Sotavasara Special Characters
- Henri Ketonen
- Viestit: 3346
- Liittynyt: Ke 16.10.2002 22:22
- Paikkakunta: Turku
Hepa/Nintendomies/Sieni2
Armybuilding skill:8
Painting skill:7
Modelling:-600
Tactics:D10
Leadership:10
Fluff save: 2+
Gear: Nekrist, the boffer of intolerance
Special Rules
Overconfident: HNS never Falls back, not even voluntarily, and cannot be pinned.
Not so bored: HNS is not bored enough to make up more stupid special rules.
Armybuilding skill:8
Painting skill:7
Modelling:-600
Tactics:D10
Leadership:10
Fluff save: 2+
Gear: Nekrist, the boffer of intolerance
Special Rules
Overconfident: HNS never Falls back, not even voluntarily, and cannot be pinned.
Not so bored: HNS is not bored enough to make up more stupid special rules.
Viimeksi muokannut Henri Ketonen, Ti 25.02.2003 15:56. Yhteensä muokattu 4 kertaa.
zqmfgb
Grottos the champpion of big unz
Painting skills:5
Modeling skills:5
Armybuilding skills:4
leadership:7
Tactiks:5
Dice rolling:2
luck:56%
Fluff save:5+
Equipment:Grottos has red hat,black fila shirt and bad luck dices.
Bad luck dices:When Grottos is usin bad luck dices
in first turn he goes frenzied in second turn when he uses the ices he chews one of the dices and goes frenzy in third turn he has hatred not only to dices now he haets his models and he thinks in his mind "When this is over i gonna use my ass butt to my army".
Special rules
:?: reaktion: Grottos is some times unknown.Throw every turn 1d6 and see the result
1-2 He is in own world dreaming own things result is that he forgots to charge/missile fire or forgots to move one unit of his army
3 He talks him self and is proud
4-5 nothing happens
6 Grottos gets luck in tacting but the bad luck dices and opponent stops him from win the match
Boring game:when the game goes boring Grottos laughs at every joke
Warpaint,fear empire,fear super glue
Painting skills:5
Modeling skills:5
Armybuilding skills:4
leadership:7
Tactiks:5
Dice rolling:2
luck:56%
Fluff save:5+
Equipment:Grottos has red hat,black fila shirt and bad luck dices.
Bad luck dices:When Grottos is usin bad luck dices
in first turn he goes frenzied in second turn when he uses the ices he chews one of the dices and goes frenzy in third turn he has hatred not only to dices now he haets his models and he thinks in his mind "When this is over i gonna use my ass butt to my army".
Special rules
:?: reaktion: Grottos is some times unknown.Throw every turn 1d6 and see the result
1-2 He is in own world dreaming own things result is that he forgots to charge/missile fire or forgots to move one unit of his army
3 He talks him self and is proud
4-5 nothing happens
6 Grottos gets luck in tacting but the bad luck dices and opponent stops him from win the match
Boring game:when the game goes boring Grottos laughs at every joke
Warpaint,fear empire,fear super glue
Viimeksi muokannut The Rain, Pe 21.03.2003 08:41. Yhteensä muokattu 1 kertaa.
J.K. The Armymaker
PaintingSkill:8
ModellingSkill:6
ArmyBuildingSkill:10
Leadership:8
DiceRolling:4
Luck: 45%
FluffSave: 6+
SpecialRules:
Buying New Figures Often
When you see J.K. in Helsinki you know that he is going to Fantasiapelit to buy new miniatures or play with them against someone.
HappyPlayer:
J.K. plays so often as it possible. And lose 90% of his games but still plays whit good mood.
Weapons:
J.K. is armed with: Codex SpaceMarines,Tyranids or Orks and also armed with: lots of figures.
PaintingSkill:8
ModellingSkill:6
ArmyBuildingSkill:10
Leadership:8
DiceRolling:4
Luck: 45%
FluffSave: 6+
SpecialRules:
Buying New Figures Often
When you see J.K. in Helsinki you know that he is going to Fantasiapelit to buy new miniatures or play with them against someone.
HappyPlayer:
J.K. plays so often as it possible. And lose 90% of his games but still plays whit good mood.
Weapons:
J.K. is armed with: Codex SpaceMarines,Tyranids or Orks and also armed with: lots of figures.
"Fear Me Mortals For I Am The Anointed Favoured Son Of Chaos.."
Mysterous The Chaos Lord.
Warhammer spending: 100€ year.
Army Building: 7.
Painting skill: 4.
Modelling skill: 5.
Leadership: 9.
Fluffsave:2+
Modelling gear:
Musta pohjamaali, figujen palasia, maaleja ja pensseleitä, pienois pora.
Special Rules:
Periksi ei anneta.
Jos Mysterous häviää taistelun on heitettävä LD testi, jos testi epäonnistuu niin peliä jatketaan vielä yhden kierroksen ajan.
Tuima katse.
Mysterouksen tuima katse antaa -1 ld:hen, mikäli vastustaja häviää taistelun.
Raivo.
Jos mysterous häviää jossakin lähitaistelussa hän rupeaa keräämään raivoa, raivoa saadaan jokaisesta hävitystä lähitaistelusta ja kun raivoa on kertynyt 5 pistettä sen voi päästää irti. Raivo pisteet aiheuttavat yhtä monta suoraa woundia kuin niitä on kerääntynytkin.
Warhammer spending: 100€ year.
Army Building: 7.
Painting skill: 4.
Modelling skill: 5.
Leadership: 9.
Fluffsave:2+
Modelling gear:
Musta pohjamaali, figujen palasia, maaleja ja pensseleitä, pienois pora.
Special Rules:
Periksi ei anneta.
Jos Mysterous häviää taistelun on heitettävä LD testi, jos testi epäonnistuu niin peliä jatketaan vielä yhden kierroksen ajan.
Tuima katse.
Mysterouksen tuima katse antaa -1 ld:hen, mikäli vastustaja häviää taistelun.
Raivo.
Jos mysterous häviää jossakin lähitaistelussa hän rupeaa keräämään raivoa, raivoa saadaan jokaisesta hävitystä lähitaistelusta ja kun raivoa on kertynyt 5 pistettä sen voi päästää irti. Raivo pisteet aiheuttavat yhtä monta suoraa woundia kuin niitä on kerääntynytkin.
Viimeksi muokannut Mysterous, Su 13.05.2007 04:31. Yhteensä muokattu 2 kertaa.
Mikki the leader of kabal of heart splittin` dagger
army building:3
painting skill:3
modelling skills:3
leadership:6
tactics:4
fluff save:+6
luck:what luck??
weapons:mikki is armed with nuc-missile launcher(range:6,str:2ap:-:heawy 1 )& suomi konepistooli
wargear:,energizer(stops enemy movement),
& taser(jiaks!)
special rules:
feel no pain:thou mikki is a masochist ,mikki is uneffected weapon fire that strenght is 7 or under
stupid:in every mpvement phase mikki must pass a leadership test -2 to its regular leadership
: 8) eyeglass:mikki hits only d6 roll of 6.thiss applies also in assult as well
boring opponent
:when you are playing agaist mikki ,roll d6 for any unit;on 6 ,all model in units are killed ,thou mikki is boring opponent to play against,on 5,unit must pass a leadership test or become pinned,on 4 the unit is immobilised .in all other results the unit is succesfull.note that the soulles, fearless and unliving modells are effected as well(mikki is really,REALLY boring...)
mikki`s rage:when mikki is really getting whipped, roll d6.on 6,mikki gets mad and destroys enemy army.on 5,mikki gets angry, and his fluff save cannot be pierced by fluff piercin words,thou he`s not used to lose.
mikki`s fluffsave:mikki plays dark eldar ,a race that is not considered cheesy.when playing, mikki receives +1 fluffsave.iff mikki plays any other army his normal fluffssave of +5 applies.when playing agaist more experienced player,mikkis fluff save is +6
mikki`s talos:when mikki`s army has talos,hiss modelling skills is 10, painting skills 2,and tactics and army building is 4 & 3.
when he don`t have his talos, he has the following profile:
army building :4, modelling : 4, painting : 4,and tactics 6.
army building:3
painting skill:3
modelling skills:3
leadership:6
tactics:4
fluff save:+6
luck:what luck??
weapons:mikki is armed with nuc-missile launcher(range:6,str:2ap:-:heawy 1 )& suomi konepistooli
wargear:,energizer(stops enemy movement),
& taser(jiaks!)
special rules:
feel no pain:thou mikki is a masochist ,mikki is uneffected weapon fire that strenght is 7 or under
stupid:in every mpvement phase mikki must pass a leadership test -2 to its regular leadership
: 8) eyeglass:mikki hits only d6 roll of 6.thiss applies also in assult as well
boring opponent
mikki`s rage:when mikki is really getting whipped, roll d6.on 6,mikki gets mad and destroys enemy army.on 5,mikki gets angry, and his fluff save cannot be pierced by fluff piercin words,thou he`s not used to lose.
mikki`s fluffsave:mikki plays dark eldar ,a race that is not considered cheesy.when playing, mikki receives +1 fluffsave.iff mikki plays any other army his normal fluffssave of +5 applies.when playing agaist more experienced player,mikkis fluff save is +6
mikki`s talos:when mikki`s army has talos,hiss modelling skills is 10, painting skills 2,and tactics and army building is 4 & 3.
when he don`t have his talos, he has the following profile:
army building :4, modelling : 4, painting : 4,and tactics 6.
Viimeksi muokannut Mikki N, Pe 08.08.2003 11:46. Yhteensä muokattu 3 kertaa.
Hyvän analogian löytäminen on yhtä hankalaa kuin...yhtä hankalaa kuin...
Naulapaa the grand master of dark angels
army building:2
painting skill: 2
modelling skill: 4
leader ship:1
fluff save 6+
wargear: iron halko,melta pummi
SPECIAL RULES
iron halko:iron halko give´s naulapaa 5+invunerable save
melta pummi: weapon, str 4 ap- assault2 gets hot
loser:naulapaa is a big loser and he knows that
army building:2
painting skill: 2
modelling skill: 4
leader ship:1
fluff save 6+
wargear: iron halko,melta pummi
SPECIAL RULES
iron halko:iron halko give´s naulapaa 5+invunerable save
melta pummi: weapon, str 4 ap- assault2 gets hot
loser:naulapaa is a big loser and he knows that
Viimeksi muokannut naulapaa, La 12.07.2003 16:15. Yhteensä muokattu 2 kertaa.
Jyväskylän cityliberation turnauksien epävirallinen maskotti
- The Captain
- Valvoja
- Viestit: 12979
- Liittynyt: Ke 07.08.2002 15:07
- Paikkakunta: Kouvola
Skleetnik The Allmighty Grey Seer
Army Building: 7
Painting Skill: 6
Modelling Skill:7
Tactics: 4
Dice Rolling:5
Leadership:6
Fluff save: (What's fluff save..?)
Eguipment:
CD-player with CD, Nokia 3330, and multi-usable keychain
Special Rules:
Wannabe Ladiesman
Skleetnik is always trying to pick up women,
only to notice how hardly he sucks in it...
When accompanied by beautiful woman, make Ld test.
If failed Skleetnik suffers from Depression, if succesful Skleetnik manages to say something, and is not affected this turn.
If the woman knows him, test is not made.
Misunderstood Genious
Skleetnik is very talented and wise, but he is very oftenly misunderstood
and hated. If there are any people in 36" range from Skleetnik, make LD test: If failure Skleetnik is beeing either yelled at or otherwise bullyed.
If succesful roll D6:
1-3 Nothing happened
4+ Skleetnik becomes a narsist to show everybody, how wise he is.
Every person who sees Skleetnik become Hatred against him.
"The little rubber rat men"
Some of Skleetniks friends don't like his hobbies, and often make fun of him because of this. If any of these persons is closeby, they suffer from Stupidity.
Army Building: 7
Painting Skill: 6
Modelling Skill:7
Tactics: 4
Dice Rolling:5
Leadership:6
Fluff save: (What's fluff save..?)
Eguipment:
CD-player with CD, Nokia 3330, and multi-usable keychain
Special Rules:
Wannabe Ladiesman
Skleetnik is always trying to pick up women,
only to notice how hardly he sucks in it...
When accompanied by beautiful woman, make Ld test.
If failed Skleetnik suffers from Depression, if succesful Skleetnik manages to say something, and is not affected this turn.
If the woman knows him, test is not made.
Misunderstood Genious
Skleetnik is very talented and wise, but he is very oftenly misunderstood
and hated. If there are any people in 36" range from Skleetnik, make LD test: If failure Skleetnik is beeing either yelled at or otherwise bullyed.
If succesful roll D6:
1-3 Nothing happened
4+ Skleetnik becomes a narsist to show everybody, how wise he is.
Every person who sees Skleetnik become Hatred against him.
"The little rubber rat men"
Some of Skleetniks friends don't like his hobbies, and often make fun of him because of this. If any of these persons is closeby, they suffer from Stupidity.
"The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind
of fear is fear of the unknown."
-H.P. Lovecraft
of fear is fear of the unknown."
-H.P. Lovecraft
-
Skaven Lord
- Viestit: 265
- Liittynyt: Ti 10.09.2002 11:39
Zyder Pain in the Ass
PaintingSkill:7
ModellingSkill:7
ArmyBuildingSkill:6
Leadership:9
DiceRolling:1
Luck: 10%
FluffSave: 6+
Just one pain in the Ass who loses often, but doesn't care about it. Almost every time loses Deploy-roll, and other rolls what are made in the beginning of the match. He is leading his Eldar with great courage to their death. Not so great leader, but every can't win. Someones have to lose.
Not an addict, just spends a lot of time in Sotavasara.net.
Sometimes people even see him jumping all around the forests in many kind of costumes(Larp).
No-one should take this character, but if you choose to do it he is counted as... Well I don't know. No-one choose's him so I don't care about it.
He doesn't write a lot, but he reads almost everything.
Wargear: Miniatures
Special Rules: None
Pahoittelen lyhyttä pätkää, koska en jaksa kirjoittaa enempää. (tod syy= te tulevat lukijat kyllästyisitte)
PaintingSkill:7
ModellingSkill:7
ArmyBuildingSkill:6
Leadership:9
DiceRolling:1
Luck: 10%
FluffSave: 6+
Just one pain in the Ass who loses often, but doesn't care about it. Almost every time loses Deploy-roll, and other rolls what are made in the beginning of the match. He is leading his Eldar with great courage to their death. Not so great leader, but every can't win. Someones have to lose.
Not an addict, just spends a lot of time in Sotavasara.net.
Sometimes people even see him jumping all around the forests in many kind of costumes(Larp).
No-one should take this character, but if you choose to do it he is counted as... Well I don't know. No-one choose's him so I don't care about it.
He doesn't write a lot, but he reads almost everything.
Wargear: Miniatures
Special Rules: None
Pahoittelen lyhyttä pätkää, koska en jaksa kirjoittaa enempää. (tod syy= te tulevat lukijat kyllästyisitte)
"I will not let this Republic that has stood for 1000 years be split in two. My negotiations will not fail"
Re: Sotavasara Special Characters
Day the friendly painting Instructor
Armybuilding Skill: 0 (in GW-products, doesn't play - 8 in historical games)
Painting Skill: 5 (teaches with a skill of 7)
Tactics: 8
Modelling: 5
Leadership: 8
Fluff Save: none
No gaming event may include Day if only GW-games are being played. On the other hand, all painting events scheduled after 1.10.2002 must include Day.
Wargear: A Marimekko-bag filled with everything necessary to survive a disaster of any sort (ie. Ropecon, sudden gaming sessions etc.). The bag can never be stolen or destroyed, even thought thousands have been produced and bought in Finland. 30 kg of various 15mm historical miniatures (considered as a two-handed weapon).
Whenever Day is present, he can be accompanied by the official fan club or mindless painting club minions. Both may be present at the same time - roll for both separately. On a roll of 1-3, either is present. If forced to roll a fluff save, a mindless painting club minion may roll the save instead of Day. If the official fan club is present (in the form of two eeevil girls), Day's Ld drops to 5 but Day cannot be the target of any challenges as long as the the official fan club is present and alive.
Special rules:
Painting teacher: if a younger male with a lower painting skill challenges Day, he must attempt to persuade Day or succumb to his teachings. If so, he may not challenge Day again for 3d6 rounds and his painting skill goes up one point. Ninnu may remove these extra points at will.
Friendly: Anyone wishing to challenge Day must first succeed in a leadership test. If they fail, they may not attempt to challenge Day for 3d6 rounds.
Non-GW: Day cannot be forced to take a fluff test due to GW-games, but he may take it if he wishes. If he fails a historical fluff save, he is instantly removed from game.
The hierarcy: if you win a painting check against Day, you must join Ninnu's minions. Otherwise Day will force you to take painting checks always when he's present.
Day's bash: Day is always friendly. Once every two months, you may take a painting check if you've met Day regularry. If you succeed, your painting skill goes up one point permanently (to a maximum of 5)
Armybuilding Skill: 0 (in GW-products, doesn't play - 8 in historical games)
Painting Skill: 5 (teaches with a skill of 7)
Tactics: 8
Modelling: 5
Leadership: 8
Fluff Save: none
No gaming event may include Day if only GW-games are being played. On the other hand, all painting events scheduled after 1.10.2002 must include Day.
Wargear: A Marimekko-bag filled with everything necessary to survive a disaster of any sort (ie. Ropecon, sudden gaming sessions etc.). The bag can never be stolen or destroyed, even thought thousands have been produced and bought in Finland. 30 kg of various 15mm historical miniatures (considered as a two-handed weapon).
Whenever Day is present, he can be accompanied by the official fan club or mindless painting club minions. Both may be present at the same time - roll for both separately. On a roll of 1-3, either is present. If forced to roll a fluff save, a mindless painting club minion may roll the save instead of Day. If the official fan club is present (in the form of two eeevil girls), Day's Ld drops to 5 but Day cannot be the target of any challenges as long as the the official fan club is present and alive.
Special rules:
Painting teacher: if a younger male with a lower painting skill challenges Day, he must attempt to persuade Day or succumb to his teachings. If so, he may not challenge Day again for 3d6 rounds and his painting skill goes up one point. Ninnu may remove these extra points at will.
Friendly: Anyone wishing to challenge Day must first succeed in a leadership test. If they fail, they may not attempt to challenge Day for 3d6 rounds.
Non-GW: Day cannot be forced to take a fluff test due to GW-games, but he may take it if he wishes. If he fails a historical fluff save, he is instantly removed from game.
The hierarcy: if you win a painting check against Day, you must join Ninnu's minions. Otherwise Day will force you to take painting checks always when he's present.
Day's bash: Day is always friendly. Once every two months, you may take a painting check if you've met Day regularry. If you succeed, your painting skill goes up one point permanently (to a maximum of 5)
Viimeksi muokannut Day, Pe 27.12.2002 19:54. Yhteensä muokattu 1 kertaa.
Le coeur a ses raisons que la raison ne connaît point. - Blaise Pascal, Pensées, 277
Gortfung the Master of Whining
Armybuilding Skill: 1
Painting Skill: 1+1
Tactics:1
Modelling: 1
Leadership: 5
Fluff save: none
Wargear: almost 100 d6 dices and few artillery &scatter dices. And of course shoota and choppa
Special Rules:
Whine!: In every game Gortfung is always whining. So this means in tournaments Gortfung is always asking judges for each rule.
"Stop whining!": Opponent must declare that Gortfung has stop his whining. Opponent must take always leadership test by -10. If he passes the test Gortfung stops his whining for rest of the turn. Gortfung will start whine again next turn.
"What does this thing do?": Gortfung always asking his opponent what everything do (like tanks, weapons, characters etc.). Opponent must answer all his questions.
Annoying opponent: All his questions makes opponent hates. So makes Gortfung´s opponents hate him.
Raised by the Orcs: Gortfung is human but his parents left him because he is so stupid. In fantasy battle he must join unit of orc boyz and in warhammer 40, 000 he must join unit of shoota Boyz.
Armybuilding Skill: 1
Painting Skill: 1+1
Tactics:1
Modelling: 1
Leadership: 5
Fluff save: none
Wargear: almost 100 d6 dices and few artillery &scatter dices. And of course shoota and choppa
Special Rules:
Whine!: In every game Gortfung is always whining. So this means in tournaments Gortfung is always asking judges for each rule.
"Stop whining!": Opponent must declare that Gortfung has stop his whining. Opponent must take always leadership test by -10. If he passes the test Gortfung stops his whining for rest of the turn. Gortfung will start whine again next turn.
"What does this thing do?": Gortfung always asking his opponent what everything do (like tanks, weapons, characters etc.). Opponent must answer all his questions.
Annoying opponent: All his questions makes opponent hates. So makes Gortfung´s opponents hate him.
Raised by the Orcs: Gortfung is human but his parents left him because he is so stupid. In fantasy battle he must join unit of orc boyz and in warhammer 40, 000 he must join unit of shoota Boyz.
- Henri Ketonen
- Viestit: 3346
- Liittynyt: Ke 16.10.2002 22:22
- Paikkakunta: Turku
Heheh.Skleetnik kirjoitti:Skleetnik The Allmighty Grey Seer
"The little rubber rat men"
Some of Skleetniks friends don't like his hobbies, and often make fun of him because of this. If any of these persons is closeby, they suffer from Stupidity.
Viimeksi muokannut Henri Ketonen, La 12.07.2003 16:14. Yhteensä muokattu 1 kertaa.
zqmfgb
Jorbulah the Fallen One
PaintingSkill:6 (improving
)
ModellingSkill:6
ArmyBuildingSkill:4
Leadership:1
DiceRolling:-27 (trust me
)
Luck: What is luck?
FluffSave: none
Weapons and armour:
Paint brush.
A bag full of strange herbal mixtures.
Sugar... geh... old addiction...
Special abilities:
"Anything else but..."
Makes all (my) dice rolls fail.
PaintingSkill:6 (improving
ModellingSkill:6
ArmyBuildingSkill:4
Leadership:1
DiceRolling:-27 (trust me
Luck: What is luck?
FluffSave: none
Weapons and armour:
Paint brush.
A bag full of strange herbal mixtures.
Sugar... geh... old addiction...
Special abilities:
"Anything else but..."
Makes all (my) dice rolls fail.
Viimeksi muokannut Fae, Ke 23.07.2003 15:36. Yhteensä muokattu 1 kertaa.
Järjenkäyttö sallittu!
JouniKone, Leader of hive gang Penttilä:
Painting skill: 2
Modelling Skill: 0
Army building skill: 3
Leadership: ei mulla oo
Fluff save: airot nouda, ei voi soutaa...
Weapons & Armor
The usual gang member stuff... (includes baseball bat and some similar items.)
Special Abilities
Leader of the Gangs: JouniKone is the respected leader of hive gang Penttilä. Everyone who wishes to attack him must make a leadership test. If they fail the test they will seek out some misfortune ganger and tell their story to him/her. If the leadership test is not failed there is no effect.
Support of the Gangs: JouniKone also has the support of the gang. JouniKone can summon 1d4 minions who aid him in the battle. These minions are immune to all psychology.
Painting skill: 2
Modelling Skill: 0
Army building skill: 3
Leadership: ei mulla oo
Fluff save: airot nouda, ei voi soutaa...
Weapons & Armor
The usual gang member stuff... (includes baseball bat and some similar items.)
Special Abilities
Leader of the Gangs: JouniKone is the respected leader of hive gang Penttilä. Everyone who wishes to attack him must make a leadership test. If they fail the test they will seek out some misfortune ganger and tell their story to him/her. If the leadership test is not failed there is no effect.
Support of the Gangs: JouniKone also has the support of the gang. JouniKone can summon 1d4 minions who aid him in the battle. These minions are immune to all psychology.
Tosimies syö lyijyä ja piereksii raketteja!!
-
Spyrer. Lord of Slaanesh
- Viestit: 57
- Liittynyt: Ke 02.10.2002 01:26
Spyrer. Lord of Slaanesh
Spyrer may be included in any army where the majority of the miniatures are female and he doesn't cost any points. A female player may include Spyrer in any army and gains an extra 100 points to spend from him.
Army Building: 7
Painting: 6
Tactics: 6/1
Luck: 1
Cheeziness: 8
Leadership: 9
Fluff save: 2+ (ward)
Wargear: Schlager Fencing Blade, Fencing Mask, Kilt, Sheep
Special Rules
Addictions:
Monty Python:
If at any point Monty Python is mentioned Spyrer must Roll a leadership test. if successful he must immediatly start quoting Monty Python until either bashed sharply on the head (thus losing conciousness) or left completly alone.
Coca Cola:
If left for a day without Coca Cola he will become extremely annoying and suffer from the Deprivation special rule.
Female Miniatures:
If confronted with a goodlooking female miniature he must immediately buy it and add it to his Slaanesh army. From then on the miniature suffers from the Perversion special rule.
Oppinions:
Larpers:
Spyrer heavily opposes larping and all sorts of larpers. Rumor has it that he has been seen larping but all these rumors are lies. If confronted by Larpers who start discussing Historical facts and/or swordfighting he immediatly enters frenzy and must correct their misconceptions.
Warhammer fluff:
if confronted with Newbie's discussing 6th ed FB fluff he must immediately point out how much the fluff has changed since 3rd ed.
Social Ties:
Women:
When women are around Spyrer is subject to the Chivalry Special rule.
Younger Gamers:
Spyrer causes Terror in younger gamers (and Zymeth).
Charming:
Spyrer is a Charming and Wonderful person to his friends. Female players find this distracting and must make a leadership test each turn or suffer from bedazlement(treat as stupidity)
Friendly and cheerful:
Spyrer is friendly and cheerful and thus makes lots of friends.
Witty remarks:
Spyrer has a knack for throwing off witty remarks, if he does so opponent must pass a leadership test at -2 LD or be stunned for 1 turn.
Chivalry:
Spyrer must open doors for women.
Spyrer cannot hit a woman.
Spyrer must respect a womans oppinion.
Spyrer must fetch things if a woman asks him to do it.
Spyrer must make sitting space for women.
Perversion:
Spyrer is Immune to all Psychology (except for frenzy against larpers) and has a dirty mind. All his miniatures cause fear in his opponents (not necesarily in the opponent's army). Women for some reason do not run screaming away from Spyrer (See Chivalry above)
Depravation:
Spyrer must roll a d6 once every phase, if a 1 is rolled he forgets something vital ( a charge, a move and/or the magic phase for example).
"Mutkun mun figut...":
Spyrer can avoid any game by pointing out that his army is in Parainen because he is painting it.
Tactics:
Spyrer has a tactics of 6 while playing with his slaanesh army and a tactics of 1 when playing his Vampire Counts.[/u]
Spyrer may be included in any army where the majority of the miniatures are female and he doesn't cost any points. A female player may include Spyrer in any army and gains an extra 100 points to spend from him.
Army Building: 7
Painting: 6
Tactics: 6/1
Luck: 1
Cheeziness: 8
Leadership: 9
Fluff save: 2+ (ward)
Wargear: Schlager Fencing Blade, Fencing Mask, Kilt, Sheep
Special Rules
Addictions:
Monty Python:
If at any point Monty Python is mentioned Spyrer must Roll a leadership test. if successful he must immediatly start quoting Monty Python until either bashed sharply on the head (thus losing conciousness) or left completly alone.
Coca Cola:
If left for a day without Coca Cola he will become extremely annoying and suffer from the Deprivation special rule.
Female Miniatures:
If confronted with a goodlooking female miniature he must immediately buy it and add it to his Slaanesh army. From then on the miniature suffers from the Perversion special rule.
Oppinions:
Larpers:
Spyrer heavily opposes larping and all sorts of larpers. Rumor has it that he has been seen larping but all these rumors are lies. If confronted by Larpers who start discussing Historical facts and/or swordfighting he immediatly enters frenzy and must correct their misconceptions.
Warhammer fluff:
if confronted with Newbie's discussing 6th ed FB fluff he must immediately point out how much the fluff has changed since 3rd ed.
Social Ties:
Women:
When women are around Spyrer is subject to the Chivalry Special rule.
Younger Gamers:
Spyrer causes Terror in younger gamers (and Zymeth).
Charming:
Spyrer is a Charming and Wonderful person to his friends. Female players find this distracting and must make a leadership test each turn or suffer from bedazlement(treat as stupidity)
Friendly and cheerful:
Spyrer is friendly and cheerful and thus makes lots of friends.
Witty remarks:
Spyrer has a knack for throwing off witty remarks, if he does so opponent must pass a leadership test at -2 LD or be stunned for 1 turn.
Chivalry:
Spyrer must open doors for women.
Spyrer cannot hit a woman.
Spyrer must respect a womans oppinion.
Spyrer must fetch things if a woman asks him to do it.
Spyrer must make sitting space for women.
Perversion:
Spyrer is Immune to all Psychology (except for frenzy against larpers) and has a dirty mind. All his miniatures cause fear in his opponents (not necesarily in the opponent's army). Women for some reason do not run screaming away from Spyrer (See Chivalry above)
Depravation:
Spyrer must roll a d6 once every phase, if a 1 is rolled he forgets something vital ( a charge, a move and/or the magic phase for example).
"Mutkun mun figut...":
Spyrer can avoid any game by pointing out that his army is in Parainen because he is painting it.
Tactics:
Spyrer has a tactics of 6 while playing with his slaanesh army and a tactics of 1 when playing his Vampire Counts.[/u]
Duct Tape is much like the force, it has a light side and a dark side,and it holds the universe together
-
Zymeth Salkir Dkhan
- Viestit: 1750
- Liittynyt: Pe 05.07.2002 00:12
- Paikkakunta: Turku
-
Panu Nahka
- Viestit: 92
- Liittynyt: La 14.12.2002 13:49
Panu Nahka, the incredibly horrible general and mad inventor of conversions
50 points.
Any Ropecon event may include Panu Nahka as one of the visitors. He cannot do anything useful when included in such event.
Any Moonsorrow's concert may include Panu Nahka as one of the visitors.
He cannot do anything useful when included in such event.
Any renegade but not chaotic Imperial Guard army may include Panu Nahka as one of the Commisars.
Armybuilding: 4
Painting: 2
Modelling & Converting: 8
Leadership: 10
Tactics: 4
Fluff Save: 4+(2+)
Filosophic Arguing: 8
Wargear: Leather Trousers(counts as Trademark Item), Boots of butt-kicking(counts as power fist), Loads of citadel miniatures, few almost empty Bottles of Glue, Modelling Knife, Sword(counts as CCW), Drums,
Long "SS-style" mantle.
Special Rules:
Boring to Game:
If playing against Aradiel Aurinkoinen, Panu Nahka soon loses his interest in the game, reason being the fact, that he cannot win this game. During this period, his tactics drops to 0.
Slapping of Leather Trousers:
Panu Nahka can seriously distract his opponent by constantly slapping his leather trousers. This causes his opponents tactics skill to drop by 2.
Warped Imagination:
During silent hours of night, Panu Nahka can get some seriously strange ideas for new conversions, for instance making an Orkish Dreadnought out of pile of plastic rubble and old snotling.
Twisted Fluff Sense:
Panu Nahka has some serious difficulties to remember some parts of the fluff. If his audience is not familiar with 40k fluff, he may try to overspeak them with parts of the truth, thus imbuing him with 2+ fluff save.
'til The End Comes For Me:
Panu Nahka stands adamantly and unbendingly behind his own opinions and ideals, thus imbuing him with Leadership of 10. He is also completely immune to all corruptive effects of the lies of the heretics and opinions of those who oppose him.
50 points.
Any Ropecon event may include Panu Nahka as one of the visitors. He cannot do anything useful when included in such event.
Any Moonsorrow's concert may include Panu Nahka as one of the visitors.
He cannot do anything useful when included in such event.
Any renegade but not chaotic Imperial Guard army may include Panu Nahka as one of the Commisars.
Armybuilding: 4
Painting: 2
Modelling & Converting: 8
Leadership: 10
Tactics: 4
Fluff Save: 4+(2+)
Filosophic Arguing: 8
Wargear: Leather Trousers(counts as Trademark Item), Boots of butt-kicking(counts as power fist), Loads of citadel miniatures, few almost empty Bottles of Glue, Modelling Knife, Sword(counts as CCW), Drums,
Long "SS-style" mantle.
Special Rules:
Boring to Game:
If playing against Aradiel Aurinkoinen, Panu Nahka soon loses his interest in the game, reason being the fact, that he cannot win this game. During this period, his tactics drops to 0.
Slapping of Leather Trousers:
Panu Nahka can seriously distract his opponent by constantly slapping his leather trousers. This causes his opponents tactics skill to drop by 2.
Warped Imagination:
During silent hours of night, Panu Nahka can get some seriously strange ideas for new conversions, for instance making an Orkish Dreadnought out of pile of plastic rubble and old snotling.
Twisted Fluff Sense:
Panu Nahka has some serious difficulties to remember some parts of the fluff. If his audience is not familiar with 40k fluff, he may try to overspeak them with parts of the truth, thus imbuing him with 2+ fluff save.
'til The End Comes For Me:
Panu Nahka stands adamantly and unbendingly behind his own opinions and ideals, thus imbuing him with Leadership of 10. He is also completely immune to all corruptive effects of the lies of the heretics and opinions of those who oppose him.