Omakyhäelmä, cryx necrotech warcaster
Lähetetty: Ti 10.07.2007 21:32
Oi, olen nyt ihmetellyt, jotta miksei PP ole vielä julkaissut necrotech warcasteria. Pelkästään tämän ilmoittaminen viestinä olisi typeränoloista, niin ajattelin esittää oman visioni hullusta, epäkuolleesta tiedehämähäkistä. Olen yrittänyt pitää järjen kädessä otusta luodessa ja teidän tehtäväksi nyt jää arvostella olenko onnistunut tavoitteessani.
Heppua ei ole tietenkään tarkoitus viedä koskaan kentälle, sen luominen oli vain puhdasta.... no, tästä nyt voi olla montaa mieltä, nautintoa ja leikittelyä. Erikoiskykyjä jotka ovat jo olemassa en ole tähän kirjoitellut enää uudempaa kertaa, olisiko se edes erityisen laillista, sitä en tiedä... Mutta tässä tulee.
Necrotech Warcaster
FOC 6, CMD 7
SPD 5, STR 7, MAT6, RAT5, DEF14, ARM16
Damage: 16
Point cost: 68
Base: Medium
(Melee attack) Vise Claw: Immobilize, Reach. P+S 11
(Ranged attack) Sludge cannon: RNG 8, ROF 1, Pow 12, models hit suffer corrosion.
Special rules:
Feat: Scrap storm
Necrotech warcaster attempts to create scrap thralls from every wreck marker in game, using his skill. Roll separately for each marker. These rolls may be boosted.
Necrotech Warcaster
Create scrap thrall [10] (*action) (perusnecrotechiltä, vain parempi onnistumisprosentti)
Terror, Undead
Spells
Iron Blight: FOC 2, RNG 8, POW *, offensive (Rautalichi Tukehtujaiselta)
Backlash: FOC 3, RNG 8, upkeep, offensive (Skarrelta)
Re-imbuse: FOC 2, RNG 6
Remove 1d6 damage boxes from target friendly Cryx warjack from any column chosen by the Cryx player. Doesn't work on disabled warjacks.
Sustaining parasite: FOC4, RNG 6, upkeep
Target friendly Cryx warjack gains +2 DEF, ARM. In addition it doesn't suffer from disabled systems. It is still wrecked when it loses three systems. Necrotech Warcaster takes one point of damage every time the spells upkeep is paid.
Rigged flesh: FOC3, RNG 10
Target friendly undead warrior model gains "Death Burst" *attack and will immediatly activate and use this action. Rigged flesh cannot be cast on a unit or model that has already activated this turn. If target is inside a unit, the unit doesn't count as having been activated and can activate later in the turn as normal.
Vise Ray: FOC 3, RNG 10, POW 12, offensive
Any model hit by Vise Ray suffers immobilization.
Heppua ei ole tietenkään tarkoitus viedä koskaan kentälle, sen luominen oli vain puhdasta.... no, tästä nyt voi olla montaa mieltä, nautintoa ja leikittelyä. Erikoiskykyjä jotka ovat jo olemassa en ole tähän kirjoitellut enää uudempaa kertaa, olisiko se edes erityisen laillista, sitä en tiedä... Mutta tässä tulee.
Necrotech Warcaster
FOC 6, CMD 7
SPD 5, STR 7, MAT6, RAT5, DEF14, ARM16
Damage: 16
Point cost: 68
Base: Medium
(Melee attack) Vise Claw: Immobilize, Reach. P+S 11
(Ranged attack) Sludge cannon: RNG 8, ROF 1, Pow 12, models hit suffer corrosion.
Special rules:
Feat: Scrap storm
Necrotech warcaster attempts to create scrap thralls from every wreck marker in game, using his skill. Roll separately for each marker. These rolls may be boosted.
Necrotech Warcaster
Create scrap thrall [10] (*action) (perusnecrotechiltä, vain parempi onnistumisprosentti)
Terror, Undead
Spells
Iron Blight: FOC 2, RNG 8, POW *, offensive (Rautalichi Tukehtujaiselta)
Backlash: FOC 3, RNG 8, upkeep, offensive (Skarrelta)
Re-imbuse: FOC 2, RNG 6
Remove 1d6 damage boxes from target friendly Cryx warjack from any column chosen by the Cryx player. Doesn't work on disabled warjacks.
Sustaining parasite: FOC4, RNG 6, upkeep
Target friendly Cryx warjack gains +2 DEF, ARM. In addition it doesn't suffer from disabled systems. It is still wrecked when it loses three systems. Necrotech Warcaster takes one point of damage every time the spells upkeep is paid.
Rigged flesh: FOC3, RNG 10
Target friendly undead warrior model gains "Death Burst" *attack and will immediatly activate and use this action. Rigged flesh cannot be cast on a unit or model that has already activated this turn. If target is inside a unit, the unit doesn't count as having been activated and can activate later in the turn as normal.
Vise Ray: FOC 3, RNG 10, POW 12, offensive
Any model hit by Vise Ray suffers immobilization.