Iso HQ mörkö tulevaan codexiin
Lähetetty: La 17.06.2006 00:33
No niin, ihan alkuun tällainen, kutsuttakoon sitä nyt vaikka disclaimeriksi.
Rotu, johon tämä mörkö kuuluu, eli SiEL, on ollut olemassa jo 90-luvun alkupuolelta, kun kehittelin sen kaverin kanssa värkkäiltyyn roolipeliin, minkä jälkeen kyseiset mölliäiset ovat seikkailleet scifi-ropessa, jonka väänsinkin sitten itse, ja parissa novellissa. Kyseessä ei siis ole mikään Perjantai-Iltana-Oli-Tylsää-Joten-Väänsin-Tällaisen viritys. Ei, kyse on rope-otuksesta, jonka väänsin sitten 40K-muotoon Codex: SiEL:ia varten.
Ja kyllä, tiedän että omat codexit ovat kirosana monien pelaajien keskuudessa, mutta niin pitkään kuin niitä ei ole kielletty, niin värkkään omani ilman yöunien menetystä. Aionko koskaan rakentaa tämän hirviön? Totta hitossa, pohjana aion käyttää Hive Tyrantia, ja lisäillä osia ainakin Kaaoksesta... ja tietty legendaarista Greenstuffia.
Menipä jaaritteluksi.
Asiaan.
***Ulkonäöllisesti tämä HQ-otus on jotain Hive Tyrantin ja massiivisen muurahaisen väliltä. Itse SiEL-laji on jakautunut kuuteen eri rotuun, joista yksi on tämä lähinnä eläimen tasolla oleva Stellar SiEL. Muut SiELit käyttävät Stellaareja uhrattavina lähistelijöinä, joten niitä (siis Stellaareja) ei voi pelata omana armeijanaan, vaan osana muita rotuja. Melkein kuin Krootit ja TAU siis. Ja nuo Retinuessa mainitut Dronet eli kuhnurit ovat Stellaareilla Terminaattorien vastikkeita, Warriorit taas sitten tavallisia mokuja.***
SiEL King
Pts: 160
WS: 5
BS: 2
S: 8
T: 6
W: 4
I: 4
A: 3/5
Ld: 10
Sv: 3+
SPECIAL RULES:
-Fearless: Kings are absolute authorities and ultimate protectors of their nests. The most powerful Kings rule over entire colonies and Cities. They fear nothing whatsoever, so cannot be Pinned and always pass Morale tests.
-Monstrous creature: Enormous and terrifying, Kings count as Monstrous Creatures. See page 44 of the Warhammer 40,000 Rulebook.
-Retinue: Kings can be, and frequently are, accompanied by a loyal retinue of 2-5 Drones, or alternatively 5-10 Warriors.
-Pheromones: All Stellar units within 6” of the King may use his Leadership for Morale checks.
BIOMECHANICAL UPGRADES:
-Main interface implant (10 pts)
All cybernetic enhancements require this device, which is implanted near the King’s spine. It serves as a conduit between the creature’s nervous system and the artificial implants. Once it’s been installed, other cybernetic enhancements may be added.
-Attack coils (10 pts)
Some Kings are implanted with two metallic, AI-controlled tentacles fitted with spikes and stingers. Attack coils grant a King two extra WS 3 S5 attacks in close combat.
-Targeting matrix (5 pts)
Linked directly to the King’s nervous system and sensory organs, this system allows them better targeting of ranged weaponry. The King’s BS is raised to 3.
-Implant armour (20 pts)
This is biomechanical armour fitted between the King’s hide and the layer of cartilage, providing them extra protection from heavy weaponry. The creature receives an additional 5+ Invulnerable save in addition to its usual save.
-Stimulant injector (20 pts)
Some SiEL scientists perform the risky procedure of implanting Kings with Stimulant Injectors, which, once activated, flush the King’s system with a powerful adrenaline-like stimulant. The Injector is activated at the SiEL player’s turn on the beginning of the Movement phase. The effect lasts until the beginning of the SiEL player’s next Movement phase, when the player has the options of re-rolling D6 for effects, or announcing that the device is injecting sedative, which negates the effects of the Stimulant. Roll D6 to determine the results.
Roll 1: Nerve Damage. The stimulant backfires, damaging the King’s nervous system. The King suffers 1 wound with no save allowed, and –1 to its Initiative. Player may roll again normally on his next round, or flush sedative.
Roll 2-5: Normal Injection. The Injector works normally. The King receives +1 boost to both Strength and Initiative.
Roll 6: KILL FRENZY! The Stimulant backfires horribly, sending the King into a mindless rampage. The creature receives +1 to its Strength, Toughness, Initiative and Attack. It must then fire its available ranged weaponry at the nearest models, friend or foe, and then assault the nearest models within range, friend or foe.
-Symbiont weaponry (25 pts)
The King has a number of AI-controlled beam weapons implanted on to its skin. It has an additional D6 BS3 S4 AP6 attacks in addition to its other weaponry.
-Pheromone booster (5 pts)
The effectiveness of Kings’ pheromonal glands may be increased with the aid of this artificial stimulator. In game terms, the King’s Leadership range is increased to 12”.
-Regenerative glands (15 pts)
This rare device, implanted only on the most vicious of Kings, heals 1 wound at the end of the SiEL player's Assault phase on a roll of 5 or 6. If a wound is successfully healed, the player may roll again. If the second roll is 6, an additional wound is healed, but no further rolls may be made.
-Sonic projector (10 pts)
The King is equipped with supersonic loudspeakers that emit a piercing sound that disorients enemy units. Initiative for enemy units within 12” of the King is reduced by 1.
-Barbed tentacles (10 pts)
Some Kings have razor-sharp barbs and spikes fitted to their tentacles. Models equipped with Barbed Tentacles may re-roll up to 2 failed wounding rolls in the Assault phase.
-Combat trophies (5 pts)
Handlers of the most ferocious and victorious Kings add various trophies of their past victories to their skin or armour, like medals on an officer. Helmets of Space Marines, both loyalist and Chaos. Heads of Orks. Claws of Tyranids. Even pieces of Necrons from raids conducted on Tomb Worlds. All of these have been sighted adorning the hides of Kings. In battle, such gruesome souvenirs are unnerving to the enemy, and therefore the Leadership of enemy units within 6” of the King is reduced by 1. In addition, enemy units must take a Leadership test before assaulting the King. Needless to say, Fearless units are unaffected.
-Hardened tissue (10 pts)
Some Kings are bioengineered on molecular level to have toughened flesh almost as strong as metal. Kings with Hardened tissue gain +1 Wound.
Rotu, johon tämä mörkö kuuluu, eli SiEL, on ollut olemassa jo 90-luvun alkupuolelta, kun kehittelin sen kaverin kanssa värkkäiltyyn roolipeliin, minkä jälkeen kyseiset mölliäiset ovat seikkailleet scifi-ropessa, jonka väänsinkin sitten itse, ja parissa novellissa. Kyseessä ei siis ole mikään Perjantai-Iltana-Oli-Tylsää-Joten-Väänsin-Tällaisen viritys. Ei, kyse on rope-otuksesta, jonka väänsin sitten 40K-muotoon Codex: SiEL:ia varten.
Ja kyllä, tiedän että omat codexit ovat kirosana monien pelaajien keskuudessa, mutta niin pitkään kuin niitä ei ole kielletty, niin värkkään omani ilman yöunien menetystä. Aionko koskaan rakentaa tämän hirviön? Totta hitossa, pohjana aion käyttää Hive Tyrantia, ja lisäillä osia ainakin Kaaoksesta... ja tietty legendaarista Greenstuffia.
Menipä jaaritteluksi.
Asiaan.
***Ulkonäöllisesti tämä HQ-otus on jotain Hive Tyrantin ja massiivisen muurahaisen väliltä. Itse SiEL-laji on jakautunut kuuteen eri rotuun, joista yksi on tämä lähinnä eläimen tasolla oleva Stellar SiEL. Muut SiELit käyttävät Stellaareja uhrattavina lähistelijöinä, joten niitä (siis Stellaareja) ei voi pelata omana armeijanaan, vaan osana muita rotuja. Melkein kuin Krootit ja TAU siis. Ja nuo Retinuessa mainitut Dronet eli kuhnurit ovat Stellaareilla Terminaattorien vastikkeita, Warriorit taas sitten tavallisia mokuja.***
SiEL King
Pts: 160
WS: 5
BS: 2
S: 8
T: 6
W: 4
I: 4
A: 3/5
Ld: 10
Sv: 3+
SPECIAL RULES:
-Fearless: Kings are absolute authorities and ultimate protectors of their nests. The most powerful Kings rule over entire colonies and Cities. They fear nothing whatsoever, so cannot be Pinned and always pass Morale tests.
-Monstrous creature: Enormous and terrifying, Kings count as Monstrous Creatures. See page 44 of the Warhammer 40,000 Rulebook.
-Retinue: Kings can be, and frequently are, accompanied by a loyal retinue of 2-5 Drones, or alternatively 5-10 Warriors.
-Pheromones: All Stellar units within 6” of the King may use his Leadership for Morale checks.
BIOMECHANICAL UPGRADES:
-Main interface implant (10 pts)
All cybernetic enhancements require this device, which is implanted near the King’s spine. It serves as a conduit between the creature’s nervous system and the artificial implants. Once it’s been installed, other cybernetic enhancements may be added.
-Attack coils (10 pts)
Some Kings are implanted with two metallic, AI-controlled tentacles fitted with spikes and stingers. Attack coils grant a King two extra WS 3 S5 attacks in close combat.
-Targeting matrix (5 pts)
Linked directly to the King’s nervous system and sensory organs, this system allows them better targeting of ranged weaponry. The King’s BS is raised to 3.
-Implant armour (20 pts)
This is biomechanical armour fitted between the King’s hide and the layer of cartilage, providing them extra protection from heavy weaponry. The creature receives an additional 5+ Invulnerable save in addition to its usual save.
-Stimulant injector (20 pts)
Some SiEL scientists perform the risky procedure of implanting Kings with Stimulant Injectors, which, once activated, flush the King’s system with a powerful adrenaline-like stimulant. The Injector is activated at the SiEL player’s turn on the beginning of the Movement phase. The effect lasts until the beginning of the SiEL player’s next Movement phase, when the player has the options of re-rolling D6 for effects, or announcing that the device is injecting sedative, which negates the effects of the Stimulant. Roll D6 to determine the results.
Roll 1: Nerve Damage. The stimulant backfires, damaging the King’s nervous system. The King suffers 1 wound with no save allowed, and –1 to its Initiative. Player may roll again normally on his next round, or flush sedative.
Roll 2-5: Normal Injection. The Injector works normally. The King receives +1 boost to both Strength and Initiative.
Roll 6: KILL FRENZY! The Stimulant backfires horribly, sending the King into a mindless rampage. The creature receives +1 to its Strength, Toughness, Initiative and Attack. It must then fire its available ranged weaponry at the nearest models, friend or foe, and then assault the nearest models within range, friend or foe.
-Symbiont weaponry (25 pts)
The King has a number of AI-controlled beam weapons implanted on to its skin. It has an additional D6 BS3 S4 AP6 attacks in addition to its other weaponry.
-Pheromone booster (5 pts)
The effectiveness of Kings’ pheromonal glands may be increased with the aid of this artificial stimulator. In game terms, the King’s Leadership range is increased to 12”.
-Regenerative glands (15 pts)
This rare device, implanted only on the most vicious of Kings, heals 1 wound at the end of the SiEL player's Assault phase on a roll of 5 or 6. If a wound is successfully healed, the player may roll again. If the second roll is 6, an additional wound is healed, but no further rolls may be made.
-Sonic projector (10 pts)
The King is equipped with supersonic loudspeakers that emit a piercing sound that disorients enemy units. Initiative for enemy units within 12” of the King is reduced by 1.
-Barbed tentacles (10 pts)
Some Kings have razor-sharp barbs and spikes fitted to their tentacles. Models equipped with Barbed Tentacles may re-roll up to 2 failed wounding rolls in the Assault phase.
-Combat trophies (5 pts)
Handlers of the most ferocious and victorious Kings add various trophies of their past victories to their skin or armour, like medals on an officer. Helmets of Space Marines, both loyalist and Chaos. Heads of Orks. Claws of Tyranids. Even pieces of Necrons from raids conducted on Tomb Worlds. All of these have been sighted adorning the hides of Kings. In battle, such gruesome souvenirs are unnerving to the enemy, and therefore the Leadership of enemy units within 6” of the King is reduced by 1. In addition, enemy units must take a Leadership test before assaulting the King. Needless to say, Fearless units are unaffected.
-Hardened tissue (10 pts)
Some Kings are bioengineered on molecular level to have toughened flesh almost as strong as metal. Kings with Hardened tissue gain +1 Wound.