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Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 16.05.2008 21:47
Kirjoittaja Tylran
Eldar Bonesinger 65 pts The Bonesinger counts as an compulsory Troop choice on Force Organisation Chart

WS BS S T W I A Ld As
3 3 3 3 2 4 1 7 4+ (rune armour)

Squad size: 1 or 2 Bonesingers

Wargear: Shuriken Pistol, Wraithbone Ocarina, Rune Armour

Wraithbone Ocarina: The Wraithbone Ocarina is the most important tool of the Bonesinger. It allows all of the Bonesingers special actions and is his or hers symbol of mastery over wraithbone. It is used to create many things beatyful and deadly, making the Bonesinger useful in every situation. On a start of Eldar turn, the Bonesinger can try to create something from the limited suffunds of wraithbone he has. Roll a D6, and apply the result to the Creation table below. You have two pieces of wraithbone per Bonesinger. (So you can create only two things, or fail badly two times.) Any roll of 4+ (or 1) uses one piece of wraithbone. You can create only one item per turn.


If not used as described above, the Ocarina can be used in Assault phase as a two-handed witchblade. (So no +1 Attack for two close combat weapons).

Special Rules:

The Music of Creation

D6
1 Sure it's pretty... The wraithbone is ruined, or it has little or no use in combat. You lose the piece of wraithbone.

2-3 Isn't it the same...?The wraithbone just stays wraithbone. Nothing happens. You may still use the same wraithbone next turn.

4 Protective fieldThe Eldar player may place a single barricade, that should be about 6"x2" anywhere on his deployment zone.

5 Psychochinetic attachmentThe wraithbone takes a form that suits any tanks and Wraithlords. When repairing, the Bonesinger
may add +1 to repair roll. One use only. You can use only one Attachment per turn (if two Bonesingers are repairing the same
target, only one of them can use repair piece.

6 Combat harness A masterpiece is made. The Bonesinger is equipped now on with a protective aura of whirling spines of
wraithbone, soaking incoming
enemy fire. In game terms, it is counted as power armour, conferring a 3+ Armour save against enemy shots only. In addition, he
always receives +1 for all repair rolls.

Wraithsong: Instead on building something, the Bonesinger can repair damaged Eldar constructions. You cannot use any other Bonesingers power on turn that Wraithsong is used. (You can't create anything or use the Ocarina as two-handed witchblade.) At the start of Eldar turn, if the Bonesinger is base to base contact with an Eldar vehicle or Wraithlord, without moving at all (vehicle, Bonesinger or Wraithlord cannot move at all in order to use this power), he may try to repair the assigned target. Roll one dice. On a roll of 5+ the Eldar vehicle may fix one Armament Destroyed or Immobilised result. The vehicle may shoot and Assault on that same turn, but may not move.
As Wraithlords are quite complicated constructs, it is a lot harder to repair them. On a roll of 6 the Wraithlord will gain back one of it's lost Wounds. Note that you cannot have more than three Wounds, given on the base profile of the Wraithlord. When being under repairs like this, the Wraithlord counts as being under the influence of Wraithsight, and so cannot do anything on that turn.
If two Bonesingers are repairing the same model, you add +1 for your repair roll. (Ie. vehicles are repaired on 4+ and Wraithlords
on 5+) If combined with two Battle Harnesses, one Psychochinetic Attacment and two Bonesingers, you automatically fix one vehicle's damage, or can repair all of it's damage on 4+. Wraithlord may be restored all it's Wounds, if two Bonesingers are both fitted with Battle Harness, and manage to roll 6.


Independent Character
The Bonesinger is counted as a Independent Character, but cannot join any other squads than Wraithguard squads accompanied by a Spiritseer.

Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 16.05.2008 22:11
Kirjoittaja Tylran
Baneblade Hyperion Pattern 750 pts

BS Front Side Back
3 14 13 12

Type: Super-heavy tank

Structure Points: 3

Weapons:
-Turret-mounted Baneblade cannon with co-axial twin-linked plasmacannon
-Hull-mounted twin-linked Assault cannon and Demolisher cannon
-Two side sponsons with Lascannons and twin-linked Gatling Plasmas

Gatling Plasma
Range 24" S6 AP2 Heavy 4, Gets Hot!*

*The Gatling Plasma is equipped with tighter and better sealed core, which allows it to shoot more shots more safely. It gets hot only on rolls of 1, 2 and 3. If it get's hot, it is not destroyed, but loses one shot (Heavy 4 come Heavy 3, and so on.) When it reaches 0, the weapon is destroyed, and cannot be repaired by any means. If trying to repair with Tech-priest or Damage Control while the gun is still operative, you can gain back all the shots (per gun).

The Hyperion Pattern Baneblade may be fitted with extra pair of side sponsons for +150pts, or exchange it's side sponsons for extra armour plates, giving it Armour Value of 14 on sides at -50pts.

It may be given the same upgrades as the regular Baneblade (pintle weapon and Comissariat Crew or Command Tank) at points indicated at Codex: Imperial Guard and Apocalypse book.


This pattern is mainly used to assault strong forces with heavily armed and armoured troops. The pattern was created when the Imperial Tech-priests had to find a way to hold back thousand Chaos Terminators and Possessed Marines on Darybis Crusade on Eastern Fringe. So were born the first Baneblades with weaponry designed to deal with power armour and Terminators.Three of them were constructed at first to see if it's even possible to keep these tanks functional, as there were few who suspected, that all their guns would melt in a matter of seconds. On a dead planet of Hyperion these tanks saw their first combat. They fared so well, that the tank commanders and their crew were awarded with Honorifica Imperialis as it was because of them that the Crusade was succesful.

Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 16.05.2008 22:47
Kirjoittaja Tylran
The Emperor of Mankind



Pts. WS BS S T W I A LD Sv
800 8 7 5 5 6 6 5+D3 10 2+


Wargear: Fist of the Imperium, Sword of Terra, Master-crafted Artificer Armour, Laurel of the Emperor, Adamantine Mantle, frag grenades (extra Attack for two close-combat weapons already listed in profile.)

Special Rules: Furious Charge, And They Shall Know No Fear, Feel No Pain (I think that if you can take all the punishment from Horus and still kill him, this is justified rule)

The Master of Mankind: Any Imperial model (this means ANY, including The Emperor) in 48” is Fearless, but may always choose to fail the Leadership test of any kind in Close combat. There is no need to roll for Target Priority either, as the presence of the Emperor instills loyalty and courage more than could be ever measured. Comissars cannot execute him for any reason at all.

Psychic Master: The Emperor is a potent Psyker, and truly only the Alpha-level psykers can summon more power of the Warp than The Emperor. As such, The Emperor knows all Psychic Powers listed in Codex: Space Marines, and can use up to three different Psychic Powers (also including his force weapon) in a normal way.

As an alternative option, The Emperor may challenge the enemy Psyker in a psychic duel, which is very dangerous for both of the duelists. This may be done once in a turn in assault phase, in addition to normal attacks, if both The Emperor and the enemy Psyker are fighting the same close combat. Both players pick a dice, and roll it to determine the winner of this duel. Then the players add the score to their representative models base Leadership (I.e. the Ld value given in model's profile). The player that rolls lower gets struck by the Perils of the Warp with +1S for every lost dice score. If the Emperor scores six, the enemy Psyker counts as suffering an Instant Death attack. Ghosthelm and other such means may be used to ward of these Perils of the Warp attacks as normal.

For example:
The Emperor chooses to challenge Sanctioned Psyker in a duel. Both players roll the dice, and Sanctioned Psyker scores four, and the Emperor scores three. When added to the Leadership of the characters, The Emperor wins by one, so Sanctioned Psyker takes a S7 Perils of the Warp hit.

Valour of Terra: The Emperor is the Imperium in person, and is unwavering in his cause to rid the galaxy of demons and mutants. The Emperor has a burning hatred toward all Chaos-spawn things (Daemons, Mutants, Traitors, you name it) and so has Universal Special Rule: Preferred Enemy: Chaos (this includes all Chaos Space Marines, Daemons of all sort and The Lost and the Damned. Actually anything Chaos-involved.)

Wargear:

The Fist of the Imperium:
The Fist of the Imperium is a beatyfully crafted claw with golden ornaments. As such, The Fist of the Imperium is a master-crafted Powerfist, with an built-in stormbolter. In addition, the weapon gives Emperor +D3 close-combat attacks, if the Emperor chooses to use it (attacks listed in profile).

The Sword of Terra: The Sword of Terra is truly unique by any standards, as such mastery of forging hasn't ever been seen before (or after) this blade. Sword of Terra is a master-crafted Force Weapon, which ignores Invulnerable Saves against Daemons.

Master-crafted Artificer Armour: This armour is no second to any armour in the Imperium, and is said to be able to withstand even a direct hit of a Titan-class weapon. The armour of the Emperor gives it's wearer 2+ Armour save and 3+ Invulnerable save. The Emperor may always Deep-Strike with this armour, even if the mission rules do not allow Deep Strike, just like models wearing Terminator armour that are in the same squad with him.

Laurel of the Emperor: The Laurel is closest thing to a crown, and is many other things than just a decoration. It is consider as Psychic Hood, but will double the range of all his Psychic powers. In addition, it allows The Emperor to ignore the effects of his first failed Psychic Test resulting Perils of the Warp (this may be from Duel of the Psykers). It also gives The Emperor ability to roll 3D6 in Psychic Tests, and discard the highest roll.

Retinue: The Emperor may be accompanied by Terminator Bodyguard. Instead of sergeant, the squadleader is a Space Marine Captain (with Storm Bolter, Power weapon and Terminator Armour. You must buy these items from the Space Marine Armoury). The Terminators may be armed with a mixture of Assault Terminator and Tactical Terminator wargear, and be upgraded with up to two weapons: Assault Cannon for +20 pts, Cyclone missile launcher for +25 pts

Lähetetty: Pe 16.05.2008 23:19
Kirjoittaja Z7-852
Emperoria ei mielestäni kannata ollenkaan mallentaa tai syntyy Nagash dilemma (kts. FaBa). Hahmon pitäisi olla peliteknisesti järjetön, jotta olisi fluffikas, eikä tällöin pelattavassi oleva. Mutta bonesinger on mielestäni hauska ja ihan toimiva. Muutenkin näyttää työt toimivilta ja harkituilta. Eli sinällään aivan hyvää työtä.

Re:

Lähetetty: Pe 16.05.2008 23:24
Kirjoittaja Tylran
Z7-852 kirjoitti:Emperoria ei mielestäni kannata ollenkaan mallentaa tai syntyy Nagash dilemma (kts. FaBa). Hahmon pitäisi olla peliteknisesti järjetön, jotta olisi fluffikas, eikä tällöin pelattavassi oleva. Mutta bonesinger on mielestäni hauska ja ihan toimiva. Muutenkin näyttää työt toimivilta ja harkituilta. Eli sinällään aivan hyvää työtä.

Tuo Emperor on enemmänkin vain tämmöisiä "hupipelejä" varten. Vähän sama ku käyttäisi pelkkää Terminator armeijaa, kunhan on hauskaa, niin mikäs siinä. Tosissaan on aika ylivoimainen, mut ajattelin tehdä kyl Horukselle jossain välissä säännöt, jotka suunnilleen vastais Emperoria.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: La 17.05.2008 01:29
Kirjoittaja vompovompatti
Aika turhia nämä yleensä ovat, mutta kannetaan oma korsi kekoon.



Transport option for all guard infantry units and ogryns.

Imperial Guard Armoured Assault Truck

BS Front Sider Rear
3 11 10 10

Cost: 40pts

Type: Open topped

Transport capacity: 12 models (remember that one ogryn counts as two models)

Weapons:
-

Options:
The Armoured Assault Truck can be given a AA Mount Heavy bolter on top of the drivers cabin for 10pts.
The heavy bolter may be furher upgraded to a missile launcher for 15pts. (The missile launcher is AA mount just like the heavy bolter)
You can also have your Armoured Assault Truck be fitted with smoke launchers for 3pts, it cannot have other vehicle upgrades.



Tips: The Armoured Assault Trucks can be easily converted from ork trucks. You just need to make them look a bit more civilized.


The Armoured Assault Truck was developped in Moritan IV where Imperial forces fought in a bloody conflict against the forces of the false gods.
Armoured Trucks where used to carry supplies to the frontline. Later the chaos forces employed guerilla tactics and the supply convoys were constantly
attacked. Many regiments like the Moritan first armoured regiment mounted heavy weapons on their armoured supply trucks so they could break free from
the ambushes. Some regiments soon developped new ways to use these new armed trucks and so the Armoured Assault Truck came to be.
These types of trucks are found in many worlds.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: La 17.05.2008 17:30
Kirjoittaja The Warmaster
Tylran: Emperorisi on liian huono. :)

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: La 17.05.2008 19:22
Kirjoittaja MacKeke
Sitähän Z7-852 tässä juuri sanoikin, sen on oltava "huono" (ei vastaa fluffia) tai aivan järjetön (fluffinmukainen).

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 23.05.2008 21:44
Kirjoittaja Tylran
Jos Emperorista puhutaan, niin laaki jostain Demolisher cannonista ja se on hyvin todennäköisesti vainaa.

D-cannonkin käy, ja Emperor häviää C'taneille aika helposti. Jos ei forceweapon onnistu...=D

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Ti 27.05.2008 16:11
Kirjoittaja A.M€nen
Khorne Tau greater daemon on a Skullhamma 1200p.

BS FRONT SIDE REAR
2 13 13 11

Unit: 1 khorne tau skullhamma and one An'ggrath the unbound(as detailed in imperial armour
update 2005, points included above)

Type: Super heavy tank, fast
Strucrure points: 3

weapons:
-turret mounted skullhamma kannon
-two twin-linked big shootas
-One kannon or lobba

transport: khorne tau skullhamma has a transport capacity of 30 and one An'ggrath the unbound

access points/fire points: for the purposes of transported models, khorne tau skullhamma counts as open topped.

Special rules:
Khorne Tau geater daemon
An'ggrath the unbound is armed with two railguns and a missilepod in addition to his original equipment. Also all Tau units in the same side treat him as an ethereal.
Special price
If you buy three, get one for free! only for you my friend!

options:
kannon or lobba may be replaced with a twin-linked forestcannon for +10 points.
Twin-linked forestcannon works exactly like a whirlwind castellan missile launcher, but instead of placing a minefield, place a 5'' diameter round forest on the impact spot. And because its twin-linked, you may re-roll the scatter dice.

may be upgaded with asdasdas for +2 points.

any twin-linked big shootas may be replaced with a twin-linked rokkit launcha for free.

may be equipped with up to three supa-rokkits for +15 points each.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Ti 27.05.2008 22:23
Kirjoittaja sortaja
KTGDOS:issa jotain hölmöä, miks sais ilmaiset rokkitit big shootien tilalle. Muuten ihan hyvä.

Saaks sil pelaa kavereitten kans?

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: To 29.05.2008 01:38
Kirjoittaja A.M€nen
no tietysti siks ku tavallinenkin skullhammakin saa. ei se muuta sitä runkoa mihinkään jos sinne istuttaa ton janarin kyytiin.

en oo kyl ihan varma et saaks tol pelaa kavereitten kanssa. veikkaisin et kyllä, mut eihän sitä koskaan tiiä. mitä säännöt sanoo tollasista? ei kannata ottaa turhia riskejä.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 30.05.2008 12:43
Kirjoittaja Inouj
oon ajatellu ottaa tollasen mun khorne-tau armeejaan mutkutota fikuu ei tunnu löytyvän mistään,
voisko joku auttaa??????
kiitti joetukä teen,.!

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 30.05.2008 12:54
Kirjoittaja Shireh
Inouj kirjoitti:oon ajatellu ottaa tollasen mun khorne-tau armeejaan mutkutota fikuu ei tunnu löytyvän mistään,
voisko joku auttaa??????
kiitti joetukä teen,.!
Modellia tuolle ei löydy koska sellaista ei ole koskaan edes rakennettu. A.M€nen on kehitellyt tuollaisen laitteen käytettäväksi Apocalypse-peleihin. Apocalypse-pelien yksi idea on tuoda taistelukentille itsekehiteltyjä laitteita/hirviöitä/sankareita jne. joita ei normaalisti näe. Eli jos haluat "Khorne Tau greater daemon on a Skullhamma"-laitteen kentälle, niin joudut rakentamaan modellin itse tai ellei joku rakenna sitä sinulle.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Pe 30.05.2008 13:16
Kirjoittaja Garoth
Jälleen kerran (kai) tuli todistettua, että sarkasmi ei vaan avaudu foorumin kautta...

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Ma 02.06.2008 13:08
Kirjoittaja Bartholen
No tuo KhorneTauSkullhamma sai minut jo oikeasti nauramaan. Apo tarvitsee lisää tuollaisia päättömyyksiä kaveripeleihin! Ja Garothin kommenttia seuraten: "Voisko joku kertoo, miten toi asdasdas toimii? w007 n0085?"

Sarkasmi ei avaudu foorumeilla kuin äärimmäisen korostettuna.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Ti 03.06.2008 16:28
Kirjoittaja Inouj
Bartholen kirjoitti:No tuo KhorneTauSkullhamma sai minut jo oikeasti nauramaan. Apo tarvitsee lisää tuollaisia päättömyyksiä kaveripeleihin! Ja Garothin kommenttia seuraten: "Voisko joku kertoo, miten toi asdasdas toimii? w007 n0085?"

Sarkasmi ei avaudu foorumeilla kuin äärimmäisen korostettuna.
asdasdas, tai oikeammin asdasdasdas täyttää 2pisteen mentävän kolon armeijalistassa....

Jep, sarkasmi on harvojen laji.

Ps. Käyttäjien liitymisajankohta paljastaa paljon.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Su 29.06.2008 22:20
Kirjoittaja Proxima
Metal Gear REX 2200p.

BS WS S FRONT SIDE REAR I A
5 2 10 14 13 13 1 3

Unit: 1 Metal Gear REX

Type: Super-heavy Walker
Structure points: 5

Weapons And Equipment:
- Magnetized Railgun
- Laser
- Twin-Linked Vulcan Cannons
- Metal Gear Missile Launcher
- Radome

Weapon.........................Range..STR..AP..Special
Magnetized Railgun................64".....9....3...Heavy 1, 5" Blast, Primary Weapon

Laser.................................24"....7.....5...Assault 1, Blast, Pinning

Twin-Linked Vulcan Cannons......36"....5.....6...Heavy 5, Rending

Metal Gear Missile Launcher..... .48"...7......4...Heavy 2

Special Rules
Radome: Allows the driver to see all around the Metal Gear REX, so you can decide to shoot primary weapon even behind the REX. Also adds REX 1+ BS(already included above).

Metal Gear legs: REX can stomp all Infantry in 12" around it. One stomp can be done at a time and it hits with blast.

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Su 29.06.2008 23:05
Kirjoittaja Barnabas
ProXiMa kirjoitti:Metal Gear REX 2200p.

BS WS S FRONT SIDE REAR I A
5 2 10 14 13 13 1 3

Unit: 1 Metal Gear REX

Type: Super-heavy Walker
Structure points: 5

Weapons And Equipment:
- Magnetized Railgun
- Laser
- Twin-Linked Vulcan Cannons
- Metal Gear Missile Launcher
- Radome

Weapon.........................Range..STR..AP..Special
Magnetized Railgun................64".....9....3...Heavy 1, 5" Blast, Primary Weapon

Laser.................................24"....7.....5...Assault 1, Blast, Pinning

Twin-Linked Vulcan Cannons......36"....5.....6...Heavy 5, Rending

Special Rules
Radome: Allows the driver to see all around the Metal Gear REX, so you can decide to shoot primary weapon even behind the REX

Metal Gear legs: REX can stomp all Infantry in 12" around it. One stomp can be done at a time and it hits with a 5" blast
Tuo metal gear legs-sääntö on kyllä melko juustokasta. Lyöt sen objektiven päälle ja siinähän seisoo.
Jaa että viisi structure pointtia. On IMO hieman liikaa kun warhoundilla on 3. Tuossa on myös liikaa BS:sää. Warlordilla 4 kuten myös warhoundilla. Vai onko tuossa kehittyneemmät tähtäys järjestelmät?

Ja muuten, mistä saa tuon Metal Gear Missile Launcherin statit?

Re: Self-made Apocalypse Datasheets (eng)

Lähetetty: Su 29.06.2008 23:09
Kirjoittaja Proxima
Barnabas kirjoitti:
ProXiMa kirjoitti:Metal Gear REX 2200p.

BS WS S FRONT SIDE REAR I A
5 2 10 14 13 13 1 3

Unit: 1 Metal Gear REX

Type: Super-heavy Walker
Structure points: 5

Weapons And Equipment:
- Magnetized Railgun
- Laser
- Twin-Linked Vulcan Cannons
- Metal Gear Missile Launcher
- Radome

Weapon.........................Range..STR..AP..Special
Magnetized Railgun................64".....9....3...Heavy 1, 5" Blast, Primary Weapon

Laser.................................24"....7.....5...Assault 1, Blast, Pinning

Twin-Linked Vulcan Cannons......36"....5.....6...Heavy 5, Rending

Special Rules
Radome: Allows the driver to see all around the Metal Gear REX, so you can decide to shoot primary weapon even behind the REX

Metal Gear legs: REX can stomp all Infantry in 12" around it. One stomp can be done at a time and it hits with a 5" blast
Tuo metal gear legs-sääntö on kyllä melko juustokasta. Lyöt sen objektiven päälle ja siinähän seisoo.
Jaa että viisi structure pointtia. On IMO hieman liikaa kun warhoundilla on 3. Tuossa on myös liikaa BS:sää. Warlordilla 4 kuten myös warhoundilla. Vai onko tuossa kehittyneemmät tähtäys järjestelmät?

Ja muuten, mistä saa tuon Metal Gear Missile Launcherin statit?
Oho kokoajan oli tunne että jotain jäi :D Pitää varmaankin lisätä että radomesta saa 1+ BS. Mutta vähänkään Metal Gear Solid sarjaa pelanneena tietää että noita on aika vaikea tuhota, siitä 5 structure pointtia. Ja varmaankin voisi hieman laskea tuon tallomisen tehoa...