Grot Tinker 90pts # WS 3 # BS 3 # S 3 # T 3 # W 2 # I 4 # A 2 # Ld 7(8) # Sv +4 #
Gork "Priest" 30 pts # WS 2 # BS 2 # S 2 # T 2 # W 1 # I 3 # A 2 # Ld 8 # Sv +6 #
Nutso 20pts # WS 5 # BS 0 # S 2 # T 2 # W 2 # I 4 # A 1+1d6 # Ld 2 # Sv - #
Tek Thief 20pts # WS 3 # BS 3 # S 3 # T 3 # W 2 # I 5 # A 2 # Ld 7 # Sv +4 #
Grot Tinker # Power Claw # Big Shoota # Missail Launcha # Nutso Boosta #
Gork Priest # Staff of WAAAGH # Shoota # Bear Cape # Close Combat Weapon #
Nutso # Close Combat Weapon # Mecha Eye #
Tek Thief # Slugga # Wiard Wepan? # Louda Boom #
Special Rules:
Leader:
Always take morale and pinning tests from Grot Tinkers Leadership. If Grot Tinker is killed, unit will always fail morale and pinning tests.
Brains Of Gork:
Grot who has brains?! It seems so. Somehow Hai Tinkars know things better than other Grots, even Orks! This gives Grot Tinker +1 Leadership(as shown on the sheet).
Smoky. eh?:
Grot Tinkers often build a machine, which interacts as their "old" body. For some reason, they power it using steam! This althought makes big clouds of steam around Grot Tinker. Every figure which are 2" away or in this area from Grot Tinker gain +5 cover save.
Missail Launcha:
Counts as Rokkit Launcha (althought it doesnt take a 2h weapon slot)
Nutso Boosta:
Whoa, this Grot has awesome reflexes. Tinkers often build a speed accelerator in their body. If Grot Tinker is hit, roll 1d6. On a roll of 6, Tinker manages to leap up to the sky and dodge the attack. No hit is scored. Sniper weapons ignore this ability.
##########################################################
Gork "Priest":
Some Grots dedicate their life to worship Gork, and many years of doing, they gain powers, which they have never seen. Instead of shooting, Gork "Priest" may use his "mental" abilites to call Gorks power. Roll a d6 and refer to the sheet underneath.
1-2 Stop butherin ME!
Grot manages to call Gork, but this god is not pleased for waking him up. Gork "Priest" may not use his powers for the rest of the game.
2-4 Bloodlust
WAAAAAAAGGGHHHHH! Choose on unit 12" away from Gork "Priest" This unit moves extra 1d6" and moves towards the nearest unit, friend or foe, and assaults, if possible.
5 Now juu make me ANGRY!
Uh oh! Gork "Priest" shoudnt have called Gork, because now he is totally ANGRY!
Place a blast marker on Gork "Priest". He will blow up causing:
Str 5 AP 5 hit and the unit must take pinning test.
6 Da Power of Mork + Psychic Test
Mork is the greatest! Gork "Priest" uses the power of Mork to abolish his foes (in other words, kill everyone)! Make a attack with this profile:
24" Str. 4 AP 2 Heavy 1, Blast
Staff Of WAAGH:
Electric POWER! Counts as Zzap Gun. On a roll 11-12, WHOOPS overcharged shot = BOOM!
Gork "Priest" suffers one wound, thus removing it from the board.
##########################################################
Nutso:
You want a slice of butter cheese on a pancake? Yeah, this grot is nuts. On every start of your turn, roll d6. On 1-5 Nutso is able to keep his rage within. On a roll of 6, WHABAM! The
unit charges 12" forward the nearest enemy unit and assaults, if possible.
Mecha Eye:
OOOOOH, you have a new eye! Nutso may reroll one close combat dice.
##########################################################
Wiard Wapon?:
At the start of the game, randomly determine the profile of Wiard Wapon. 1d6 roll.
1-3
Pulse Rifle
4-5
Shoota
6
Storm Bolter
Louda Boom:
Lets put some music on! Louda Boom is a great thing to have some party! All enemy units which are inside 12" away from Tek Thief gets -1 Leadership.
##########################################################
Kommentteja ja parannusehdotuksia?
EDIT: Muutettuja tietoja, kiitos vompatti.
EDIT: Lisää edittiä, tämä on hauskaa kun kaikki morkkaavat
EDIT: Moer edit.
EDIT: Lisää.