lisää beastmen huhuja
Lähetetty: Ke 21.05.2003 10:00
Dakkasta/Portentista:
*The centigors have this drunken rule where at the start of the turn, roll and on a 1 they test for stupidity and on a 6 they get frenzy! They get an extra attack kinda like the saurus warriors. They also always count as Spec. choices. No all centigor armies.
*The mob rule kinda is the same. +2 max rank bonus, the major change is that to charge 25% of the unit must be in charge range in order to charge. I understand the point of this is to stop huge mobs speading all over the place charging whereever they feel like cause 1 model is in range but 25% with a big unit might be kinda tough. "Nope you can't charge you only have 20% within 10"! But, I charge you with only have 1 guy in 8!" Maybe it won't be so bad in game but just reading it kinda scared me.
*The shaggoth and minotaur lord mark of Tz is only a level 2 not 4! You may stop sweating now..
*Yes having a Doombull lets you take minotaurs as core.
*No pics of Slaangor or Tzaangor yet some nice new characters but everything else is from the preview pics mainly.
*Bestigors are no longer 0-1 but now 1 per beastmen herd.
*The book comes out in Sept. at least in the States. Damn!
....
Didn't get through the backgroud too much but it seemed like that's all the centigors too before a battle get all boozed up and head out. With the time I had I tried to gather as much "real" info I could.
....
How does the marks work? Same as HoC? Pretty much the same, the only diff I noticed was the Doombull and Shaggoth getting lvl 2 sorcerer levels dispite being lord choices. Thank goodness too!
....
Anything about spec. chars? Gorthor the Beastlord and Krazrak are back with one new guy some master of skulls. He's a beastmen shaman I think all that I really remember is that if you take him you get No (that's right no) general! Apparently he goes around causing all sorts of problems that would make orks envious. I don't really remember much else about the special characters. Oh wait if Krazrak is your general all of your units that have the option of ambushing can. I just remembered they limited the amount of ambushing units to half that you have available. Not much else comes to mind. Oh, there's no RedMaw.
....
Are Demon Cav in BoC? So the Shaggoth now is a character finally? Does he take up just a Lord slot or anything else? And does it mean he now gets *gulp* magic items?
As for the cav, no mention. The shaggoth is still a rare and he can only get marks no magic items. Maybe we should take bets as to how long they make a special dragon ogre character in White Dwarf. No offence to Gav but after seeing the Bone Liche guy nothing's gonna suprise me. He is still a 0-1 though.
....
From what I gathered:
Dragon Ogre Lord is rare and special slot,
if you give him marks he becomes rare and hero (no more special).
Stats got slightly decreased and some equipment options got dropped (no more shields...),
the best save he can now get is 3+ or 4+ (not sure).
*The centigors have this drunken rule where at the start of the turn, roll and on a 1 they test for stupidity and on a 6 they get frenzy! They get an extra attack kinda like the saurus warriors. They also always count as Spec. choices. No all centigor armies.
*The mob rule kinda is the same. +2 max rank bonus, the major change is that to charge 25% of the unit must be in charge range in order to charge. I understand the point of this is to stop huge mobs speading all over the place charging whereever they feel like cause 1 model is in range but 25% with a big unit might be kinda tough. "Nope you can't charge you only have 20% within 10"! But, I charge you with only have 1 guy in 8!" Maybe it won't be so bad in game but just reading it kinda scared me.
*The shaggoth and minotaur lord mark of Tz is only a level 2 not 4! You may stop sweating now..
*Yes having a Doombull lets you take minotaurs as core.
*No pics of Slaangor or Tzaangor yet some nice new characters but everything else is from the preview pics mainly.
*Bestigors are no longer 0-1 but now 1 per beastmen herd.
*The book comes out in Sept. at least in the States. Damn!
....
Didn't get through the backgroud too much but it seemed like that's all the centigors too before a battle get all boozed up and head out. With the time I had I tried to gather as much "real" info I could.
....
How does the marks work? Same as HoC? Pretty much the same, the only diff I noticed was the Doombull and Shaggoth getting lvl 2 sorcerer levels dispite being lord choices. Thank goodness too!
....
Anything about spec. chars? Gorthor the Beastlord and Krazrak are back with one new guy some master of skulls. He's a beastmen shaman I think all that I really remember is that if you take him you get No (that's right no) general! Apparently he goes around causing all sorts of problems that would make orks envious. I don't really remember much else about the special characters. Oh wait if Krazrak is your general all of your units that have the option of ambushing can. I just remembered they limited the amount of ambushing units to half that you have available. Not much else comes to mind. Oh, there's no RedMaw.
....
Are Demon Cav in BoC? So the Shaggoth now is a character finally? Does he take up just a Lord slot or anything else? And does it mean he now gets *gulp* magic items?
As for the cav, no mention. The shaggoth is still a rare and he can only get marks no magic items. Maybe we should take bets as to how long they make a special dragon ogre character in White Dwarf. No offence to Gav but after seeing the Bone Liche guy nothing's gonna suprise me. He is still a 0-1 though.
....
From what I gathered:
Dragon Ogre Lord is rare and special slot,
if you give him marks he becomes rare and hero (no more special).
Stats got slightly decreased and some equipment options got dropped (no more shields...),
the best save he can now get is 3+ or 4+ (not sure).