Katana: The wielder of this katana is bestowed with supernatural strenght. 40pts
The katana confers +2strenght to all close combat attacks made by the character fighting with it.
Armours:
Kabuto and Mempo: a helm and mask whos cause fear in the enemy lines. 75pts
The model have 4+ward save and 6+armour save and model cause fear.
Daisho Kake armour: 35pts.
Counts as wearing samurai armour (5+armour save) which can be combined with other equipment normally. The wearer may re-roll failed armour saves.
Takeda Shingen Full Armor: 30pts.
Confers 1+armour save that cannot be improved in any way.
Talismans:
Heart of samurai: The symbol of samuai.
The haert of samurai gives the wearer and the unit he is with Magic resistance ( 2 ).
Arcade items:
The Book of four rings: This book belonged to high priest Takezo 75pts
Gives +2 to the casting attempts made by the priest.
Characters:
Lords
Shogan
M WS BS S T W I A LD pts.160
4 7 6 4 4 3 8 4 10
weapons and armour: Katana, samurai armour
Options: May choose a Ôdachi(+6pts), Yari(+6pts) (if mounted), Yumi(+15pts)
May ride a warhorse(+15pts), which can have barding(+6pts)
May choose Magic items from common or Samurai Magic items list with a
maximum total value of 100 pts.
Special rules: Bushido, Seppuku, So-jutsu
High priest
M WS BS S T W I A LD pts.190
4 5 4 3 3 2 5 1 8
weapons and armour: Katana
Magic; High priest is a Level 3 wizard. He may choose one of the following lores: Fire; Metal; Shadow; Beasts; Heavens; Light; Life.
Options: May be upgraded to a level 4 wizard for +35 pts.
May ride a warhorse (+15pts).
May choose Magic items from common or Samurai Magic items list with a
maximum total value of 100 pts.
Special rules: Bushido, Seppuku
Heroes
Samurais
Army specian rules:
Bushido: Way of the warrior; a code of honor and social behavior; succeeded the unwritten code of the Way of the bow and the horse
Any unit subject to bushido is immune to panic
Seppuku: To the samurai, seppuku--whether ordered as punishment or chosen in preference to a dishonorable death at the hands of an enemy--was unquestionable demonstration of their honor, courage, loyalty, and moral character.
Works only own turn. Samurai can do seppuku ritual so enemy does not get any victory points against him.
Expert swordman: tähän pitäisi keksiä jotain...
So-jutsu: techniques of using the lance, and performed wearing the ancient armor of the samurai
Heavy cavalry units who subject to so-jutsu they not get -1 movement penalty for barding.
The armoury
Katana:KATANA the heart of samurai. Katana is a single bladed arm which samurai warriors wore on their waist. If samurai lost his katana then he lost his honour too.
Counts as hand weapon
Naginata : weapon used by foot soldiers against horsemen or to cut the tendons of horses or to disembowel them; also favorite weapon of the wives of samurai and of warrior monks.
A warrior wirlding a naginata may always strike first. Naginata also gives +1 S against cavalry
Ninja blade: Ninja sword.
Give the bearer killing blow special rule.
Samurai armour: Counts as heavy armour.
Ôdachi:This weapon is more toller than katana, thats why it recruires two hand to use.
Counts as great weapon and cannot be used from horseback
Yari :This long-range weapon gave the Samurai warrior a great advantage on the battlefield.
Counts as spear
Yumi:
Counts as a long bow.
Magic items:
Character may have no more than one item from each of the categories.
Magic katanas:
Dragonfly Katana: This is most balanced katana which have ever made. 75pts.
The katana gives the wielder +3 attacks in close combat.
Shobu Zukuri Katana: This katana punches through any kind of armour with easy.50pts
The Shobu Zukuri Katana` allows no armour save.
Phoenix Katana: This ancient katana is pulsing red light. 45pts.
The wielder of this katana adds +1 to his strenght and bearer can reroll failed to hit rolls.
Crane Katana: This katana gives the wielder an exellent fighting skills. 45pts.
The wielder always hits any opponent on a 2+, regaldless of relative Weapon skills. This cannot be modifield in any way.
Wave Katana: The wielder of this katana is bestowed with supernatural strenght. 40pts
The katana confers +2strenght to all close combat attacks made by the character fighting with it.
Armours:
Kabuto and Mempo: a helm and mask whos cause fear in the enemy lines. 75pts
The model have 4+ward save and 6+armour save and model cause fear.
Daisho Kake armour: 35pts.
Counts as wearing samurai armour (5+armour save) which can be combined with other equipment normally. The wearer may re-roll failed armour saves.
Takeda Shingen Full Armor: 30pts.
Confers 1+armour save that cannot be improved in any way.
Talismans:
Heart of samurai: The symbol of samuai.
The haert of samurai gives the wearer and the unit he is with Magic resistance ( 2 ).
Arcade items:
The Book of four rings: This book belonged to high priest Takezo 75pts
Gives +2 to the casting attempts made by the priest.
Characters:
Lords
Shogan
M WS BS S T W I A LD pts.160
4 7 6 4 4 3 8 4 10
weapons and armour: Katana, samurai armour
Options: May choose a Ôdachi(+6pts), Yari(+6pts) (if mounted), Yumi(+15pts)
May ride a warhorse(+15pts), which can have barding(+6pts)
May choose Magic items from common or Samurai Magic items list with a
maximum total value of 100 pts.
Special rules: Bushido, Seppuku, So-jutsu
High priest
M WS BS S T W I A LD pts.190
4 5 4 3 3 2 5 1 8
weapons and armour: Katana
Magic; High priest is a Level 3 wizard. He may choose one of the following lores: Fire; Metal; Shadow; Beasts; Heavens; Light; Life.
Options: May be upgraded to a level 4 wizard for +35 pts.
May ride a warhorse (+15pts).
May choose Magic items from common or Samurai Magic items list with a
maximum total value of 100 pts.
Special rules: Bushido, Seppuku
Heroes