Space Wolf huhut
Re: Space Wolf huhut
3.10. tulee kauppoihin, ennakkotilaukset alkanee jo 19.9.
Re:
Saahan normaalit marinetkin singon ja fleikan ilmatteeks. Nämä ilmaiset spessuaseet vaan meinaavat, ettei wolffit saa heavyaseita ollenkaan perusryhmiin.Z7-852 kirjoitti:Tuntuu taas siltä että über pumpataan wanhaa codexia niin saadaan figujen myynti räjähdysmäiseen kasvuun. Samat ilmiöt varmaan esiintyvät myös Dark eldareiden codexin ilmestyessä, jos se nyt koskaan tulee.
Itse huhuista katsoen niin on mielestäni vähän älytöntä että perus troopit saavat ilmaisia erikoisaseita mutta muuten hinta ei ole kovinkaan kummoinen.
Tuskin space wolffitkaan mitään äärimmäistä maailmanmuutosta tuovat mukanaan, eiköhän ne salamanterit jatka tunkion kuninkaina vastakin.
Re: Space Wolf huhut
Space Wolves have ATSKNF, Acute Senses, and Counter attack
Bikers can take wolves instead and give you +1S, T, and A. Something about 50pts for 6 attacks with rending on the charge in there as well.
Bjorn if killed counts as an objective and makes all the space wolves fearless.
Lone wolves if ARENT killed give up a kill point
Berzerk charge(+2 attacks on charge) is there for ALL blood claw stuff.
Some sagas change the objectives in the game in some cases, some are army wide some are individual based (weird I know, screwing with objectives?)
And thats all I got off the top of my head. Oh and they definietely have the sprues in.
EDIT:
Right!
Wolf Guard start at 18pts with power armour and upgrade from there.
There is banner (banner of the wolf I think it was called) and when used lets you reroll all "to hit" rolls in combat for the entire army for one turn.
Warseerista, että semmosta... Melkein malttaa odottaa...Ragnar: Grants Furious Charge to all units within 12"
Blood Claws: Retain Berzerker Charge, only get 1 PF or PW per squad
Lukis <sp?> the Trickster: is a Blood Claw upgrade (not a Scout): Allows his squad to do some "fun" things (no elaboration provided)
Ei se siitä.
Re: Space Wolf huhut
mitä? vain yks fisti per ryhmä?!? ei voi olla!!!! kyllähän niitä se 3 pitäis 10 jannuun saada :D
Omenapiirakka on tietäjien ruokaa.
Re: Space Wolf huhut
Pitäähän nykycodexillakin sentään 11 ukkoa olla ennen kuin 3 saa ;) Aikamoiset fistinkarsintatalkoot alkaa omien pikku-ukkojen suhteen lähitulevaisuudessa, niitä kun on Aika Monella.
Ei se siitä.
- Da Big Boss
- Viestit: 2173
- Liittynyt: Pe 16.05.2008 14:38
- Paikkakunta: Espoo
Re: Space Wolf huhut
Do you smell cheese too?
:< ei hemmetti, tuo Bjorn on vituttava. Annetaan se tapettavaksi, niin saadaan fearless ja objektiivi wuffeille.
:< ei hemmetti, tuo Bjorn on vituttava. Annetaan se tapettavaksi, niin saadaan fearless ja objektiivi wuffeille.
The voice actor of Gordon Freeman sadly passed away during the games development.
Wow I can't believe I actually went to wikipedia to look up gordon freeman's voice actor...
- Half-breed
- Viestit: 10351
- Liittynyt: Ma 01.03.2004 11:11
- Paikkakunta: Turku
Re: Space Wolf huhut
Aika riskaabeli taktiikka. Menetät yhden charrun, ja vihollinen voi myös saada sen objektiivin kunhan miettii miten sen tappaa (Lähiksessä isommalla/kovemmalla jengillä, jolloin näiden tyyppien potkiminen pois Bjornilta on aika ongelma.)Da Big Boss kirjoitti:ei hemmetti, tuo Bjorn on vituttava. Annetaan se tapettavaksi, niin saadaan fearless ja objektiivi wuffeille.
2014 bänniä jo yhteensä ~3,5 kuukautta. Yrittäkää pistää paremmaksi.
- Da Big Boss
- Viestit: 2173
- Liittynyt: Pe 16.05.2008 14:38
- Paikkakunta: Espoo
Re: Space Wolf huhut
Totta, tosin voi toimia hieman varmemmin antamalla viereen troopin, jos bjornia ei ammuta, niin ainakin voivat edetä tappaen porukkaa. Jos bjorn kuolee niin troop yrittää pitää objektiivin, antaen samalla fearlessin.
Tosin tuskin kukaan tuommoista aivopierutaktiikkaa käyttää.
Tosin tuskin kukaan tuommoista aivopierutaktiikkaa käyttää.
The voice actor of Gordon Freeman sadly passed away during the games development.
Wow I can't believe I actually went to wikipedia to look up gordon freeman's voice actor...
Re: Space Wolf huhut
nojoo sehän riippuu laskutavasta noissa ryhmissä(fistit siis) itse oletan että sen on se 10xBC+wolf guard leaderi....
Omenapiirakka on tietäjien ruokaa.
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Sami Jumppanen
- Viestit: 1946
- Liittynyt: Ke 16.02.2005 16:41
- Paikkakunta: Joensuu
Re: Space Wolf huhut
Tuo siis jos ei ole leaderia mukana. Ei silti, täysi BC lauma rokkaa edelleenkin, oli fistejä tai ei, on siinä niin paljon iskuja. Ja jos Ragnarilta saa Furious chargen niin oksat pois.pstj kirjoitti:Pitäähän nykycodexillakin sentään 11 ukkoa olla ennen kuin 3 saa ;) Aikamoiset fistinkarsintatalkoot alkaa omien pikku-ukkojen suhteen lähitulevaisuudessa, niitä kun on Aika Monella.
Mahtaakohan counter-attack säilyä?
Re: Space Wolf huhut
Ainakin tuon ylle postaamani huhulistan mukaan.Sami Jumppanen kirjoitti: Mahtaakohan counter-attack säilyä?
Ei se siitä.
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Sami Jumppanen
- Viestit: 1946
- Liittynyt: Ke 16.02.2005 16:41
- Paikkakunta: Joensuu
Re: Space Wolf huhut
Joo, niin onkin.pstj kirjoitti:Ainakin tuon ylle postaamani huhulistan mukaan.Sami Jumppanen kirjoitti: Mahtaakohan counter-attack säilyä?
Re: Space Wolf huhut
Bjorn and Canis are by far my favorite HQ's. Ragnar is a combat monster!!!
Bjorn is armour 13/12/10 with a built in 5+ inv. save he is also a ven dread. he comes with a assault cannon but u can give him a plasma cannon for FREE with a BS 0f 6!!!! he has 4 base attacks at I3 and WS6. he allows all frendly ubits with (iirc) 12" to reroll moral. if he is killed all SW become feerless and becomes a new objective to be captured.
Canis is riding a HUGe wolf ... and the model looks great. he allows Fen. Wolf pack to become Troops. and there is a unit of wolf riders . Canis has 5 base attacks but if he gets surounded he goes crazy and get one attck for evry model in base contact.he has a pair of wolf claws. hes S5 T5 bc he is riding the wolf.
Ragnar gives himself and the unit he joins d3 extra attacks on the charge. he already has 5 built in. with WS6 and S5 thanks to his Sword hes a tornado in combat. Put Ragnar in a unit of Blood Claws and it a distructive combo because the BC get +2 attack on the charge.
Ulrik is back and hes pissed LOL hes gives the unit he joins prefered enemy angainst a unit type he chooses at the start of the game.
Logan is a true comander. he gives special rules to any unit he joins i cant remember them all but one of the is relentless. othe then that he has not changed much.
The trickster is a BC uite upgrade. And he could be a lot of fun.
The Thammer thrower is S10. he throws the hammer 6" at S10 AP1 assault 1. and he gets an extra attack for his shield.
sekä tietysti...Oh How could i forget that!!!! Yes!!!! Wolves can have an all termi list. Wolf Guard Start with power armor and the by all there upgrades after. including termi armor. thank you Logan!!!!
Ei se siitä.
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Alien of Change
- Viestit: 790
- Liittynyt: La 04.10.2008 16:35
- Paikkakunta: Tapanila
Re: Space Wolf huhut
Say cheese!
Oikeasti, tämä menee kohta jo pelleilyäkin alemmalle rajalle. Geeween henkilöt dollarit silmissä vain haluavat uber hyviä ukkoja kaikille. Jos tämä jatkuu muissakin tulevissa codexeissa niin sinne meni se 40k harrastus minulta. Ja miten ihmeessä joku vaivais salama vasara voi heittäessä olla noin voimakkaampi kuin joku lascannon? Vaikka onkin vain 6'' range, niin silti tuo on naurettavaa. Ja miksi Bjorn saa ilmaiseksi bs 6 plasma cannonin?
Ainoa hyvä asia minkä näen tulevassa codexissa on se, että näillä on komea kansi codexissa. Over and out!
Oikeasti, tämä menee kohta jo pelleilyäkin alemmalle rajalle. Geeween henkilöt dollarit silmissä vain haluavat uber hyviä ukkoja kaikille. Jos tämä jatkuu muissakin tulevissa codexeissa niin sinne meni se 40k harrastus minulta. Ja miten ihmeessä joku vaivais salama vasara voi heittäessä olla noin voimakkaampi kuin joku lascannon? Vaikka onkin vain 6'' range, niin silti tuo on naurettavaa. Ja miksi Bjorn saa ilmaiseksi bs 6 plasma cannonin?
Ainoa hyvä asia minkä näen tulevassa codexissa on se, että näillä on komea kansi codexissa. Over and out!
Re: Space Wolf huhut
Varmastihan sen näkee vasta sitten, kun joku pääsee kunnolla kirjaa katsomaan, mutta toivoisi ainakin, että jos joku on hyvä, niin se maksaisi samassa suhteessa pisteissä. Special Charactereista nyt ollaan aika paljon huhuiltu, mutta miten mahtaa olla ihan perus HQ valinnat? Special Characterit nyt sinänsä saavatkin olla hyviä, kunhan maksavat tarpeeksi. Tuskin noita tulee itse edes käytettyä.
Grey Huntereiden hintahuhuilut ovat vähän kyllä kummallisia, kun olisivat tuolloin parempia kuin tavalliset halvemmalla. Jos noin tulee olemaan niin varmaan sitten HQ valinnat ovat kalliimpia mikä tasapainoittaisi tuota. Grey Hunterit kuitenkin halpenevat nykykirjasta ja tulevat paremmiksi. Nykyisillä, kun joutuu valitsemaan Bolt pistoolin ja Bolterin väliltä niin uudessa saavat molempien ominaisuudet.
Kansi on kyllä aika kiva. Susilaumat kuulostavat myös ihan hauskoille, jos noita saa vaikka johonkin Fast attackiin. Luulisi ainakin, etteivät ole pelkästään Special Characteriin sidottuja.
Grey Huntereiden hintahuhuilut ovat vähän kyllä kummallisia, kun olisivat tuolloin parempia kuin tavalliset halvemmalla. Jos noin tulee olemaan niin varmaan sitten HQ valinnat ovat kalliimpia mikä tasapainoittaisi tuota. Grey Hunterit kuitenkin halpenevat nykykirjasta ja tulevat paremmiksi. Nykyisillä, kun joutuu valitsemaan Bolt pistoolin ja Bolterin väliltä niin uudessa saavat molempien ominaisuudet.
Kansi on kyllä aika kiva. Susilaumat kuulostavat myös ihan hauskoille, jos noita saa vaikka johonkin Fast attackiin. Luulisi ainakin, etteivät ole pelkästään Special Characteriin sidottuja.
Miau.
- Da Big Boss
- Viestit: 2173
- Liittynyt: Pe 16.05.2008 14:38
- Paikkakunta: Espoo
Re: Space Wolf huhut
Jee, Bjorn on vuoden juustocharacteri, minusta tuntuu ettei GW yritä edes tasapainottaa peliä, muutenkin vaikuttaa todella juustokkaalta.
Tota noin, nyt rupesi kiinnostamaan full termis armeija, varsinkin kun tekisi siitä lappi-teemaisen. Njal noitarummulla FTW! Ehkäpä teen sellaisen...
Tota noin, nyt rupesi kiinnostamaan full termis armeija, varsinkin kun tekisi siitä lappi-teemaisen. Njal noitarummulla FTW! Ehkäpä teen sellaisen...
The voice actor of Gordon Freeman sadly passed away during the games development.
Wow I can't believe I actually went to wikipedia to look up gordon freeman's voice actor...
Re: Space Wolf huhut
Ja lisää tulee. Muistakaa että kyse on edelleen huhuista!
There’s no wolfen and there won’t be any. 13-th has faded into mist, they’re mentioned in the fluff, but on the table they can be represented only by using an old armylist.
Everyone has counterattack, they have the same space marine wargear, but it’s cheaper: combi-weapon - 5, fist - 20, frostblade - 20, hammer - 25, stormshield - 25, cost for claws differs, but they can reroll either to-hit or to-wound. Frost is a power weapon which gives +1 STR, it’s not two-handed.
Troops
Greys - 15 pts – csm style(bp + ccw+ bolter) - 2 specials for 10 man, 1 on 5 guys ( first melta costs 5, if you get another five guys you get another melta for free) – 1 attack in profile - counterattack - 8 ld – can take a totem: it allows them to reroll 1, grenades are included, + mark of the wolfen(d6 attacks, can’t be comboed with fist), 1 fist & other.
Claws – 15 pts - 3 BS & etc,, 8 ld, same story with meltas – 2 specials on 10 man; + 2 attacks from charge + mark of wolfen, 1 fist & etc.
Vehicles are SM-like, but there’s no LS Storm, Ironclad, Thunderfire and the separate units of attack bikes. All LRs are there, but nothing extra. Usual LR and pod have a transport capacity 10. It’s probably a fridge full of beer which is taking the other two...
Dreads are the same, starting with a free MM or Assault Cannon.
Huge FA, but without separate units of Attack Bikes.
There are wolfs – nasty beasts, 4 attacks, but almost unarmored (6+), cavalry. 8 pts, 4 WS.
Wolf Riders – wolf juggernauts. If only somewhat weaker and costier than juggs - 50 pts. 4 attacks, 2 wounds, 5 toughness, cavalry, rending, can take fist(10), hammer(15), etc. Squads of 1-5.
Claws on bikes and packs are cool, but they’ve got only one special and ld 8.
Elites
Scouts stay the same, but they have only one special, 2 power weapons, come out of the outflank like orkish kommandos, 1-2 – from the enemy’s table side, etc. Sarge can’t take fist.
Wolfguard – profile of the vanguard veterans - 18 pts, HUGE list of wargear, can be given anything you want, from TDA & TH & SS to combi-weapons and claws and frost blades. Also, they can leave their own squad and join greys or claws in troops or fa(in case of FA they mount bikes or wear jump packs.
Termowolves start with power swords & storm bolters, no teleportation’s deep strike, have access to drop pods. HtH termies are expensive, but with claws they get insanely high amount of attacks. Shields give 3++. TDA costs 15 points, it makes all upgrades cheaper – shield is 15 pts, claws is 5 or 10(2 claws is 15), fist is 10. Really expensive(like, 53 pts for termi with claw and shield), but can be kitted to have a maximum attacks..
Best variant for guards is like 8-9 men with 4 combi + fist or claws. Destroy the vehicle and charge.
Grimnar allows to take wolf guards as troops. Eternal warrior, costs no that much, is really good.
Ragnar - givec Furious Charge and d6 attacks to his own unit, once per game can give d6 attacks to all SW units. Rerolls 1.
Ulrik buffs his surroundings, makes his squad monster-kllers (gives them toughness 5).
All SW heroes are playable, decent and powerful. Ragnar and Ulrik are especially so. They cost no more than 200.
But Bjorn is a crapsack. 270, 13 front armour, 4 attack, lacks a focus, has really really weird special rules. After death he becomes a counter. I hope we’ll never see him on the table. Apoc only.
Runepriests – new magic – all is strong, no gates, storm in 24” - gives 5+ cover and turnes zone of usage into difficult terrain for skimmers etc. Cancels psychic powers of enemy on 4+. Must have.
Njal casts 3 powers per turn, cancels all psychic attacks on 3+.
You don’t roll for ld, you just plainly cancel them.
Wolfpriests – same as chappies, but can give preferred enemy for one of the opponent’s units.
Techpriests - 75, 2 attacks, built in hammer, can take mechanical wolves.
Wolf commanders – like SM captains only better. You can shape anything you want out of them. I got a killer with 3++, hitting on a 3+, STR 8 and eternal warrior for somewhere around 190 pts.
Sagas really differ, are given to priests and commanders. HQ – 2 sagas, priests get only one. Usually the give some rerolls to the heroes. Special characters come with them, like, Ragnar is rerolling 1 on the dice. There are eternal warrior, +d6 movement to the transport, cover for the wolfs, other are just rerolls..
Fangs are mech. Cheaper, but not relentless, can shoot at two targets at time if their sarge weren’t shooting. Now there can be 7 of ‘em, though.
Canis (185) - 2 wounds, 3 attacks +1 for claws, T 5, cavalry, in hth he hets on 3+ , S 5, reroll to wound, can give his unit an amount of attacks equal to the number of models in the squad he charges.
Special character, an upgrade for the wolf guard - 170 – Lysander profile - 3++, 10 STR. Comes as a part of the unit, so he’s not an indep, he can’t be targeted separately.
Special character, ugrade for claws – if he rolls 4+ all models that are in base to base contact with him are removed, both your and your enemies..
Lone wolves are crap, they’re not even worth describing – just wasting elite slots and being useless.
Guards have a totem/banner, it gives them some rerolls.
Ei se siitä.
Re: Space Wolf huhut
Joo taas mennee rahhaa :D Pitänee laittaa armeijallinen, kunhan nyt ensin ilmestyvät... Mutta hyvältä kuulostaa, varsinkin nuo susi ratsastajat ja sudet. 8pts 4 todennäköisesti str4 ws4 hyökkäyksestä. Meh wantspstj kirjoitti:Ja lisää tulee. Muistakaa että kyse on edelleen huhuista!
There’s no wolfen and there won’t be any. 13-th has faded into mist, they’re mentioned in the fluff, but on the table they can be represented only by using an old armylist.
Everyone has counterattack, they have the same space marine wargear, but it’s cheaper: combi-weapon - 5, fist - 20, frostblade - 20, hammer - 25, stormshield - 25, cost for claws differs, but they can reroll either to-hit or to-wound. Frost is a power weapon which gives +1 STR, it’s not two-handed.
Troops
Greys - 15 pts – csm style(bp + ccw+ bolter) - 2 specials for 10 man, 1 on 5 guys ( first melta costs 5, if you get another five guys you get another melta for free) – 1 attack in profile - counterattack - 8 ld – can take a totem: it allows them to reroll 1, grenades are included, + mark of the wolfen(d6 attacks, can’t be comboed with fist), 1 fist & other.
Claws – 15 pts - 3 BS & etc,, 8 ld, same story with meltas – 2 specials on 10 man; + 2 attacks from charge + mark of wolfen, 1 fist & etc.
Vehicles are SM-like, but there’s no LS Storm, Ironclad, Thunderfire and the separate units of attack bikes. All LRs are there, but nothing extra. Usual LR and pod have a transport capacity 10. It’s probably a fridge full of beer which is taking the other two...
Dreads are the same, starting with a free MM or Assault Cannon.
Huge FA, but without separate units of Attack Bikes.
There are wolfs – nasty beasts, 4 attacks, but almost unarmored (6+), cavalry. 8 pts, 4 WS.
Wolf Riders – wolf juggernauts. If only somewhat weaker and costier than juggs - 50 pts. 4 attacks, 2 wounds, 5 toughness, cavalry, rending, can take fist(10), hammer(15), etc. Squads of 1-5.
Claws on bikes and packs are cool, but they’ve got only one special and ld 8.
Elites
Scouts stay the same, but they have only one special, 2 power weapons, come out of the outflank like orkish kommandos, 1-2 – from the enemy’s table side, etc. Sarge can’t take fist.
Wolfguard – profile of the vanguard veterans - 18 pts, HUGE list of wargear, can be given anything you want, from TDA & TH & SS to combi-weapons and claws and frost blades. Also, they can leave their own squad and join greys or claws in troops or fa(in case of FA they mount bikes or wear jump packs.
Termowolves start with power swords & storm bolters, no teleportation’s deep strike, have access to drop pods. HtH termies are expensive, but with claws they get insanely high amount of attacks. Shields give 3++. TDA costs 15 points, it makes all upgrades cheaper – shield is 15 pts, claws is 5 or 10(2 claws is 15), fist is 10. Really expensive(like, 53 pts for termi with claw and shield), but can be kitted to have a maximum attacks..
Best variant for guards is like 8-9 men with 4 combi + fist or claws. Destroy the vehicle and charge.
Grimnar allows to take wolf guards as troops. Eternal warrior, costs no that much, is really good.
Ragnar - givec Furious Charge and d6 attacks to his own unit, once per game can give d6 attacks to all SW units. Rerolls 1.
Ulrik buffs his surroundings, makes his squad monster-kllers (gives them toughness 5).
All SW heroes are playable, decent and powerful. Ragnar and Ulrik are especially so. They cost no more than 200.
But Bjorn is a crapsack. 270, 13 front armour, 4 attack, lacks a focus, has really really weird special rules. After death he becomes a counter. I hope we’ll never see him on the table. Apoc only.
Runepriests – new magic – all is strong, no gates, storm in 24” - gives 5+ cover and turnes zone of usage into difficult terrain for skimmers etc. Cancels psychic powers of enemy on 4+. Must have.
Njal casts 3 powers per turn, cancels all psychic attacks on 3+.
You don’t roll for ld, you just plainly cancel them.
Wolfpriests – same as chappies, but can give preferred enemy for one of the opponent’s units.
Techpriests - 75, 2 attacks, built in hammer, can take mechanical wolves.
Wolf commanders – like SM captains only better. You can shape anything you want out of them. I got a killer with 3++, hitting on a 3+, STR 8 and eternal warrior for somewhere around 190 pts.
Sagas really differ, are given to priests and commanders. HQ – 2 sagas, priests get only one. Usually the give some rerolls to the heroes. Special characters come with them, like, Ragnar is rerolling 1 on the dice. There are eternal warrior, +d6 movement to the transport, cover for the wolfs, other are just rerolls..
Fangs are mech. Cheaper, but not relentless, can shoot at two targets at time if their sarge weren’t shooting. Now there can be 7 of ‘em, though.
Canis (185) - 2 wounds, 3 attacks +1 for claws, T 5, cavalry, in hth he hets on 3+ , S 5, reroll to wound, can give his unit an amount of attacks equal to the number of models in the squad he charges.
Special character, an upgrade for the wolf guard - 170 – Lysander profile - 3++, 10 STR. Comes as a part of the unit, so he’s not an indep, he can’t be targeted separately.
Special character, ugrade for claws – if he rolls 4+ all models that are in base to base contact with him are removed, both your and your enemies..
Lone wolves are crap, they’re not even worth describing – just wasting elite slots and being useless.
Guards have a totem/banner, it gives them some rerolls.
- samppuliini
- Viestit: 1056
- Liittynyt: To 26.01.2006 16:31
- Paikkakunta: Riihimäki
Re: Space Wolf huhut
Voin jo kuvitella kentällä 100 6+ save sutta :D Tai sitten ei... Varmaan tulee ihan mukavasti hintaa noille megawolffeille ja special charruille.
Warhammer 40k 5.th edition Tyranids W/25 D/11 L/14
Playing Warhammer is just like making love. It's usually done on a table and afterwards you always feel great shame.
Playing Warhammer is just like making love. It's usually done on a table and afterwards you always feel great shame.