Shadow vampires
Lähetetty: Su 06.02.2005 16:56
Olen tehnyt nyt tätä armeijan suunnitelmaa jo kohta vuoden. Armeijan suunnittein silä lailla, että suurimman osan figuista saisi konvertattua De/VC figuista. Kertokaa mielipiteenne reilusti, ja antakka jotain rakentavaa palautetta. Kiitos
SHADOW VAMPIRES
Shadow Cloak : Give 6+ armour save in Close combat, 5+ for Shooting and 4+ Magic missiles
MAGIC ITEMS
Magic Weapons :
Blood Thirsted 70 pts.
For every caused wounds by this weapon in close combat the wearer immediately
regenerates one lost wounds.
Shadow Blade 50 pts.
Armour saving throws are not allowed against the Shadow Blade.
Ward safe can be take as normal.
Shadow Bow 45 pts.
Range 36”. The bearer can pick any target it can see including a character/Champion in a unit,
A war machine’s crew. Note that the normal –1 modifier for shooting at a single model not apply
And a character/Champion cannot benefit from the “Look out Sir” rule.
Hits are resolved bearer’s own strenght.
Magic Armours :
Armour of Shadow 75pts.
The model have 5+ward save and 5+armour save and model cause terror.
Armour of Death 50 pts.
The model have 5+ward save and 6+armour save and model cause fear.
Armour of Night 40 pts.
Gives 5+ armour save Wizard can wear this amour without losing his ability to cast spells.
This cannot be improved any means.
The Shield of Awestruck 30 pts.
Gives 5+ armour save. One enemy in base contact (bearer’s choice) loses 1 attack.
Talismans :
Shadow Mask 100 pts.
The model has 4+ ward save and model caused terror.
Magic Resictance (1).
Ring of Shadow 55 pts.
The model has 4+ ward save.
The bearer have also Magic Resistance (1).
Arcane Items :
Staff of Distraction 100 pts.
Add one enemy power and dispel dice pool of the bearer side.
Shadow Staff 75 pts.
Adds two power dice and one dispel dice or two dispel dice and one power dice pool of the bearer side.
Staff of Death 65 pts. Bound spell, Power level 4
The bearer can release the power of staff once in each of his magic phase.
All Alive units within 12” are caused by the Wind of Death spell.
Roll a D6 each time the Staff is used. On roll of 1, the Staff is temporarily exhausted
and can’t be used again battle.
Staff of Gaze of Nagash 65 pts. Bound spell, Power level 4
The bearer can release the power of staff once in each of his magic phase.
All Alive units within 12” are caused by the Gaze of Nagash spell.
Roll a D6 each time the Staff is used. On roll of 1, the Staff is temporarily exhausted
and can’t be used again battle.
Magic Banners :
Banner of Mist and Shadow 125 pts.
This Banner can be used only by unit on foot. The wearer is Ethereal for the entire game.
Banner of Desperation 120 pts.
All models in unit caused terror with a range 12”.
Enemy units taking a Fear test caused by the unit carrying this banner
must roll one extra dice for their test and discard the one with lowest result.
Banner of Unholy Protection 65 pts.
Unit has 5+ ward save and 4+ ward save against missile fire of any kind.
Banner of Militant 50 pts.
All model in the unit carrying the Banner will hit the enemy on a 3+,
regardless of relative Weapon Skill or any other modifier.
Banner of Shadow 35 pts.
The wearer can be deployed as a Scout. Unit on foot only.
BLOODLINE POWERS
Great Blood 55 pts.
The vampire has the Regeneration special rule.
Bat Form 45 pts.
The vampire has the Fly special rule.
Protection of Night 30 pts.
The vampire has the 5+ ward save.
Red Fury 30 pts.
The vampire has 1+ Attack.
Master Speed 25 pts.
The vampire always strike first in Close combat, even if charged.
Shadow Form 20 pts.
The vampire has the Scout special rule.
ARMIES OF SAHDOW
Lords :
Vampire Highborn
Master Assassin
Master Necromancer
Heroes :
Vampire Noble
Assassin
Necromancer
Shadow Dancer
Shadow Person
Core Units :
Skeleton Warrior
Skeleton Archer
Zombies
Light Cavalry
Heavy Cavalry
Bats Swarm
Special Units :
Shadow Guards
Shadow Knights
Dark Guards
Dark Knight
Rare Units :
Dark Pegasus Light Cavalry
Dark Pegasus Heavy Cavalry
Shadow Walker
Shadow Cavalry
Lords :
0-1 Vampire Highborn 290 pts. ( Vampire Highborn take one lord choice and one hero choice)
M Ws Bs S T W I A Ld
Vampire Highborn 6 8 8 5 5 4 10 5 10
Weapon : Hand Weapon
Magic : A Vampire Highborn is a Level 2 Wizard.
May use either Necromancy, the Lore of Shadow or the Lore of Death.
Options : - May upgrade to a Level 3 Wizard for +50 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.); a Dark Pegasus (+50 pts.)
- May chose Blood Powers and Magic Items for 100 pts.
- May choose an additional Hand weapon (+6 pts.), or a Lance (+6 pts.)
- May carry Shield (+3 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
Master Assassin 215 pts.
M Ws Bs S T W I A Ld
Master Assassin 6 9 9 5 5 3 10 4 10
Weapon : Hand Weapon
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 100 pts.
Special Rules : Hide, Poisoned Attack, Leadership, Scout
Master Necromancer 190 pts.
M Ws Bs S T W I A Ld
Master Necromancer 5 4 4 3 3 3 5 1 9
Weapon : Hand Weapon
Magic : A Master Necromancer is a Level 3 Wizard.
May use either Necromancy, or the Lore of Death.
Options : - May upgrade to a Level 4 Wizard for +35 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.); a Dark Pegasus (+50 pts.)
- May chose Magic Items for 100 pts.
Heroes :
Vampire Noble 85 pts. (Vampire Noble may carry the Battle Standard for +25 pts, no point limit.)
M Ws Bs S T W I A Ld
Vampire Noble 6 6 6 5 4 2 8 3 7
Weapon : Hand Weapon
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 50 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.)
Assassin 135 pts.
M Ws Bs S T W I A Ld
Assassin 6 8 8 4 4 2 9 3 9
Weapon : Hand Weapon
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 50 pts.
Special Rules : Hide, Poisoned Attack, Leadership
Necromancer 70 pts.
M Ws Bs S T W I A Ld
Necromancer 5 3 3 3 3 2 5 1 8
Weapon : Hand Weapon
Magic : A Master Necromancer is a Level 1 Wizard.
May use either Necromancy, or the Lore of Death.
Options : - May upgrade to a Level 2 Wizard for +35 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.)
- May chose Magic Items for 50 pts.
0-1 Shadow Dancer 95 pts.
M Ws Bs S T W I A Ld
Shadow Dancer 6 7 7 5 4 2 8 3 8
Weapon : Hand Weapon
Magic : A Master Necromancer is a Level 1 Wizard.
May use the Lore of Shadow
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 50 pts.
Special Rules : Scout
Shadow Person 90 pts.
M Ws Bs S T W I A Ld
Shadow Person 6 6 0 2 3 2 5 2 7
Weapon : Vicious Claws (count as two hand weapons)
Special Rules : Scout, Hide, Ethereal
Core Units :
Skeleton Warrior 8 pts.
M Ws Bs S T W I A Ld
Skeleton Warrior 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Unit Size : 10-30
Weapons & Armours : Hand weapon and shield.
Options : - Any unit may be equipped with light armour (+2 pts./model).
- Any unit may be equipped with spear (+1 pts./model).
- Upgrade one Skeleton into a Musician for +5 pts.
- Upgrade one Skeleton into a Standard Bearer for +10 pts.
- Promote one Skeleton into Skeleton Captain for +10 pts.
Skeleton Archer 9 pts.
M Ws Bs S T W I A Ld
Skeleton Archer 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Unit Size : 10-30
Weapons & Armours : Hand weapon and light armour
Options : - Any unit may be equipped with longbow or crossbow (+1 pts./model).
- Upgrade one Skeleton into a Musician for +5 pts.
- Upgrade one Skeleton into a Standard Bearer for +10 pts.
- Promote one Skeleton into Skeleton Captain for +10 pts.
Zombie 6 pts.
M Ws Bs S T W I A Ld
Zombie 4 2 0 3 3 1 0 1 2
Unit Size : 10-40
Weapons & Armours : Hand weapon
Options : - Upgrade one Zombie into a Musician for +4 pts.
- Upgrade one Zombie into a Standard Bearer for +8 pts.
Special Rules : Braindead
Light Cavalry 19 pts.
M Ws Bs S T W I A Ld
Skeleton Archer 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Hand weapon and light armour
Options : - Any unit may be equipped with longbow or crossbow (+1 pts./model).
- Upgrade one Skeleton into a Musician for +6 pts.
- Upgrade one Skeleton into a Standard Bearer for +12 pts.
- Promote one Skeleton into Skeleton Captain for +12 pts.
Special Rules : Fast cavalry
Heavy Cavalry 20 pts.
M Ws Bs S T W I A Ld
Skeleton Warrior 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Hand weapon and heavy armour
Options : - Any unit may be equipped with spear (+1 pts./model).
- Any unit may be equipped with shield (+1 pts./model).
- Upgrade one Skeleton into a Musician for +6 pts.
- Upgrade one Skeleton into a Standard Bearer for +12 pts.
- Promote one Skeleton into Skeleton Captain for +12 pts.
Bats Swarm 65 pts. (Remember, units strenght is 1 per base)
M Ws Bs S T W I A Ld
Bats Swarm 1 3 0 2 2 5 1 5 10
Unit Size : 1-5 bases
Weapons & Armours : none
Special Rules : Alive !, Fear, Swarm, Flying Unit (10”)
Special Units :
0-1 Shadow Guard 13 pts.
M Ws Bs S T W I A Ld
Shadow Guard 5 4 3 4 4 1 4 1 8
Shadow Guard Master 5 4 3 4 4 1 4 2 8
Unit Size : 10-30
Weapons & Armours : Two Hand weapon, Shadow cloak
Options : - Any unit may be equipped with light armour (+1 pts./model).
- Upgrade one Guard into a Musician for +6 pts.
- Upgrade one Guard into a Standard Bearer for +12 pts.
- Promote one Guard into Shadow Master for +12 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Killing blow
0-1 Shadow Knight 23 pts.
M Ws Bs S T W I A Ld
Shadow Knight 5 4 3 4 4 1 4 1 8
Shadow Knight Master 5 4 3 4 4 1 4 2 8
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Two Hand weapons, Shadow cloak and light armour
Options : - Any unit may be equipped with barding (+2 pts.)
- Upgrade one Knight into a Musician for +8 pts.
- Upgrade one Knight into a Standard Bearer for +16 pts.
- Promote one Knight into Knight Master for +16 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Killing blow
Dark Guard 13 pts.
M Ws Bs S T W I A Ld
Dark Guard 4 3 3 4 4 1 3 1 8
Dark Guard Master 4 3 3 4 4 1 3 2 8
Unit Size : 10-30
Weapons & Armours : Hand weapon and heavy armour
Options : - Any unit may be equipped with halberds (+2 pts./model).
- Any unit may be equipped with shield (+1 pts./model).
- Upgrade one Guard into a Musician for +6 pts.
- Upgrade one Guard into a Standard Bearer for +12 pts.
- Promote one Guard into Shadow Master for +12 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Hatred
Dark Knight 23 pts.
M Ws Bs S T W I A Ld
Dark Knight 4 3 3 4 4 1 3 1 8
Dark Knight Master 4 3 3 4 4 1 3 2 8
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Hand weapon, lance, shield and heavy armour
Options : - Any unit may be equipped with barding (+2 pts.)
- Upgrade one Knight into a Musician for +8 pts.
- Upgrade one Knight into a Standard Bearer for +16 pts.
- Promote one Knight into Knight Master for +16 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Hatred
Rare Units :
0-1 Shadow Walker 20 pts.
M Ws Bs S T W I A Ld
Shadow Walker 6 6 6 4 4 1 8 1 7
Shadow Runner 6 6 6 4 4 2 8 2 7
Unit Size : 5-20
Weapons & Armours : Two Hand weapon, light armour and Shadow cloak
Options : - May chose a Crossbow (+1 pts.), or a Longbow (+1 pts.)
- Promote one Shadow Walker into Shadow Runner for +12 pts.
Special Rules : Scout, Skirmish
Edit : Muutin nyt hieman pegasus ratsastajien ja shadow walkerien tietoja. Otan varmaan brettien pegasuksista vaikutteita.
SHADOW VAMPIRES
Shadow Cloak : Give 6+ armour save in Close combat, 5+ for Shooting and 4+ Magic missiles
MAGIC ITEMS
Magic Weapons :
Blood Thirsted 70 pts.
For every caused wounds by this weapon in close combat the wearer immediately
regenerates one lost wounds.
Shadow Blade 50 pts.
Armour saving throws are not allowed against the Shadow Blade.
Ward safe can be take as normal.
Shadow Bow 45 pts.
Range 36”. The bearer can pick any target it can see including a character/Champion in a unit,
A war machine’s crew. Note that the normal –1 modifier for shooting at a single model not apply
And a character/Champion cannot benefit from the “Look out Sir” rule.
Hits are resolved bearer’s own strenght.
Magic Armours :
Armour of Shadow 75pts.
The model have 5+ward save and 5+armour save and model cause terror.
Armour of Death 50 pts.
The model have 5+ward save and 6+armour save and model cause fear.
Armour of Night 40 pts.
Gives 5+ armour save Wizard can wear this amour without losing his ability to cast spells.
This cannot be improved any means.
The Shield of Awestruck 30 pts.
Gives 5+ armour save. One enemy in base contact (bearer’s choice) loses 1 attack.
Talismans :
Shadow Mask 100 pts.
The model has 4+ ward save and model caused terror.
Magic Resictance (1).
Ring of Shadow 55 pts.
The model has 4+ ward save.
The bearer have also Magic Resistance (1).
Arcane Items :
Staff of Distraction 100 pts.
Add one enemy power and dispel dice pool of the bearer side.
Shadow Staff 75 pts.
Adds two power dice and one dispel dice or two dispel dice and one power dice pool of the bearer side.
Staff of Death 65 pts. Bound spell, Power level 4
The bearer can release the power of staff once in each of his magic phase.
All Alive units within 12” are caused by the Wind of Death spell.
Roll a D6 each time the Staff is used. On roll of 1, the Staff is temporarily exhausted
and can’t be used again battle.
Staff of Gaze of Nagash 65 pts. Bound spell, Power level 4
The bearer can release the power of staff once in each of his magic phase.
All Alive units within 12” are caused by the Gaze of Nagash spell.
Roll a D6 each time the Staff is used. On roll of 1, the Staff is temporarily exhausted
and can’t be used again battle.
Magic Banners :
Banner of Mist and Shadow 125 pts.
This Banner can be used only by unit on foot. The wearer is Ethereal for the entire game.
Banner of Desperation 120 pts.
All models in unit caused terror with a range 12”.
Enemy units taking a Fear test caused by the unit carrying this banner
must roll one extra dice for their test and discard the one with lowest result.
Banner of Unholy Protection 65 pts.
Unit has 5+ ward save and 4+ ward save against missile fire of any kind.
Banner of Militant 50 pts.
All model in the unit carrying the Banner will hit the enemy on a 3+,
regardless of relative Weapon Skill or any other modifier.
Banner of Shadow 35 pts.
The wearer can be deployed as a Scout. Unit on foot only.
BLOODLINE POWERS
Great Blood 55 pts.
The vampire has the Regeneration special rule.
Bat Form 45 pts.
The vampire has the Fly special rule.
Protection of Night 30 pts.
The vampire has the 5+ ward save.
Red Fury 30 pts.
The vampire has 1+ Attack.
Master Speed 25 pts.
The vampire always strike first in Close combat, even if charged.
Shadow Form 20 pts.
The vampire has the Scout special rule.
ARMIES OF SAHDOW
Lords :
Vampire Highborn
Master Assassin
Master Necromancer
Heroes :
Vampire Noble
Assassin
Necromancer
Shadow Dancer
Shadow Person
Core Units :
Skeleton Warrior
Skeleton Archer
Zombies
Light Cavalry
Heavy Cavalry
Bats Swarm
Special Units :
Shadow Guards
Shadow Knights
Dark Guards
Dark Knight
Rare Units :
Dark Pegasus Light Cavalry
Dark Pegasus Heavy Cavalry
Shadow Walker
Shadow Cavalry
Lords :
0-1 Vampire Highborn 290 pts. ( Vampire Highborn take one lord choice and one hero choice)
M Ws Bs S T W I A Ld
Vampire Highborn 6 8 8 5 5 4 10 5 10
Weapon : Hand Weapon
Magic : A Vampire Highborn is a Level 2 Wizard.
May use either Necromancy, the Lore of Shadow or the Lore of Death.
Options : - May upgrade to a Level 3 Wizard for +50 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.); a Dark Pegasus (+50 pts.)
- May chose Blood Powers and Magic Items for 100 pts.
- May choose an additional Hand weapon (+6 pts.), or a Lance (+6 pts.)
- May carry Shield (+3 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
Master Assassin 215 pts.
M Ws Bs S T W I A Ld
Master Assassin 6 9 9 5 5 3 10 4 10
Weapon : Hand Weapon
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 100 pts.
Special Rules : Hide, Poisoned Attack, Leadership, Scout
Master Necromancer 190 pts.
M Ws Bs S T W I A Ld
Master Necromancer 5 4 4 3 3 3 5 1 9
Weapon : Hand Weapon
Magic : A Master Necromancer is a Level 3 Wizard.
May use either Necromancy, or the Lore of Death.
Options : - May upgrade to a Level 4 Wizard for +35 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.); a Dark Pegasus (+50 pts.)
- May chose Magic Items for 100 pts.
Heroes :
Vampire Noble 85 pts. (Vampire Noble may carry the Battle Standard for +25 pts, no point limit.)
M Ws Bs S T W I A Ld
Vampire Noble 6 6 6 5 4 2 8 3 7
Weapon : Hand Weapon
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 50 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.)
Assassin 135 pts.
M Ws Bs S T W I A Ld
Assassin 6 8 8 4 4 2 9 3 9
Weapon : Hand Weapon
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 50 pts.
Special Rules : Hide, Poisoned Attack, Leadership
Necromancer 70 pts.
M Ws Bs S T W I A Ld
Necromancer 5 3 3 3 3 2 5 1 8
Weapon : Hand Weapon
Magic : A Master Necromancer is a Level 1 Wizard.
May use either Necromancy, or the Lore of Death.
Options : - May upgrade to a Level 2 Wizard for +35 pts.
- May ride either Nightmare (+12 pts.), which can barding (+6 pts.)
- May chose Magic Items for 50 pts.
0-1 Shadow Dancer 95 pts.
M Ws Bs S T W I A Ld
Shadow Dancer 6 7 7 5 4 2 8 3 8
Weapon : Hand Weapon
Magic : A Master Necromancer is a Level 1 Wizard.
May use the Lore of Shadow
Options : - May choose an additional Hand weapon (+4 pts.)
- May chose a Crossbow (+6 pts.), or a Longbow (+5 pts.)
- May choose Light armour (+2 pts.), and/or Shadow Cloak (+5 pts.)
- May chose Blood Powers and Magic Items for 50 pts.
Special Rules : Scout
Shadow Person 90 pts.
M Ws Bs S T W I A Ld
Shadow Person 6 6 0 2 3 2 5 2 7
Weapon : Vicious Claws (count as two hand weapons)
Special Rules : Scout, Hide, Ethereal
Core Units :
Skeleton Warrior 8 pts.
M Ws Bs S T W I A Ld
Skeleton Warrior 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Unit Size : 10-30
Weapons & Armours : Hand weapon and shield.
Options : - Any unit may be equipped with light armour (+2 pts./model).
- Any unit may be equipped with spear (+1 pts./model).
- Upgrade one Skeleton into a Musician for +5 pts.
- Upgrade one Skeleton into a Standard Bearer for +10 pts.
- Promote one Skeleton into Skeleton Captain for +10 pts.
Skeleton Archer 9 pts.
M Ws Bs S T W I A Ld
Skeleton Archer 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Unit Size : 10-30
Weapons & Armours : Hand weapon and light armour
Options : - Any unit may be equipped with longbow or crossbow (+1 pts./model).
- Upgrade one Skeleton into a Musician for +5 pts.
- Upgrade one Skeleton into a Standard Bearer for +10 pts.
- Promote one Skeleton into Skeleton Captain for +10 pts.
Zombie 6 pts.
M Ws Bs S T W I A Ld
Zombie 4 2 0 3 3 1 0 1 2
Unit Size : 10-40
Weapons & Armours : Hand weapon
Options : - Upgrade one Zombie into a Musician for +4 pts.
- Upgrade one Zombie into a Standard Bearer for +8 pts.
Special Rules : Braindead
Light Cavalry 19 pts.
M Ws Bs S T W I A Ld
Skeleton Archer 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Hand weapon and light armour
Options : - Any unit may be equipped with longbow or crossbow (+1 pts./model).
- Upgrade one Skeleton into a Musician for +6 pts.
- Upgrade one Skeleton into a Standard Bearer for +12 pts.
- Promote one Skeleton into Skeleton Captain for +12 pts.
Special Rules : Fast cavalry
Heavy Cavalry 20 pts.
M Ws Bs S T W I A Ld
Skeleton Warrior 4 2 2 3 3 1 2 1 3
Skeleton Captain 4 2 2 3 3 1 2 2 3
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Hand weapon and heavy armour
Options : - Any unit may be equipped with spear (+1 pts./model).
- Any unit may be equipped with shield (+1 pts./model).
- Upgrade one Skeleton into a Musician for +6 pts.
- Upgrade one Skeleton into a Standard Bearer for +12 pts.
- Promote one Skeleton into Skeleton Captain for +12 pts.
Bats Swarm 65 pts. (Remember, units strenght is 1 per base)
M Ws Bs S T W I A Ld
Bats Swarm 1 3 0 2 2 5 1 5 10
Unit Size : 1-5 bases
Weapons & Armours : none
Special Rules : Alive !, Fear, Swarm, Flying Unit (10”)
Special Units :
0-1 Shadow Guard 13 pts.
M Ws Bs S T W I A Ld
Shadow Guard 5 4 3 4 4 1 4 1 8
Shadow Guard Master 5 4 3 4 4 1 4 2 8
Unit Size : 10-30
Weapons & Armours : Two Hand weapon, Shadow cloak
Options : - Any unit may be equipped with light armour (+1 pts./model).
- Upgrade one Guard into a Musician for +6 pts.
- Upgrade one Guard into a Standard Bearer for +12 pts.
- Promote one Guard into Shadow Master for +12 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Killing blow
0-1 Shadow Knight 23 pts.
M Ws Bs S T W I A Ld
Shadow Knight 5 4 3 4 4 1 4 1 8
Shadow Knight Master 5 4 3 4 4 1 4 2 8
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Two Hand weapons, Shadow cloak and light armour
Options : - Any unit may be equipped with barding (+2 pts.)
- Upgrade one Knight into a Musician for +8 pts.
- Upgrade one Knight into a Standard Bearer for +16 pts.
- Promote one Knight into Knight Master for +16 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Killing blow
Dark Guard 13 pts.
M Ws Bs S T W I A Ld
Dark Guard 4 3 3 4 4 1 3 1 8
Dark Guard Master 4 3 3 4 4 1 3 2 8
Unit Size : 10-30
Weapons & Armours : Hand weapon and heavy armour
Options : - Any unit may be equipped with halberds (+2 pts./model).
- Any unit may be equipped with shield (+1 pts./model).
- Upgrade one Guard into a Musician for +6 pts.
- Upgrade one Guard into a Standard Bearer for +12 pts.
- Promote one Guard into Shadow Master for +12 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Hatred
Dark Knight 23 pts.
M Ws Bs S T W I A Ld
Dark Knight 4 3 3 4 4 1 3 1 8
Dark Knight Master 4 3 3 4 4 1 3 2 8
Nightmare 8 2 0 3 3 1 2 1 5
Unit Size : 5-20
Weapons & Armours : Hand weapon, lance, shield and heavy armour
Options : - Any unit may be equipped with barding (+2 pts.)
- Upgrade one Knight into a Musician for +8 pts.
- Upgrade one Knight into a Standard Bearer for +16 pts.
- Promote one Knight into Knight Master for +16 pts.
- A Standard bearer may carry a Magic Standard worth up to 50 pts.
Special Rules : Hatred
Rare Units :
0-1 Shadow Walker 20 pts.
M Ws Bs S T W I A Ld
Shadow Walker 6 6 6 4 4 1 8 1 7
Shadow Runner 6 6 6 4 4 2 8 2 7
Unit Size : 5-20
Weapons & Armours : Two Hand weapon, light armour and Shadow cloak
Options : - May chose a Crossbow (+1 pts.), or a Longbow (+1 pts.)
- Promote one Shadow Walker into Shadow Runner for +12 pts.
Special Rules : Scout, Skirmish
Edit : Muutin nyt hieman pegasus ratsastajien ja shadow walkerien tietoja. Otan varmaan brettien pegasuksista vaikutteita.