Space Marinet "oikeassa 40k-elämässä"
Lähetetty: Ti 29.08.2006 16:02
US WD:ssä julkaistiin aikoinaan juttu siitä, millaisia Space Marinet olisivat stateiltaan "oikeasti"
ilman pelitasapainotusta toimivaksi Codexiksi. Siinä oli tiettyjä hulvattomuuksia, kuten bolterit assault cannoneina (tai toisinpäin) ja 10 "stunt double"-lisäwoundia marineille.
Tässä oma näkemykseni siitä, millaisilta marinet näyttäisivät pelissä aivan fluffin mukaisina. Englanniksi, valitettavasti, kun sillä kielellä olen tottunut 40k-listat näkemään.
MOVIE MARINES ARMY LIST
Wargear: Range S AP Type
Bolt Pistol 18" 4 5 Assault 2 / Heavy 3, pistol
Bolter 36" 4 5 Assault 2 / Heavy 3
Storm Bolter 36" 4 5 Assault 4
Shotgun 18" 4 6 Assault 3
Sniper Rifle 72" - 5 Assault 1/ Heavy 2, sniper
Flamer Template 4 5 Assault 2
Plasma Gun 36" 7 2 Assault 2 / Heavy 3, Gets hot on a 1
Melta Gun 18" 8 1 Assault 2, Melta
Heavy Bolter 54" 5 4 Assault 2 / Heavy 4
Multi-Melta 36" 8 1 Assault 1 / Heavy 2, Melta
Missile Launcher Krak 72" 8 3 Assault 1 / Heavy 2
Missile Launcher Frag 72" 4 6 Assault 1 / Heavy 2, Blast
Lascannon 72" 9 2 Assault 1 / Heavy 2
Plasma Cannon 72" 7 2 Assault 1 / Heavy 2, Blast
Assault Cannon 36" 6 4 Assault 6
Heavy Flamer Template 5 4 Assault 2
Cyclone Launcher Frag 72" 4 6 Assault x (x= 1-12, up to 12 shots per game)
Cyclone Launcher Krak 72" 8 3 Assault x (x= 1-12, up to 12 shots per game)
Armour:
All Space Marine Armour has the listed invulnerable save against weapons whose AP matches the armour save. Against weapons whose AP exceeds the armour save, count the invulnerable save as one worse (Terminator armour as 4+, Power Armour as 5+, scout armour as 6+). This includes attacks that ignore armour saves. Against attacks that only allow a save of 4+, Terminator armour can use its invulnerable save of 3+.
Space Marine - 145 pts, Up to ten marines per squad.
WS BS S T W I A LD SV
5 5 5 4(5) 2 5 3 10 3+/4+
Wargear: Bolter, Frag & Krak Grenades
Special Rules: And they shall know no fear..., Fleet, Acute Senses, Infiltrate, Tank Hunters, True Grit, Counter Charge, Feel no Pain, Rending
Rending: A space marine´s ranged attacks with bolt pistols, bolters, heavy bolters, frag missiles and flamers count as Rending against all non-vehicle models. All other attacks count as Rending against all models. When using blast weapons against non-vehicle models, however, only a roll of 6 to wound will ignore armour saves.
Options: Targeter +5, Furious Charge +15.
One model per squad may be upgrade his bolter with a flamer (+10 pts), plasma gun (+15 pts) or a melta gun (+15 pts). One model per squad may upgrade his bolter with a Heavy Bolter (+15 pts), a Multi-Melta (+20 pts), a Missile Launcher with Frag & Krak Grenades (+20 pts), a Plasma Cannon (+25 pts) or a Lascannon (+25 pts).
The Sergeant of the Squad may exchange his bolter for a bolt pistol & chainsword. He may also be upgraded with Terminator Honours for +10 pts, giving him access to the Space Marine Wargear list.
Space Marine Scout - 80 pts, four scouts and 1 Scout Sergeant per squad
WS BS S T W I A LD SV
4 4 4 4 2 4 2 9 4+/5+
Special Rules: And they shall know no fear..., Fleet, Acute Senses, Infiltrate, Scouts, Stealth, Feel no Pain, Armour-Piercing, Counter Charge.
Armour Piercing: A scout who rolls a 6 to wound will ignore armour saves. Against vehicles in close combat, this counts as rending.
Wargear: Bolt Pistol & Close Combat Weapon OR Bolter OR Shotgun, Frag & Krak grenades,
Options: Targeter +3, Sniper Rifle +5. One model may have either a Heavy Bolter (+10) or a Missile Launcher (+20)
Space Marine Scout Sergeant - 115 pts
WS BS S T W I A LD SV
5 5 5 4(5) 2 5 3 10 4+/5+
Wargear: Bolter, Frag & Krak Grenades
Special Rules: And they shall know no fear..., Fleet, Acute Senses, Infiltrate, Tank Hunters, True Grit, Counter Charge, Feel no Pain, Rending, Scout, Stealth
Rending: A scout sergeant´s ranged attacks with bolt pistols, bolters, heavy bolters and flamers count as Rending against all non-vehicle models. All other attacks count as Rending against all models. When using blast weapons against non-vehicle models, however, only a roll of 6 to wound will ignore armour saves.
Options: Targeter +5, Furious Charge +15.
The Sergeant may exchange his bolter for a bolt pistol & chainsword. He may also be upgraded with Terminator Honours for +10 pts, giving him access to the Space Marine Wargear list.
Space Marine Terminator - 235pts, up to five terminators including a sergeant
WS BS S T W I A LD SV
5 5 5 4(5) 3 4 4 10 2+/3+
Special Rules: And they shall know no fear..., Acute Senses, Infiltrate, Tank Hunters, True Grit (CAN be used with the storm bolter), Feel no Pain, Rending, Counter Charge
Rending: A space marine Terminator´s ranged attacks with storm bolters,heavy flamers and frag missiles count as Rending against all non-vehicle models. All other attacks count as Rending against all models. When using blast weapons against non-vehicle models, however, only a roll of 6 to wound will ignore armour saves. When using the Assault Cannon, all rolls of 6 to wound ignore armour saves.
Wargear: The Terminator Sergeant is equipped with a storm bolter and a power sword.
The Terminators are equipped with storm bolters and power fists.
Options: Furious Charge +15. The Sergeant is allowed access to the Armoury at the normal costs.
Up to two models may be equipped with either an assault cannon (+30), Heavy Flamer (+10) or a Cyclone Missile Launcher (+40) (comes in addition to other equipment)
ilman pelitasapainotusta toimivaksi Codexiksi. Siinä oli tiettyjä hulvattomuuksia, kuten bolterit assault cannoneina (tai toisinpäin) ja 10 "stunt double"-lisäwoundia marineille.
Tässä oma näkemykseni siitä, millaisilta marinet näyttäisivät pelissä aivan fluffin mukaisina. Englanniksi, valitettavasti, kun sillä kielellä olen tottunut 40k-listat näkemään.
MOVIE MARINES ARMY LIST
Wargear: Range S AP Type
Bolt Pistol 18" 4 5 Assault 2 / Heavy 3, pistol
Bolter 36" 4 5 Assault 2 / Heavy 3
Storm Bolter 36" 4 5 Assault 4
Shotgun 18" 4 6 Assault 3
Sniper Rifle 72" - 5 Assault 1/ Heavy 2, sniper
Flamer Template 4 5 Assault 2
Plasma Gun 36" 7 2 Assault 2 / Heavy 3, Gets hot on a 1
Melta Gun 18" 8 1 Assault 2, Melta
Heavy Bolter 54" 5 4 Assault 2 / Heavy 4
Multi-Melta 36" 8 1 Assault 1 / Heavy 2, Melta
Missile Launcher Krak 72" 8 3 Assault 1 / Heavy 2
Missile Launcher Frag 72" 4 6 Assault 1 / Heavy 2, Blast
Lascannon 72" 9 2 Assault 1 / Heavy 2
Plasma Cannon 72" 7 2 Assault 1 / Heavy 2, Blast
Assault Cannon 36" 6 4 Assault 6
Heavy Flamer Template 5 4 Assault 2
Cyclone Launcher Frag 72" 4 6 Assault x (x= 1-12, up to 12 shots per game)
Cyclone Launcher Krak 72" 8 3 Assault x (x= 1-12, up to 12 shots per game)
Armour:
All Space Marine Armour has the listed invulnerable save against weapons whose AP matches the armour save. Against weapons whose AP exceeds the armour save, count the invulnerable save as one worse (Terminator armour as 4+, Power Armour as 5+, scout armour as 6+). This includes attacks that ignore armour saves. Against attacks that only allow a save of 4+, Terminator armour can use its invulnerable save of 3+.
Space Marine - 145 pts, Up to ten marines per squad.
WS BS S T W I A LD SV
5 5 5 4(5) 2 5 3 10 3+/4+
Wargear: Bolter, Frag & Krak Grenades
Special Rules: And they shall know no fear..., Fleet, Acute Senses, Infiltrate, Tank Hunters, True Grit, Counter Charge, Feel no Pain, Rending
Rending: A space marine´s ranged attacks with bolt pistols, bolters, heavy bolters, frag missiles and flamers count as Rending against all non-vehicle models. All other attacks count as Rending against all models. When using blast weapons against non-vehicle models, however, only a roll of 6 to wound will ignore armour saves.
Options: Targeter +5, Furious Charge +15.
One model per squad may be upgrade his bolter with a flamer (+10 pts), plasma gun (+15 pts) or a melta gun (+15 pts). One model per squad may upgrade his bolter with a Heavy Bolter (+15 pts), a Multi-Melta (+20 pts), a Missile Launcher with Frag & Krak Grenades (+20 pts), a Plasma Cannon (+25 pts) or a Lascannon (+25 pts).
The Sergeant of the Squad may exchange his bolter for a bolt pistol & chainsword. He may also be upgraded with Terminator Honours for +10 pts, giving him access to the Space Marine Wargear list.
Space Marine Scout - 80 pts, four scouts and 1 Scout Sergeant per squad
WS BS S T W I A LD SV
4 4 4 4 2 4 2 9 4+/5+
Special Rules: And they shall know no fear..., Fleet, Acute Senses, Infiltrate, Scouts, Stealth, Feel no Pain, Armour-Piercing, Counter Charge.
Armour Piercing: A scout who rolls a 6 to wound will ignore armour saves. Against vehicles in close combat, this counts as rending.
Wargear: Bolt Pistol & Close Combat Weapon OR Bolter OR Shotgun, Frag & Krak grenades,
Options: Targeter +3, Sniper Rifle +5. One model may have either a Heavy Bolter (+10) or a Missile Launcher (+20)
Space Marine Scout Sergeant - 115 pts
WS BS S T W I A LD SV
5 5 5 4(5) 2 5 3 10 4+/5+
Wargear: Bolter, Frag & Krak Grenades
Special Rules: And they shall know no fear..., Fleet, Acute Senses, Infiltrate, Tank Hunters, True Grit, Counter Charge, Feel no Pain, Rending, Scout, Stealth
Rending: A scout sergeant´s ranged attacks with bolt pistols, bolters, heavy bolters and flamers count as Rending against all non-vehicle models. All other attacks count as Rending against all models. When using blast weapons against non-vehicle models, however, only a roll of 6 to wound will ignore armour saves.
Options: Targeter +5, Furious Charge +15.
The Sergeant may exchange his bolter for a bolt pistol & chainsword. He may also be upgraded with Terminator Honours for +10 pts, giving him access to the Space Marine Wargear list.
Space Marine Terminator - 235pts, up to five terminators including a sergeant
WS BS S T W I A LD SV
5 5 5 4(5) 3 4 4 10 2+/3+
Special Rules: And they shall know no fear..., Acute Senses, Infiltrate, Tank Hunters, True Grit (CAN be used with the storm bolter), Feel no Pain, Rending, Counter Charge
Rending: A space marine Terminator´s ranged attacks with storm bolters,heavy flamers and frag missiles count as Rending against all non-vehicle models. All other attacks count as Rending against all models. When using blast weapons against non-vehicle models, however, only a roll of 6 to wound will ignore armour saves. When using the Assault Cannon, all rolls of 6 to wound ignore armour saves.
Wargear: The Terminator Sergeant is equipped with a storm bolter and a power sword.
The Terminators are equipped with storm bolters and power fists.
Options: Furious Charge +15. The Sergeant is allowed access to the Armoury at the normal costs.
Up to two models may be equipped with either an assault cannon (+30), Heavy Flamer (+10) or a Cyclone Missile Launcher (+40) (comes in addition to other equipment)