This is a blog to follow the progress of my gang's creation, games and updates and the introduction of new members and... The whole Necromunda adventure really. I finally get to try Necromunda as the local store is starting a proper Necromunda campaign. I dug out all my old Dwarves, with the original Necromunda stories I read back in the day wishing I had some one to play it with. (everyone just played 40k vs. 2 back in the day)
I hope you enjoy following the process of the gangs creation and then reading about it's adventures.
Those of you who know me understand why there really was no other solution than to do an =I= themed lot, but something that would fit in the Necromunda world, so not overpowering behemoths, tooled to kill daemons like Frostschein. So a new =I= was to be created, more covert and agile, along with a few trusty servants and a retinue of outlaws, low life, mercenaries, ex-IG and other scum he has "hired" to get the job done.
There was NO other option than to use the House Delaque rules.
- "House delaque benefits from a special understanding with the Imperial House, providing not just materials but information...
- "Other houses are suspicious of the Delaques. Their appearance perpetuates their reputation for double dealing and espionage..."
- "The territory of the house is particularly dark and shadowy as befits a people whose motives and methods are shrouded in mystery.”
Necromunda will soon find that there’s a new Sheriff in town!
I'm in a little bit of a hurry, since the campaign starts next week. I will post pics of the models and the proceedings daily.







