Warseerissa ollaan hieman alettu kumoamaan tuota Jezzailien rajoitushuhua. Ei mitenkään suoraan, mutta ollaan lisäilty huhun perään kysymysmerkkejä ja jotkut ovat sitä mieltä ettei sitä rajoitusta tulekaan. Todella tyhmää kyllä olisi, jos niitä rajoitettaisiin, mutta ei tässä vaiheessa vielä voi tuosta täysin varmasti sanoa.
Bregalad Warseerin huhukokoelmassa kirjoitti:
Jezzails
no 0-1 unit restriction?, no skirmishers, but cheaper. No new models. S6.
Tuossa ilmeisesti jotain uudempaa huhuilua?
-Grimgorironhide- Warseerissa kirjoitti:
Just found a chunk of new rumours from the underempire. Enjoy.
"NR still LD 6, that makes them 9 with 3 ranks, yes -yes
still movement 6 and will be able to charge after leaving a tunnel. there is still some possibility of distaster, but dont know exactly how its gona work.
magic items: not that much info but storm banner is still on plus some new banners (no details yet).
stormvermin will be able to get baners for 50 pts, but dont know about fear banner if its still there or not.
there are going to be some scriolls, but some of them will be restricted to certain clans
skalm 30 pts
RO do not suffer from stupidity anymore.
40 pts per model plus 8 per packmaster , they have frenzy and champion( plus 15 pts) has WS4 and 4 attacks. master moulder coutns as champion in the unit, not a s a hero choice. RO are frenzied troops now.
WLC will be as RARE choice and 90pts.
SV they have WS4, Str 3 and halberd included, only shields are optional, but they can have magic banner and their leader an have cheap skaven equipment as an option as well (up to 15 points worth i think) 7pts base.
Magic- untill i find out more, i can tell you tha there is gona be 13 spells- divided into two groups (6 for warlocks/grey seers and 6 for plague priests etc) plus mighty 13th spell (proper kick ass!). Magic users are warlocks, grey seers and plague priests.
as for lords:
ikit claw, lord scrolk, thanquol and boneripper, throt the unclean plus new ( i think) powerful warlord( good against dwarfs etc)-Queek.
heroes: snikch, some other commando type of character (leads skaven raiders in bacground stories)
nightrunners without skirmish defo, but can make one normal movement before the battle starts plus can have tunneling weapon team added (so can be a tuneling team)
Gutterrunners have +6 ward save
Strength in numbers stay, still plus 1 when fleeing, characters can refuse a challenge but the unti they are in can still use their LD, life is cheap rule applies only to slaves as far as i know,
Clanrat basic cost 4 points
Plague monks are special choice, unless you got lord scrolk, then they can be core units.
nightrunners will not have a skirmish option either, unless they will change something in the last moment. so far it looks like they will cost 7 points, with two weapons and throwing stars included.
Warplighting cannon will shoot balls of warp energy like cannon, including bouncing etc. you place small template and everything that it passes and where it ends is hit. strenght still random, no armour saves and D6 wound from each unsaved hit.
As for magic warp lightning does only D6 hits now and if you roll 1, then caster suffers a hit instead. there is definitely couple of new spells as well including one that stops fliers from flying and gives minus 1 BS to all enemy shooting units.
Jezzails will be S6, sorry for earlier confusion."
From Wardancer.
Cheers.
Toivottavasti ei pahasti mene asiat solmuun, kun ensimmäistä kertaa huhuja lainailen tänne.
Miau.