WAAAGH faced once again band of harlequins(did they land on their homeworld or what
Unnamed1500 Pts - Orks Army
1 Warboss (HQ) @ 131 Pts
Power Klaw (x1); Rokkit Launcha
'Eavy Armour [8]
Bionik Arm [10]
Bionik Bonce [10]
Cybork Body [10]
17 'Ard Boyz (Elites) @ 272 Pts
Slugga & Choppa (x14); Rokkit Launcha (x3)
1 Nob @ [53] Pts
Choppa (x1); Power Klaw (x1)
'Eavy Armour [0]
23 Slugga Boyz (Troops) @ 276 Pts
Slugga & Choppa (x20); Big Shoota (x3)
1 Nob @ [45] Pts
Power Klaw (x1); Slugga (x1)
23 Slugga Boyz (Troops) @ 267 Pts
Slugga & Choppa (x20); Rokkit Launcha (x3)
1 Nob @ [45] Pts
Power Klaw (x1); Slugga (x1)
30 Gretchin (Troops) @ 130 Pts
Blasta
1 Slaver @ [40] Pts
Power Klaw (x1); Slugga (x1)
Squighound [5]
1 Squighound @ [0] Pts
6 Warbike Squadron (Fast Attack) @ 180 Pts
Twin Linked Big Shoota (x6)
1 Warbuggies / Wartracks (Fast Attack) @ 51 Pts
Twin Linked Big Shoota (x1)
Red Paint Job [3]
Grot Riggers [2]
1 Battlewagon (Heavy Support) @ 190 Pts
Bolt-On Big Shoota (x5); Twin Linked Big Shoota (x2); Zzap Gun (x1)
Red Paint Job [3]
Grot Riggers [2]
Models in Army: 107
Total Army Cost: 1497
Harlequin band:
great harlequin & shadow seer, both with kiss, riveblade, domino field
solitaire. Same + phase field
2 troupes of 9 harlequins, kiss and power weapon. Includes leader w/riveblade, kiss and domino field
3 jester w/brightlances
3 jester w/firepike
We used mission selector I have found on net. Both chose level of aggressivity and result was patrol scenario. Hmmm...Important terrain(since we ended up fighting on other half of board) was hill on center, another toward north and bit right(my POV) and right of those hills 2 forrests. He came across the width of board and I had the L side on right.
I put sluggas w/big shootas in center while he put troupe unit slightly more to right. I won first turn.
Ork 1st:
5" inch forward and I dropped 2 harlequins with big shootas.
Harlequin 1st:
Head 7"(FoF included) toward right).
Ork 2nd:
Reinforcements. 'ard boyz, warboss, bikes, buggy. Bikes enter from right straight front of troupe. Buggy comes slightly more on south and heads toward left. Warboss and 'ard boyz comes yet more on south and heads toward center where slugga boyz were heading too. Shooting. Big shootas open up and entire troupe, par solidary leader, dies. Annoyingly this leaves him out of charge range of bikes...Ah well.
Harlequin 2nd:
Second troupe, shadow seer and brightlance jesters come, all from right. Seer and troupe FoF's next to bikes. In shooting buggy dies(no suprises) but that's it. In assault phase bikes suffer messy death. He didn't even need basic or power weapon attacks, what with kiss attacks being perfect bike killers(got to hate 3+ to hit, 2+ to wound, 6+ save combo...).
Ork 3rd:
Slugga mob and gretchins comes. Sluggas enter straight front of new troupe(hehehe) and gretchins comes to my right. I intend to leave them sit there. They aren't needed and lets give poor harlequins SOME chances
Harlequin 3rd:
Solitaire appears using phase field to move next to slugga mob. Other jesters appear around there too. Everything that can prepares to charge my slugga boyz. No shooting. Assault. Shadow seer dies to well placed power claw. However rest of combat doesn't go that well for me. Plenty of orks died but annoyingly still 6 of them alive and they held their nerve too...Ah well. Just can't shoot at them now.
Ork 4th:
Battlewagon arrives front of 'ard boyz who mount up. Sluggas on center keeps advancing forward just for fun of it. No shooting with every harlequin on board locked in combat. Which obviously went less than well for orks with every single ork dying before getting chance to strike back.
Harlequin 4th:
Great harlequin comes into board and knowing everything is lost anyway heads straight toward center sluggas to die heroicly. On right harlequins advance toward battlewagon. Shooting. Firepikes open up, blows the battlewagon(no suprises) but luckily only 1 'ard boyz died. I put them out of reach of harlequins. Great harlequins kill 3 orks and rest of orks mob around(including nob into contact with him).
Ork 5th:
Warboss leads the 'ard boyz into charge. He and bunch of 'ard boyz charge jesters front of them while rest(including nob) charges the solitaire. In combat phase I kill solitaire and 2 jesters for loss of few orks. Only jester still in combat runs and I concolidiate around to contact remaining jesters. And elsewhere great harlequin died.
Harlequin 5th:
Jester rallies and charges into fray again. Combat goes on with harlequins losing remaining jesters.
Ork 6th:
After combat only troupe leader(who had avoided power claw attacks and reqular attacks had failed to wound...) alive. Warboss moved into contact of leader(I entirely forgot riveblades).
Harlequin 6th:
Last stand of harlequin and it ends up with warboss dead and the damn troupe leader(the same one that was only survivor when bikes shot at unit) survived...Bummer.
End result was victory to orks by roughly 600 pts.