Mortal Chaos-huhut
Re: Mortal Chaos-huhut
Nuo uudistukset olisivat aika nannaa, JOS edes pieni osa tuosta pitää paikkaansa. Kun perus warioreista saisi pelattamisen arvoisia, voisi toteuttaa haaveensa inhoittavasta nurgle-armeijasta. Mmmmm...Plague zombies...
Re: Mortal Chaos-huhut
Sanottakoon että tämä uudistus osuu juuri oikeaan tilanteeseen :D jo viime vuonna päätin alkaa pelamaan kaaosta jossa on lähes pelkästää mortaleita.. ja nyt siitä ollaan jopa tekemässä vähän kannattavampaa..
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NuuNuuWarrior
- Viestit: 312
- Liittynyt: Ti 31.10.2006 20:04
Re: Mortal Chaos-huhut
Mitä mieltä olette, kannattaako nyt ostaa kasa näitä kaaoswarruja, kun niitä myydään käytettynä niin halvalla? Vai mahtaneeko niistö tullakkaan niin pelikelpoisia? :O
- Lord Mikke
- Viestit: 2556
- Liittynyt: Ma 16.01.2006 18:33
- Paikkakunta: Helsinki
Re: Mortal Chaos-huhut
Sama juttu, paitsi että Tzeentch- armeijassani on 8 vaivalla konffittua furya ja 4 screameriä hankittu, ja sitten tulee nuo huhut...Warchief kirjoitti:Ja just oon saamassa kasaan armeijan jossa on petoja, demoneja ja mortaleita...
Hyllyssä on tosin 50 warruakin, valtaosa lojunu femman ajoista suunnilleen, eli olisi jo ihan metkaa saada ne vaihteeksi jo kentällekin. Uuden kirjan sisällössä on ainakin se hyvä puoli, että ei tarvitse niin paljoa pähkäillä, mitä ottaa, kun vaihtoehtoja on vähän. Viimeksi Necroneilla pelatessa ollut tuo ongelma.
TätäKÄÄN kirjaa= Voi lol, uutta pitää kokeilla.
Millaisiakohan Khorneista mahtaa tulla, jos VC sai jo tuollaisia ritareita...
Lord Editt: Juu, vähän kaksijakoinen viesti, mutta muoviritarit/kärry jotka siis eivät aiheuta kaljuuntumista, kuulostavat minun korviin hyviltä.
Peril of Warp
Re: Mortal Chaos-huhut
IMO noi nykyset ritarit ja warrut on nii loistavan näkösii ettei niitä paljo tarvi alkaa vaihtamaan :) jos näin käy nii pitää hankkia vrastoa
- Lord Mikke
- Viestit: 2556
- Liittynyt: Ma 16.01.2006 18:33
- Paikkakunta: Helsinki
Re: Mortal Chaos-huhut
Juu, mie kans tykkään. Pointti olikin se, että muovifiguja olisi vaan niin älyttömän paljon helpompi konffia kuin niitä metallipainajaisia. Tuskin GW niitä NIIN pahasti onnistuu möhlimään.HampsterC kirjoitti:IMO noi nykyset ritarit ja warrut on nii loistavan näkösii ettei niitä paljo tarvi alkaa vaihtamaan :) jos näin käy nii pitää hankkia vrastoa
Peril of Warp
Re: Mortal Chaos-huhut
Tämmöistä infoa löytyi herdstonen sivuilta:
Well, I got a chance to read with my own eyes the new Chaos list today. Fortunately, I also had my current Armies Book on hand to compare with, and a handy pen and notepad to note down any changes.
Suffice to say that the rumours at the start of this thread appear to be only the tip of the iceberg in terms of lousiness…
GENERAL CHANGES
The list contains no Cultists. No mention of them at all. In fact, there are no more Mortal units added to the very tiny number previously in HoC at all, unless you count the Giant and Hellcannon.
It’s worth adding though, that the new list removes many options for Chaos players, such as Bloodletters, Bestigors, Daemonettes, Great Unclean Ones, Shaggoths, Ogres, Horrors, Screamers, Minotaurs, Nurglings, Dragon Ogres, Bloodthirsters, Tuskgor Chariots, Keepers of Secrets, Centigors, Plaguebearers, Furies, Lords of Change, Flesh Hounds and some other stuff besides. So, you know, a lot.
MARKS
First of all, the Mark of Chaos Undivided is gone.
The Marks have the same effects for Lords, Heroes, Warriors, Knights and Chariots (Daemon Princes are the sole exception). Sorry, don’t have points costs.
Khorne – Frenzy. Proper frenzy that affects mounts, not the bizarre “only exception in the whole of Warhammer” old frenzy they used to have. Dispel dice are gone (no Magic Resistance either).
Nurgle – Fear (no extra wounds)
Slaanesh – Immune to Psychology
Tzeentch – 6+ Ward Save. Sorcerers can choose from any Lores in the Warhammer rulebook.
And whilst we’re on the subject of Lores… the Lores of Nurgle, Slaanesh and Tzeentch are gone. Non-Tzeentch Sorcerers can choose from Fire, Death and Shadow. I was hoping they’d retain some level of coolness and bring back the option for Heavens (like in the old Ravening Hordes list), but alas, that would be too imaginative.
The Mark of your General has no effect upon Army Composition and units can be mixed in the army freely. Feel free to abuse the Chaos background as you see fit.
LORDS
The list has three Lord options, and indeed three options for Heroes, Core, Special and Rare too. 15 options in the whole army…Christ…
No Special Characters are available at all.
Chaos Lords have the same statline as currently and, as with every character in the list bar Daemon Princes, are 10 points cheaper. Nothing much to say here except that their weapons options are preposterously expensive – 20 points for a great weapon, 15 for a halberd, extra hand weapon and flail. The award for “most amusingly and blisteringly stupid decision of the list” goes to the person who decided to make a shield cost 15 points for a Lord, when the Enchanted Shield is still available for 10…
Exalted Sorcerers are 10 points cheaper and use the Lores mentioned previously.
Both these two have access to a Chaos Dragon, which has exactly the same stats and points cost as present. Breath weapon attacks have been tweaked though – one is Strength 3, the other is Strength 2 and Armour Piercing.
Chaos Steeds are unchanged. Daemonic Mounts (which now stand in for Juggernauts, Boob-Snakes and Discs too…sigh…) have changed dramatically in line with the Daemon’s list – same cost and statline as currently, but with only one Wound, +1 Initiative and a drop in Ld (bizarrely). Characters also have the option of a Chariot for +100 points, same as normal entry except they displace one of the crew.
Daemon Princes are still in, but without Daemonic Gifts. They use up one Lord and one Hero choice, in defiance of current convention for gaming philosophy. Stats the same except they have Initiative 7 for some reason. Daemonic is out, Immune to Psychology, Stubborn, 5+ Ward Save and Magical Attacks are in (Terror, Fly and Unit Strength 3 Special Rules retained too). 50 points more expensive than they currently are. Marks as below:
Khorne – Frenzy, Magic Reistance. Think it’s MR 1, but I’m not certain, sorry.
Nurgle – Toughness 6.
Slaanesh – Always Strikes First
Tzeentch – 4+ Ward
HEROES
Exalted Champions are Toughness 5. It’s a stupid decision since, combined with the points drop of 10, it makes upgrading Aspiring Champion to Exalted for +20 points an even more no-brainer choice than it is now.
Sorcerors drop 10, as do Aspiring Champions. As currently, only Aspiring Champions can be a BSB, which is the only possible reason to consider taking one (especially since they can’t ride Daemonic Steeds either). Both Champions continue the trend of ridiculously costed weaponry.
CORE
Warriors of Chaos drop to 12 points in a rare instance of Games Developer sanity. No other changes that I can tell, except that ANY unit can take a Magic Banner under 50 points (which, as you’ll see from the Magic Items section, isn’t really an advantage…) and Chosen upgrades cost +5 points a model now.
Marauders are the same except commands are more expensive, since lord knows that +10 points for +1 Attack was so game-breakingly unbalanced right now. Warhounds are unchanged, still don’t take up Core, which means you HAVE to include Marauders or Warriors on foot in your army. Why do you hate me GW?
SPECIAL
Knights are now Special and cost 5 points less a model than before, with a Chosen upgrade now + 10 points. Any units can take Magic Banners now. I would have liked to see S4 with a very expensive option for a Lance (so, you know, people can use their old models) but what’re you gonna do.
Chariots get a large points break and cost 100 points. 2 can be taken as one Special choice (cos that’s far less unbalanced than Goblin Chariots, apparently).
Marauder Horsemen are now Special. Apparently, I must be very stupid, because to my puny intellect this seems like an incomprehensibly moronic decision. Throwing axes cost only 1 point and the option for Shields is gone. Feel free to continue buying shielded horsemen in the shops though.
RARE
Giants and Hellcannons are in, with Hellcannons taking up two Rare choices. Apparently, the team at WD decided that too much space in the article was taken up with the sheer multitudes of other units in the Chaos list to justify printing the rules for these. Which means you’ll have to buy Storm of Chaos and Beasts of Chaos to use them. Yay.
Spawn are here too, same points, same rules, except the option to customise your Spawn to make them interesting and unique is gone. Why…?
MAGIC ITEMS
VAST numbers of Magic Items have been cut from the list, with nothing given in return. I’m going to lay off with the criticism for this mind, since it is just a get-you-by list after all (though a simple note “Don’t take Daemons with your Hordes list” and leaving it at that would have made this whole process much easier…)
The cost of Common Magic Items is constant, except the Biting Blade (5 points) and Sword of +1 Attackeyness (20 points). Amusingly, this means that for a Chaos Lord, the Sword of +1 Attack and an Enchanted Shield costs the same as a shield and additional hand weapon.
5 Magic Weapons. The Chaos Runesword is 60 points, for each wound caused by the character (in combat?) they gain one wound themselves. Chaos Daemon Sword (50 points) gives +1 WS, +1 S and +1 A, with any rolls of a one to hit attacking the character bearing it. Whip of Pleasure is down to 40 points but otherwise unchanged, Filth Mace and Axe of Khorne are the same as now.
4 Magic Armours. Chaos Runeshield, Armour of Damnation, Bane Shield and Crimson Armour of Dargan. All exactly the same as now.
2 Talismans. Crown of Everlasting Conquest (no change), Golden Eye of Tzeentch (now 40 points). Collar of Khorne has been moved to Enchanted Items, see later.
3 Arcane Items. Staff of Change costs 70 points and no longer exhausts itself when it actually does something useful. Skull of Katam remains unchanged. There’s a new kind of Familiar, Chaos Familiar, which gives +1 Power Dice and +1 Dispel Dice for 40 points.
2 Enchanted Items. Helm of Many Eyes is still in unaltered (surprisingly, actually) and the Collar of Khorne has been moved here, costing 25 points and providing a Magic Resistance of 3.
2 Magic Banners, which since one costs 125 points makes the whole “any unit can take a Magic Banner of 50 points or less” kind of pointless. Banner of the Gods and Banner of Wrath are largely unchanged, except the Gods now has a much more useful range of 12” and the Wrath now comes with a Power Level of 5
Jos nämä pitävät paikkansa, niin eipä hyvältä vaikuta.
GW näyttää taas parastansa tällä menolla. Parin viikon päästä nähdään sitten menikö huhut lähelle oikeata?
Armybookkia odotellessa...
Well, I got a chance to read with my own eyes the new Chaos list today. Fortunately, I also had my current Armies Book on hand to compare with, and a handy pen and notepad to note down any changes.
Suffice to say that the rumours at the start of this thread appear to be only the tip of the iceberg in terms of lousiness…
GENERAL CHANGES
The list contains no Cultists. No mention of them at all. In fact, there are no more Mortal units added to the very tiny number previously in HoC at all, unless you count the Giant and Hellcannon.
It’s worth adding though, that the new list removes many options for Chaos players, such as Bloodletters, Bestigors, Daemonettes, Great Unclean Ones, Shaggoths, Ogres, Horrors, Screamers, Minotaurs, Nurglings, Dragon Ogres, Bloodthirsters, Tuskgor Chariots, Keepers of Secrets, Centigors, Plaguebearers, Furies, Lords of Change, Flesh Hounds and some other stuff besides. So, you know, a lot.
MARKS
First of all, the Mark of Chaos Undivided is gone.
The Marks have the same effects for Lords, Heroes, Warriors, Knights and Chariots (Daemon Princes are the sole exception). Sorry, don’t have points costs.
Khorne – Frenzy. Proper frenzy that affects mounts, not the bizarre “only exception in the whole of Warhammer” old frenzy they used to have. Dispel dice are gone (no Magic Resistance either).
Nurgle – Fear (no extra wounds)
Slaanesh – Immune to Psychology
Tzeentch – 6+ Ward Save. Sorcerers can choose from any Lores in the Warhammer rulebook.
And whilst we’re on the subject of Lores… the Lores of Nurgle, Slaanesh and Tzeentch are gone. Non-Tzeentch Sorcerers can choose from Fire, Death and Shadow. I was hoping they’d retain some level of coolness and bring back the option for Heavens (like in the old Ravening Hordes list), but alas, that would be too imaginative.
The Mark of your General has no effect upon Army Composition and units can be mixed in the army freely. Feel free to abuse the Chaos background as you see fit.
LORDS
The list has three Lord options, and indeed three options for Heroes, Core, Special and Rare too. 15 options in the whole army…Christ…
No Special Characters are available at all.
Chaos Lords have the same statline as currently and, as with every character in the list bar Daemon Princes, are 10 points cheaper. Nothing much to say here except that their weapons options are preposterously expensive – 20 points for a great weapon, 15 for a halberd, extra hand weapon and flail. The award for “most amusingly and blisteringly stupid decision of the list” goes to the person who decided to make a shield cost 15 points for a Lord, when the Enchanted Shield is still available for 10…
Exalted Sorcerers are 10 points cheaper and use the Lores mentioned previously.
Both these two have access to a Chaos Dragon, which has exactly the same stats and points cost as present. Breath weapon attacks have been tweaked though – one is Strength 3, the other is Strength 2 and Armour Piercing.
Chaos Steeds are unchanged. Daemonic Mounts (which now stand in for Juggernauts, Boob-Snakes and Discs too…sigh…) have changed dramatically in line with the Daemon’s list – same cost and statline as currently, but with only one Wound, +1 Initiative and a drop in Ld (bizarrely). Characters also have the option of a Chariot for +100 points, same as normal entry except they displace one of the crew.
Daemon Princes are still in, but without Daemonic Gifts. They use up one Lord and one Hero choice, in defiance of current convention for gaming philosophy. Stats the same except they have Initiative 7 for some reason. Daemonic is out, Immune to Psychology, Stubborn, 5+ Ward Save and Magical Attacks are in (Terror, Fly and Unit Strength 3 Special Rules retained too). 50 points more expensive than they currently are. Marks as below:
Khorne – Frenzy, Magic Reistance. Think it’s MR 1, but I’m not certain, sorry.
Nurgle – Toughness 6.
Slaanesh – Always Strikes First
Tzeentch – 4+ Ward
HEROES
Exalted Champions are Toughness 5. It’s a stupid decision since, combined with the points drop of 10, it makes upgrading Aspiring Champion to Exalted for +20 points an even more no-brainer choice than it is now.
Sorcerors drop 10, as do Aspiring Champions. As currently, only Aspiring Champions can be a BSB, which is the only possible reason to consider taking one (especially since they can’t ride Daemonic Steeds either). Both Champions continue the trend of ridiculously costed weaponry.
CORE
Warriors of Chaos drop to 12 points in a rare instance of Games Developer sanity. No other changes that I can tell, except that ANY unit can take a Magic Banner under 50 points (which, as you’ll see from the Magic Items section, isn’t really an advantage…) and Chosen upgrades cost +5 points a model now.
Marauders are the same except commands are more expensive, since lord knows that +10 points for +1 Attack was so game-breakingly unbalanced right now. Warhounds are unchanged, still don’t take up Core, which means you HAVE to include Marauders or Warriors on foot in your army. Why do you hate me GW?
SPECIAL
Knights are now Special and cost 5 points less a model than before, with a Chosen upgrade now + 10 points. Any units can take Magic Banners now. I would have liked to see S4 with a very expensive option for a Lance (so, you know, people can use their old models) but what’re you gonna do.
Chariots get a large points break and cost 100 points. 2 can be taken as one Special choice (cos that’s far less unbalanced than Goblin Chariots, apparently).
Marauder Horsemen are now Special. Apparently, I must be very stupid, because to my puny intellect this seems like an incomprehensibly moronic decision. Throwing axes cost only 1 point and the option for Shields is gone. Feel free to continue buying shielded horsemen in the shops though.
RARE
Giants and Hellcannons are in, with Hellcannons taking up two Rare choices. Apparently, the team at WD decided that too much space in the article was taken up with the sheer multitudes of other units in the Chaos list to justify printing the rules for these. Which means you’ll have to buy Storm of Chaos and Beasts of Chaos to use them. Yay.
Spawn are here too, same points, same rules, except the option to customise your Spawn to make them interesting and unique is gone. Why…?
MAGIC ITEMS
VAST numbers of Magic Items have been cut from the list, with nothing given in return. I’m going to lay off with the criticism for this mind, since it is just a get-you-by list after all (though a simple note “Don’t take Daemons with your Hordes list” and leaving it at that would have made this whole process much easier…)
The cost of Common Magic Items is constant, except the Biting Blade (5 points) and Sword of +1 Attackeyness (20 points). Amusingly, this means that for a Chaos Lord, the Sword of +1 Attack and an Enchanted Shield costs the same as a shield and additional hand weapon.
5 Magic Weapons. The Chaos Runesword is 60 points, for each wound caused by the character (in combat?) they gain one wound themselves. Chaos Daemon Sword (50 points) gives +1 WS, +1 S and +1 A, with any rolls of a one to hit attacking the character bearing it. Whip of Pleasure is down to 40 points but otherwise unchanged, Filth Mace and Axe of Khorne are the same as now.
4 Magic Armours. Chaos Runeshield, Armour of Damnation, Bane Shield and Crimson Armour of Dargan. All exactly the same as now.
2 Talismans. Crown of Everlasting Conquest (no change), Golden Eye of Tzeentch (now 40 points). Collar of Khorne has been moved to Enchanted Items, see later.
3 Arcane Items. Staff of Change costs 70 points and no longer exhausts itself when it actually does something useful. Skull of Katam remains unchanged. There’s a new kind of Familiar, Chaos Familiar, which gives +1 Power Dice and +1 Dispel Dice for 40 points.
2 Enchanted Items. Helm of Many Eyes is still in unaltered (surprisingly, actually) and the Collar of Khorne has been moved here, costing 25 points and providing a Magic Resistance of 3.
2 Magic Banners, which since one costs 125 points makes the whole “any unit can take a Magic Banner of 50 points or less” kind of pointless. Banner of the Gods and Banner of Wrath are largely unchanged, except the Gods now has a much more useful range of 12” and the Wrath now comes with a Power Level of 5
Jos nämä pitävät paikkansa, niin eipä hyvältä vaikuta.
GW näyttää taas parastansa tällä menolla. Parin viikon päästä nähdään sitten menikö huhut lähelle oikeata?
Armybookkia odotellessa...
Nopat ja Taktiikka Ry
Pääkaupunkiseudun pelikerho
Pääkaupunkiseudun pelikerho
Re: Mortal Chaos-huhut
Jos yllä olevat huhut pitävät paikkansa, niin eipähän tarvitse tuhlata rahojaan white dwarfiin, vaan odottelee kiltisti marraskuuhun, jolloin saadaan oikea army book.
"Truth is the first casualty of war"
Re: Mortal Chaos-huhut
Jep, toivoa että on paremmin tehty, lista olisi tuon mukaan niin tylsä kuin vaan voi olla. kuulostaa turhan kalliilta nuo ase optiot sankareilla. 15p pelkkä kilpi :p
Ville Oulusta.
Frostgrave, Mordheim, 40k&30k, Kings of war, Lotr, Guild ball, Necromunda ja Blood bowl
Frostgrave, Mordheim, 40k&30k, Kings of war, Lotr, Guild ball, Necromunda ja Blood bowl
Re: Mortal Chaos-huhut
En usko sanaakaan tuosta :P
Näyttää siltä kuin kirjoittaja olisi halunnut vain tehdä parodiaa GWstä tai jotain sinne päin, mistä sitä tietää.
Muutenkin haiskahtaa kusetukselta, kun esineitä on noin vähän ja pistehinnat päin persuuksia. Ei ne nyt ihan niin tyhmiä GeeWeellä ole. Toinen asia joka kiinnitti huomioni oli väittämä, ettei Special Charactereita olisi. Ja pöh. Linjahan on ollut nimenomaan lisätä lisää näitä erikoishahmoja. Miksi yhtäkkiä sitten poistuttaisiin tältä tieltä ?
En usko, en sitten millään.
\\\ jaa että kyseessä on joku White Dwarf-lista? Mitäs lekkeripeliä tämä tämmönen on?
No sitten saa olla vaikka mitä pashkaa mun puolesta kunhan kirjaa ei tehdä tällaiseksi!
Tai sitten olen ihan pihalla taas vaihteeksi. :D
Näyttää siltä kuin kirjoittaja olisi halunnut vain tehdä parodiaa GWstä tai jotain sinne päin, mistä sitä tietää.
Muutenkin haiskahtaa kusetukselta, kun esineitä on noin vähän ja pistehinnat päin persuuksia. Ei ne nyt ihan niin tyhmiä GeeWeellä ole. Toinen asia joka kiinnitti huomioni oli väittämä, ettei Special Charactereita olisi. Ja pöh. Linjahan on ollut nimenomaan lisätä lisää näitä erikoishahmoja. Miksi yhtäkkiä sitten poistuttaisiin tältä tieltä ?
En usko, en sitten millään.
\\\ jaa että kyseessä on joku White Dwarf-lista? Mitäs lekkeripeliä tämä tämmönen on?
No sitten saa olla vaikka mitä pashkaa mun puolesta kunhan kirjaa ei tehdä tällaiseksi!
Tai sitten olen ihan pihalla taas vaihteeksi. :D
Viimeksi muokannut Temathael, Pe 09.05.2008 14:35. Yhteensä muokattu 3 kertaa.
Pelaan Infinityä.
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Mighty Muffin
- Viestit: 60
- Liittynyt: To 20.07.2006 19:30
- Paikkakunta: Et sinä sitä kartalta löydä
Re: Mortal Chaos-huhut
Taitaa jäädä kaaos-armeijan peluuttaminen myöhemmäksi. Onhan se parempi että nyt annetaan roskaa(jos nämä siis pitävät paikkansa) eikä sitten marraskuussa armeijakirjan muodossa.
Onneks mun kosmonautin ura katkes tähä lattiaa
Re: Mortal Chaos-huhut
Surkealta kuulostaa, odotin parempaa mutta paskaa pukkaavat. Miksi ei voinut odottaa suoraan jouluun ja antaa wanhan chaos ab:n olla voimassa?
Re: Mortal Chaos-huhut
On tua kyllä aika per"#¤tä jos se kirja on tommomen
Re: Mortal Chaos-huhut
Noh, pitihan se arvata... eihan tuo nyt niin paha ole kuin olisi voinut olla. Kuhan vain tekevat sen oikean kirjan sitten hieman paremmin, niin tuokin sen aikaa menee. Markeista olisi kylla voinut pitaa, niin Undivideditkin kuin muutkin...
What's going on here? Back from the grave and crap.
Re: Mortal Chaos-huhut
Tuossa on useampi niin käsittämätön möhläys, että haluaisin ihan oikeasti uskoa, että nuo huhut ovat huono läppä. Toivossa on hyvä elää.
Huhuja lukiessani jo odotin sääntöä Ultimate Evil: " May not win the game for the sake of sanity of children under age of 12".
No jaa, eipä sillä. Kyllä sankarien aseoptiot ja demoniprinssin (joka ei ole demoni) alas ajaminen kruunasivat koko potin.
Huhuja lukiessani jo odotin sääntöä Ultimate Evil: " May not win the game for the sake of sanity of children under age of 12".
No jaa, eipä sillä. Kyllä sankarien aseoptiot ja demoniprinssin (joka ei ole demoni) alas ajaminen kruunasivat koko potin.
Eyes that fire and sword have seen
And horror in the halls of stone
Look at last on meadows green
And trees and hills they long have known.
And horror in the halls of stone
Look at last on meadows green
And trees and hills they long have known.
Re: Mortal Chaos-huhut
2 coree(tuleekohan näille se sama sääntö kuin helffeillä ?), magic itemit saa tungettua varmaan yhdelle sivulle( bannerien määrä on säälittävä, vrt. countsien 12 banneria) ja special charactereja ei ole ollenkaan!!
En kyllä aloita Chaosta tällaisella kirjalla.
En kyllä aloita Chaosta tällaisella kirjalla.
Tätähän mä hain- Lord Kroak ei pelkää enää Zombeja!
Re: Mortal Chaos-huhut
En kyllä minäkään.Karjupeto kirjoitti: En kyllä aloita Chaosta tällaisella kirjalla.
Itkin verta tuota listaa lukiessani. Osa siitä on aivan järkyttäviä typeryyksiä. Kaaoslordille shieldi 15p!
Tyydyn siis peluuttamaan ostamiani maraudereita middenheimereinä mortikassa.
Re: Mortal Chaos-huhut
En tahdo uskoa sanaakaan. Toivottavasti jostain tulisi massaliike, joka rupeaa pelaamaan WHta omilla säännöillään eikä GWn. Mie olisin ainakin mukana.
Mutta toivotaan että ei pidä paikkaansa, en tahtoisi olla perustamassa sitä massaliikettä.
Mutta toivotaan että ei pidä paikkaansa, en tahtoisi olla perustamassa sitä massaliikettä.
"Internet on paikka, jossa miehet ovat miehiä, naiset ovat miehiä ja lapset ovat FBIn agentteja"
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Re: Mortal Chaos-huhut
Ei se olekaan kirja, vaan väliaikaislista, joka julkaistaan WD:ssä ensi kuussa.Karjupeto kirjoitti: En kyllä aloita Chaosta tällaisella kirjalla.
Jos ei muuta, niin hauskan chariot horden tuolla saa. Kaikille charactereille chariotit, kolme 10 marauderin täyte corea jal oput pisteet vaunuihin, joita 8 800 pojolla. Jos jää tarpeeksi ylimääräistä, niin jätti tai kasa spwneja päälle. 12 chariotin horde... ;D
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Re: Mortal Chaos-huhut
Aikamoinen jötkäle tuo lista jos huhut pitää paikkansa. Taidanpa pelata kaikessa rauhassa nykyisellä HoC-kirjalla aina sinne asti kun tulee uusi oikea kirja tilalle ja purra vasta sitten hammasta jos se feilaa.
...silence...