[epic] Orks vs IG - englantia, erikois skenaario
Lähetetty: Ke 07.12.2005 16:04
To celebrate the the Finnish independence day(6.12) we decided to play special scenario with somewhat larger than usual forces. We opted for 4.5k armies(though orks ran 5 points over). Fluff for the battle was:
In the initial days after Imperial Guard reinforcements the orks were driven off with great speed. Tank legions from Minervan in particular were succesfull driving orks back. However with great success comes great dangers. Minervan XX in particular found themselves cut off support and surrounded by ork counter attack. After initial fierce strugle tank legion had to admit defeat and started retreating back to re-establish contact with rest of the Imperial forces that weren't quite as succesfull as the overambitious Minervan legion. With orks in hot pursuit they called out for reinforcements for their numbers were inadequate to hold at bay the swarm that was coming. With nearest regiments already under assault Imperial HQ had to send troops from rearguard. Nearest one was Cadian 83rd infantry regiment that was tasked with job of joining forces with Minervan legion and hold the line, least orks envelope Imperial forces on both flanks.
At dawn orks prepared for their assault, but the Cadians had also arrived. It would be race for time. Would orks overrun tanks in time or would reinforcements come in time to rescue.
So with this in mind we divided the Imperial army into two parts. 2.3k worth of Cadian 83rd and 2.2k worth of Minervan XX(using my Minervan XVII list). Against them would be entire might of 4.5k worth of orks from my own Ork army list(so no need to point out to how "incorrect" army lists are. They are quite legimate, just not made from standard tournament lists). Minervan would start in center around 2 hills, orks would start over 30cm away(so 30cm weapon ranges don't have reach at first). Infantry forces would start 45cm from Minervan forces(60cm was original plan but table was too narrow for that). Primary goal is to hold the 2 hills Minervan begins in, secondary goal #1 is to capture small hill on ork left flank(between ork and Minervan deployment zones) and secondary goal #2 is for Imperium to get non-broken formation into ork deployment zone at the end of turn and for orks prevent that. Last turn teleporting won't satisfy the condition. 4 turn game. Secondary goals worth 1 point and primary goal 2 points so way to win: Hold primary+atleast one secondary or contest primary and control more secondary goals. This means Imperial HAS to advance sooner or later for otherwise orks simply hold the small hill and tie the game. Anyway army lists(note that we rolled 2d6 for entire army, not 2d6 for both armies. Not that it really meant much when he rolled 10 anyway
):
Cadian 83rd:
Core companies:
Infantry company #1: commander+18 troops, commisar 350
Infantry company #2: commander+12 troops + fire support platoon, commisar 350
Infantry company #3: commander+12 troops, commisar 250
Support companies:
Artirelly company: 9 basilisk, commisar 650
Support formations:
Drop troopers: 8 drop troopers commisar 250
Flak battery: 3 hydras 150
Super heavy tank: shadowsword, commisar 200
total: 2200
Minervan XX:
Core formations:
Battle company: supreme commander, Leman russ vanquisher, 9 battle tanks, 3 leman russ demolisher, commisar 900
Conqueror company: 9 Minervan pattern Conquerors(as in collector section but 2xheavy bolter sponsons), commisar 600
Mechanised infantry: commander, 12 troops, 2ogryns, 9 chimeras, commisar 425
Destroyer company: 6 leman russ destroyers commisar 375
total: 2300
grand total: 4500
Orks(made from Waaa Ghazkat for reminder):
Big warband #1: 17 boyz, 2 nobz, 9 grots 400
Big warband #2: 16 boyz, 2 nobz(warlord), 8 grots, 2xkilla kan 425
Warband #3: 8 boyz, 1 nobz, 4 grots, 4xbattlewagon, gunwagon 400
Warband #4: 10 boyz, 2 nobz, 6 grots, battle fortress, gun fortress 570
Warband #5: 8 boyz, 1 nobz, 4 grots, 2 killa kan, 3 dreadnought 380
Big kult of speed: 12 buggies, 4 skorchas 350
Bliz brigade: 6 gunwagons w/supa-zzap gun upgrade 270
Big bliz brigade: 9 gunwagons w/2 soopaguns upgrades 385
Mekboy stompa mob: 4 stompas w/ammer 300
Supa-stompa mob: supa stompa w/ammer + 2 stompas w/3 big gunz 400
Big Gunz mob: 12 big gunz, 2 soopaguns upgrades 375
Fighta sqwadron: 5 fighta bommaz 250
total: 4505
For terrain we had little choise. Forrests are 150km away, new Epic sized forrest pieces need bases(need to figure thin but strong enough bases for them first). So since this wasn't supposed to be cityfight we had to settle for bunch of hills. So as per scenario conditions we had small hill on ork left, 2 big hills in around center, 2 on ork right flank(one was impassable on left-right direction) and one on both flanks of IG. Pretty thin for terrain but since hill pieces are quite big that should make up a bit.
Deployment:
Orks: From left to right:
Fortresses mob on extreme flank and behind them wagon transported warband. Then warband #1, big gunz mob "screening" small bliz brigade. Then warband #1 with stompa mob at front of them, warband #2, supa stompa, kult of speed, big bliz brigade.
IG, Minervan(orks point of view):
Conqueror company on left hill, battle company on right. Destroyer company right of battle company with mechanised infantry behind the hills.
IG, Cadian, left to right:
Basilisk, hydra, infantry company #2, infantry company #3, shadowsword, infantry company #1.
In the initial days after Imperial Guard reinforcements the orks were driven off with great speed. Tank legions from Minervan in particular were succesfull driving orks back. However with great success comes great dangers. Minervan XX in particular found themselves cut off support and surrounded by ork counter attack. After initial fierce strugle tank legion had to admit defeat and started retreating back to re-establish contact with rest of the Imperial forces that weren't quite as succesfull as the overambitious Minervan legion. With orks in hot pursuit they called out for reinforcements for their numbers were inadequate to hold at bay the swarm that was coming. With nearest regiments already under assault Imperial HQ had to send troops from rearguard. Nearest one was Cadian 83rd infantry regiment that was tasked with job of joining forces with Minervan legion and hold the line, least orks envelope Imperial forces on both flanks.
At dawn orks prepared for their assault, but the Cadians had also arrived. It would be race for time. Would orks overrun tanks in time or would reinforcements come in time to rescue.
So with this in mind we divided the Imperial army into two parts. 2.3k worth of Cadian 83rd and 2.2k worth of Minervan XX(using my Minervan XVII list). Against them would be entire might of 4.5k worth of orks from my own Ork army list(so no need to point out to how "incorrect" army lists are. They are quite legimate, just not made from standard tournament lists). Minervan would start in center around 2 hills, orks would start over 30cm away(so 30cm weapon ranges don't have reach at first). Infantry forces would start 45cm from Minervan forces(60cm was original plan but table was too narrow for that). Primary goal is to hold the 2 hills Minervan begins in, secondary goal #1 is to capture small hill on ork left flank(between ork and Minervan deployment zones) and secondary goal #2 is for Imperium to get non-broken formation into ork deployment zone at the end of turn and for orks prevent that. Last turn teleporting won't satisfy the condition. 4 turn game. Secondary goals worth 1 point and primary goal 2 points so way to win: Hold primary+atleast one secondary or contest primary and control more secondary goals. This means Imperial HAS to advance sooner or later for otherwise orks simply hold the small hill and tie the game. Anyway army lists(note that we rolled 2d6 for entire army, not 2d6 for both armies. Not that it really meant much when he rolled 10 anyway
Cadian 83rd:
Core companies:
Infantry company #1: commander+18 troops, commisar 350
Infantry company #2: commander+12 troops + fire support platoon, commisar 350
Infantry company #3: commander+12 troops, commisar 250
Support companies:
Artirelly company: 9 basilisk, commisar 650
Support formations:
Drop troopers: 8 drop troopers commisar 250
Flak battery: 3 hydras 150
Super heavy tank: shadowsword, commisar 200
total: 2200
Minervan XX:
Core formations:
Battle company: supreme commander, Leman russ vanquisher, 9 battle tanks, 3 leman russ demolisher, commisar 900
Conqueror company: 9 Minervan pattern Conquerors(as in collector section but 2xheavy bolter sponsons), commisar 600
Mechanised infantry: commander, 12 troops, 2ogryns, 9 chimeras, commisar 425
Destroyer company: 6 leman russ destroyers commisar 375
total: 2300
grand total: 4500
Orks(made from Waaa Ghazkat for reminder):
Big warband #1: 17 boyz, 2 nobz, 9 grots 400
Big warband #2: 16 boyz, 2 nobz(warlord), 8 grots, 2xkilla kan 425
Warband #3: 8 boyz, 1 nobz, 4 grots, 4xbattlewagon, gunwagon 400
Warband #4: 10 boyz, 2 nobz, 6 grots, battle fortress, gun fortress 570
Warband #5: 8 boyz, 1 nobz, 4 grots, 2 killa kan, 3 dreadnought 380
Big kult of speed: 12 buggies, 4 skorchas 350
Bliz brigade: 6 gunwagons w/supa-zzap gun upgrade 270
Big bliz brigade: 9 gunwagons w/2 soopaguns upgrades 385
Mekboy stompa mob: 4 stompas w/ammer 300
Supa-stompa mob: supa stompa w/ammer + 2 stompas w/3 big gunz 400
Big Gunz mob: 12 big gunz, 2 soopaguns upgrades 375
Fighta sqwadron: 5 fighta bommaz 250
total: 4505
For terrain we had little choise. Forrests are 150km away, new Epic sized forrest pieces need bases(need to figure thin but strong enough bases for them first). So since this wasn't supposed to be cityfight we had to settle for bunch of hills. So as per scenario conditions we had small hill on ork left, 2 big hills in around center, 2 on ork right flank(one was impassable on left-right direction) and one on both flanks of IG. Pretty thin for terrain but since hill pieces are quite big that should make up a bit.
Deployment:
Orks: From left to right:
Fortresses mob on extreme flank and behind them wagon transported warband. Then warband #1, big gunz mob "screening" small bliz brigade. Then warband #1 with stompa mob at front of them, warband #2, supa stompa, kult of speed, big bliz brigade.
IG, Minervan(orks point of view):
Conqueror company on left hill, battle company on right. Destroyer company right of battle company with mechanised infantry behind the hills.
IG, Cadian, left to right:
Basilisk, hydra, infantry company #2, infantry company #3, shadowsword, infantry company #1.