Custom Hero
Lähetetty: Ma 06.03.2006 18:25
Kuten otsikosta voi päätellä kyseessä on itse tehty sankari minun ja kaverin väliseen peliin fluffeineen ja erikoissääntöineen. Kaverikin pistää oman heronsa tänne jahka kerkiää kirjoittaa kaiken ylös. 
Elikkä mielipiteitään voi laittaa fluffista, säännöistä, hinta-laatu suhteesta tai jostain muusta mitä mieleen tulee. Parannusehdotuksiaan voi myös antaa mutta jätetään turha suunsoitto pois. Ok?
Varoitus! Tekstiä ja kirjoitusvirheitä on paljon. Jos haluat lukea kaiken kunnolla varaa riittävästi aikaa.
Jir’Dazel
Jir’Dazel was born in Har Ganeth as a member of royal family and he has always been highly adept at any kind of warfare. He had four older brothers that envied his skill with swords. As soon as he reached age of 40 he had already learned and mastered all what his teachers could possibly teach him. After a year he just left without saying a word but all his family members were found as a dead.
No-one doesn’t know where he went but he was missing nearly 140-years. After 30-years there were all kinds of rumours about warrior who travelled alone all over Nagarythe in his search for power. After 60-years there was a rumour that Jir’Dazel has left Nagarythe and gone to the Old Wold. Nobody doesn’t know what he intended to achieve by going in there and everyone thought that he was killed.
But then Jir’Dazel surprised everyone by returning alive and more powerful than before and once again there were rumours about warrior who was seeking power.
After 140-years he returned to Har Ganeth riding on Dark Steed named Zagreth. No-one wouldn’t have recognised him if he wouldn’t have said his name at the gates. Those who saw him noticed that Jir’Dazel was wearing strange armour that seemed to pulse darkness. He was also wielding two swords, one had flames licking it sharp edge and another radiated coldness that went deep into bones. But when they look into his eyes they started to feel something that isn’t well known among Druchii. They started to shake and their mouth dried. It was fear.
Jir’Dazel M5 WS8 BS7 S4 T3 W4 I8 A5 Ld10
Jir’Dazel can be taken as one of your Lord choices. In addition he also fills up two of your Hero slots.
Points: 520p
Weapons:
Fiery Sword of Mel’Zagrel
Jir’Dazel Wields Fiery Sword of Mel’Zagrel. He acquired sword when he was travelling all over Nagarythe (according to the rumours). Much isn’t known of that what sword does, but it is told that once when Jir’Dazel was fighting against Army of Slaves, he unleashed swords power and flames bursted out from sword burning large amount of enemies to ashes. It is said that powers of Fire Demon Mel’Zagrel are imbued in it and that wielder benefits from Demon’s inhuman strength.
Wielder of Fiery Sword of Mel’Zagrel gains +1S.
Power of the sword can be unleashed at the start of any Dark Elf players Close Combat phase when Jir’Dazel is engaged in close combat. In order to see what effect is unleashed, throw a dice.
On a roll of 1 or 2 something went badly wrong and flames burst out in form of huge fiery blast. Place a large (5”) template on Jir’Dazel. Jir’Dazel takes 2 S4 hits and other models completely under take automatically S3 hit and models partially under are hit on a roll of 4+.
On a roll of 3+ all enemy models in base contact to Jir’Dazel take automatically S3 hit.
There is also a chance that flames hit enemy models that are in base contact to those who were struck by flames. Throw a dice. On a roll of 4+ enemy model takes S3 hit.
Power of the Fiery Sword of Mel’Zagrel can’t be used with Freezing Sword of Ilyara. You must choose which one you are going to use during that Close Combat Phase or do you use them at all.
Freezing Sword of Ilyara
Freezing Sword of Ilyara was found by Jir’Dazel during he’s travels at Old World. Sword was made by little known High Sorceress Ilyara. It is told that it took several days of preparations to make the sword and that it was made at same time than Ilyara wowed rawest, most chaotic and coldest winds of magic in form of a sword. True or not one thing is sure. You don’t know what will happen when you unleash powers of Freezing Sword of Ilyara.
Any enemy unit or model that suffers wound that is struck by Freezing Sword of Ilyara has their Weapon Skill reduced by -1. Enemy’s Weapon Skill can’t be reduced more than once.
Power of the sword can be unleashed at the start of any Dark Elf Players Close Combat Phase when Jir’Dazel is engaged in close combat. In order to see what effect is unleashed, throw a dice.
Power of the Freezing Sword of Ilyara can’t be used with Fiery Sword of Mel’Zagrel. You must choose which one you are going to use during that Close Combat Phase or do you use them at all.
Effects:
On a roll of 1:
Something went terribly wrong and terribly coldness bursts out from sword striking everyone around Jir’Dazel. Jir’Dazel suffers S5 hit and his Weapon Skill is reduced to 1.
On a roll of 2-3:
Place small (2,5”) template on Jir’Dazel. All models completely under take automatically S3 hit and models partially under are hit on a roll of 4+. If any unit takes any casualties their Weapon Skill is reduced by -1.
On a roll of 4-5:
Large amount of pure cold bursts forward freezing enemies. All enemy models in base contact to Jir’Dazel suffer S4 hit. Any unit taking casualties from attack have their Weapon Skill reduced by -1.
On a roll of 6:
All magic energies of sword burst out in form of a freezing wind striking enemies. All enemy models that are in base contact to Jir’Dazel suffer S5 hit and have their Weapon Skill reduced to 1.
Armour:
Larenthal’s Dark Armour
No-one doesn’t know where Jir’Dazel got this armour and no-one don’t want to ask about it from him. It seemed to pulse darkness at one time but when you blink your eye you can’t see any sign of darkness that was there just before. Some of Sorceresses sense that it has been enchanted with powerful magic so that it is very hard to break. Some of them might have sensed some kind of Demon inside of it. It is told that once in middle of furious battle against Chaos Warrior Jir’Dazel started to pulse darkness so that no-one didn’t see what happened near him. Any of neither Druchii nor Chaos Warriors dared to approach that darkness because of unimaginable screams of Dark Elves and Chaos Warriors that came from there. As suddenly as darkness had appeared it also vanished leaving horrifying sight. Jir’Dazel was covered in blood and everyone that was in that darkness with him were all dead and either beyond recognition or ripped apart. When he started to walk towards remaining Chaos Warriors they fled but Jir’Dazel hunted all of them down without mercy.
Dark Armour of Larenthal is a suit of a Heavy Armour that gives its wearer 3+ Armour Save that can be combined with other armours and +1T.
In start of Dark Elf Player’s turn throw a dice. On a roll of 1 Jir’Dazel is possessed by Demon and he becomes frenzied and he cannot lose his frenzy even if beaten in combat. He also gets +1S +1A and +1I.
If Jir’Dazel is in base contact with friendly model and not in contact with the enemy in any Close Combat phase (including your opponent’s) he will attack that model. Hits are resolved as if he was charging. The other model will strike back if it survives Jir’Dazel’s attack.
While possessed, Jir’Dazel must move towards closest enemy unit, charging if possible. Dark Elf player can try to banish Larenthal back to his prison at start of his turn. On a roll of 5+ Larenthal is banished back to Demon’s prison and Jir’Dazel gains back the control of his body.
Amulet:
The Weird Ohm-Sausage Amulet
It is told that when Jir’Dazel was travelling all over the Old World he found a tower that belonged to isolated and Mad Human Wizard. After a fierce battle Jir’Dazel succeeded to kill Mad Wizard and he started to investigate what enchanted items was inside of tower. Within Wizards chamber Jir’Dazel found weird looking sausage with chain that was on table. Smell that came from it remembered smell of lightning and Jir’Dazel made stupid thing. He putted the weird sausage amulet around his neck but when he tried to remove it, he couldn’t. Jir’Dazel tried everything but sausage amulet was still around his neck. Jir’Dazel found some papers about amulet that told how it would work and what its name is. Name was the Weird Ohm-Sausage Amulet. Apparently Mad Human Wizard had twisted sense of humour and he had made it so that amulet would work randomly (And of course it wasn’t mentioned at papers. That would have ruined the surprise).
Dark Elf Player can release the power of Amulet during his Magic Phase. The Weird Ohm-Sausage Amulet has Power Level of 5. When using Amulet, throw a dice to determine what effect is unleashed.
Effects:
On a roll of 1:
Jir’Dazel suffers S5 hit and if there is enemy with Armour Save of 3+ or more touching Jir’Dazel base, throw a dice. On a roll of 4+ enemy model is also struck by S4 lightning.
On a roll of 2-3:
There was a minor failure when using amulet and large amount of lightning bolts burst out from Weird Ohm-Sausage Amulet hitting all models near Jir’Dazel. Place a large (5”) template on Jir’Dazel. Jir’Dazel suffers S4 hits and other models S3 hit. Models completely under are automatically hit. Models partially under are hit on a roll of 4+.
On a roll of 4-5:
Small amount of lightning bolts burst out from Weird Ohm-Sausage Amulet towards enemy. All models in base contact are struck by lightning with S4. If there is no enemy models in base contact to Jir’Dazel then closest enemy unit which Jir’Dazel can see suffer D6 S4 hits.
On a roll of 6:
Place small (2,5”) template anywhere on the table within 24”. Model in the middle suffers 1 S5 hit and other models completely under S4 hit. Models partially under are hit on a roll of 4+.
Mount:
Zagreth, The Dark Steed M9 WS4 BS0 S4 T3 W1 I4 A1 Ld6
Zagreth was given to Jir’Dazel by his cousin just after he returned from his 140-years lasted search for power. Maybe because he didn't want to die.
Special Rules:
Iron Will
Jir’Dazel has to constantly fight for control of his body while wearing Larenthal’s Dark Armour so he has developed Iron Hard self control so that Larenthal couldn’t possess him so easily.
Because of Jir’Dazel’s Iron Hard self control he can throw all failed Leadership Tests again. And if Jir’Dazel is Army General then all Dark Elf units within 6” can also throw their failed Leadership Tests again.
Hunger for Power
Power, only thing that Jir’Dazel wants. It is only meaning of his life and Power was also reason why he travelled all over the World over 140-years.
Because Jir’Dazel wants to get stronger and stronger he testes his strength every time he can. Every time when he charges he must issue a challenge if possible and he can’t refuse from any challenge.
Yksinkertaistin sääntöjä sen verran minkä äkkiseltään kerkesin.
Fluffia muutettu hiukan.
Edited: 9.3.2006, Klo. 12.53
Elikkä mielipiteitään voi laittaa fluffista, säännöistä, hinta-laatu suhteesta tai jostain muusta mitä mieleen tulee. Parannusehdotuksiaan voi myös antaa mutta jätetään turha suunsoitto pois. Ok?
Varoitus! Tekstiä ja kirjoitusvirheitä on paljon. Jos haluat lukea kaiken kunnolla varaa riittävästi aikaa.
Jir’Dazel
Jir’Dazel was born in Har Ganeth as a member of royal family and he has always been highly adept at any kind of warfare. He had four older brothers that envied his skill with swords. As soon as he reached age of 40 he had already learned and mastered all what his teachers could possibly teach him. After a year he just left without saying a word but all his family members were found as a dead.
No-one doesn’t know where he went but he was missing nearly 140-years. After 30-years there were all kinds of rumours about warrior who travelled alone all over Nagarythe in his search for power. After 60-years there was a rumour that Jir’Dazel has left Nagarythe and gone to the Old Wold. Nobody doesn’t know what he intended to achieve by going in there and everyone thought that he was killed.
But then Jir’Dazel surprised everyone by returning alive and more powerful than before and once again there were rumours about warrior who was seeking power.
After 140-years he returned to Har Ganeth riding on Dark Steed named Zagreth. No-one wouldn’t have recognised him if he wouldn’t have said his name at the gates. Those who saw him noticed that Jir’Dazel was wearing strange armour that seemed to pulse darkness. He was also wielding two swords, one had flames licking it sharp edge and another radiated coldness that went deep into bones. But when they look into his eyes they started to feel something that isn’t well known among Druchii. They started to shake and their mouth dried. It was fear.
Jir’Dazel M5 WS8 BS7 S4 T3 W4 I8 A5 Ld10
Jir’Dazel can be taken as one of your Lord choices. In addition he also fills up two of your Hero slots.
Points: 520p
Weapons:
Fiery Sword of Mel’Zagrel
Jir’Dazel Wields Fiery Sword of Mel’Zagrel. He acquired sword when he was travelling all over Nagarythe (according to the rumours). Much isn’t known of that what sword does, but it is told that once when Jir’Dazel was fighting against Army of Slaves, he unleashed swords power and flames bursted out from sword burning large amount of enemies to ashes. It is said that powers of Fire Demon Mel’Zagrel are imbued in it and that wielder benefits from Demon’s inhuman strength.
Wielder of Fiery Sword of Mel’Zagrel gains +1S.
Power of the sword can be unleashed at the start of any Dark Elf players Close Combat phase when Jir’Dazel is engaged in close combat. In order to see what effect is unleashed, throw a dice.
On a roll of 1 or 2 something went badly wrong and flames burst out in form of huge fiery blast. Place a large (5”) template on Jir’Dazel. Jir’Dazel takes 2 S4 hits and other models completely under take automatically S3 hit and models partially under are hit on a roll of 4+.
On a roll of 3+ all enemy models in base contact to Jir’Dazel take automatically S3 hit.
There is also a chance that flames hit enemy models that are in base contact to those who were struck by flames. Throw a dice. On a roll of 4+ enemy model takes S3 hit.
Power of the Fiery Sword of Mel’Zagrel can’t be used with Freezing Sword of Ilyara. You must choose which one you are going to use during that Close Combat Phase or do you use them at all.
Freezing Sword of Ilyara
Freezing Sword of Ilyara was found by Jir’Dazel during he’s travels at Old World. Sword was made by little known High Sorceress Ilyara. It is told that it took several days of preparations to make the sword and that it was made at same time than Ilyara wowed rawest, most chaotic and coldest winds of magic in form of a sword. True or not one thing is sure. You don’t know what will happen when you unleash powers of Freezing Sword of Ilyara.
Any enemy unit or model that suffers wound that is struck by Freezing Sword of Ilyara has their Weapon Skill reduced by -1. Enemy’s Weapon Skill can’t be reduced more than once.
Power of the sword can be unleashed at the start of any Dark Elf Players Close Combat Phase when Jir’Dazel is engaged in close combat. In order to see what effect is unleashed, throw a dice.
Power of the Freezing Sword of Ilyara can’t be used with Fiery Sword of Mel’Zagrel. You must choose which one you are going to use during that Close Combat Phase or do you use them at all.
Effects:
On a roll of 1:
Something went terribly wrong and terribly coldness bursts out from sword striking everyone around Jir’Dazel. Jir’Dazel suffers S5 hit and his Weapon Skill is reduced to 1.
On a roll of 2-3:
Place small (2,5”) template on Jir’Dazel. All models completely under take automatically S3 hit and models partially under are hit on a roll of 4+. If any unit takes any casualties their Weapon Skill is reduced by -1.
On a roll of 4-5:
Large amount of pure cold bursts forward freezing enemies. All enemy models in base contact to Jir’Dazel suffer S4 hit. Any unit taking casualties from attack have their Weapon Skill reduced by -1.
On a roll of 6:
All magic energies of sword burst out in form of a freezing wind striking enemies. All enemy models that are in base contact to Jir’Dazel suffer S5 hit and have their Weapon Skill reduced to 1.
Armour:
Larenthal’s Dark Armour
No-one doesn’t know where Jir’Dazel got this armour and no-one don’t want to ask about it from him. It seemed to pulse darkness at one time but when you blink your eye you can’t see any sign of darkness that was there just before. Some of Sorceresses sense that it has been enchanted with powerful magic so that it is very hard to break. Some of them might have sensed some kind of Demon inside of it. It is told that once in middle of furious battle against Chaos Warrior Jir’Dazel started to pulse darkness so that no-one didn’t see what happened near him. Any of neither Druchii nor Chaos Warriors dared to approach that darkness because of unimaginable screams of Dark Elves and Chaos Warriors that came from there. As suddenly as darkness had appeared it also vanished leaving horrifying sight. Jir’Dazel was covered in blood and everyone that was in that darkness with him were all dead and either beyond recognition or ripped apart. When he started to walk towards remaining Chaos Warriors they fled but Jir’Dazel hunted all of them down without mercy.
Dark Armour of Larenthal is a suit of a Heavy Armour that gives its wearer 3+ Armour Save that can be combined with other armours and +1T.
In start of Dark Elf Player’s turn throw a dice. On a roll of 1 Jir’Dazel is possessed by Demon and he becomes frenzied and he cannot lose his frenzy even if beaten in combat. He also gets +1S +1A and +1I.
If Jir’Dazel is in base contact with friendly model and not in contact with the enemy in any Close Combat phase (including your opponent’s) he will attack that model. Hits are resolved as if he was charging. The other model will strike back if it survives Jir’Dazel’s attack.
While possessed, Jir’Dazel must move towards closest enemy unit, charging if possible. Dark Elf player can try to banish Larenthal back to his prison at start of his turn. On a roll of 5+ Larenthal is banished back to Demon’s prison and Jir’Dazel gains back the control of his body.
Amulet:
The Weird Ohm-Sausage Amulet
It is told that when Jir’Dazel was travelling all over the Old World he found a tower that belonged to isolated and Mad Human Wizard. After a fierce battle Jir’Dazel succeeded to kill Mad Wizard and he started to investigate what enchanted items was inside of tower. Within Wizards chamber Jir’Dazel found weird looking sausage with chain that was on table. Smell that came from it remembered smell of lightning and Jir’Dazel made stupid thing. He putted the weird sausage amulet around his neck but when he tried to remove it, he couldn’t. Jir’Dazel tried everything but sausage amulet was still around his neck. Jir’Dazel found some papers about amulet that told how it would work and what its name is. Name was the Weird Ohm-Sausage Amulet. Apparently Mad Human Wizard had twisted sense of humour and he had made it so that amulet would work randomly (And of course it wasn’t mentioned at papers. That would have ruined the surprise).
Dark Elf Player can release the power of Amulet during his Magic Phase. The Weird Ohm-Sausage Amulet has Power Level of 5. When using Amulet, throw a dice to determine what effect is unleashed.
Effects:
On a roll of 1:
Jir’Dazel suffers S5 hit and if there is enemy with Armour Save of 3+ or more touching Jir’Dazel base, throw a dice. On a roll of 4+ enemy model is also struck by S4 lightning.
On a roll of 2-3:
There was a minor failure when using amulet and large amount of lightning bolts burst out from Weird Ohm-Sausage Amulet hitting all models near Jir’Dazel. Place a large (5”) template on Jir’Dazel. Jir’Dazel suffers S4 hits and other models S3 hit. Models completely under are automatically hit. Models partially under are hit on a roll of 4+.
On a roll of 4-5:
Small amount of lightning bolts burst out from Weird Ohm-Sausage Amulet towards enemy. All models in base contact are struck by lightning with S4. If there is no enemy models in base contact to Jir’Dazel then closest enemy unit which Jir’Dazel can see suffer D6 S4 hits.
On a roll of 6:
Place small (2,5”) template anywhere on the table within 24”. Model in the middle suffers 1 S5 hit and other models completely under S4 hit. Models partially under are hit on a roll of 4+.
Mount:
Zagreth, The Dark Steed M9 WS4 BS0 S4 T3 W1 I4 A1 Ld6
Zagreth was given to Jir’Dazel by his cousin just after he returned from his 140-years lasted search for power. Maybe because he didn't want to die.
Special Rules:
Iron Will
Jir’Dazel has to constantly fight for control of his body while wearing Larenthal’s Dark Armour so he has developed Iron Hard self control so that Larenthal couldn’t possess him so easily.
Because of Jir’Dazel’s Iron Hard self control he can throw all failed Leadership Tests again. And if Jir’Dazel is Army General then all Dark Elf units within 6” can also throw their failed Leadership Tests again.
Hunger for Power
Power, only thing that Jir’Dazel wants. It is only meaning of his life and Power was also reason why he travelled all over the World over 140-years.
Because Jir’Dazel wants to get stronger and stronger he testes his strength every time he can. Every time when he charges he must issue a challenge if possible and he can’t refuse from any challenge.
Yksinkertaistin sääntöjä sen verran minkä äkkiseltään kerkesin.
Fluffia muutettu hiukan.
Edited: 9.3.2006, Klo. 12.53