Night Goblin Squig Wagon (Special, 65pts/model)
Ideana gobbojen ohjastama squigien vetämä vaunu. Heikkoa trekoa ja liikkuu sattumanvaraisesti, mutta iskee aika kovaa.
Koodi: Valitse kaikki
M Ws Bs S T W I A Ld
Wagon - - - 5 4 3 - - -
Crew - 2 3 3 - - 3 1 5
Squig 2D6 4 0 5 - - 4? 2 3
Crew: 3 Night Goblins
Equipment: Hand weapons & Short bows. Scythed Wheels.
Drewn by: 3 Squigs
Armour save: 5+
Options:
- Extra crewman for +2pts
- Crew may have spears for +1pts/crewman
Special rules:
Chariot, Immune to Psychology, Random Movement
Immune to psychology: The goblins have no control over the squigs which are too excited about the battle to really care about anything. The wagon is immune to psychology.
Random Movement: The chariot moves 2D6" in each compulsory movement phase into a direction declared before rolling. If it hits a unit, it counts as charging. If you roll a double, one of hte squigs breaks free. Bounce it off before moving the wagon. If all the squigs break off, the wagon gets destroyed. The wagon is also destroyed if it hits difficult terrain or an obstacle. It is automatically destroyed if it breaks from battle,. When the wagon is destroyed, all the remaining squigs will bounce off the wagon.
Night Goblin Squig Lobber (Special, 65pts/model)
Eli katapultti, joka kivien sijaan linkoaa viholisten niskaan eläviä squigeja, jotka sitten jäävät pomppimaan kentälle, tai sitten eivät...
Koodi: Valitse kaikki
M Ws Bs S T W I A Ld
Lobber - - - - 7 3 - - -
Crew 4 2 3 3 3 1 3 1 5
Squigs 2D6 4 0 5 - - 4? 2 -
Crew: 3 Night Goblins and Squigs
Equipment: Hand weapons
Special rules:
Squig Lobber
Squig Lobber: Shoot as a stone thrower. After determining where the hit lands, roll a D6: On 1-2 the squig goes bang! and deals a hit like a stone thrower except with S3. On 3+ place a loose squig model where the hit lands and bounce it immediately.
In clkose combat the crew fight as normal. In addition, the machine starts with six squigs which will fight normally in close combat. Each time the machine is fired, remove one squig model. If the machine doesn't have any squigs left, it is useless. If the goblins flee or are killed, all the remaining squigs will bounce off the machine.
Misfire table:
1: Crack!: Machine destroyed and crew killed. Bounce off the squigs.
2: No! Not mee...!!!!: The squig the crew are firing gets really angry and breaks off, eating one crew member (remove him) and then bouncing off. The machine cannot shoot this turn. Bounce a loose squig off the machine. Also, the squig has managed to damage the machine so it cannot shoot on the next turn either.
3-4: Can't you even handle a squig!?: The squig the crew are firing is bored and wants to leave. Bounce one squig off the machine. The shot is wasted.
5-6: Bang!: The squig blows in mid air so the shot doesn't have any effect this turn.
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