HE Revision
Lähetetty: Ti 05.12.2006 17:51
Iltaa.
High elffien uudistuksia ei ole vielä tulossa moneen vuoteen joten voi vain arvailla mitä sinne on tulossa. Tästä syystä kehittelin helffeille revisionin iltapäivän ratoksi. Saa morkata:
High elf spearman: 9P
-Spearmen may have heavy armour (+2P/model)
-One unit of spearmen may have magic banner for up to 25P.
Elven archers: 12P
Equiment: Light armour, longbow
-Rules: Shoot from two ranks
Lothern seaguard: 13P (0-1)
Equipment: Spear, light armour, bow
-Unit may have shields (+1P/model) and can carry a magic standard for up to 50P
-Rules: Fight in three ranks
Special units:
Tiranoc chariot: 80P
Crew: WS5, BS4, S3, I5, A1, LD8
Equipment: Bow, Spear
2 in 1 slot
Dragon princes: 28P (0-1)
Shadow warriors: 15P
Stattimuutokset: WS&BS5
-May have Shields (+1P/model)
Rare units:
Phoenix guard: 14P (0-1)
-Rules: Unbreakable, Fear
White lions: 12P
-Rules: Move through woods
-------------------------------------------------------------------------------------
High magic:
Walk between worlds: RIP- 5+: May be cast into the mage himself and may be cast in close combat. Character has 4+ ward save.
Vaul's unmaking: 10+, with range 24".
Flames of Phoenix: 11+, RIP, starts with S4
-------------------------------------------------------------------------------------
Elven armoury:
Dragon armour: 4+ armour save, immune to fire.
Lion cloak: 6+ armour save in close combat, 4+ against missiles (including magical missiles.)
Honours:
Lion guard: 30P
Swordmaster: 30P
--------------------------------------------------------------------
Magic items list:
Common magic items:
Sword of Striking - 20P
Sword of Might - 10P
Sword of Battle - 10P
Biting Blade - 5P
Staff of Sorcery: 35P
Magic weapons:
Claw of Devastation: 65P
- Re-roll rolls to wound and ignore armour saves.
Blade of leaping gold: 60P
- +4A, model on foot only.
Sword of hoeth: 55P
- First strike, hits automatically.
Blade of Sea Gold: 35P
Fusil of Conflagration: 30P
- S3 Breath weapon.
Foe Bane: 20P
- All enemies with W3 or more are wounded on 2+.
Leaping Blade: 15P
- All enemies in base contact with the bearer gets -1S.
Magic Armour:
Armour of Gods: 35P
- 3+ armour save and +1S. Model on foot only.
Armour of Stars: 30P
- Light armour. When the wearer loses his first wound, the character immediately warps 3d6" to
direction of your choice. Wearer is still killed if he suffers multiwounds or killing blow before
teleported away. Model on foot only.
Golden Shield: 20P
Armour of Heroes: 15P
- Heavy armour.Enemies in base contact with the bearer gets -1WS.
Dragonscale Shield: 15P
Talismans:
Wambraces of Defence: 50P
Sacred Insense: 30P
Arcane items:
Book of Hoeth: 100P
- Wearer cannot suffer miscast and any doubles (except double 1's) cause an irresistible force.
Sigil of Assuryan: 35P
Starwood Staff: 30P
Enchanted Items:
Null Stone: 60P
- Enemy mages cannot cast spells in 8" from the bearer and magic items within 8" from null stone (Doesn't affect the wearer itself) will not work.
Ring of Fury: 30P - Power level 3
- Magic missile, range 24". D6 S4 hits. Roll D6 after each use: on a roll 1, it cannot be used in the next magic phase.
Healing Potion: 30P
Cloak of Beards: 10P
Magic banners:
Banner of the world dragon: 55P
- Unit and the characted wearing it is immune to magic, including magic weapons.
Banner of arcane protection: 40P
- Magic resistance (2), and all undead or daemons in base contact with the banner loses 1 wound. This is a magical attack and is done at start of each combat phase. This is not counted towards combat resolution.
Standard of balance: 35P
High elffien uudistuksia ei ole vielä tulossa moneen vuoteen joten voi vain arvailla mitä sinne on tulossa. Tästä syystä kehittelin helffeille revisionin iltapäivän ratoksi. Saa morkata:
High elf spearman: 9P
-Spearmen may have heavy armour (+2P/model)
-One unit of spearmen may have magic banner for up to 25P.
Elven archers: 12P
Equiment: Light armour, longbow
-Rules: Shoot from two ranks
Lothern seaguard: 13P (0-1)
Equipment: Spear, light armour, bow
-Unit may have shields (+1P/model) and can carry a magic standard for up to 50P
-Rules: Fight in three ranks
Special units:
Tiranoc chariot: 80P
Crew: WS5, BS4, S3, I5, A1, LD8
Equipment: Bow, Spear
2 in 1 slot
Dragon princes: 28P (0-1)
Shadow warriors: 15P
Stattimuutokset: WS&BS5
-May have Shields (+1P/model)
Rare units:
Phoenix guard: 14P (0-1)
-Rules: Unbreakable, Fear
White lions: 12P
-Rules: Move through woods
-------------------------------------------------------------------------------------
High magic:
Walk between worlds: RIP- 5+: May be cast into the mage himself and may be cast in close combat. Character has 4+ ward save.
Vaul's unmaking: 10+, with range 24".
Flames of Phoenix: 11+, RIP, starts with S4
-------------------------------------------------------------------------------------
Elven armoury:
Dragon armour: 4+ armour save, immune to fire.
Lion cloak: 6+ armour save in close combat, 4+ against missiles (including magical missiles.)
Honours:
Lion guard: 30P
Swordmaster: 30P
--------------------------------------------------------------------
Magic items list:
Common magic items:
Sword of Striking - 20P
Sword of Might - 10P
Sword of Battle - 10P
Biting Blade - 5P
Staff of Sorcery: 35P
Magic weapons:
Claw of Devastation: 65P
- Re-roll rolls to wound and ignore armour saves.
Blade of leaping gold: 60P
- +4A, model on foot only.
Sword of hoeth: 55P
- First strike, hits automatically.
Blade of Sea Gold: 35P
Fusil of Conflagration: 30P
- S3 Breath weapon.
Foe Bane: 20P
- All enemies with W3 or more are wounded on 2+.
Leaping Blade: 15P
- All enemies in base contact with the bearer gets -1S.
Magic Armour:
Armour of Gods: 35P
- 3+ armour save and +1S. Model on foot only.
Armour of Stars: 30P
- Light armour. When the wearer loses his first wound, the character immediately warps 3d6" to
direction of your choice. Wearer is still killed if he suffers multiwounds or killing blow before
teleported away. Model on foot only.
Golden Shield: 20P
Armour of Heroes: 15P
- Heavy armour.Enemies in base contact with the bearer gets -1WS.
Dragonscale Shield: 15P
Talismans:
Wambraces of Defence: 50P
Sacred Insense: 30P
Arcane items:
Book of Hoeth: 100P
- Wearer cannot suffer miscast and any doubles (except double 1's) cause an irresistible force.
Sigil of Assuryan: 35P
Starwood Staff: 30P
Enchanted Items:
Null Stone: 60P
- Enemy mages cannot cast spells in 8" from the bearer and magic items within 8" from null stone (Doesn't affect the wearer itself) will not work.
Ring of Fury: 30P - Power level 3
- Magic missile, range 24". D6 S4 hits. Roll D6 after each use: on a roll 1, it cannot be used in the next magic phase.
Healing Potion: 30P
Cloak of Beards: 10P
Magic banners:
Banner of the world dragon: 55P
- Unit and the characted wearing it is immune to magic, including magic weapons.
Banner of arcane protection: 40P
- Magic resistance (2), and all undead or daemons in base contact with the banner loses 1 wound. This is a magical attack and is done at start of each combat phase. This is not counted towards combat resolution.
Standard of balance: 35P