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[FB] dwarves vs dwarves vs beastmen. Englantia

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tneva82
Viestit: 8786
Liittynyt: To 15.08.2002 11:51
Paikkakunta: Salo

[FB] dwarves vs dwarves vs beastmen. Englantia

Viesti Kirjoittaja tneva82 »

Three way capture. Random turn order rolled at start of each turn(god damn I hate this). -1 dispel dice. Dwarves for me, dwarves for one player, beastmen for third. Here's my list:

Unnamed2000 Pts - Dwarfs Army

1 Thane @ 111 Pts
General; Great Weapon; Light Armour
Runic Armour [50]
Master Rune of Gromil
Rune of Resistance

1 * Runesmith @ 139 Pts
Great Weapon; Gromril Armour; Shield
Runic Armour [5]
Rune of Stone
Runic Talisman [50]
Rune of Spellbreaking (x2)

1 Thane @ 93 Pts
Gromril Armour; Battle Standard
Runic Armour [5]
Rune of Stone

19 Warriors @ 205 Pts
Heavy Armour; Shield; Standard; Musician

1 Veteran @ [10] Pts

19 Warriors @ 205 Pts
Heavy Armour; Shield; Standard; Musician

1 Veteran @ [10] Pts

19 Warriors @ 225 Pts
Great Weapon; Heavy Armour; Standard; Musician

1 Veteran @ [10] Pts

10 Dwarf Crossbows @ 130 Pts
Crossbow; Light Armour; Shield

15 Thunderers @ 267 Pts
Dwarf Handgun; Light Armour; Shield; Standard; Musician

1 Veteran @ [12] Pts
Brace of Pistols

1 Dwarf Cannon @ 135 Pts
Engineering Runes [35]
Rune of Forging

3 Crew @ [0] Pts
Light Armour

1 Stone Thrower @ 110 Pts
Engineering Runes [25]
Rune of Accuracy

3 Crew @ [0] Pts
Light Armour

1 Stone Thrower @ 110 Pts
Engineering Runes [25]
Rune of Penetrating

3 Crew @ [0] Pts
Light Armour

16 Hammerers @ 268 Pts
Great Weapon; Heavy Armour; Standard; Musician

1 Gate Keeper @ [12] Pts

Dispel Pool: 5

Casting Pool: 2

Models in Army: 118


Total Army Cost: 1998

Another dwarf army:

lord with 1+ rerolling save and 4+ ward save, great weapon
runesmith with spellbreaking rune or two
army standard
2 block of warriors, one with hw&shield, one with great weapon
10 crossbow
block of iron breakers(19 or so?)
14 hammerers
cannon
stone thrower
organ gun

Beastmen army:

beastlord w/great weapon and 4+ ward save
army standard w/banner of gods(aka 6" stubborn radius. Nasty as hell)
2 lvl 2 shaman w/total of 4 scroll(he thought I would bring high elves)
2 block of 20 gor&ungor(straight from box, additional hw's for gors)
16 hounds
17? pestigor
4 nurgling base
2 beast charriot
nurgle spawn
7 furies

Terrain. Hills, forrests and buildings around. Biggest one was forrest on my right side as it cutted deployment room for me. Rest would be pretty meaningless during game. Though had beast player deployed on where I deployed and other dwarf army stay there I would have been even MORE screwed by forrest in the center area of that deployment zone!).

Deployment zones. Other dwarf army on left, beast on north, me on south.

Instantly both dwarf armies had trouble in deployment zones. I had to put hw warrior block and hammerer's to rear of other units, warmachines had little room and crossbows would be forced to move so that great weapon warriors aren't totally blocked. Other dwarf player had trouble with getting LOS to warmachines and crossbows were near useless...

Game went roughly like this:

beastmen advance toward me with exception of one gor block and hounds(which failed ambush LD check and came from his edge instead) which headed toward other dwarf player. HW warriors got nice speed boost from those units as they charged, broke and dwarves pursued. Meanwhile my shooting was abusmal with exception of second round of shooting from thunderers which panicked gor block(with help of cannon). Stone thrower either misfired or scattered too much during most of game. Only exception was during last turn when straight hit killed 7 great weapon warriors from dwarf army but that wasn't any good at that point...

Also the warmachine shooting prevented my line moving at turn 2. Either I don't move or warmachines on right(second stone thrower being on south-west point of deploymen zone) have no usafull target. Cannon could shoot at gor block, stone thrower had no target par skirmishing furies...(house prevented from firing into gors). Damn the deployment zone!

Furies would proceed to first cut my accurate stone thrower and later the cannon as well. Important close combats begin with pestigor's against army standard and hw warriors. Beast player rolls REALLY badly and kills only 1(2 failed to wound roll, one 6 to save...). Then came first of critical rolls. Who moves first? Me or him. As I did the thunderer's crashed into flank but the damn infernal stubborn kept them in line. Only hope for me to get them was with panic. Nurglings nearby went poof but no help. And shaman held just nice thanks to stubborn LD8 with reroll so no panic from there!

So eventually both of my units were fleeing. He crashed into my hammerers and there we would hack each other apart during game. I lost my general to his but hammerers hacked bestigors apart(I start to like these guys) with brutal efficiency. This despite ASB coming to help :D During very last turn beastlord ran too...

However these were at side of battle and weren't really important toward objective anymore. First unit to take serious contest were my hw warriors which had overran from nurglings to shaman. Shaman later proceeded to leave the unit but spawn came to rear. This was really, REALLY bad as from side was fast aproaching angry dwarf lord and his hammerer bodyguard plus dwarf warrior block...As I guessed they crashed into me before I could even hurt the spawn. I might have been able to get warriors into safety(but not stop the other dwarf player from contesting objective) as great weapon warriors were behind spawn ready to charge it. However when pestigor broke the ASB block the great weapon warrior block ran in panic...Bummer. Hammerers kept fighting with the spawn while my warriors were run down by his warriors. It looked like other dwarf army would win...

But during the 6th round(btw. We had started to roll does the game end on turn 5 instead of turn 4) furies charges into hammerers to help spawn. Spawn dies, so does fury. They lose by 5. General is nearby so only 3 more dies and with other casualties only 1 remained...However the fury was THE closest unit to objective...Forgetting this other dwarf player states during the roll does game continue "hopefully game ends". Dice ended up 2 so game ended...With ONE fury claiming the objective from very nasty hammerer block!

What kind of end for the game! Pretty typical victory for beast player in capture scenarios. Always he seems to snap the victory with some against odds stunt like this(let's see. 2 hammerer including champpion + lord can't kill more than 1 fury...Instability being just within required number...And people claim instability is a bad thing. ROFLMAO! Reqular unit would have ran at that point.).

As for me biggest mistake was using the thunderers in missile role(even at 8x2 formation). I simply had too little room to deploy. 4x4 block with hammerers at side would have been far superior idea. Live and learn. Damn the forrest in most annoying spot. Would definetly have prefered to deploy on side despite extra distance to objective. Atleast could have deployed side by side most of army! But rolling a one when checking who selects deployment zones first and second didn't help :D
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