Task force Epsilon Gamma 1750 Pts - Crimson Angels Chaos Space Marines Army
1 Chaos Chaplain(Lieutenant) (HQ) @ 111 Pts
Mark of Chaos Undivided; CC Weapon (x1)
Dark Blade [25]
Daemonic Aura [15]
Daemonic Visage [5]
Melta-Bombs [5]
Spiky Bits [10]
1 Obliterator Cult (Elites) @ 70 Pts
Power Fist; Autocannon; Heavy Bolter; Lascannon; Missile Launcher; Flamer;
TL Meltagun; TL Plasma Gun
#Daemon Armour [0]
#Daemonic Aura [0]
7 Khorne Berzerkers Chaos Space Marines (Elites) @ 287 Pts
Mark of Khorne; CC Weapon (x7); Bolt Pistol (x7)
#Furious Charge [3]
1 Aspiring Champion @ [75] Pts
Mark of Khorne; Bolt pistol(x1)
#Furious Charge [3]
Axe of Khorne [15]
Daemonic Mutation [10]
Daemonic Strength [5]
Spiky Bits [10]
1 Chaos Rhino @ [58] Pts
Combi-Bolter
Extra Armour [5]
Smoke Launcher [3]
8 Chaos Space Marines (Troops) @ 243 Pts
Mark of Chaos Undivided; CC Weapon (x8); Bolt Pistol (x6); Flamer (x2)
1 Aspiring Champion @ [53] Pts
Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1)
Daemonic Mutation [10]
1 Chaos Rhino @ [58] Pts
Combi-Bolter
Extra Armour [5]
Smoke Launcher [3]
8 Chaos Space Marines (Troops) @ 251 Pts
Mark of Chaos Undivided; CC Weapon (x8); Bolt Pistol (x6); Meltagun (x2)
1 Aspiring Champion @ [53] Pts
Mark of Chaos Undivided; Power Fist (x1); Bolt Pistol (x1)
Daemonic Mutation [10]
1 Chaos Rhino @ [58] Pts
Combi-Bolter
Extra Armour [5]
Smoke Launcher [3]
5 Chaos Space Marines (Troops) @ 85 Pts
Mark of Chaos Undivided; CC Weapon (x5); Bolter (x4); Missile Launcher
(x1)
6 Chaos Space Marines (Troops) @ 105 Pts
Mark of Chaos Undivided; CC Weapon (x6); Bolt Pistol (x1); Bolter (x4);
Lascannon (x1)
7 Chaos Space Marines (Troops) @ 130 Pts
Mark of Chaos Undivided; CC Weapon (x7); Bolter (x5); Lascannon (x1);
Plasma Gun (x1)
1 Chaos Predator (Heavy Support) @ 145 Pts
TL Lascannons; Lascannon Sponsons
1 Chaos Dreadnought (Heavy Support) @ 158 Pts
Front Armour: 12; Side Armour: 12; Rear Armour: 10; Missile Launcher; TL
Lascannons
Daemonic Possession [20]
Smoke Launcher [3]
7 Chaos Havocs (Heavy Support) @ 165 Pts
Mark of Chaos Undivided; CC Weapon (x7); Bolter (x3); Heavy Bolter (x4)
Models in Army: 58
Total Army Cost: 1750
Opponent used his lost and damned force which was roughly like this:
lietnaunt w/dark blade, daemonic strenght and 12" charge
7 possessed with talons and rhino
5 traitors with lascannon
10 traitors with missile launcher and grenade launcher
5 traitors with heavy bolter and sniper rifle
2 mutant squads(big ones) with fist boss(not aspiring champpion). Atleast other had twin flamers and fire arms.
7 nurglings
10 traitors with shotguns, flamer and chimera w/heavy bolter and multi laser
hellhound
7 furies
basilisk
leman russ
5 spawns
For terrain there was hill in dead center(the objective), trio of forrests surrounding it(YEA! And opponent set up the terrain btw), hill roughly half way between dead center and his backfield(he deployed in north-east quarter btw). Another hill east of objective. Deployment turned out roughly like this:
Lost and damned:
russ at north of objective, west of russ lascannon group. South to russ was mutant squad screened by spawns. Behind hill on his back was sniper squad, further back was basilisk(no suprises eh
Crimson Angels:
I opted for risky deployment, trusting for first turn(or bad scatter on his basilisk). East of objective was flamer rhino along with the chaplain. On south of objective was dreadnought. West of it berserker rhino. South of dreadnought was melta rhino(you can probably see why I don't like prospect of basilisk hit
Luckily I won the first turn after he rolled a 1
Crimson Angels #1:
Chaplain led his squad north-east as fast as the rhino could go and then popped smokes. Other 2 rhino's headed toward east and bit north, berserker rhino being bit better concealed(for obvious reasons). Obviously both popped smokes. Dreadnought headed between them, though bit further back and prepared to fire at basilisk. No other movement.
Shooting. Smaller lascannon group shot at russ, no damage. Obliterator fired there as well. No damage either. Second lascannon group fired and finally glanced and shaked it. Then I mistakenly shot krak missile at nurglings instead of spawns I meant. No casualties. Predator then aimed at correct target but could only hit with linked lascannon and caused one wound. Havocs fired at mutants(THUMB-THUMB-THUMB) but to my horror I had moved dreadnought bit too far and one heavy bolter had no LOS. Bugger. Atleast remaining 3 performed extremely well and 6 mutants exploded apart messily. Then big one. Dreadnought vs basilisk. Krak missile and linked lascannon were aimed at thinly armoured vechile and...Missed. Not single hit was caused...That dreadnought is dead!
Lost&damned #1:
Spawns headed toward flamer rhino. Mutants there prepared to face the inevitable assault. Leman russ drove east to take it out of LOS from predator(but in LOS to my marines). Hellhound headed south and was top of hill. Chimera headed south-west too. Rhino headed straight between 2 of my rhino's and possessed's disembarked and prepared to charge the dreadnought. Lietnaunt didn't want to join in though(smart one) and disembarked on other side and joined the flamer mutant squad that had come around. Nurglings entered forrest.
Shooting. Basilisk got perfect guess but scatter was bit worse. But still landed top of my predator which exploded and scattered 1" west. Krak missile blew tracks of my melta rhino while hellhound torched 2 bolter marine from havoc squad. No other harm was done though by shooting.
Assault. Spawns tried to stop flamer rhino dead in tracks but despite horrendous number of attacks(19 or so) couldn't harm it. Mwahahaha. Possesseds charged the dreadnought which exploded apart when it's reactor became unstable. Resulting explosion took out 1 possessed much to my annoyance(I wanted to kill that squad with berserkers. Dying to explosion is too easy!).
Crimson Angels #2:
Flamer rhino drove over the spawns and squad inside disembarked. Chaplain detached himself to charge lascannon group alone(plus saves me +1A anyway
Assaults. Chaplain went and hacked 2 traitors apart. Remaining ran offboard before chaplain who was too slow to catch them(stupid cowards). Flamer squad charged fleeing mutants who failed to rally(what sort of cowards is opponents army made off anyway?) and so were killed. And my chaos marines suddenly found themselves front of opponents shooting power...YIKES! Elsewhere melta squad charged in and power fist penetrated the hellhound once. Only to see it become shaken, AGAIN!
And then the big one. Berserker squad charge vs possesseds. I stroke first(bless you furious charge). I opened up with aspiring champpion who got 8 hits with his axe of khorne(I most definetly like this chap
I then lined up in tight group(hmmmm...Maybe not good idea with basilisk looking at them) and prepared to look for more carnage.
Lost & damned #2:
No furies(phew). On north mutants headed toward my flamer squad, intending to charge them. Nurglings headed there too. Chimera moved next to melta squad and the squad disembarked. Spawns stayed there stupid(not that often that happens to my opponent). Hellhound drove 12" south. Time to shoot. Leman russ opened up on flamer squad but scatter actually got them to cover 2 mutants, including fist boss, who exploded messily(now that's opponents ordnance of my liking
Crimson Angels #3:
Chaplain prepared to go and kill the offending nurgle lietnaunt. Flamer rhino drove through spawns, again. Berserkers moved north(calm berserkers these are, no rage roll failed). and prepared to charge nurglings. Melta squad prepared to charge the chimera squad. Berserker rhino moved next to spawns. Again no other movement. Shooting. I shaked the russ. Havocs could only see the possessed rhino that had came front of them so opened up and immobilised it. Melta squad fired at traitors. Both melta's hit but failed to wound(hmmmm...). 6 bolt pistols open up and hit them 4 times. Only 2 traitors blew apart though...(I'm begining to get doubts about charging such super-tough humans).
Assaults. Chaplain assaulted the nurgle lietnaunt. He opted to allocate one attack vs fist wielder, rest against chaplain. He however failed to wound the fist wielder and only got 1 wound to Chaplain whose daemonic aura protected himself from harm. In return he got hacked apart(no invulnerable save vs S6 power weapon=one dead lietnaunt
Lost & damned #3:
Furies came next to melta squad and moved behind them. Russ moved behind forrest close to objective(hmmmmm...). Spawns headed toward berserker rhino. Mutants moved to shoot at fist sergeant. Shooting. Basilisk fired among my infantry looking at objective. In total 1 marine from missile launcher squad died along with 1 from larger lascannon group. Annoyingly it took lascannon group out of coherency. Even more annoyingly both squads were pinned. Ooops! Hellhound torched another havoc. Mutants dropped the fist sergeant down with second flamer. And finally 5 strong traitor squad opened up on Chaplain. Lasguns hit him 3 times, wounded twice and so far unhurt Chaplain dropped down stone dead(what happened there? Did his lietnaunt damage his helmet which he was forced to remove and then got hit twice to head or what?).
Assaults. Furies charged the melta squad and killed last basic marines leaving only aspiring champpion alive. He managed to take down one fury before power fist knocked him down. And berserkers ripped apart 3 more stands of nurglings leaving last one with one wound. It attacked back without effect and then went poof with instability check(yesh!). I concolidiated toward spawns.
Crimson Angels #4:
Obliterator started moving toward objective. Berserkers moved next to spawns. Berserker rhino moved behind forrest. Second rhino moved next to objective. Shooting. Obliterator switched to heavy bolter(bless it's morph weapons ability. Well worth 70 pts in current edition. Pity 4th ed ruins it too with no screening rule). and drops down 2 furies down. Immobilised rhino that had tried last two turns to fix it shot it's combi-bolter at them as well and dropped down 2 more. Now they don't that dangerous anymore
Assaults. Berserkers charged and dropped 3 spawns stone dead, leaving one survivor alive. Needless to say this was GOOD news for me
Lost & damned #4:
Furies prepared to charge havocs. Russ moved to look at objective(I need to get rid of that thing). Chimera started to head toward objective as well and grabbed it's squad along it. Shooting. Basilisk tried to repeat last turn's success but fell short this time. Only 1 marine from missile launcher squad fell but this time no harm was done. Hellhound torched 2 marines from smaller lascannon group.
And in hand to hand berserkers aspiring champpion hacked the spawn apart in frenzy of bloodrage. They then concolidiated toward mutants. The fury charge fell bit short, only 1 made contact, and after no havocs were killed they were killed instead.
Crimson Angels #5:
Berserkers STILL kept their coolheadness and prepared to charge mutants(bye bye). Obliterator shufled top of objective. Lascannon groups, since smaller one couldn't see the russ due to wreck of predator(damned predator. Could have atleast scattered out of my way) moved toward north in last ditch attempt to secure the objective for me(didn't feel too optimistic). Berserker rhino tried to head toward objective but got stuck in tree instead. Rhino around objective moved front of russ.
Shooting. Krak missile against russ just bounced off the armour. Heavy bolters just immobilised the rhino again. But thankfully assault phase proved more fruitfull with berserkers hacking the mutants apart(I most DEFINETLY like these guys).
Lost & damned #5:
Chimera moved next to objective and disembarked squad(3 strong including fist) next to obliterator. No other movement of note. Shooting. Basilisk fired but did nothing. Sniper and krak missile group(which had been firing at my immobilised rhino for few turns with no success) aimed at berserkers and killed 1. Russ aimed at lascannon group #1 while hellhound aimed at second. Little casualties. Smaller was still 5 strong while second was 4 strong. And the obliterator charge went badly. Daemonic aura protected wound against fist and daemonic armour against lasguns. In return traitor died and remnants ran. I concolidiated toward russ.
Crimson Angels #6:
I needed to destroy both chimera AND russ(which was tougher prospect). Berserkers failed first blood rage test of the game and headed toward flank of russ instead of sniper squad I had hoped. Shooting. Obliterator morphed linked meltagun(hehehe. Thanks for concolidiation move
Lost & damned #6:
He had very little to do. He would have needed to blow both obliterator and the rhino and once krak missile failed to hurt rhino(immobilise or destroy it) it was clear I had the objective. Basilisk blew apart all but the aspiring champpion from berserkers who survived attention of sniper squad and since hellhound failed to hurt lascannon group either(armour saves started working again) he got nothing out of last turn.
So. The game ended with ~880 pts difference in my favour which, looking at ropecon's tournament rules, was solid victory(17-3 in my favour). Not bad result at all
But still. Fun to win against him for a once.