maalaamattomia, kokonaisia ogre mörrejä
Orge ISON tykin kanssa
Skrrag the Slaugter
Ogger stanu beareri
Kyllähän noilla kehtais jo pelatakin
Toi tykki on kyl jo aika tykki vempele...
Characters:
- Lords: level 4 Butcher and the Tyrann
- heroes: level 2 Butcher, Bruiser (small Tyrann) and the hunter
- Butcher will have S 4 and T 5, all other characters even S 5.
- the Tyrann will have the stats of a Blackork Waaghbosses, but with 5 attacks and 5 wounds, but lower ws.
- level 4 Butcher and the Tyrann cost 200 points each.
- characters may not join Gnoblars.
- characters can receive titles, like Bretonnian vows
- characters can receive a different number of Gnoblar companions. The Butcher may receive thereby at most
- there is Look out Gnoblar, luckgnoblar (repeat a die throw per battle), swordtgnoblar (a S2 hit)
Gastromancy:
- both Butchervariants know all 6 spells.
- the spells have complexity 3, if the spell is cast the first time in the round complexity 6 if it is the second time, then complexity 9, etc..
- the same spell cannot be cast several times by the same Butcher. The complexity rose only, if another Butcher cast the same spell.
- each Butcher can keep so many spells in the play, as he wants, however only one buff per unit
- for spells all sayings have complexity 7
- spell 1: heals the Butcher
- spell 2: Magic projectile, 2W6 hit with S2, which ignores armour
- spell 3: +1 S for a unit
- spell 4: +1 T and regeneration for a unit
- spell 5: a unit becomes stubborn
- spell 6: an opposing unit must a panic test
- most spells harm the Butcher - the unit-improving spells have a range of 6" or 12", ever after whether the Butcher has level 2 or 4:
magic items:
- magic weapon: +3 on strength
- armour: prevents on 2+ the last wound, if this were not caused by a closecombat weapon.
- magic club, which can slam once like a stone thrower
Bulls charge:
-If a unit charges more than 6" , it inflicts impact hit with the strength of model + 1 for each following rank and one hit per ogre in base contact. There is a banner, so that this throw can be repeated.
Ogreclubs:
- Ogreclubs give an additional armour modifier of -1
- each unit without a special closecombat weapon is automatically equipped with a club
- together with shield the ogre gets the bonus of shield+ccw
Leadbelchers:
- each Oger throws an artillery die. These are the number of its shots with a range of 12". The Ogre does not receive penalty for moving. They can only fire a second time, if they rest one turn to collect scrap as ammunition.
- Each shot has S4 and is armorpiercing.
- malfunction: the ogreunit receives W6 hits.
Maneaters:
- a rare selection
- are immune to psychology and are stubborn
- each Maneater of the unit may be individually equipped. this represents their long journeys e.g. Cathayani long sword: +1 kg, + 1 I, armourpiercing - e.g. a pair of hand rifles: function like pistols
Gorgers:
- rare selection
- they have a similar profile as the Khemri tombscorpion
- special rules: killing blow, unbreakable, individual model
- they cost 75 points each
- they enter the battle only later if they are attracted by the blood. They enter the game from one table edge.
Scraplauncha:
- is an elite selection
- catapult has S3 or S2, uses the large template and has the mortal blow rule - it costs 165 points
- one of the results on the malfunctioning table: the catapult shots the Rhinoxar in his balls and it charges 2 or 3W6" forward
Gnoblar:
- Gnoblars cost 2 points
- Trappers cost 6 points and are scouts
- they have S2, but otherwise a similar profile as Goblins
Slave giants:
- cost 175 points
- are not unbreakble
Yeetees:
- they have movement 7
- they have a freeze or chill aura, which gives -1 on opposing to hit throws
- they have ice weapons, which are considered so long as magic, as the Yeetee is not hit by a flame attack
sorry for my poor english
Täältä.Aron the Carnosaur kirjoitti:(tai mistä sinä sitä nyt ylipäätänsä löydätkään).
Wow! Kiitos! Pitääpä tutustua sivuun oikein ajatuksen kanssa. Ties mitä uutta tuolta löytää.Iku-turso kirjoitti:Täältä.Aron the Carnosaur kirjoitti:(tai mistä sinä sitä nyt ylipäätänsä löydätkään).
malisteen kirjoitti:I had also heard the rumors of darker fluff, which I also find very promising. However, I was trying to keep my list to fluff that is already definitively part of the army, rather then potential future fluff.
Then again, this is wood elf rumors. So the rumors I have heard about wood elf fluff will be that there is a dangerous forest spirit/god, something of a dark heart of the wood that the wood elves serve while simultaneously holding it in check with the waystones.
Orion and Ariel will be elves who sold their souls to this being, rather then avatars of Kurneous and Isha, which is pretty much fine by me, as the roll of mortal representative of Isha was already filled.
Overall this will give wood elves a dark, dangerous feel, taking them out of the "good guys" category and putting them into the "neutral" category. Matching this change in fluff tone will be a grim, savage look to the new models.
At least that's the rumor. I like it, though I'm not sure exactly how reliable it is.
Voi idiotismin nimeen. Tulee sitten Wood Elffeistäkin trendikkään synkkiä ja tylsänharmaita. No on se varmasti kaupallisesti kannattavaa, joka ikinen kapteeni teinigootti rääkyy jo Ogreistakin kun eivät olekaan se seuraava Dimmu Burger - armeija.malisteen kirjoitti:I had also heard the rumors of darker fluff,
Ei tuo minusta niin älyttömältä synkistelyltä kuulostanut, pikemminkin siitä että ovat hieman alkukantaisempia ja eivät niinu hippi sienensyöjiä (tainno mistä sitä tietää).Henri Ketonen kirjoitti:Voi idiotismin nimeen. Tulee sitten Wood Elffeistäkin trendikkään synkkiä ja tylsänharmaita.malisteen kirjoitti:I had also heard the rumors of darker fluff,