Sivu 1/1

Exe's Overly Cool Special Characters

Lähetetty: Ma 16.04.2007 15:47
Kirjoittaja Executioner
Draugwen Gilrandir, the Harbringer of the High-Handed

Blood in the snow. Countless crimson drops upon the veil of purest white that covered the barren northland known as Naggaroth.

A black-haired elf was kneeling in the shallow snow, breathing heavily and grasping a sword in his hand. The draich had multiple cut marks and cracks on it’s blade, but not a drop of blood. The cloaked elf coughed blood to the drifts and fell on all fours. Gruesome wounds were still bleeding: three in his face, one in both shoulders and a terrible injury in his chest. He could barely breathe, and it was a miracle that he could stay conscious. But nevertheless, showing an enormous feat of endurance, he stood up, supporting his body on his draich.

“Still you persist?”, said a fine, elven voice. A fair-haired elf man, dressed in shining armour of purest white, stood a short distance away from him, holding a blood covered sword in most elegant and light manner. His face was beautiful and his eyes were like radiant stars, shining unearthly light and entrancing all that looked into them and sank into their depths. A white cloak fluttered in the wind, and the man sighed in frustration.

“So this is why you Druchii can live in a cruel land like this. If all of your kinsmen share your stubbornness and endurance, it’s a miracle they haven’t taken over Ulthuan already. Then again, if all of them share your foolishness..”, he said and watched as slowly, but surely, the black-haired Druchii rose up, and pointed his Draich towards the Asur with his both hands. Blood flowed over his face and he couldn’t see properly. Still he did not remove his hands from his sword to wipe the crimson liquid from his eyes.

“I… I will defeat you!”, he yelled and charged towards the man with vigour, praying strength from Khaine as he raised his draich and brought it down to his foe.

The Asur sighed and easily parried the clumsy, weak blow with his hand-and-a-half sword. Then, before eye could see, two more stabbing wounds had appeared into the Druchii’s chest and he fell to his knees once more, coughing blood.

The High Elf leaned closer and smiling, he said this to the Druchii: "I will spare you life, because you show promise.. And maybe one day, when you have grown stronger, you may defeat me, and I lay me to peaceful rest of the grave. I will wait for you to challenge me again. And remember my name, little Druchii..”, the elf kneeled and took a firm hold of the Dark Elf’s jaw, looking him deep into the eyes and then slowly, almost whispering, said a single word:

“.. Starblade.”

***

Draugwen Gilrandir is an Assassin of Khaine’s Cult. He has become a slightly famous within his own sect, carrying out dangerous missions and being a swordsman beyond compare. Able to defeat foes most numerous or skilled with ease, he is feared by the Asur who whisper the name “Avatar of the High-Handed” when the gruesome mask he wears is seen on the battlefield.

Unlike the Assassins of other Aspects, Draugwen doesn’t hide in shadows and disguises while in the battlefield, for his cloak is his awesome martial prowess. He meets his foe directly and fears nothing, carving a bloody path through any opponent. May it be Ogres, monstrous Orcs, Manticores or Gryphons, they shall be slain with a single, well-placed blow of his draich. May there be ten, or ten thousand, foes, they all shall face the fury of his blade. For he is the Avatar of the Executioner and Favoured of the High-Handed.


Draugwen costs 350 pts and may be taken as a Lord and a Hero choice in Dark Elf Armies. He cannot be taken in Cult of Slaanesh lists.

Koodi: Valitse kaikki

M Ws Bs S T I  A W Ld
6 10 10 4 3 10 3 2 10
Weapons and Armour: Draugwen Gilrandir wields the Blade of Wrath and wears no armour.

Special Rules:
Dance of the Sword:

So great is the skill of Draugwen Gilrandir that no foe can fight against him one-on-one and survive. He has mastered many fighting styles and -stances in his many years, from the Empire he has learned styles of a broadsword, fencing from Tilea and acrobatic and gracious styles from Nippon and Cathay.

At the beginning of a Close Combat Phase, Dark Elf player must choose which of the following stances he will use. This is similar rule as the Wood Elf Wardancer's Shadow Dances of Loec. Note that Draugwen cannot use the same Stance in two subsequent Combat Phases.

Three Moves, One Fallen Foe:

Such is the strenght and accuarcy of Draugwen's blows that while he focuses on the enemy, he can slay them with simple, yet deadly combination of three movements: unseath, strike, sheath. Such is the way of the High-Handed Executioner.

In this Stance, Draugwen causes a Killing Blow on a roll of 4+ instead of normal 6 special against targets of any size (even Large Targets!), but his attacks are decreased to one.


Storm of the Blades:

Attacking in a quick pace, almost faster than possible for a mere mortal, Draugwen strikes down his enemies in a whirlwind of steel no foe can escape.

In this Stance, Draugwen has +3 Attacks.

The Turn of the Tide:

The master of both attack and defense, Draugwen can be horrifying foe to fight against while he is fighting defensively. Examining his foes' movements and striking a moment before them, he surprises the enemy and kills him with one, clean strike, severing his head or piercing the heart.

While in this Stance, Draugwen counters every attack directed at him. Every time your opponent tries to attack Draugwen while he remains in this stance, Draugwen can attack back at the enemy first. Meaning, that if three models attack him, he can attack them all and resolve the Wounds immedietly. Then, if any remain alive, they may attack him as normal. Also, if creatures with multiple Attacks strike at him, he may respond to any number of attacks directed at him. He may not attack on his own turn while in this stance: all attacks he makes are made in the enemy's turn if they try to hit him.
Leadership: May not be army general; No model can use his Leadership.

Sect Enmity: May not join an unit that contains a Sorceress or a High Sorceress.

Dance of Death: 5+ Ward Save (Mietin tämän poistamista)
Battle Cry: See Dark Elves Army Book, p. 23.
Hatred: Draugwen Hates High Elves.

Magic Items:

The Blade of Wrath

Given to him by the High-Handed himself, the Blade of Wrath is a balanced, keen-edged draich that craves for the blood of the Asur. The sword is as light as a feather, and just as deadly as the vilest serpent.

+2 to Strenght; Takes Two Hands

EDIT: Niin, ja tässä vähän taustaideaa hahmolle. Eli tarkoituksena oli luoda haltia, johon kiteytyisi itämainen taistelutyyli ja Druchiin eliitin kirurgisentarkka miekkatyöskentely. Salamurhaajat ovat tunnetusti kaikista kovimpia lähistelijöitä 'Hammerissa, joten hahmosta siis tuli Executioner-aspectin salamurhaaja.

Jep, totta. Se lyö lujaa, oikeastaan aika helvetin lujaa. Mikään, mikä on BtB-kontaktissa ei todennäköisesti kauaa selviä hengissä tätä vastaan, ja hirviötkin ovat hätää kärsimässä. Mutta ei hätää! Tällä ei siis ole Hidden-sääntöä, eikä Savejen korkeuskaan päätä huimaa. Kaatuu siis ampumiseen aika nopeasti, sekä myös omaan hitauteensa, jalkaisin kuin on. Mutta vastapainona sitten teurastaa kaiken tieltään, mikäli pääsee lyömään.

PS. palaute olisi kivaa

Exe-Edit: Lisäsin vielä pari vanhaa hahmoani tähän, kun haluaisin kommentteja Draugwenistakin ja en viitsi tehdä uutta topiccia.


-------------------------------------

Anub'Rah, the Champion of the Sun was the closest friend and bodyguard of king Rakaph I of the Second Dynasty of Nehekhara. He was rumoured to be born of an unnatural union of a mortal woman and the sun god Ptra. In his life, he was a mighty warrior and responsible of executing every captured foe of the king. He was the hero of the people, and truly blessed by his presumed father, Ptra. When he died when honourably defending his lord from enemies, his body was blessed, preserved and oiled as he deserved.

After the Awakening, he reforged his oath of service. Not only to Rakaph, but for whole Khemri: that he would serve his masters and the ancient gods until the Kings of Khemri ruled once more and Nagash would be destroyed once and for all. He wanders the barren deserts, fighting against the enemies of the king with unquenchable fury and savagery. Most of his enemies can fear him, but those who are truly wise, know to respect him.

Anub'Rah, Champion of the Sun is a Tomb Kings Special Character. He takes a Hero slot, and costs 235 pts. He must be fielded exactly as presented here.

Koodi: Valitse kaikki

         M WS BS S T W A I Ld
Anub'Rah 4 6  4  4 5 3 3 4 9
Weapons and Armour: Anub'Rah wields the Sunblade of Ptra and wears the Armour of Radiant Sun. He also carries Sacred Banner of Ptra.

Special Rules:

Undead:

Anub'Rah is Undead, and follows all normal rules for them.

Sacred Entombment:

Anub'Rah's body has been preserved in the same manner, if not as exquisite, as those of the Tomb Kings and Princes. Anub'Rah is Flammable, but due to the sacred blessings and mystic oils he was anointed with, he has 5+ Ward Save.

Champion of the Champions:

Anub'Rah was once greatest warrior in all Nehekhara. In life, he commanded the elite, and in death, he continues this duty. An unit of Tomb Guard suffers one less Wound when losing Combat than normal if he is within the unit. This cumulates with the Army Battle Standard Bearer's presence.

Magic Items:

Sunblade of Ptra:

This wickedly curved blade was used to be held with both hands in Anub'Rah's life. Now, instilled with unholy vigour, he easily swings it with a single hand, holding at the sacred banner with the other. The blade bears the icon of the sun god, and when Anub'Rah swings it, a burning trail of holy light, equal in intensity to that of the sun, erupts from it's edge and saps the souls of his enemies. All attacks made by the Sunblade are Flaming, and it also has the Killing Blow Special Ability.

Armour of Radiant Sun:

This cermonial, shining armour covers the half-rotten and partially mummified corpse of Anub'Rah. It confers him a 3+ Armour Save and all those who wish to attack him in melee suffer -1 To Hit.

The Sacred Banner of Ptra:

Once highly ornate and magnificent creation, now this rotten and tattered banner is barely more than a piece of leather at the top of a worm-eaten pole. Nevertheless, it still contains a powerful enchantment. All enemies within 24" must take a Leadership test if they wish to shoot at the unit carrying the banner due to the searing light burning their eyes

---------------------------------

A young Wood Elf child sat at the highest tree at one of the many glades of Athel Loren, where the Wood Elves made their home. His eyes were bright, as he watched the starlit night sky, where thousands of small sparks of flame burned brightly. His beautiful elven features awed by the beautiful firmament, he sat hours just by watching the stars and admiring them.

Another Wood Ef gracefully climbed at the great oak tree where the Elf child was. A mature, silver-haired elf clad in white and light blue clothes, a bow and a quiver of arrows flung at his back.

"Are you watching the stars again, little one?" the Elf asked, smiling at the younger Asrai, who sat silently, eyes wide and watching at the sky. Slowly, the boy child turned his head and looked deeply into the eyes of the other elf, his silvery, blue eyes flashing with childhoood's happiness.

"The stars are so beautiful. I wish I could be one of them. I don't feel like I belong here, uncle Valyór. Can I be a star someday?" the child asked innocently.

The other elf laughed heartily. "Of course you can! With faith and hope everything is possible, my little star. But we must go now. The others are almost ready, and they won't wait for us. It is the way of the Guardians of the Forest. Waywatchers are constantly moving, and there is no time."

The little child nod and widened his arms, and Valyór winded his arms around the Elf child, and climbed down.

***

"Icyón! Duck!" yelled one of the white-robed Waywatchers and launched another death-dealing arrows towards the Beastmen, hitting one in the throat. Another of the Waywatchers, Icyón, shaked his head and ducked away from the way of a huge bolt of arcane energy that smashed at the Treeman, sending bits of burnt wood flying in all directions.

Icyón, a young Waywatcher with black, almost dark blue, hair and silvery eyes glanced around him. There were fighting everywhere in the glade. Wardancers and Beastmen fought between the huge oak trees, dying and filling the air with ear-rupturing screams and roars. Icyón hauled another arrow and draw his longbow, aimed and set an arrow flying between the trees, killing a Beastman in mid-air when it tried to jump at one of Icyón's kin.

An arrow flung about an inch from his ear, hitting a Beastman into the chest. The beast roared, and was slain by a swift cut from Icyón's rune-encrusted dagger.

"A Berserker! Kill it, Icyón! I'm out of arrows" A Waywatcher shouted, pointing behind his friend, abandoning his bow into the ground and pulling two daggers from his belt, charging into the fray.

Icyón launched an arrow towards the Berserker, hitting it into the chest. The bear-like creature shrugged off the wound, roaring and whirling it's massive axes over it's head and swiftly running towards the lone Waywatcher. Icyón panicked and launched several more of the his arrows towards the creature, both hitting it into the chest. Icyón fired on last arrow, striking the creature between it's malignant eyes and killing it.

***

Icyón watched the night sky, the stars were so bright tonight. He kneeled and drank deep from the silvery Crystal Mere. Then, he jumped up and turned around when he heard something behind him. Footsteps, he thought and draw a short blade from his belt. He ventured into the woods, following the strange footsteps which now were accompanied by unearthly laughter and music. He didn't know for how long he followed the voices, but finally he came into an open, where only a single tree grew. On the lowest branch, only a metre abov ground, lay a beautiful elven damsel.

"Come here, Icyón, my love. Come to me", the maiden tempted. Enthralled, Icyón walked towards the maiden without a second thought. Just a few steps before her, the Asrai Waywatcher stopped. "Who are you?", the Elf asked.

"I am your star, my love. Come here", the damsel lured, and Icyón did as she commanded. He walked at the damsel and kneeled before him. Witchlights burned in the damsel's eyes, her beautiful, white dress and long, black hair in perfect allegiance. She smiled, and kissed Icyón.

"Icyón, you are now mine."

***

Icyón woke up from the same opening he had met the strange, fey lady last night. He did not know who, or what, this beautiful creature was, but it was not human, elf nor any else mortal creature. Icyón knew that he loved her, loved above all else.

Beside him lay a small pendant, shining like a star, a quiver of silver-feathered arrows and a longbow like none other Icyón had seen before. He picked up the items and left the opening.

Every night, the damsel returned. And every time she returned, Icyón went to her. He loved her, and she loved him, Icyón knew that. One night, when they both lay in the long grass of many of Athel Loren's glades, the damsel spoke:

"Icyón, my only one, it is time for me to go. We will not meet again in this life, but I beg you, stay true to me. Remember me, when you look into the pendant I gave to you when we first met. And my only wish is that you keep Athel Loren safe. We shall meet again, when the time comes. This will be our last night together, altough I mourn it that my time here was so short."

Icyón watched the maiden, whose name was Ayriel, in awe and carressed her perfect chin, looking deep into her blue eyes.

"I do not want to leave you. Let me come with you, my loved one", Icyón bid.

"I cannot, my dear. Promise me that you will keep Athel Loren pure, promise me, Icyón", Ayriel asked.

"I will. I love you, whatever happens, and forevermore", Icyón answered and kissed Ayriel.

"Remember me when you gaze upon the stars that you love, Icyón. We will be reunited once more, I promise you. Then we will be together forever. Remember me, my loved one", she requested.

"I promise, Ayriel, I promise."


***

Icyón Starfire can be taken as a Lord choice for the Wood Elves, but he takes an additional Hero choice as well. He costs 255 pts. He must be equiped just as presented here and may not be given any additional equipment.


Icyón Starfire
M5 WS7 BS7 S4 T3 W3 I8 A3 Ld10

Weapons and Armour: Icyón is armed with two Hand Weapons and the Starfire Bow.

Magic Items:

Starfire Bow:

This magnificient, silver-lined longbow was give to Icyón by Ayrenil, the mysterious forest spirit on their first meeting. Arrows fired by it are unnaturally accurate and burn with intensely hot fire.

All arrows fired by the Starfire Bow are Magical, Flaming and allow no Armour Saves. In addition, Icyón can pick out characters from inside units, as long as they are within his Line of Sight. A -1 Penalty Applies when using this Special Rule.

The Midnight Arrows:

These sillver-feathered arrows are made from the oldest oak trees of Athel Loren, their tips forged under the full moon and dripped in the blood of a dying unicorn

The Arrows allow Icyón to re-roll all 1's and 2's to Wound.

The Star Amulet:

"Remember me, when you look into the pendant I gave to you when we first met."

This glowing silver amulet is warm to the touch, and blinds all who would wish harm to Icyón, like he was guarded by the spirits of Athel Loren itself.


Any foe attacking Icyón must re-roll all rolls succeed to Wound.

Special Rule:

Waywatcher: Icyón is a Waywatcher, and subject to the Forest Stalkers-Special Rule. He aslo benefits from the Lethal Shot ability, although this may only be used if his Starfire Bow and the Midnight Arrows have been negated of their magic properties by some sort of an enemy Spell, Special Rule or Magic Item.

Eternal Love: Icyón is Immune to all Lahmia Bloodline Powers, Slaanesh Daemonic Gifts and all manner of "seduction" abilties.

Lähetetty: Su 29.04.2007 01:55
Kirjoittaja Executioner
Lisäsin kaksi uutta hahmoa ensimmäiseen viestiin.

Lähetetty: Su 29.04.2007 09:37
Kirjoittaja daider
Tuohon miekkamiehen ekaan "tanssiin". Eli jos sen valitsee niin nopanheitolla 4+ saat killing blowin sille kierrokselle ja menetät yhden hyökkäyksen, muuten menetät vain sen hyökkäyksen?

Eikä to nyt niin kauhean mahdoton ole lähiksessäkään, pari S6 iskua kierroksessa. Pidä vain se wardi, muuten tuo ei selviä toiselle kierrokselle edes.

Lähetetty: Su 29.04.2007 13:15
Kirjoittaja Executioner
daider kirjoitti:Tuohon miekkamiehen ekaan "tanssiin". Eli jos sen valitsee niin nopanheitolla 4+ saat killing blowin sille kierrokselle ja menetät yhden hyökkäyksen, muuten menetät vain sen hyökkäyksen?
Ei, vaan saat 4+ Killing Blowin kaikkea, jopa Large Targetteja, vastaan, mutta saat tehdä vain yhden hyökkäyksen koko kierroksessa.

Lähetetty: Su 29.04.2007 13:21
Kirjoittaja Lord Mikke
Herranjumala tuota delfficharacteria. Onneksi helffien archerit voivat aina munkittaa sen...

Lähetetty: Su 29.04.2007 16:04
Kirjoittaja Teh_pwnerer
Delf lord maksaa 350 pts ja hero/lord choice Welf lordi taas 225 pts ja Lordi??

Lähetetty: Su 29.04.2007 16:07
Kirjoittaja Executioner
Teh_pwnerer kirjoitti:Delf lord maksaa 350 pts ja hero/lord choice Welf lordi taas 225 pts ja Lordi??
¨

Aivan, hyvä kun muistutit. Tosiaan, tuon Metsänhaltian pistehintaa pitää kyllä säätää suuntaan tai toiseen, kun itselläni ei enää ole WElffien kirjaa. Joku auttaisi pisteytyksessä? Toisaalta voisin tehdä Icýonista ihan Heron.

Draugwen on taas IMO ihan hyvän hintainen, kun ottaa huomioon, että kuolee _erittäin_ helposti.

Lähetetty: Su 29.04.2007 17:30
Kirjoittaja daider
Executioner kirjoitti: Ei, vaan saat 4+ Killing Blowin kaikkea, jopa Large Targetteja, vastaan, mutta saat tehdä vain yhden hyökkäyksen koko kierroksessa.
Muuta sitten sanamuoto vastaamaan sitä.

Lähetetty: Su 29.04.2007 18:04
Kirjoittaja Teh_pwnerer
Sanamuoto on oikea?


His Attack are decresed TO ONE! :) Eli suomeksi hänen hyökkäykset ovat vähenetty yhteen :D

Lähetetty: Su 29.04.2007 22:00
Kirjoittaja Executioner
daider kirjoitti:
Executioner kirjoitti: Ei, vaan saat 4+ Killing Blowin kaikkea, jopa Large Targetteja, vastaan, mutta saat tehdä vain yhden hyökkäyksen koko kierroksessa.
Muuta sitten sanamuoto vastaamaan sitä.

Luetaan se kohta kunnolla ja aletaan vittuilla vasta sitten.

Lähetetty: Su 29.04.2007 22:09
Kirjoittaja Lihamestari
Executioner kirjoitti:
daider kirjoitti:
Executioner kirjoitti: Ei, vaan saat 4+ Killing Blowin kaikkea, jopa Large Targetteja, vastaan, mutta saat tehdä vain yhden hyökkäyksen koko kierroksessa.
Muuta sitten sanamuoto vastaamaan sitä.

Luetaan se kohta kunnolla ja aletaan vittuilla vasta sitten.
No vittuillaan vasta sitten. Vaihda se ihan oikeasti. Nyt se tosiaan näyttää siltä että Killing Blowin saisi käyttöönsä heittämällä 4+ nopalla.

Lähetetty: Su 29.04.2007 22:56
Kirjoittaja Executioner
Lihamestari kirjoitti:
Executioner kirjoitti:
daider kirjoitti:
Executioner kirjoitti: Ei, vaan saat 4+ Killing Blowin kaikkea, jopa Large Targetteja, vastaan, mutta saat tehdä vain yhden hyökkäyksen koko kierroksessa.
Muuta sitten sanamuoto vastaamaan sitä.

Luetaan se kohta kunnolla ja aletaan vittuilla vasta sitten.
No vittuillaan vasta sitten. Vaihda se ihan oikeasti. Nyt se tosiaan näyttää siltä että Killing Blowin saisi käyttöönsä heittämällä 4+ nopalla.
Ja mistä kohtaa muka? Siinä on ihan selvästi kerrottu, että hahmo saa Killing Blow'n, joka toimii 4+ rollilla.

Lähetetty: Su 29.04.2007 23:21
Kirjoittaja Lihamestari
Executioner kirjoitti:
Lihamestari kirjoitti:
Executioner kirjoitti:
daider kirjoitti: Muuta sitten sanamuoto vastaamaan sitä.

Luetaan se kohta kunnolla ja aletaan vittuilla vasta sitten.
No vittuillaan vasta sitten. Vaihda se ihan oikeasti. Nyt se tosiaan näyttää siltä että Killing Blowin saisi käyttöönsä heittämällä 4+ nopalla.
Ja mistä kohtaa muka? Siinä on ihan selvästi kerrottu, että hahmo saa Killing Blow'n, joka toimii 4+ rollilla.
Draugwen has Killing Blow against foes of any size (even Large Targets!) on a roll of 4+.
Kun taas Grom the Paunch...
..will cause a Killing Blow on a roll of 5+ instead of the normal 6.
Vaihda se. Pelkkä will cause a Killing Blow on a roll of 4+ riittäisi. Sinun mielestäsi se on selvästi kerrottu, koska olet sen noin ajatellut. Me taas emme tiedä mitä päässäsi liikkuu ja mitä olet kirjoittaessa tarkoittanut.

Lähetetty: Su 29.04.2007 23:22
Kirjoittaja JakeZuku
Ei, vaan siinä lukee että hahmo saa Killing Blown 4+ heitolla. Killing blow mahdollistaa kohteen tapon yhdellä iskulla vai kun heittää kuutosen. Sinun pitäisi selittää tarkemmin että vaikka ''He's attacks have now Killing Blow special rule, but now you only have to roll 4+, instead of the usual 6''

edit: Kaptee... Eiku Lihamestari, Tietäjä iän-ikuinen kerkesi ensin...

Lähetetty: Su 29.04.2007 23:24
Kirjoittaja Heretic
Executioner kirjoitti:
Lihamestari kirjoitti:
Executioner kirjoitti:
daider kirjoitti: Muuta sitten sanamuoto vastaamaan sitä.

Luetaan se kohta kunnolla ja aletaan vittuilla vasta sitten.
No vittuillaan vasta sitten. Vaihda se ihan oikeasti. Nyt se tosiaan näyttää siltä että Killing Blowin saisi käyttöönsä heittämällä 4+ nopalla.
Ja mistä kohtaa muka? Siinä on ihan selvästi kerrottu, että hahmo saa Killing Blow'n, joka toimii 4+ rollilla.
Ite luin tuon sillai että se saisi killing blown kaikkia vastaan 4+ heitolla mutta hyökkäykset laskisivat yhteen.

Lähetetty: Su 29.04.2007 23:31
Kirjoittaja Executioner
No vaihdetaan sitten, vaikka kyllä siitä nyt pitäisi muutenkin tajuta, mitä sääntö tekee.

Lähetetty: Ke 09.05.2007 14:35
Kirjoittaja Executioner
Eyes of Fear and Flame

[Fluff]

The Eyes of Fear and Flame consist of the Elven twins: Daénathron the Eye of Fear and his brother Naurohîr, the Eye of Fire. They may be hired by the following armies as two Hero and a Rare choice. Alternatively, they may be hired as a single Lord and a Rare choice:

The Empire
Wood Elves
Dark Elves
Vampire Counts
Tomb Kings
Lizardmen

The Eyes of Fear and Flame cost 320 pts.


Daénathron the Eye of Fear

Koodi: Valitse kaikki

M WS BS S T A W I Ld
5 4  4  3 3 1 2 6 9
Naurohîr, the Eye of Flame

Koodi: Valitse kaikki

M WS BS S T A W I Ld
5 4  4  3 3 1 2 6 9
Weapons and Armour: Daénathron carries the Mask of Fear. His brother Naurohîr has the Mask of Flame.

Wizards: Both of the brothers are level 2 Wizards. The Eye of Fear always uses Shadow-lore of Ulgu and the Eye of Flame always uses Fire-lore of Aqshy.

Special Rules:

Twins: The Eyes are twin brothers, and they must always be within 1" of each other. They may never join any units, though they may be joined by characters on foot. They count as a Skirmishing unit.

Spell Mastery:

The Eyes have honed their skill in their chosen lore to great heights. They know how to make most use of their spells..

The Eye of Fear always has the Steed of Shadows and Pit of Shades, and no others. Daénathron has following upgrades to his spells:

Chariot of Shadows: Works like Steed of Shadows, but affects only Daénathron and his brother.

Wailing: When casting Pit of Shades, Daénathron increases the wailing of "Those who dwell below" to ear-rending heights. All enemy units within 8" of the center of the Pit of Shades must take a Panic test after the casualties are resolved.

The Eye of Flame always has the spells the Burning Head and Fiery Blast and none other. They have the following upgrades:

Pyroclasm: Fiery Blast deals 2D6+2 hits instead of 2D6.

Fiery Wrath: The Burning Head has 24" range instead of 18".

Two Minds, One Soul:

Bound together since birth, the two brothers are in perfect tune with each other. Both sensing the other one's thoughts, emotions and feelings as they were his own, they can work with coordination that no others can reach even close to. They are said to have two minds, but only one soul.

Unlike other Wizards, the Eyes of Fear and Flame can share their Power Dice, but only between themselves. In additon, they can cast spells in conjuction, increasing in both potential and effects. Whenever they both cast a spell on the same round, they can mix their effects to create something new entirely. If they do this, they may not cast any other spells this round. You must first declare that you are Multicasting, and then roll to Cast as normal. Both must succeed, or there is no effect. If either suffers a Miscast, then both will. Resort to the following table:
The Burning Head + Steed of Shadows = The Impending Doom

A massive, flaming skull shoots straight forward of Naurohîr. It travels 12" and deals 2D6 S5 Flaming hits to the first unit in it's way.

Fiery Blast + Steed of Shadows = Shadowflame

Dark fire shoot forward of the twins, horribly scarring and burning any who stay in it's way. This spell works like a Breath Weapon, and deals D6 Strenght D6 Flaming hits to any models fully under the template. Those partially under it are hit on a roll of +4. Any unit suffering one or more casualties must take a Panic test.

Fiery Blast + Pit of Shades = Fear of the Dark

Horrific illusions of fiery demons and creatures of darkness lurk in the shadowy places they lash out and those who don't run will drop unconscious or even dead of sheer fear. An enemy unit within 24" must take a Panic test: if it fails, it will Panic as normal but also take 2D6 S2 hits that Ignore Armour. Additionally, they must also lower their Leadership by one for the rest of the battle.

The Burning Head + Pit of Shades = Emberstorm

A massive gout of black flames descend down from the skies, instantly killing those unlucky enough to suffer this deadly spell. Draw a 18" long, direct line from both of the brothers. All units that touch the area formed inside the two lines will suffer D6 S6 hits.
Magic Items:
The Mask of Fear:

The wearer of this Mask causes Terror.

The Mask of Flame:

The wearer of this Mask is Immune to all Fire-based spells, effects and weapons. This effect also extends to all friendly units within 4".
***

Re: Exe's Overly Cool Special Characters

Lähetetty: Ke 19.09.2007 17:13
Kirjoittaja Executioner
It is said, that sir Gabriel von Schwert, was a noble, if a bit grim Knight of the Order of the Silver Sword, an idyllic warrior. He may not have been the best soldier in terms of martial skill or tactics, but he was an intelligent, calculative and wise as well as just and devout. The Silver Swords were traditionally in close relations with the Knights of Morr, and the two bands readily fought alongside another on more than one occasions during their glorious history.

It was when Gabriel’s wife, Anna, died of strange illness, that sir von Schwert went insane. At first, no-one seemed to notice this. But as the time went by, he was noticed to have become far more cynical and depressed than he used to be. People cared not, for it was just normal for a man to be mournful after his wife died.

However, it was precisely nine months, at the night of the dark moon, that Gabriel busted into the home of one of his fellow Silver Swords, the one known to be his most trusted friend. In his hands, he gently held a newborn baby that closely resembled Gabriel himself. When asked, whom the boy child was, Gabriel refused to answer and asked that his friend, named Yohann Horst, to protect the child, even with his life. Horst, confused and worried for his friend, agreed and promised this.

It was not soon after that Witch Hunters came for Gabriel, taking him into custody. After a few days, trial was held. Sir von Schwert was accused of disturbing the peace of grave, as well as disgusting, dark acts better left unspoken. The Witch Hunters declared that Gabriel was to be executed, along with his child, which they called ‘the child of the dead.’

It was then that Horst as well as a black-clad priest of Morr spoke for the small boy child. Horst, an expert fencer, said that if they were to take the son, he would defend him because of his oath. The priest of Morr, said, that the child was property of Morr; born from the dead, and thus, should become a knight of the Black Raven. After gritting of teeth from the part of the Witch Hunters, they agreed that the priest could keep the baby, while Gabriel was to be executed for his crimes.

The son of Gabriel was named plainly as ‘Grave’, although people used to call him with more colourful names, such as ‘Ghoulspawn’, ‘Cryptmonster’ and ‘Deadborn.’

Grave lived as a squire and student for the Knights of Morr, someday destined to become a knight himself. He was very pale, seemed to be starving and had a long, black and greasy hair, eyes as deep as the sea and blue as the skies. Even if he seemed to be weak and frail, he was and extremely strong and enduring child, capable of running much longer than others of his age, lifting heavier loads and even his mind was sharper. He had a charismatic appearance, which even to this day makes people interested in him. He was, in short, a natural leader.

He had flaws, of course. The most notable ones being his over-calculative and cold nature, arrogance, coldness and carelessness of rules and morals. It was as if he was empty inside, like an alluring, juicy-looking fruit which is rotten from inside. He always did, what he was asked by his teachers and masters, rarely speaking and always looking his betters into the eyes, even when he was told not to.

When Grave had turned eighteen, he was supposed to be initiated into the order. An eve before the ceremony, he left the Chapel house, taking with him only a cask of wine, a sword, clothes, a horse and a suit of armour. Next morning, he was nowhere to be found.

Grave was forgotten for a hundred years. Suddendly, one night, when the moon was dark, a black-clad knight rode down to a small village, butchering all, even those who didn‘t resist and begged for mercy, afterwards resurrecting them as undead. This man was Grave, looking no day older than twenty five. Despite all the warnings and teaching he was given by the Knights of Morr, he was lured to the art of Necromancy. Maybe it was his destiny? Nevertheless, people of the Empire now fear him like a plague, calling him ‘Deathknight’ and ‘Half-Dead.’ It will remain to be seen how his actions affect the Empire in it’s chaotic state. Maybe he will raise his armies and assault the Lands of Men in search of the Nemesis Crown? Who knows. Only time will tell.


Grave the Half-Dead, Scourge of Empire, Deadborn the Ghoulspawn is a Special Character in a Vampire Counts army. He takes a single Lord slot and costs 460 pts. He must be fielded exactly as presented here, and may not be given any other equipment or upgrades, with the exception of a Nightmare.

Koodi: Valitse kaikki

Grave
M WS BS S T W I A Ld
4 7  4  5 4 3 6 4 10 
Grave may ride a Barded Nightmare for +18 pts.

Weapons and Armour: Grave wields his accursed sword, Blackshard and wears the Aegis of Still Blood.

Magic: Grave is a level 3 Wizard who always uses the Lore of Necromancy. Due to his half-dead nature, he always has the spell Vanhel's Danse Macabre, but must select his two other spells as normal.

Special Rules:

Half-Dead
Born of a living man and a dead woman, Grave is a creature on the border of life and death. As time passes, the left part of his body slowly rots and becomes undead, while the other one still lives on.

Grave counts as ‘Living’, and is not subject to the rules for the Undead. However, he is immune to Psychology.

Empty From the Inside:
Many scholars of necromancy and afterlife, as well as Amethyst wizards, speculate how Grave came into being to begin with. Many assume that it was the work of a powerful necromancer who needed a thrall to work with, while others speak of a false diagnosis, and that Anna von Schwert was buried alive and dug up by his insane husband. Whatever is the cause, it is well known that Grave is rotten and soulless monstrosity in a guise of a nobleman. He has no respect for life and his coldness and cruelty are legendary.

Grave causes Fear.

Magic Items:

Aegis of Still Blood:
Said to be anointed with the blood of a hundred stillborn children, this black breastplate has vile runes read into it.

The Aegis of Still Blood is a suit of Heavy Armour, and allows Grave to cast spells while wearing it. Additionally, it gives him a +5 Ward Save.

Blackshard
Stories tell that this is the sword that Grave took from the Chapter house of the Knights of Morr on that fateful night he left them. This sword once destroyed the undead, now it does the same to the living.

The Blackshard grants Grave +1 Strength. It also contains the Hand of Dust-spell as a Bound Spell of Power Level 4.



Täältä tuli taas yksi.

Tuli muuten testattua Draugwenia tuossa yksi päivä, ja herra hoiti hyvin. Peli oli vain 2000 pts, DE vastaan DE, ja sai ihan hyvin nakitettua porukkaa. Kuoli sitten, kun lähti juoksemaan yksinään ja nappasi Magic Missileä, joka pääsi yllättäen läpi taikapuolustuksesta. No, aina ei voi voittaa.