[Mordheim] Campaign 2015 - Ashes
Valvoja: Peliporukkavalvojat
- Varapalmus
- Viestit: 720
- Liittynyt: Ke 17.07.2013 18:46
Re: [Mordheim] Campaign 2015 - Ashes
Actually, the carnival won! And got A MAGICAL SWORD for their troubles.
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
Whuet? okay, correcting.
As a side note for the next game: keep some gold in reserve, you might need it...
(10-30 to be specific)
As a side note for the next game: keep some gold in reserve, you might need it...
(10-30 to be specific)
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
- HeresyBrush
- Viestit: 204
- Liittynyt: La 24.08.2013 11:32
- Viesti:
Re: [Mordheim] Campaign 2015 - Ashes
Nurglite band? "nurglite"? are you serious? came on! They deserve an heroic name! Something like World Eaters.
I really liked the scenario. It was so fun (specially when I tried to hurl the Vampire with a nurgling). I think the iniative tests to climb were OK. Otherwise, we wouldn't had enough space to set all miniatures on the diferent levels!. An alternative option could be to reduce by 1 your roll when testing, and therefore increasing a bit the possibilities.
I'm afraid of those Gladiator games! I think I will be part of the audience and I will through nurglings when I don't like the show :D
Mental note: not trust Salsa anymore and release the blunderbuss on him as soon as possible. :P
I really liked the scenario. It was so fun (specially when I tried to hurl the Vampire with a nurgling). I think the iniative tests to climb were OK. Otherwise, we wouldn't had enough space to set all miniatures on the diferent levels!. An alternative option could be to reduce by 1 your roll when testing, and therefore increasing a bit the possibilities.
I'm afraid of those Gladiator games! I think I will be part of the audience and I will through nurglings when I don't like the show :D
Mental note: not trust Salsa anymore and release the blunderbuss on him as soon as possible. :P
"Santiago y cierra España!"
My blog: www.HeresyBrush.com
My blog: www.HeresyBrush.com
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
Don't worry! The World Cuddlers will have plenty of chances to buy themselves treatment, got to get those nurses to rub healing oils on the cuddly nurlings :DBlood Letting
The Arena Master of Mordheim has called the strongest and fiercest warbands from Mordheim to fight a bloody battle in the Grand Arena of Mordheim. Come see, as the crowd cheers on, the gladiators spill blood and bleed theirs into the sands of the Arena!
Terrain
The Game Board should have a ring that reaches to the edges of the game board. Place a Gauntlet of Blood (stone circle) in the middle. Place obstacles (hedges, bushes, trees) inside the ring, but the ring shouldbe mainly empty.
Special Rule
Bloodletting:
Every time a model inflicts unsaved wound (regardless of wheter it kills it's target or not) the model receives 1 Blood Token. These Blood Tokens are placed to the warband owner's Blood Token pool and can be used after the game to buy rewards and/or treatment. Whenever a model causes unsaved wound while standing in the Gauntlet of Blood the model receives 2 Blood Tokens. Wounds caused with Ranged Attacks only generate Blood Token for every 2 wounds inflicted. Weapons that cause multiple wounds only generate blood token for every actual wound inflicted (so wounds that only cause roll on the injury table do not count).
Taking an enemy that has been Stunned or Knocked Down Out of Action does not generate Blood Token.
Brutality
All injury rolls (but not serious injury rolls) gain +1 modifier.
Treatment:
Before battle starts, players may spend 10 gold crowns to gain 1 reroll on serious injury table. This reroll may be used for the controlling player's heroes or henchmen. The second result stands, even if it is worse than the first. This "Treatment" may be bought multiple times. The Treatment is only valid when playing scenario "Blood Letting"
Set-up
As usual. Instead of deploying on the edges of the board, players deploy on the edges of the arena ring (inside the circle). The warbands may not cross the "arena border".
Starting the Game
Business as usual!
Missions that require controlling buildings should be discarded and new card should be drawn.
Ending the Game
The game automatically ends after the 8th round (or if there is only one warband standing). The winner of the game is the warband which has the most Blood Tokens. The warband who wins gains 5 additional blood tokens to spend on the rewards.
Blood Token Rewards:
You may choose multiplicates of every reward if you have enough blood tokens.
5 Blood Tokens: "Treatment" reward x1 (see Treatment rule)
5 Blood Tokens: 2+1D6 Gold Crowns
8 Blood Tokens: Choose 2: Sword, Shield or Helmet
8 Blood Tokens: 1 Wyrdstone Piece
10 Blood Tokens: Choose Lance, Halberd and buckler or Spear and Shield
14 Blood Tokens: Lucky Charm and Buckler
18 Blood Tokens: Brace Of Pistols
18 Blood Tokens: Sack of Gems (worth 40 gold)
25 Blood Tokens: Leader gains Skill: Lord of the Arena (Lord of the Arena: Step Aside when fighting against Human warbands)
25 Blood Tokens: Reward: Heroes of the Crowd: next roll to search for equipment is automatically successful
Experience
+1 for every enemy model taken out of action
+1 for winning the game (leader)
+1 for gathering 5 blood tokens (keep track per hero/henchmen group)
Edit:
Can you play us? Or should we chance the date to where you don't have shift?Sutenööri kirjoitti:
Viimeksi muokannut Meganiikko, Ma 11.05.2015 13:34. Yhteensä muokattu 2 kertaa.
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
Re: [Mordheim] Campaign 2015 - Ashes
I should be able to join next monday.
-Juha-
-Juha-
- HeresyBrush
- Viestit: 204
- Liittynyt: La 24.08.2013 11:32
- Viesti:
Re: [Mordheim] Campaign 2015 - Ashes
I like the scenario, but I have some comments:
- Marksmen: this scenario is perfect (and therefore more feasible) for warbands with high shooting power. There are no buildings! Just only random covers! So we will be all the time exposed to the shooters. To reduce the benefit of these warbands I would reduce the blood tokens you can get by shooting: for example, you need to wound twice to get a single token.
- Definetely, I would remove this: Unlike normal scenarios, the warband may not search wyrdstone, dramatis personnae or equipment: they are too busy celebrating their (hopeful) survival in the arena. That´s mean that we couldn´t recover after the game!!! Because of the Brutality rule we are going to lose more models than usually, so we will need the crowns to recover us. Otherwise, people would prefer to stay hidden all the time until the end of the game…
- Marksmen: this scenario is perfect (and therefore more feasible) for warbands with high shooting power. There are no buildings! Just only random covers! So we will be all the time exposed to the shooters. To reduce the benefit of these warbands I would reduce the blood tokens you can get by shooting: for example, you need to wound twice to get a single token.
- Definetely, I would remove this: Unlike normal scenarios, the warband may not search wyrdstone, dramatis personnae or equipment: they are too busy celebrating their (hopeful) survival in the arena. That´s mean that we couldn´t recover after the game!!! Because of the Brutality rule we are going to lose more models than usually, so we will need the crowns to recover us. Otherwise, people would prefer to stay hidden all the time until the end of the game…
"Santiago y cierra España!"
My blog: www.HeresyBrush.com
My blog: www.HeresyBrush.com
- Varapalmus
- Viestit: 720
- Liittynyt: Ke 17.07.2013 18:46
Re: [Mordheim] Campaign 2015 - Ashes
Damn, sorry, I forgot! Won't be able to make it to today's session.
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
scenario updated.
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
I might run ~10 mins late, depending on the sizuation but i'll be coming.
Added specific for taking out models who are stunned, and multiple wounds weapons.
Added specific for taking out models who are stunned, and multiple wounds weapons.
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
Re: [Mordheim] Campaign 2015 - Ashes
Pistäkäähän ihmeessä vähän kuviakin peleistä!
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
I would love to, however problems are twicefold: Until recently my camera has been borke, and second reason is that the afforementioned camera ran out of batteries :(
Anyhow, verbal run-down of the scenario:
Deployment set: only three players joined so triangle deployment. Chaos warbands and Clan Skyre warbands deployed.
Game started and all warbands made mad dash towards the gauntlet, however none quite made it. Heresy's World Cuddlers unleahed the shotgun on the skaven warband, getting 5 guys but only wounding one... which was the warband's melee-heavy hitter. Also he got taken out of action :C.
Skaven retaliated by shooting a nurglin on the face, whom flopped over and landed on his face (stunned) and also shot a possessed war god, whom lost a wound. Some bickering arose between skaven and possessed players, as the later complained about the Skyre's jezzails being too good, and the later complained about the possessed all having 2W and T4-5. Oh well. Bad blood needs to be let out.
On turn 2, the Chaos attacked! Possessed, imbued with bad blood, charged the skaven! The slaves tried to make valiant defence, but failed miserably as slaves sang a "Can't do sh*t cap'n" hymn and all failed their fear checks. Oh dear.
The resulting melee led to the deaths of 2 slaves and more fell over. Skaven retaliated by throwing more slaves on the mix... or at least they tried to. The "CAN'T SEE SH*T" choir sang ever more loudly as 5 more slaves failed their fear checks to charge the possessed warband... How's that LD2 working out for ya furballs?
Meanwhile, Heresy's band took out marshmallows and made campfire in the gauntlet, enjoying the show.
So, the possessed made their way thru the skaven warband and killed 8 slaves, an engineer with spear and taskmaster. Got to love those S5 attacks... even more when the skaven needs 5's to hit and 6's to wound D:
At this point tho, Heresy managed to climb over the Gauntlet and charged the Possessed warband's dude whom had been mopping up slaves and kicked his teeth in. Disheartened by the turn of events, the Possessesd took their 10 blood tokens and left. Well. Okay.
So, skaven and World Cuddlers left. World cuddlers with full strength and skaven with handful of guys strewn across the map and half either stunned or knocked down.
Skaven took the first turn, and made charge against the nurglite band! however that S2 of the slaves is not really interesting to the T4 average guys and no wounds are made. In return, few slaves fall over but none die.
Next turn would see the nuglite band curbstomping the skaven even more, but the Clan Skyre Skaven failed their rout and ran away, leaving the World Cuddlers with the victory.
Scratching their heads, the world cuddlers turned back to ther campfire and continued toasting marshmallows. Legend says that even to this day, the rotting and burning smell could be smelled across the arena when one of the nuglins accidentially tripped and fell on the bonfire.
Oh yeah, no-one died from the Possessed or World Cuddlers, Skaven lost 6 slaves and Engineer
Anyhow, verbal run-down of the scenario:
Deployment set: only three players joined so triangle deployment. Chaos warbands and Clan Skyre warbands deployed.
Game started and all warbands made mad dash towards the gauntlet, however none quite made it. Heresy's World Cuddlers unleahed the shotgun on the skaven warband, getting 5 guys but only wounding one... which was the warband's melee-heavy hitter. Also he got taken out of action :C.
Skaven retaliated by shooting a nurglin on the face, whom flopped over and landed on his face (stunned) and also shot a possessed war god, whom lost a wound. Some bickering arose between skaven and possessed players, as the later complained about the Skyre's jezzails being too good, and the later complained about the possessed all having 2W and T4-5. Oh well. Bad blood needs to be let out.
On turn 2, the Chaos attacked! Possessed, imbued with bad blood, charged the skaven! The slaves tried to make valiant defence, but failed miserably as slaves sang a "Can't do sh*t cap'n" hymn and all failed their fear checks. Oh dear.
The resulting melee led to the deaths of 2 slaves and more fell over. Skaven retaliated by throwing more slaves on the mix... or at least they tried to. The "CAN'T SEE SH*T" choir sang ever more loudly as 5 more slaves failed their fear checks to charge the possessed warband... How's that LD2 working out for ya furballs?
Meanwhile, Heresy's band took out marshmallows and made campfire in the gauntlet, enjoying the show.
So, the possessed made their way thru the skaven warband and killed 8 slaves, an engineer with spear and taskmaster. Got to love those S5 attacks... even more when the skaven needs 5's to hit and 6's to wound D:
At this point tho, Heresy managed to climb over the Gauntlet and charged the Possessed warband's dude whom had been mopping up slaves and kicked his teeth in. Disheartened by the turn of events, the Possessesd took their 10 blood tokens and left. Well. Okay.
So, skaven and World Cuddlers left. World cuddlers with full strength and skaven with handful of guys strewn across the map and half either stunned or knocked down.
Skaven took the first turn, and made charge against the nurglite band! however that S2 of the slaves is not really interesting to the T4 average guys and no wounds are made. In return, few slaves fall over but none die.
Next turn would see the nuglite band curbstomping the skaven even more, but the Clan Skyre Skaven failed their rout and ran away, leaving the World Cuddlers with the victory.
Scratching their heads, the world cuddlers turned back to ther campfire and continued toasting marshmallows. Legend says that even to this day, the rotting and burning smell could be smelled across the arena when one of the nuglins accidentially tripped and fell on the bonfire.
Oh yeah, no-one died from the Possessed or World Cuddlers, Skaven lost 6 slaves and Engineer
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
Re: [Mordheim] Campaign 2015 - Ashes
I'm trying to figure out our next game but i'll need some help finishing it.
Here's what I've come up so far
-Juha-
Here's what I've come up so far
Comments?Huge hoard! and even bigger spawn!
Giant Spawn
M/WS/BS/S/T/W/I/A/LD
-/3/0/5/7/7/1/4/10
Special rules:
Tunnel vision: the gigantic spawn can only see in front of it in a arc as wide as it's base if there are any models in his/her/its field of vision it will try to charge the closest model, roll 3D6 and see if the spawn will reach it's target.
ASL: Giant spawn is a lumbering behemoth, so it will always strike last in close combat even while charging or when fighting against great weapons.
Ouch!: When hit by a ranged attack the spawn will immediatly pivot on the spot to face the attacker and move 2D6 towards the attacker.
"I head that!": When someone loots the huge hoard, the spawn will immediatly pivot on the spot and move 1D6 towads the hoard even while engaged in close combat.
Deployment:
Place a "huge hoard" counter (a small coin) on the middle, then place the giant spawn on top of the hoard
Huge hoard:
If you are in base to base contact with the huge hoard counter, you may try to pick up some loot! Roll 2D6 models can only carry 1 loot but they may discard their loot if they are unsatisfied with it. Loot cannot be passed on and if the model carrying goes out of action the loot goes with him.
You can try to loot after moving if you are not in Close combat with anyone, looting doesn't stop you from shooting or casting spells.
2: Magical Artefact, reroll further rolls of 2 (Roll after game to see what it is)
3: Blunderbuss
4: D3 rubies worth 15G each
5: Map of mordheim
6: 1 Wyrdstone
7: Rotten bananas and a half eaten dwarf, nothing of value!
8: Muniez! 3D6 gold
9: Dead wonderer! Sword, shield and a suit of light armour
10: Silverware! Some snob will pay you handsomely for this loot, 10 + 6D6 Gold!
11: Mercenary contract! You may hire a hired sword for free even if you normally wouldn't be able to. (After the next game you have to start paying the hired sword normally!)
12: Gromril Armor
Pebbles!
All models in the game gain the following special rule for the duration of the game.
Throw Pebble:
The model throws a small stone to distract the lumbering spawn, choose a spot within 8" of the thrower and roll for scatter and artillery dice, if the result of the scatter dice is a hit the pebble is dead on target. If the result is arrow consult the artillery dice and move the pebble number of inches on the artillery dice. If misfire is rolled you're in deep doodoo.
If the pebble lands within 6" of the giant spawn you have attracted it's intrest, pivot the spawn on the spot and move it D6 towards the spot where the pebble landed, if misfire is rolled instead pivot the spawn on the spot to face the thrower and move it 2D6 towards the thrower!
Winning the game
Be the last warband standing or have the most loot counters at the end 8 rounds, routed warbands cannot win no matter how many loot counters they had.
+1 exp winning leader
+1 exp Putting enemy out of action (heroes only)
+1 exp surviving the game
+1 exp wounding the great beast! (heroes only)
-Juha-
Viimeksi muokannut Sutenööri, Ma 18.05.2015 09:08. Yhteensä muokattu 1 kertaa.
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
Toughness 7 and 7 wounds? Wait are we playing 40k? Can i bring imperial knight or at least few batteries of heavy artillery? You need S5 to even wound it on 6's!
Should we decrease the T to 5 or equavalent?
Also, to avoid scenario where the trolls is led away by throwing rocks (you can just throw rock behind it and it changes facing immediately. basically removing it's existance) should we add area or trigger to the beast? Like it if it ventures 12" away from the hoard then it changes facing and uses the rest of it's advance to move towards the hoard (and if the beast was charging some model while it had to change direction, the model charged would take D3 S3 hits as the beast hurls rocks toward the aggressor and then runs off to the hoard)
Alternatively, we could add trigger: f.ex every time someone loots the treasure then the troll immediately faces the looter, and advances D3" (so if you reroll the loot 3 times, troll would advance 3D3")
For winning the game, should we put f. ex:
Can the loot be dropped? Passed from model to model? Can it be picked up even while in combat? Can multiple models try to pick it up at the same time? At which point do you roll to get the loot (ie, pick it up)? Does it replace any action?
Should we decrease the T to 5 or equavalent?
Also, to avoid scenario where the trolls is led away by throwing rocks (you can just throw rock behind it and it changes facing immediately. basically removing it's existance) should we add area or trigger to the beast? Like it if it ventures 12" away from the hoard then it changes facing and uses the rest of it's advance to move towards the hoard (and if the beast was charging some model while it had to change direction, the model charged would take D3 S3 hits as the beast hurls rocks toward the aggressor and then runs off to the hoard)
Alternatively, we could add trigger: f.ex every time someone loots the treasure then the troll immediately faces the looter, and advances D3" (so if you reroll the loot 3 times, troll would advance 3D3")
For winning the game, should we put f. ex:
In adition should we make the hoard tad bit bigger? as it is, basically the whole match devolves to troll charging some warband and afterwards nom nom nomming the warband to death, while all others brawl on the middle and no-one gets any loot.Winning the Game: Have most loot tokens (applicable even if the warband has routed)
Can the loot be dropped? Passed from model to model? Can it be picked up even while in combat? Can multiple models try to pick it up at the same time? At which point do you roll to get the loot (ie, pick it up)? Does it replace any action?
A bit of risk to 'yoink! Mine now, see ya *runs away"'-strategyLoot:
Should player choose to Rout while carrying loot tokens, roll D3: on roll of 1 you drop the token (roll for each token individually). This roll is not made for involuentary routs.
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
Re: [Mordheim] Campaign 2015 - Ashes
Thats the point, you're not supposed to kill it.warhamer116 kirjoitti:Toughness 7 and 7 wounds? Wait are we playing 40k? Can i bring imperial knight or at least few batteries of heavy artillery? You need S5 to even wound it on 6's!
This thing is much more scarier if it gets to your face, so leading it away by throwing a rock behind it is ok, remember that you might accidently let out a squeel when throwing the rock and the thing comes to smash your face instead!Should we decrease the T to 5 or equavalent?
Also, to avoid scenario where the trolls is led away by throwing rocks (you can just throw rock behind it and it changes facing immediately. basically removing it's existance) should we add area or trigger to the beast? Like it if it ventures 12" away from the hoard then it changes facing and uses the rest of it's advance to move towards the hoard (and if the beast was charging some model while it had to change direction, the model charged would take D3 S3 hits as the beast hurls rocks toward the aggressor and then runs off to the hoard)
Good idea, maybe everytime someone loots the giant spawn moves 1D6 towards the hoard, even when in Close combat. The one who the spawn was fighting are left dumbfounded on the spot, probably leaking some "coolant" from their trousers.Alternatively, we could add trigger: f.ex every time someone loots the treasure then the troll immediately faces the looter, and advances D3" (so if you reroll the loot 3 times, troll would advance 3D3")
Winning the game: Be the last one standing or have most loot tokens after 8 rounds, if you routed you cannot win.For winning the game, should we put f. ex:In adition should we make the hoard tad bit bigger? as it is, basically the whole match devolves to troll charging some warband and afterwards nom nom nomming the warband to death, while all others brawl on the middle and no-one gets any loot.Winning the Game: Have most loot tokens (applicable even if the warband has routed)
We wont be punishing players for rooting since we have seen that it leads to grief. Picking up is after moving and you can't be in CC and you don't give up any other actions.Can the loot be dropped? Passed from model to model? Can it be picked up even while in combat? Can multiple models try to pick it up at the same time? At which point do you roll to get the loot (ie, pick it up)? Does it replace any action?A bit of risk to 'yoink! Mine now, see ya *runs away"'-strategyLoot:
Should player choose to Rout while carrying loot tokens, roll D3: on roll of 1 you drop the token (roll for each token individually). This roll is not made for involuentary routs.
-Juha-
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
Chances are that i might not make it. If i am not around 'til 4, then go ahead and start without me.
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
Re: [Mordheim] Campaign 2015 - Ashes
No game today, only me and Ruben so we decided to skip the mordheim and play X-wing instead!
-Juha-
-Juha-
- Varapalmus
- Viestit: 720
- Liittynyt: Ke 17.07.2013 18:46
Re: [Mordheim] Campaign 2015 - Ashes
Heh, damn. I was supposed to be back in Joensuu by four, but we ran a bit late. At least I didn't miss another game, so there's a silver lining! (For me)
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
Scenario for tomorrow? Do we play the catchy catchy kissy kissy with the spawn?
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
- HeresyBrush
- Viestit: 204
- Liittynyt: La 24.08.2013 11:32
- Viesti:
Re: [Mordheim] Campaign 2015 - Ashes
Hi,
I have to work long hours today, so I can't make it to play Mordheim today :(
I have to work long hours today, so I can't make it to play Mordheim today :(
"Santiago y cierra España!"
My blog: www.HeresyBrush.com
My blog: www.HeresyBrush.com
- Meganiikko
- Viestit: 5244
- Liittynyt: Ti 22.10.2013 22:57
- Paikkakunta: JNS
Re: [Mordheim] Campaign 2015 - Ashes
:CHeresyBrush kirjoitti: I have to work long hours today, so I can't make it to play Mordheim today :(
i'm coming!
"Ferrus, your beard needs a shave." -Fulgrim
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
"Ok, hit me up fam." -Ferrus Manus
-One of the biggest miscommunications during 30th millennium.
