"Epäkelpo lomake" tyyliset virheet kirjautumisessa pitäisi olla nyt historiaa. T. ylläpito

Ogre Kingdoms +Welffit +muuta sälää

Warhammer Fantasy Battles -pelin palsta, jossa on tarkoitus keskustella kaikista niistä aiheista, jotka eivät sovellu muihin otsikoihin. Kysymyksiinkin vastataan, mutta käytä kuitenkin ensin hakua.
HtUnliving
Peliporukkavalvoja
Viestit: 402
Liittynyt: Pe 18.04.2003 11:35
Paikkakunta: Turku

Viesti Kirjoittaja HtUnliving »

IcedCrow kirjoitti:From the seminar with Phil Kelly at Chicago:
* - There is no plan on a Nagash list. Ever. Phil said Nagash is too powerful a character to try and write rules up for and keep game balance as "basically Nagash can just say "you're army is now dead and in my control" and that's that... very smashing fun game"

So the rumours of the nagash list can be squashed now. From the mouth of Phil Kelly: It aint going to happen.
No, on,on, onhan se vahva, mutta eihän sitä tarvi tehdä.... s*****an idiootit, miks ne ei tee sitte vaikka jotain Arkhan the Blackia tai vastaavaa ja sille jotain Followers of Nagash-listaa....
*HALUAA LISÄÄ NAGASHISTA*
Aiemmin Jan Von Carstein.
"Itse en ole koskaan välittänyt siitä, kuka on taitava pelaaja. Pääasia että liikutellaan nappeja kentällä ja vastustaja ei voita." -amazing slug
Tohtori-SyFilis
Viestit: 1027
Liittynyt: Ke 26.03.2003 19:43
Paikkakunta: Helsinki
Viesti:

Viesti Kirjoittaja Tohtori-SyFilis »

Jan von Carstein kirjoitti: ja sille jotain Followers of Nagash-listaa....
Oletko koskaan kuullut semmoisesta GW:een uutuus tuotteesta kuin Vampire Counts?
The small boys have come to see me hang
Madharia
Viestit: 184
Liittynyt: La 29.05.2004 13:55
Paikkakunta: Helsinki

Viesti Kirjoittaja Madharia »

shadowdancer kirjoitti: Wood Elfit ois pitäny tulla ennen Ogreja :(
Miksi ihmeessä? Eikö se ole vaan hyvä, kun wood elfit tulee myöhemmin, kun on muottiteknologia varmaankin kehittynyt siihen mennessä edes hitusen. Saavatpahan paremmat figut.
Ari
Viestit: 1396
Liittynyt: Ke 22.05.2002 17:54

Viesti Kirjoittaja Ari »

Ogrejen loitsut...
Bonecruncher is a magic missile 18" R S2 2D6 hits no normal armour saves the butcher takes S4 hit.
Toothcracker any ogres within 6" butcher or 12" slaughtermaster gets +1T and becomes stubborn while in play butcher takes S6 hit can be cast in close combat
Bloodgruel on D6 roll 2+ butcher gains a wound may not increase over starting wounds on a roll 1 takes S6 hit.
Braingobbler unengaged enemy unit within 18" & in line of sight must take panic test.
Bullgorger butcher has to pass S test, ogre unit 6" butcher or 12" slaughtermaster gains +1S also effects S bullcharge can be cast in combat.
Trollguts ogre unit 6" or 12" of caster gains magic resistance (2) and regeneration butcher takes auto 1 wound can@t be regenerated and no saves allowed.
Avatar
Markkola
Viestit: 800
Liittynyt: Ti 11.11.2003 17:30
Paikkakunta: Tampere

Viesti Kirjoittaja Markkola »

Mistä sinä Ari noita tietoja kiskot?:)
USA upotti Estonian, aiheutti Kekkosen kaljun, järjesti jäävuoren Titanicin eteen, tappoi dinosaurukset ja aiheutti myös alkuräjähdyksen.
Avatar
Iceman
Viestit: 2013
Liittynyt: Pe 31.05.2002 10:07
Paikkakunta: Espoo
Viesti:

Viesti Kirjoittaja Iceman »

Ainekin aiemmin lähteeksi usein mainittu Portent.
"I reject your reality and substitute my own!"
Adam Savage
Ari
Viestit: 1396
Liittynyt: Ke 22.05.2002 17:54

Viesti Kirjoittaja Ari »

Paljon infoa...
I just the OK army book, and after spending a good 1+ hour reading it, I know alot of info.
Fluff:
First, fluff on Cathay Nippon IS in there, Chaos Dwarves are NOT dead, they are mentioned frequently in the fluff (Possible hint towards a CD army book). The drawings are some of the BEST i've seen GW throw into a book, just incredible (In one pic theres even a samurai).

Magic Items:
Thundermace- Stone Thrower, NOT I repeat NOT one use only, In challenges does d6 wounds. I forget the str

Dragonhide Banner- Immunity towards Ice Magic/Ice attacks for those rare occasions where your fighting yhetees (WOW!!!). And I beleive Immune to Psych (not positive)

Cathayan Jet- 3+ Ward save against ALL magic except High and Dark (CURSE YOU ELVES!!!!)

Bull Banner- Re-roll all failed Bull Charge attacks.

Mawseeker- Stupidity, +1 TOughness. Pretty cheap

Giantbeater- +1str, MUST HAVE GIANT

Halfling Cookbook- Only wounded by spells on a 4+

???????- Get addl Bull Charge attacks, (Big Name)

Units/Spec Chars (Following rules, no stats or prices):

Tyrant- Grt Wpn, Addl hand wpn, Cathayn Longsword, Brace of HANDGUNS..not pistols....HANDGUNS..BS 4
(Brace of HANDGUNS, 2x Multiple shot usual stats)

Slaughtermaster- May only be used if you have a Tyrant, MAY NOT BE GENERAL (Level 4)
Butchers- Level 2, MAY NOT BE GENERALS, know all 6 spells,

Bruiser- Same options as Tyrant, may be ABSB.

Butcher- MAY NOT BE GENERAL (Level 2)

Hunter- May stand and Shoot with Harpon x-bow, str 5 works exactly like a bolt thrower, against large targets does extra damage

Bulls, Ironguts, Gnoblar, Gnoblar Trappers- Core

Scraplauncher- Misfire, Rhinox gets nailed in its "TENDER REGIONS" goes forward 3d6" (if it hits unit does attacks then removed from play), Another one fires a gnoblar does str 6 No armour save, (Just one), Then one where nothing happens when the gnoblar just stare at a shiny object Special

Yhetees- Faster Movement, may move through, IMPASSABLE terrain, scale walls as if they have grappling hooks, Special

Leadbelchers- Artilery Die for each shot, total rolled=how many shots you get. May stand and shoot, even if they fired last turn Special

Maneaters- Have MANY options

Slavegiants- Not stubborn, Model IS coming out Late 2005 apparently, have special chain attacks that would make you WANT to take it. cheaper than O&G or BOC

Gorgers- Deadly when used with Skarrg, Killing Blow

Skrarrg- Once he kills guys he gets ALOT more powerful..(Regen for Gorgers if you kill enough, and some more special benefits for him AND gorgers)

Greasus Goldtooth- ABSOLUTELY HUGE, the pic in it was incredible. Makes enemy units subject to stupidity before the game begins, UNGODLY HIGH STR, makes ogres AUTOMATICLLY RALLY (hope that wasnt to much info)
One more thing that I enjoyed reading in OK was the other characters who dont have rules.

Theres an Ogre who beat a vampire to death with a chair and ATE him well half, spit most out saying it tasted bad. Has an undead army marching to battle with him. Took chaos dwarves slaves.

Also a GIANT army is mentioned in one paragraph (Not a giant OGRE army, but a GIANT army).
at the Gamesday 2004 in nottingham, forge world announced that they are making the first Super-heavy cavelry!

which will be ogres riding rhinoxes!
the special characters are 'Greasus Goldtooth' the ritchest living thing in the old world!
he has my favourite special rule to date which is 'Too rich to walk' woot!
he is like a chariot doing d6 str55 hits on the charge! also he may bribe the enemy units and they then suffer 'stupidity'

'skarrag the slaugterer' he is another wizard character, there wasnt too much special about him, i didnt read too deeply into it! he does get some bonus for magic tho...

There are some great magic weapons, the 'Thunder Hammer' (has a better name tho) can only be taken by a lord level character and makes him loose all his atttacks! but with his one remaining attack if he hits you plce the small template and it hits like a stone thrower! so one str8 hit and the rest are str4! ignoring saves! it is also 55pts!
there is another club which is 30pts and gives you +3str!!!! but you compare intiative values instead! (i thought this would be great for your butcherer who would have 4 str7 attacks and he would be hitting on 4 almost all the time!)

the knoblar thief stone! it you can take upto three per ogre hero and it gives them magic resistance 1 for each one you have... at 15pts each! bargin!

there wernt that many others that i really wanted to take... there are some of the generic items, one that gives you a 3+ward against magic!

umm..

also there wernt any crazy formations...

unless if you have a 'hunter' and some knoblar trappers withing 6"? then they may stand and shoot if he gets charged!.... doesnt seem game winningly good...but a bit of fun!
both of the characters are good in combat!

'Greasus Goldtooth' gives +combat reselution to each unit in his line of sight!

the trappers are expensive at 6 points each! the skirmish tho... and scout! so a march blocker would be good, also they would just get annoying, a 46 point unit, firing 16 str2 shots a turn!

yes also all nkoblars get spiky stuff! it is a range 8 throwing weapon which is multiple shots and strength 2! woot!
Avatar
Cannonball
Viestit: 898
Liittynyt: Ke 12.11.2003 18:55
Paikkakunta: turku

Viesti Kirjoittaja Cannonball »

Oho, toi spiky stuff on aika... onko se niide option, vai onko se niillä jo vlamiiksi... (2pts kpl gnoblareilla, phew) Tuo stonarimaila on aika... mauton. Viuh, pum, pläts. Kappas, yhdellä atackillä kuoli vaivaisten 200pts edestä perusjannuja. One use onlyna se olisi vielä kohtuuhauska, mutta joka isku...
Mutta tuolla Ogrella joka pieksi vampyyrin oli asennetta!
Scraplaunchan misfirechart on varmaan perjantai-illan ideoita.
Väitä vastaan, olen mestari.
"Routiolainen Kirjailijanalku joka pitää Pahis-sitruunoista."
I'm just a soul whos intentions are good, oh Lord, don't let me be misunderstood.
Avatar
jullevi
Valvoja
Viestit: 5724
Liittynyt: Ke 22.05.2002 15:38
Paikkakunta: Tampere

Viesti Kirjoittaja jullevi »

Cannonball kirjoitti: Tuo stonarimaila on aika... mauton. Viuh, pum, pläts. Kappas, yhdellä atackillä kuoli vaivaisten 200pts edestä perusjannuja. One use onlyna se olisi vielä kohtuuhauska, mutta joka isku....
Ei se edelleenkän ole joka iskuun. Itse toivoin että kyseinen karttu olisi "once in a game", mutta tietääkseni se toimii samaan tapaan kuin empiren Mace of Helstrum, eli käyttäjä saa vain yhden hyökkäyksen, joka sitten joko osuu tai ei osuu.
"It's a great excuse to start collecting ANOTHER army. One can never have enough armies and starting a new one is always exciting."
Elvood

Viesti Kirjoittaja Elvood »

jee OK:eilla on harpuuna miehiä. mitenköhön nuokin toimivat? käveleviä bolt throvereita?
Avatar
Cannonball
Viestit: 898
Liittynyt: Ke 12.11.2003 18:55
Paikkakunta: turku

Viesti Kirjoittaja Cannonball »

Kävelevä str 5 boltis, ja se on hero-tason charru, hunter nimeltään.
Väitä vastaan, olen mestari.
"Routiolainen Kirjailijanalku joka pitää Pahis-sitruunoista."
I'm just a soul whos intentions are good, oh Lord, don't let me be misunderstood.
Ari
Viestit: 1396
Liittynyt: Ke 22.05.2002 17:54

Viesti Kirjoittaja Ari »

Yatta Yatta...
This is NOT a rumour. I have had the Ogre Kingdoms book in my hands today. I verified what I will write here as 100% accurate. Though of course I have compacted and edited the information to be fair as I can only review and therefore deliberately miss a lot out of the detail; but whatever is listed below has been double checked and is reliable.

The Army Book.
This is a good one, GW have learned their lesson on fluff lite books and provided a good rundown on ogres their society history and religion. Its all new stuff from GW though it is reminiscent of Chaosium's Trollpak (early 80's Runequest). There is more colour print than I have seen in previous publications, with full colour drawings or photos on most pages. The rules seen reasonably well written and includes a lightly cynical writing style (Chaosium style honestly) that downplays just how utterly nasty ogres really are. Its more convincing that the usual Chaos is ub3r fluff we see. While the writing is downplayed much of the artwork is not including a picture of a brutal attack on a Kislevite caravan and of an ogre cave with captives in large cages hanging high up above waiting to be eaten. The background is well written and witty, I wont spoil your opportunity to enjoy it for yourselves. I will instead stick to a few salient points.

a. The first thing to learn is that Ogres are NOT Chaos, this is NOT a Chaos army book. If you expected to integrate Ogres with the Beasts, Mortals and Daemon armies, sorry.

b. Ogres worship the Great Maw. (For those who know Glorantha the Krarsht Cult will come to mind here.) The religion is centered around eating, pigging out is a religious experience and being fatter is being holier and well as mightier. Not that the ogres would recognise piety as any trait, food is food.

c. Ogres are mercenaries. Many of the units in the list can be used as mercenary Rare choices. Dogs of War armies take available ogres as Specials instead. They keep all their special rules as they are taken directly from this army book. So in affect Chaos armies can add some Ogres after all, but so can their opponents...

d. Ogres come from lands far to the east of the Old World. They are very well travelled though as some of the models indicate. If we were to correlate the world maps they come from Siberia. p.s. By this standard you Yanks are Dark Elves

e. Chaos Dwarves are mentioned in the background directly, indication that GW has not abandoned them a la Squats.

The Miniatures.
The Ogres look good, however the basic Ogre Bull is fairly plain so as not to distract from the more extravagent ogres. The basic ogre has a pair of trousers and boots and a big metal shield over the stomach. This is probably a plastic kit. This gut plate has ceremonial as well as practical uses. They tend to carry big clubs unless upgraded to nastier weaponry. Ogres appear not to make much except gut plates and clubs, but scrounge items made by others putting them to good use. They look even less technically advanced than orcs, but possibly even more resourceful. Some of the more well travelled ogres can be equipped with a large array of looted items including firearms of various sizes, armour and weaponry. Some miniatures deserve special mention, but I will leave this until I describe them in the list.

Ogres.
The basic ogre profile hasn't changed and they 'champion and 'hero' up in pretty much the usual way. There are exceptions, but it would be unfair to list too much.

Ogre Special rules.
'Bull Rush': Get one impact hit on a 6" or over charge at normal strength.
'Cause Fear'
US3 each
'Nobody likes a Groblar': Ogre characters can NEVER lead a Gnoblar unit.
'Bellowers' : Ogres dont have musicians but some can shout unusually loudly which acts as the same. Not really a special rule.

Ogre weapons.
Ogre club. A hand weapon that counts -1 armour save if not used in conjunction with any other weapon.
Ironfist. Can be used as an additional hand weapon or as a shield.

Gnoblars
Gnoblars are S2 goblins with bigger ears and a few nice rules. They dont have much in the way of weaponry, just jagged scraps to poke and throw.

Gnoblar Special Rules.
Largely insignificant: A bit like 'ignore goblin panic' except noone cares. Not even other Gnoblars.
Bicker: Animosity except that if you fail they always do nothing.
Sharp Stuff: Gnoblars throw sharp objects, any sharp objects, twice each. 8" S2.

Gnoblars can be added to the bases of characters. As walking wargear. Different gnoblars have different effects.
Luck Gnoblars: One rerolled save.
Tooth Gnoblars: Bonus to your casting roll if you eat him. Yum.
Sword Gnoblars: the gnoblar gets to attack too.
Lookout Gnoblars: Can get 'Look out sir' in smaller units.

OGRE CHARACTERS
The Lords cost 200pts, the Heroes about 130pts plus add ons. There is a fairly short list of magic items, mainly totemic stuff and a few enchanted weapons banners and the like. The main bonus is that most of the magic weapons are great weapons.
Ogre characters can also be given Big Names at 10-35pts depending on the name. These names are crude titles like Wallcrusher, Longstrider and Kineater. If you think of these as crude equivalents of 'Knightly Virtues' then you arent far wrong.

Tyrant - Your standard Ogre Lord
Slaughtermaster - A 'Wizard Lord' up to a point. You need to have a Tyrant to take one.
Bruiser - Ogre Hero with BSB options as usual.
Hunter - this is essentially an ogre hero, but he gets a Harpoon Launcher - S5 bolt thrower wielded as a crossbow with special rules for damaging large creatures. And can take Sabretusks, big cats that accompany him or can be freed up as fast cavalry. They are about as hard as a two wound genestealer.
Butcher - Your standard 'Wizard'. Dont make the mistake of thinking this will be a 1A pushover. Its just less than a hero with a little 'simple' magic.

CORE

Ogre Bulls.
Your standard ogres are mandatory, 1+. They are 35pts each and quite nasty. They start off with only an ogre club you can pay extra to upgrade their weaponry a little. They get commands at +20/+10. They replace old Ogres rules as Dogs of War, well you can take them they are better than the older ogres and cost the same so why not. Bull champions are called Crushers. Some of the pictures show Bulls ranked up with a rank bonus, including a 3x2 unit.

Ironguts.
Pay about half again, for a little extra leadership, heavy armour and a great weapon. Dogs of War can hire them too. Commands as for Bulls. Irongut champions are called Gutlords (the turkey pick of the names in this army book).

Gnoblars.
The 'Skinks' to your army of 'Krox'. Hand weapons and sharp stuff. No commands except a champion called a Groinbiter (makes up for Gutlord). At 2pts each these are made for full ranks to add to your Ogres command. The miniatures are ranked up deep and wide, though suspect they are useful mainly as four wide and very deep for outnumber tag teams with an Ogre units with full command. They nicely go together. You cannot take more Gnoblar units than you have units of Ogre Bulls.

Gnoblar Trappers.
These cost a bit more but scout and skirmish. Your only 0-1 unit. Champions are called Snarefingers. The models are much more varied than the regular Gnoblars, most are carrying beartraps or snares. Though there are no rules for them in battle.
Entourage: They also benefit from a Hunters leadership if he is within 12". They have special missile support rules if even closer.

SPECIAL

Leadbelchers.
These are fun. Each has light armour and a stolen cannon held as a shotgun and supported by chains. The ammo is not shot, but any scrap metal they can shoot. The miniatures are shown loaded and unloaded, I suspect you add the scrap yourself. Favoured scrap includes spears, swords, ogre clubs etc, basically anything except roundshot. Range is only 12" S4, but they use the artillery dice to determine hits. Oh they are Dogs of War too. I think we will be seeing a few of those at 55pts each. They can have a bellower and a Thunderfist champion but no standard bearer.

Yhetees.
Talled and lankier than Ogres, their weapons are covered in ice and count as magical. If the unit is hit by fire magic though the ice melts to normal weaponry, a nice touch. They also completely ignore terrain and undefended obstabcles in movement. Stats are similar to an Ogre but they are a little stronger and a lot faster. Cost about double a Bull ogre, more for a Greyback champion. Sorry they are not for hire.
Aura of Frost: Any enemy in BTB is at -1 to hit. Immune to Ice Magic.

Gnoblar Scraplauncher.
You will like this. First its a toughened chariot, with a 4+ save. Its pulled by a Rhinox, S5 A3. This looks like a mammoth with a rhino head and two big horns in a V. The chariot itself is on skis and is crewed by six Gnoblars, yes they ALL attack. To top it off it has an stone thrower that can fire in a forward arc and can fire while moving. The Rhinox must charge if it can do so, unless it passes its Gnoblar crews leadeship (pretty unlikely). Its not much cheaper than some steam tanks, but its a combination of chariot, artillery and unit.

RARES

Maneaters.
These Ogres have seen the world as mercenaries and have come back with the spoils. They have upgraded skills and leadership and cost about as much as two Ogre Bulls. Some of them have stolen Cathayan longswords which are so well made would equal a magic sword in the 40pt range, but they are not actually magic. Or they can have a brace of handguns, yes Empire handguns not pistols! Though they look like pistols to ogres and have pistol rules advantages. They are stubborn and Immune to Psychology. They have no command. They are Dogs of War (naturally). The miniatures are characterful and varied.

Slavegiant.
A giant carrying slave chains and wearing an iron mask. The chains have spiked balls on the ends. Just about like a regular giant but has some extra attack options involving its chains. It costs slightly less than a Giant from the Orc army book. One of its special rules is called 'Broken'. Some players may see this as having a double meaning.

Gorger.
A 75pt eating machine. Armed with teeth and claws. Its not far off the statline of an ogre hero. It has Killing Blow and is Unbreakable.
Ravenous: It must end up closer to the enemy each time it moves.
Bloodscent: This thing just turns up, and finds the battle about the same time 40K Reserves do.

Dogs of War
As usual.

OGRE MAGIC

Ogre Butchers (level 2) and Slaughtermasters (level 4) use Gut Magic. They can all cast any of the six spells. They are all cast on 3+ and are dispelled if in play on a 7+. Each time a successfully cast spell is reused it adds to the casting cost.
They don't count as remains in play for the purposes of the Butcher casting them.
Ogre enchantment spells only work on real Ogres, not ogre allies. Each ogre cannot benefit from more than one spell at a time (not including any nasty Remains in Play the opponent gets to cast on them).
Most ogre spells have a backfire effect causing a wound, Ogres will eventually kill themselves if they cast too often. Ogres also have their own extra punitive miscast table, but dont usually need to use too many power dice.

Bloodgruel: Self healing spell, can backfire.
Braingobbler: medium range panic causing spell.
Bullgorger: Improves targets strength.
Bonecrusher: medium range weak magic missile attack, can backfire.
Toothcracker: improves targets toughness, grants Stubborn, can backfire.
Trollguts: Target gets Magic Resistance and Regenerates, backfires.

Most spells ranges are short, but Slaughtermasters cast those at double range.

As you can see, Ogres can spam out a lot of magic each turn even if they dont take many mages. However remember that they have a relatively poor item selection and as an ogre each 'wizard' is already expensive. Opponents of Ogres will avoid scroll caddies in favour of dispel dice boosting items for a much better return. Gut Magic laughs at Dispel scrolls.

SPECIAL CHARACTERS

Skrag the Slaughterer, Prophet of the Great Maw.
An upgraded Slaughtermaster costing 400pts. The more models he kills in melee on a table from 1 to 15+ the more advantages he gets. These advantages are powerful and include Regeneration and Unbreakable every Gorger in the army also gets a lesser but not insignificant bonus also as Skrag kills more and more.

Greasus Goldtooth, Overtyrant of the Ogre Kingdoms.
An upgraded Tyrant counting as Two Lords and a BSB who costs 565pts. He is extra fat and reclines into battle carried by a tide of gnoblars. He has more bling than MrT.
The gnoblars are a very bad idea. Nurgling palanquins were obviously magical, this is like the Lilliputians all picking up Gulliver and running. To be honest this looks really daft as a miniature too. For kids only.
Avatar
GobbladasSquig
Viestit: 1593
Liittynyt: Ti 02.03.2004 13:46
Paikkakunta: Umeå

Uuuh...

Viesti Kirjoittaja GobbladasSquig »

No niin, alkaahan se OK hiljalleen hahmottua. Näyttää ihan jänskältä.
Ari kirjoitti:So in affect Chaos armies can add some Ogres after all, but so can their opponents...
Jeee! Saan kaaosarmeijaan ogreja! Odotas, johan mulla on niitä... No örkeille sitten, asiaa!
Ari kirjoitti:Gnoblars can be added to the bases of characters. As walking wargear. Different gnoblars have different effects.
Luck Gnoblars: One rerolled save.
Tooth Gnoblars: Bonus to your casting roll if you eat him. Yum.
Sword Gnoblars: the gnoblar gets to attack too.
Lookout Gnoblars: Can get 'Look out sir' in smaller units.
Oho, aika siistiä. Siis oikeasti, nätti idea. Syötävä gnoblar...mmm...
Öh, sword gnoblar? Kuka sellaisen ottaa!

Hmh, tuo magiapuoli petti odotukset. Vain yksi suoraa (muuhun kuin loitsijaan) ja toinen epäsuoraa vahinkoa aiheuttava loitsu... Olisin odottanut noin kymmenen kertaa hyökkäävämpiä loitsuja. Mitään parannusloitsuja tai Magic resistancea, ogrejahan ne on! petskules.

Muuten kyllä näyttää aika mielenkiintoiselta, jopa odotukset ylittävältä.
Ai niin, kiitos Ari! :)
Tsekkaa uusi Cabal Ostium -blogi! http://cabal-ostium.blogspot.fi/
Avatar
pamp-pu
Viestit: 2196
Liittynyt: Su 15.12.2002 13:39

Re: Uuuh...

Viesti Kirjoittaja pamp-pu »

GobbladasSquig kirjoitti: Öh, sword gnoblar? Kuka sellaisen ottaa!
Joku, joka heittelee kutosia harva se päivä - jopa Blood Bowlissa GFI:hin.

Saattaisi löytyä Ogreista mukavaa piristystä Wood Elfeihini...
ChildGamez
Viestit: 340
Liittynyt: Su 14.12.2003 20:21

Viesti Kirjoittaja ChildGamez »

Ari kirjoitti: e. Chaos Dwarves are mentioned in the background directly, indication that GW has not abandoned them a la Squats.
Thank you God! Praise the Hashut! (ristiriitaista eikö)

Kiitos Ari tästä tietopläjäyksestä. Orgeista on pakko otaa jotain CD armeijaan kun ne ovat niin kavereita jo :D
A person can't defeat loneliness.
Waiting for the rising of Chaos Dwarfs
Jesh
Viestit: 419
Liittynyt: Pe 03.10.2003 22:26
Paikkakunta: Helsinki

Viesti Kirjoittaja Jesh »

Ah, ogret vaikuttavat kiintoisimmalta FB-armeijalta sitten uusien liskojen. Ihmettelen ihmisiä, jotka eivät näistä pidä.

Paljon synkempiä kuin olisin kuvitellut, mikä on vain hyvä juttu kun ogreista on kyse, huumorimiehiksi eivät mielestäni sovellu. Myöskään mitään O&G-kopioita eivät ole, vaan on löytynyt oma tyyli.
Ja figut, mitkä figut! Ainoastaan ''Fat bastard'' ja ne hampaisiinsa tukehtuvat irvikissat ovat figuja joista en pidä, vaikka Ogre Bullitkaan eivät erikoisia (Mutta ihan Ok figuja) ole. Mutta vaa'an toinen puoli on kyllä selvästi painavampi. Maneaterit, Hunter, Gnoblarit ja Irongutsit ovat aivan uskomattoman hienoja, jopa muovisien staattisuus ei häiritse. En uskonut, että GW:een muovit paranisivat Chaos Warrioreista, mutta joskus ne lehmätkin lentävät ja ihmeitä tapahtuu.
Gnoblareista saa myös mahtavia Common Gobboja, oikeat kun tuuppaavat olemaan rumia kuin mitkä, ja Grotteja, kun näiden oikeat versiot ovat niin kalliita.

Aivan varmasti ennen pitkään tulevat nämä hommaukseen.
Avatar
pamp-pu
Viestit: 2196
Liittynyt: Su 15.12.2002 13:39

Viesti Kirjoittaja pamp-pu »

Jesh kirjoitti:Mutta ihan Ok figuja
Mistä arvasit että Ogre Bullit ovat Ogre Kingdoms- armeijan figuja ;)?
Avatar
saimon
Viestit: 515
Liittynyt: Ke 12.02.2003 16:08
Paikkakunta: Helsinki

Viesti Kirjoittaja saimon »

Ari kirjoitti: Gnoblar Trappers.
These cost a bit more but scout and skirmish. Your only 0-1 unit. Champions are called Snarefingers. The models are much more varied than the regular Gnoblars, most are carrying beartraps or snares. Though there are no rules for them in battle.
Entourage: They also benefit from a Hunters leadership if he is within 12". They have special missile support rules if even closer.
Höh, saavat skirmishaavia ja scouttaavia "gobboja", mutta örkit eivät saa. Ei oo reilua.
Jesh
Viestit: 419
Liittynyt: Pe 03.10.2003 22:26
Paikkakunta: Helsinki

Viesti Kirjoittaja Jesh »

saimon kirjoitti:Höh, saavat skirmishaavia ja scouttaavia "gobboja", mutta örkit eivät saa. Ei oo reilua.

Muista hyvä mies/nainen/naapurin koira, että armeijat tarvitsevat eroavaisuuksia.
Maedhros
Viestit: 1055
Liittynyt: Ma 02.02.2004 22:14
Paikkakunta: Helsinki

Viesti Kirjoittaja Maedhros »

Lieneeköhän sopiva tänne, enpä tiedä edes onko aiemmin postattu, mutta olkoon nyt.

http://us.games-workshop.com/news/sneak ... image1.jpg
Vastaa Viestiin

Palaa sivulle “FB: Yleiset keskustelut”