http://www.tacticalwargames.net/cgi-bin ... 21;t=10501
Sitten maistiaisia.
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This game was organised within a day and I decided to field my Tyranids finally with the Node change. Teemu brought out the Death Guard he had been working on.
Rules used
A lot of experimental rules http://www.sotavasara.net/keskustelu/vi ... 11&t=68989
Tyranids v8.3
- Nodes as in http://www.tacticalwargames.net/cgi-bin....t=10335 (alternative version)
Death Guard v1.1
Tyranid Hive Group
Nexus: Hive Tyrant and 2 Tyranid Warriors with 4 Termagants, 4 Hormagaunts, 3 Raveners and 6 Gargoyles
Node: Synapse Node with 6 Biovores and 2 Gargoyles
Assault: 3 Tyranid Warriors with 8 Termagants, 6 Hormagaunts, 2 Raveners and 2 Gargoyles
Support: Hive Tyrant with 4 Dactylises and a Gargoyle
Attack: Hive Tyrant with 3 Malefactors, Haruspex, 2 Carnifexes and 3 Gargoyles
Hierophant
Hierophant
Meiotic Spore Cloud
4 Mycetic Spores
Synapse: 650, 21.67%
Independent: 700, 23.33%
Common Brood: 830, 27.67%
Uncommon Brood: 820, 27.33%
BTS: 6 Synapses

Death Guard Heavy Patrol
Death Guard Retinue
- Nurgle Warlord, 7 Death Guard Plague Marines
Death Guard Retinue
- Plaguelord, 7 Death Guard Plague Marines
Death Guard Retinue
- Sorcerer Lord, 7 Death Guard Plague Marines
+ Dreadclaws
Plague Tower
Plague Tower
Chosen Retinue
- 4 Chosen
Chosen Retinue
- 4 Chosen
Feral
Despoiler
