Dain Ironfoot, King of the Iron Hills
Koodi: Valitse kaikki
F S D A W C M/W/F
6/4 4 9 3 3 7 3/3/2
Dwarf Hero, Mithril armor
Special Rules: Barazantathûl
Cost: 125 Koodi: Valitse kaikki
F S D A W C M/W/F
3/- 3 3 1 2 3 1/1/1
Man Hero, no armor, dagger
Sword:+1pts
Special Rules: Coward: If there are more enemies within 6" than friendly models, Chief must take a courage test.
In addittion, if the Chief flees, every good model must take a courage test. It´s not so inspiring to see chief of the town running to the hills. Chief cannot be chosen in any army, which doesn´t include some Esgaroth warriors.
Protect the Weak: Chief is very weak and not so brave.
Any friendly hero wihtin 3" may expend might without reducing his might store. This effect only one hero/turn.
Cost: 15 Koodi: Valitse kaikki
F S D A W C M/W/F
5/4 3 6 2 2 4 2/1/1
Dwarf Hero, no armor, axe
Two-handed axe:free
Shield:+5pts
Armour:+5pts
Throwing axes:+5pts
Cost: 45 each Koodi: Valitse kaikki
F S D A W C M/W/F
5/4 4 6 2 2 5 1/3/3
Dwarf Hero, no armor, 2-handed axe, axe
Armour:+5pts
Shield:+5pts
Bow:+5pts
Special Rules: Flamekeeper: Gloin is expert fire setter. Because of that he can always see as if he were is daylight.
Cost: 70 Koodi: Valitse kaikki
F S D A W C M/W/F
5/4 4 6 2 2 5 2/2/1
Dwarf Hero, no armor, 2-handed axe, axe
Armour:+5pts
Shield:+5pts
Bow:+5pts
Special Rules:Flamekeeper: Oín is, as Gloin, is expert fire setter. Because of that he can always see as if he were is daylight.
Cost: 60 Bifur & Bofur
Koodi: Valitse kaikki
F S D A W C M/W/F
5/4 4 5 2 2 5 2/1/1
Dwarf Hero, no armor, axe
Armour:+5pts
Shield:+5pts
Cost: 50 eachDori
Koodi: Valitse kaikki
F S D A W C M/W/F
5/4 4 6 2 2 4 2/1/1
Dwarf Hero, no armor, axe
Throwing axe:+5pts
Armour:+5pts
Shield:+5pts
Special Rules: Strong: Dori is strongest of all dwarf comapnions. Therefore he can throw axes 2" further than normally and his throws are resolved at S4, instead of 3.
Cost: 50 Koodi: Valitse kaikki
F S D A W C M/W/F
5/4 4 6 2 2 5 2/1/2
Dwarf Hero, no armor, axe, throwing axe
Armour:+5pts
Shield:+5pts
Cost: 65 Koodi: Valitse kaikki
F S D A W C M/W/F
4/- 4 6 1 2 5 2/2/2
Dwarf Hero, no armor, axe, 2-handed axe
Armour:+5 pts
Shield:+5pts
Fat: Bombur is extremely slow and because of that he has movement of 4", instead of 5". In addittion, Bombur gets -1 for every jump and climb roll.
Cost: 35Koodi: Valitse kaikki
F S D A W C M/W/F
6/3 4 6 3 3 6 3/3/2
Dwarf Hero, no armor, sword, dwarf bow, throwing axe
Armour:+5pts
Shield:+10pts
Harmour:+10pts
Orcrist: +20pts
Special Rules: Oakenshield: When equipped with shield, Thorin can exchange his shield to extra fate point. This ´fate´ roll is always succesful.
Orcrist: Orcrist causes terror to every orc of any kind. In addittion, in every Fightphase Thorin can re-roll every 1. Remember that you can only make one re-roll.
The Arken stone: When facing the bearer of the Arken stone in close combat, the enemy must pass the courage test. If test is passed everything is normal. If failed, the enemies cannot strike any blows against the bearer. The enemy who has the highest courage must take this test.
Cost: 110Koodi: Valitse kaikki
F S D A W C M/W/F
4/3 4 6 2 2 5 2/2/1
Dwarf Hero, no armor, dwarf bow, axe
Armour:+10pts for two
Shield:+10pts for two
Special Rules: Unbreakable Bond: Fili and Kili are fiercely loyal to their uncle. Because of that they have unbreakable bond, which benefits with Thorin.
Cost: 120 for bothKoodi: Valitse kaikki
F S D A W C M/W/F
5/- 4 6 2 2 5 3/2/2
Wargear: 2-handed axe, axe and he can be given additional items at the following costs:
Shield 5 pts
Armour 5 pts
Special rules:
Loyal Guardian: Balin is so loyal to that Dwarven hero is guarding, that he will not take courage tests when hes guarded is alive. And when he (guarded) dies Balins strength increases by 1 and defence dicreases by 1, he will automatically charge to the killer of his master on his priority, when the killer is dead, Balin can act again normally, but his statline will stay as it is.
Cost:85 ptsKoodi: Valitse kaikki
F S D A W C M/W/F
5/3 4 4 2 2 5 3/2/2
Man Hero, no armor, sword, man bow
Black Arrow: +10pts
Special Rules: Master archer: So great is Bards skill with a bow that he can every shooting phase decide how to shoot. He can shoot twice normally, or he can shoot a single shot which hits automatically.
The Black Arrow: If it hits, it works exactly like Morgul Knife after that. So, when victim is hit, it must before every turn roll a dice. If that scores 1, the victim takes a wound.Might cannot use in this roll , but wound can be "saved" using fate.
Note: It`s up to good player to remind evil player to "test" effect of poison, if this is forgotten the arrow simply had no effect on that turn.
Cost: 80 Dwarfs of the Ironhills
Koodi: Valitse kaikki
F S D A W C M/W/F
4/4 4 7 1 1 4 0/0/0
Dwarf, heavy armor, Two-handed picks, axes
Shield:+1pts
Bow:+2pts
Cost: 11 Bolg, Son of Azog
Koodi: Valitse kaikki
F S D A W C M/W/F
5/5 4 6 3 3 4 3/2/2
Orc Hero, heavy armor
Shield:+5pts
Warg:+10 pts
Tall spear (Counts as lance): +5pts
Special Rules: Shrieking Warcry: Everytime when Bolg charges he and every model within 6" gets +1 to wound for that combat phase.
Warg: Bolg is exremely strong and huge orc, so he needs bigger and stronger warg. Warg cannot benefit the charge bonus
Bolgs warg
F S D A W C M/W/F
4/- 4 5 1 1 2 0/0/0
Warg, no armor
Cost: 100Koodi: Valitse kaikki
F S D A W C M/W/F
8 7 8 2 4 6 2/4/*
Dragon, no armor
Special Rule: Terror
Dragons Breath
Dragons Gaze: Range 6", Automatic. The Victim takes a caurage test. If failed, the victim is transfixed for the rest of that turn.
his doesn´t work against opponet with higher will value than Smaug.
Jewelarmour: The Enemy gets -1 to their wound rolls against Smaug.
Fate: Smaug has no fate at all, but when he has only one wound remaining, he benefits this rule. Smaug gets as many fate rolls than he has suffered wound in that turn.
Fly
Cost: 210 Bodyguard of Bolg
Koodi: Valitse kaikki
F S D A W C M/W/F
4/5 4 6 1 1 3 0/0/0
Orc, heavy armor, shield, mace
Warg:+5pts
Tall spear (as Bolg): +1pts
Special Rules: Bodyguard
Cost: 13