Gav Thorpen tuore haastattelu
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Gav Thorpen tuore haastattelu
Törmäsin netissä Gav Thorpen tuoreeseen haastatteluun joten pistetäänpä se jakoon...
http://www.thegamingkingdom.org.uk/blogs.htm
http://www.thegamingkingdom.org.uk/blogs.htm
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Re: Gav Thorpen tuore haastattelu
:(...I prefer dragons eating princesses more than princesses falling in love with dragons.
Diogenes kirjoitti:Mutta on ne ajat muuttuneet ... muistan sen ketjun missä IRIAD oli ketjun huonoin vitsi, ja nyt kaikki muut ovat niitä vitsejä IRIADiin verrattuna :P
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Re: Gav Thorpen tuore haastattelu
Mitä..? Noinhan sen pitää olla, eli ei kun popsimaan prinsessoja siitä... ;)I Ride in a Dragon kirjoitti::(...I prefer dragons eating princesses more than princesses falling in love with dragons.
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Re: Gav Thorpen tuore haastattelu
Itse lueskelin tuota pari päivää sitten (mikä näkynee mtös allekirjoituksessani :D), ja täytyy kyllä myöntää, että oli paljon kiinnostavampaa luettavaa kuin nyky-WD:n bullshit-"haastattelut", joissa tyypit vain hokevat, että "Waarhammeri on tosi siistiiiii, tuu säki pelaaaa!!!111". Näköjään lähtönsä jälkeen Gav pystyy vihdoinkin kertomaan muustakin kuin armeijalistan tekemisestä ja pelien häviämisestä, esimerkiksi se kysymys Gavin pelaamista ei-GW -peleistä.
Ensin harmittelin liian vähäisiä figuja.
Sitten harmittelin liikoja maalaamattomia figuja.
Sitten harmittelin liikoja kokoamattomia figuja.
Nyt harmittelen liikoja muoveissa olevia laatikoita.
Sitten harmittelin liikoja maalaamattomia figuja.
Sitten harmittelin liikoja kokoamattomia figuja.
Nyt harmittelen liikoja muoveissa olevia laatikoita.
- Hands_of_blue
- Viestit: 1749
- Liittynyt: To 25.08.2005 17:36
- Paikkakunta: Turku
Re: Gav Thorpen tuore haastattelu
Iriad taitaa tässä tapauksessa olla se prinsessa siellä lohikäärmeen mahassa. :bMorhgoz kirjoitti:Mitä..? Noinhan sen pitää olla, eli ei kun popsimaan prinsessoja siitä... ;)I Ride in a Dragon kirjoitti::(...I prefer dragons eating princesses more than princesses falling in love with dragons.
Re: Gav Thorpen tuore haastattelu
Parempi olisi vangita prinsessa torniin ja syödä niitä paikalle tulevia ritareita. Eihän ne yhtä hyviä ole ja haarniska saattaa häiritä, mutta näin saa kuitenkin helpommin mahan täyteen.
Miau.
Re: Gav Thorpen tuore haastattelu
No siinähän tulee kypsennysastia kätevästi mukanakin. Voisi ajatella, että kyse olisi vähän uuniperunatyyppisestä asiasta. Grillattua ritaria sienitäytteellä... Mmm... Pitäkää te silikoniprinsessanne - ovat muutenkin aliravittuja eikä lihaa löydy mihinkään asti.
Minä olen kalamies, minä olen kalamies, minä olen tursas! Ïa, ïa, fhtagn!
Tosimiehet käyttää pitsiä ja sukkahousuja!
Tosimiehet käyttää pitsiä ja sukkahousuja!
Re: Gav Thorpen tuore haastattelu
Miks ei vois olla urheita prinsessoja, jotka pelastavat söpöjä lohikäärmeitä verenhimoisilta ritareilta? ;)Morhgoz kirjoitti:Mitä..? Noinhan sen pitää olla, eli ei kun popsimaan prinsessoja siitä... ;)I Ride in a Dragon kirjoitti::(...I prefer dragons eating princesses more than princesses falling in love with dragons.
"Internet on paikka, jossa miehet ovat miehiä, naiset ovat miehiä ja lapset ovat FBIn agentteja"
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Re: Gav Thorpen tuore haastattelu
Ei lohikäärmeet ole sukupuolettomia... ;PHands_of_blue kirjoitti:Iriad taitaa tässä tapauksessa olla se prinsessa siellä lohikäärmeen mahassa. :bMorhgoz kirjoitti:Mitä..? Noinhan sen pitää olla, eli ei kun popsimaan prinsessoja siitä... ;)I Ride in a Dragon kirjoitti::(...I prefer dragons eating princesses more than princesses falling in love with dragons.
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
- The Captain
- Valvoja
- Viestit: 12979
- Liittynyt: Ke 07.08.2002 15:07
- Paikkakunta: Kouvola
Re: Gav Thorpen tuore haastattelu
Onko jollakulla viimeisiä sanoja ennen kuin lukitaan ketju? Vai haluaako joku oikeasti keskustella Gav Thorpen tuoreesta haastattelusta?
-Miksi Jeesuksen ja Marian päät loistavat valoa?
-Niillä on suvussa halogeenejä.
-Niillä on suvussa halogeenejä.
Re: Gav Thorpen tuore haastattelu
Mää haluaisin keskustella tästä aiheesta, mutta en kykene lukemaan sitä haastattelua. Voisko joku referoida sen sisällön mulle tähän. Mielellään korkeintaan kolme kappaletta kiitos.
Re: Gav Thorpen tuore haastattelu
Monday, Sep 29, 2008
Hi all,
We have something of a first for our fledgling website today, an exclusive interview with Gav Thorpe. For those of you who don’t know Gav was a long time employee for Games Workshop and has been involved in many projects over the years. He has recently left GW to pursue other things but he took the time out to answer some questions for us. Anyway on to the interview.
Hi Gav and thanks for answering a few questions for us. So to start us off, do you remember what it was that attracted you to the games workshop hobby and do you have a preferred system/background?
I dabbled in toy soldiers from about the age of eight or nine, making up some rules with friends for our Airfix models. Then my grandparents gave Dungeons and Dragons to my brother and me for Christmas, and through that found out that my older cousin was into role-playing too. I visited him usually once a week and found his growing collection of early Citadel miniatures. He had Warhammer (2nd edition) and it grew from there.
When I went to secondary school I made another friend, Danny, who was also into this stuff and we became regular gaming buddies for the next six years. Our main game was Epic - Adeptus Titanicus and then the two editions of Space Marine. We also played quite a bit of 40K. At the same time I managed to get some other friends into Blood Bowl (through our mutual addiction to American Football, which was very new and exciting in the UK at the time).
I’ve always liked Epic scale since those earliest days and Blood Bowl (3rd edition? The one that introduced blocking dice) is one of the best game systems around. That said, I haven’t had an Epic army for about eight years now. However, I met Danny a few weeks back for the first time in many years and hopefully we’ll start gaming again, so who knows?
Well if you do start playing Epic again you will have to give me a shout, as I never seem to be able to get a game in the club. That said some of the gamers at our club are dipping their feet in to other game systems, do you play any non GW games or which do you find most interesting?
I’ve always had an interest in other games and miniatures, from a professional as well as personal standpoint. I used to play the Rapid Fire WWII rules, and I’ve played a few other historical rule sets, but I’ve never had the time or inclination to expand into other sci-fi or fantasy games. For me, gaming is a large part about socialising, so the actual rules system being used isn’t a huge factor. Recently I’ve been drawn more towards writing my own rules for games I want to play, just as I used to do before I joined GW. After so many years being a ‘professional hobbyist’ I need to find my own angle again, rediscovering my likes and dislikes. I’m slowly getting back to the stage where toy soldiers are my own thing again, and at the moment that means not worrying about other people’s rules systems.
I had an eye-opening experience recently, concerning Flames of War. It’s nothing to do with the games system itself, but simply the sheer size of the most popular games out there. I was looking at all of these army lists and supplements and thinking ‘where the hell do you start?’
I have to say, I was exactly the same when it came to starting Flames of War a few weeks ago, I was looking at all of the different briefing books and was like so which one is for what again? Luckily we just picked a theatre and all went from there. It does remind me of being at school a little though; I can’t help but want to do an allied army as I know that they win! I do sometimes worry myself that I know more about the history of the 40K universes than our own though.
That's sounds like a good way to approach it. It's like measuring a circle, you just pick somewhere to start and get going. You get the same sense from people starting out with GW games - what army should I collect? What should I have in my army? That has to be a natural process, exploring the game and the history (or background) and finding what appeals.
Going from a position of knowing Warhammer and 40K very intimately to one of almost utter ignorance was very sobering. Jervis got criticism from some quarters for talking about his son Jack’s experiences in his Standard Bearer column, but I have some sympathy for Jerv’s attitude. Looking at that wall of information can be hugely daunting for those just starting out, even if they’re not newcomers to gaming in general.
In the time it would take me to have a good knowledge of another big games system, I could write my own! At the moment it seems more natural for me to design a rules system that gives me exactly what I want from a game than go hunting around for one that comes close. I’m sure that will change over time.
Which parts of working for GW did you enjoy the most; rules dev, White Dwarf, writing novels?
The novels were never part of the day job; they were freelance projects in my own time (and now full time!). White Dwarf was very exciting, but also lots of hard work with many weekends spent working, especially when we moved over to ‘Fat Dwarf’. Games Dev is the most fun overall, as you get to play in lots of different sandpits – rules, background, hobby articles, range planning, talking to artists and miniatures designers. Some of the best memories are from when projects were just starting up, and especially with totally new subjects like Inquisitor or a new army such as Ogres – or even a big revamp of an army like Bretonnians and Wood Elves. We would have great chats with the artists and designers about what was possible and it was a very creative atmosphere. Working with such talented people is very rewarding and it’s those opportunities that I’ll miss the most. Running around on deadline day getting corrections inputted, checking photography, getting approvals and all that are things I won’t miss!
On the subject of White Dwarf, I remember reading your old tactics columns and was pleased that they got a run out in the more recent issues. For someone with so much sound tactical advice you did seem to lose a lot of Battle Reports.
Always better in theory than practice! There are two factors that differentiate my tactical acumen and my actual ability on the tabletop. One is concentration. Often I start with a great plan but get sidetracked by events or over-excited and the plan goes out of the window. The other is attention to detail. I always take a holistic view of army choice, which means that if left to my own devices I sometimes miss clever tricks and tactics that others might see. I always found the input of play testers invaluable in this area, spotting potential loopholes or wicked combos for me. In management jargon, I’m not a completer-finisher!
What are you working on at the moment; the last time we chatted there was talk of the Dwarfs being shelved and a possible Dark Elves army being started?
Like many people I usually talk big when it comes to new armies but rarely ever get started. When I do find myself getting back into playing Warhammer the Dark Elves are the way to go. Although that might just be the residual enthusiasm I have after every project – the last thing or the next thing is the most exciting thing ever so I never actually settle down before something even cooler comes along!
In relation to what I was saying earlier, I’ve been working on a card-based modern combat system and I’m currently building a board and buildings representative of downtown Mogadishu. The American Special Forces and Somali militia miniatures are in the post (I hope!).
Sounds cool, I can almost hear the cry of ‘We have a Black Hawk down!’ already. One of the things I think would be hard to represent in a modern combat game is the tactical aspects of suppressive fire and convincing people that missions and tactics rather than killing the opposition force is the way to go?
The system is all about momentum and command - casualties are relatively low and the greatest effect from shooting is the suppression of squads and the deterioration of command and control. I haven't tried it out yet, so it could be complete bobbins, but I think the system captures the right feel of modern urban combat and doesn't try to be a strict simulation. The other part is the missions, which I haven't started yet.
Speaking of new rules and the like, I have recently been working on an update of the Kroot Codex for 5th Ed for my own use, whilst I am supposed to be helping a friend to develop a WW2 Air Combat rule set based loosely on AI for a game we plan on running at next year’s RAF Leuchars’s Air Show. I am often surprised by the questions on forums about how legal a rule set is or how you can no longer use such a thing. That said one of the busiest times at the club last year was when I was running a Necromunda Campaign when I just made up rules and handed out new scenarios on the night for people to play.
The question of 'legality' only applies in particular circumstances - tournaments. Even in pick-up games at a store or club I would encourage players to be imaginative and inclusive rather than not. I once wrote a 'Last Rant' for Fanatic Magazine about trying out new things. The short version: Why not try out new (or old!) things? All you have to lose is a game of soldiers. The potential for a new gaming experience, a new gaming buddy far outweighs a win/ loss record.
I was lucky enough to get Angels of Darkness when it first came out, you must be pleased that it has gotten a new print run, and do you have any fond memories of writing the book?
I’m very pleased it’s been given another outing, and if the numbers of new copies I signed at Games Day are any measure it’s proving just as popular second time around. Writing Angels of Darkness was great, and at the time was an opportunity to do something very different. I’m indebted to Lindsey and the rest of BL, and others, for indulging my strange story structure and allowing me to play around with some different ideas.
Getting to put some mystery and intrigue back into the Dark Angels was something I’d wanted to do for a while and the novel gave me the chance. It was fun to see how twisted I could make the Dark Angels, to really take the idea of secrecy and self-serving agenda further than people realised.
What wasn’t fun was a computer crash that meant I had to re-write 30,000 odd words that were lost the weekend before deadline. Except for going in to work, I did nothing but write over the weekend and evenings for nine days straight to get it all back on the page. Luckily most of it was still in my head so it wasn’t as difficult as it might sound.
Again on Angels of Darkness, even before the new print run there the book was always quoted as a must read for any Dark Angel player. You must have a giggle to yourself every time the debate starts up on the internet forums about Astelan’s revelations in the book. Did you ever expect it to have such far reaching consequences?
I hoped that it would cause debate, but the level and intensity is unexpected but very gratifying. As I point out in the Author’s Afterword in the new version, I wanted the Dark Angels to be a subject of argument and speculation again, and I guess that I succeeded. People try to get me to admit that one side or the other is the truth, but the real truth is that I didn’t take sides while I was writing, so there is no definitive answer – just as 40K should be.
I agree, if you came out and gave a judgment on it I think the book would lose something. Part of the joy of the Games Workshop hobby, for me anyway is picking a side of the fence to sit on and the inevitable debates that that leads too.
That’s the biggest draw of miniatures gaming in general (and role-plays games too) - the ability to get involved in the story in a way you can't with computer games and the mainstream universes. I don't just mean debating the motives of the Emperor or whether Orks' guns would really work, I mean expanding your own part of the universe. There's an iteration of the Warhammer world and the 40K universe for every hobbyist. You can invent a Craftworld or a Skaven stronghold and in your version of the background it exists just as much as anything created from the Studio.
I am currently working on a Dark Elf army inspired by the Dark Elves in Ramon E. Feist’s books. I was wondering if you had any favourite fantasy/Sci-Fi series that inspired you.
I read most of the genre ‘classics’ during my pre-teen and teenage years: The Lord of the Rings, Conan, Lovecraft, Guy Gavriel Kay, Asimov, Narnia, Gormenghast. I also picked up Larry Niven, Alan Dean Foster, Hugh Cook, William Gibson, David Gemmell, Terry Pratchett, C. J. Cherryh, Dune, Iain M. Banks and others. I had a penchant for horror – James Herbert and Stephen King – and a fondness for Hornblower and Ramage as part of a general interest in naval war of the Napoleonic period. I’ve since added Fritz Leiber, China Mieville, Tom Holt, Neil Gaiman, Gene Wolfe, H. G Wells and nineteenth century gothic and horror literature to the list, amongst many other authors and titles. I can’t say if any single author has been my primary influence, though I’m definitely drawn more towards the European side of the Atlantic than the American. I prefer dragons eating princesses more than princesses falling in love with dragons.
I find ‘real life’ more directly inspirational than fiction. That includes history, myths, ancient legends, folk tales and such. These are a kind of first hand source for me, rather than the ideas that have already gone through someone else’s brain. I like to take those ‘real’ things, mash ‘em up, add some different things and see what comes out.
Care to give us any inside info on what you are up to. Any new book and the like for us to watch out for?
What I’ve been working on most recently isn’t public knowledge yet, so I can’t really talk about it. I have short stories in Heroes of the Space Marines and Tales of the Heresy (featuring everyone’s ‘favourite’ Dark Angel). I am about to start on Alith Anar, the second book in the Sundering series and I’ve mentioned before that I’ve been discussing the possibility of an Eldar trilogy with Black Library though that’s not confirmed as yet. Other than that, I’ve been making some time to work on my own stuff. I’ve started three fantasy novels, one of which I am now concentrating on to hopefully get finished by the end of the year.
Space Hulk or Hero Quest?
Space Hulk (first edition, on its own, no supplements or anything). Great game. I’ve never played Hero Quest, it just sort of passed me by, though I did play a bit of Advanced Hero Quest.
Lord of the Rings Trilogy or Band of Brothers?
Can’t I have both? Two very different but equally cool works. I have, and will do again no doubt, spent entire weekends dedicated to one or the other.
The Emperor or Horus?
Horus. Better to reign in hell than serve in heaven.
That pretty much wraps it up for today but if you want to find out more about Gav and what he is up to you can check out his website at http://www.mechanicalhamster.wordpress.com
Kris
Hi all,
We have something of a first for our fledgling website today, an exclusive interview with Gav Thorpe. For those of you who don’t know Gav was a long time employee for Games Workshop and has been involved in many projects over the years. He has recently left GW to pursue other things but he took the time out to answer some questions for us. Anyway on to the interview.
Hi Gav and thanks for answering a few questions for us. So to start us off, do you remember what it was that attracted you to the games workshop hobby and do you have a preferred system/background?
I dabbled in toy soldiers from about the age of eight or nine, making up some rules with friends for our Airfix models. Then my grandparents gave Dungeons and Dragons to my brother and me for Christmas, and through that found out that my older cousin was into role-playing too. I visited him usually once a week and found his growing collection of early Citadel miniatures. He had Warhammer (2nd edition) and it grew from there.
When I went to secondary school I made another friend, Danny, who was also into this stuff and we became regular gaming buddies for the next six years. Our main game was Epic - Adeptus Titanicus and then the two editions of Space Marine. We also played quite a bit of 40K. At the same time I managed to get some other friends into Blood Bowl (through our mutual addiction to American Football, which was very new and exciting in the UK at the time).
I’ve always liked Epic scale since those earliest days and Blood Bowl (3rd edition? The one that introduced blocking dice) is one of the best game systems around. That said, I haven’t had an Epic army for about eight years now. However, I met Danny a few weeks back for the first time in many years and hopefully we’ll start gaming again, so who knows?
Well if you do start playing Epic again you will have to give me a shout, as I never seem to be able to get a game in the club. That said some of the gamers at our club are dipping their feet in to other game systems, do you play any non GW games or which do you find most interesting?
I’ve always had an interest in other games and miniatures, from a professional as well as personal standpoint. I used to play the Rapid Fire WWII rules, and I’ve played a few other historical rule sets, but I’ve never had the time or inclination to expand into other sci-fi or fantasy games. For me, gaming is a large part about socialising, so the actual rules system being used isn’t a huge factor. Recently I’ve been drawn more towards writing my own rules for games I want to play, just as I used to do before I joined GW. After so many years being a ‘professional hobbyist’ I need to find my own angle again, rediscovering my likes and dislikes. I’m slowly getting back to the stage where toy soldiers are my own thing again, and at the moment that means not worrying about other people’s rules systems.
I had an eye-opening experience recently, concerning Flames of War. It’s nothing to do with the games system itself, but simply the sheer size of the most popular games out there. I was looking at all of these army lists and supplements and thinking ‘where the hell do you start?’
I have to say, I was exactly the same when it came to starting Flames of War a few weeks ago, I was looking at all of the different briefing books and was like so which one is for what again? Luckily we just picked a theatre and all went from there. It does remind me of being at school a little though; I can’t help but want to do an allied army as I know that they win! I do sometimes worry myself that I know more about the history of the 40K universes than our own though.
That's sounds like a good way to approach it. It's like measuring a circle, you just pick somewhere to start and get going. You get the same sense from people starting out with GW games - what army should I collect? What should I have in my army? That has to be a natural process, exploring the game and the history (or background) and finding what appeals.
Going from a position of knowing Warhammer and 40K very intimately to one of almost utter ignorance was very sobering. Jervis got criticism from some quarters for talking about his son Jack’s experiences in his Standard Bearer column, but I have some sympathy for Jerv’s attitude. Looking at that wall of information can be hugely daunting for those just starting out, even if they’re not newcomers to gaming in general.
In the time it would take me to have a good knowledge of another big games system, I could write my own! At the moment it seems more natural for me to design a rules system that gives me exactly what I want from a game than go hunting around for one that comes close. I’m sure that will change over time.
Which parts of working for GW did you enjoy the most; rules dev, White Dwarf, writing novels?
The novels were never part of the day job; they were freelance projects in my own time (and now full time!). White Dwarf was very exciting, but also lots of hard work with many weekends spent working, especially when we moved over to ‘Fat Dwarf’. Games Dev is the most fun overall, as you get to play in lots of different sandpits – rules, background, hobby articles, range planning, talking to artists and miniatures designers. Some of the best memories are from when projects were just starting up, and especially with totally new subjects like Inquisitor or a new army such as Ogres – or even a big revamp of an army like Bretonnians and Wood Elves. We would have great chats with the artists and designers about what was possible and it was a very creative atmosphere. Working with such talented people is very rewarding and it’s those opportunities that I’ll miss the most. Running around on deadline day getting corrections inputted, checking photography, getting approvals and all that are things I won’t miss!
On the subject of White Dwarf, I remember reading your old tactics columns and was pleased that they got a run out in the more recent issues. For someone with so much sound tactical advice you did seem to lose a lot of Battle Reports.
Always better in theory than practice! There are two factors that differentiate my tactical acumen and my actual ability on the tabletop. One is concentration. Often I start with a great plan but get sidetracked by events or over-excited and the plan goes out of the window. The other is attention to detail. I always take a holistic view of army choice, which means that if left to my own devices I sometimes miss clever tricks and tactics that others might see. I always found the input of play testers invaluable in this area, spotting potential loopholes or wicked combos for me. In management jargon, I’m not a completer-finisher!
What are you working on at the moment; the last time we chatted there was talk of the Dwarfs being shelved and a possible Dark Elves army being started?
Like many people I usually talk big when it comes to new armies but rarely ever get started. When I do find myself getting back into playing Warhammer the Dark Elves are the way to go. Although that might just be the residual enthusiasm I have after every project – the last thing or the next thing is the most exciting thing ever so I never actually settle down before something even cooler comes along!
In relation to what I was saying earlier, I’ve been working on a card-based modern combat system and I’m currently building a board and buildings representative of downtown Mogadishu. The American Special Forces and Somali militia miniatures are in the post (I hope!).
Sounds cool, I can almost hear the cry of ‘We have a Black Hawk down!’ already. One of the things I think would be hard to represent in a modern combat game is the tactical aspects of suppressive fire and convincing people that missions and tactics rather than killing the opposition force is the way to go?
The system is all about momentum and command - casualties are relatively low and the greatest effect from shooting is the suppression of squads and the deterioration of command and control. I haven't tried it out yet, so it could be complete bobbins, but I think the system captures the right feel of modern urban combat and doesn't try to be a strict simulation. The other part is the missions, which I haven't started yet.
Speaking of new rules and the like, I have recently been working on an update of the Kroot Codex for 5th Ed for my own use, whilst I am supposed to be helping a friend to develop a WW2 Air Combat rule set based loosely on AI for a game we plan on running at next year’s RAF Leuchars’s Air Show. I am often surprised by the questions on forums about how legal a rule set is or how you can no longer use such a thing. That said one of the busiest times at the club last year was when I was running a Necromunda Campaign when I just made up rules and handed out new scenarios on the night for people to play.
The question of 'legality' only applies in particular circumstances - tournaments. Even in pick-up games at a store or club I would encourage players to be imaginative and inclusive rather than not. I once wrote a 'Last Rant' for Fanatic Magazine about trying out new things. The short version: Why not try out new (or old!) things? All you have to lose is a game of soldiers. The potential for a new gaming experience, a new gaming buddy far outweighs a win/ loss record.
I was lucky enough to get Angels of Darkness when it first came out, you must be pleased that it has gotten a new print run, and do you have any fond memories of writing the book?
I’m very pleased it’s been given another outing, and if the numbers of new copies I signed at Games Day are any measure it’s proving just as popular second time around. Writing Angels of Darkness was great, and at the time was an opportunity to do something very different. I’m indebted to Lindsey and the rest of BL, and others, for indulging my strange story structure and allowing me to play around with some different ideas.
Getting to put some mystery and intrigue back into the Dark Angels was something I’d wanted to do for a while and the novel gave me the chance. It was fun to see how twisted I could make the Dark Angels, to really take the idea of secrecy and self-serving agenda further than people realised.
What wasn’t fun was a computer crash that meant I had to re-write 30,000 odd words that were lost the weekend before deadline. Except for going in to work, I did nothing but write over the weekend and evenings for nine days straight to get it all back on the page. Luckily most of it was still in my head so it wasn’t as difficult as it might sound.
Again on Angels of Darkness, even before the new print run there the book was always quoted as a must read for any Dark Angel player. You must have a giggle to yourself every time the debate starts up on the internet forums about Astelan’s revelations in the book. Did you ever expect it to have such far reaching consequences?
I hoped that it would cause debate, but the level and intensity is unexpected but very gratifying. As I point out in the Author’s Afterword in the new version, I wanted the Dark Angels to be a subject of argument and speculation again, and I guess that I succeeded. People try to get me to admit that one side or the other is the truth, but the real truth is that I didn’t take sides while I was writing, so there is no definitive answer – just as 40K should be.
I agree, if you came out and gave a judgment on it I think the book would lose something. Part of the joy of the Games Workshop hobby, for me anyway is picking a side of the fence to sit on and the inevitable debates that that leads too.
That’s the biggest draw of miniatures gaming in general (and role-plays games too) - the ability to get involved in the story in a way you can't with computer games and the mainstream universes. I don't just mean debating the motives of the Emperor or whether Orks' guns would really work, I mean expanding your own part of the universe. There's an iteration of the Warhammer world and the 40K universe for every hobbyist. You can invent a Craftworld or a Skaven stronghold and in your version of the background it exists just as much as anything created from the Studio.
I am currently working on a Dark Elf army inspired by the Dark Elves in Ramon E. Feist’s books. I was wondering if you had any favourite fantasy/Sci-Fi series that inspired you.
I read most of the genre ‘classics’ during my pre-teen and teenage years: The Lord of the Rings, Conan, Lovecraft, Guy Gavriel Kay, Asimov, Narnia, Gormenghast. I also picked up Larry Niven, Alan Dean Foster, Hugh Cook, William Gibson, David Gemmell, Terry Pratchett, C. J. Cherryh, Dune, Iain M. Banks and others. I had a penchant for horror – James Herbert and Stephen King – and a fondness for Hornblower and Ramage as part of a general interest in naval war of the Napoleonic period. I’ve since added Fritz Leiber, China Mieville, Tom Holt, Neil Gaiman, Gene Wolfe, H. G Wells and nineteenth century gothic and horror literature to the list, amongst many other authors and titles. I can’t say if any single author has been my primary influence, though I’m definitely drawn more towards the European side of the Atlantic than the American. I prefer dragons eating princesses more than princesses falling in love with dragons.
I find ‘real life’ more directly inspirational than fiction. That includes history, myths, ancient legends, folk tales and such. These are a kind of first hand source for me, rather than the ideas that have already gone through someone else’s brain. I like to take those ‘real’ things, mash ‘em up, add some different things and see what comes out.
Care to give us any inside info on what you are up to. Any new book and the like for us to watch out for?
What I’ve been working on most recently isn’t public knowledge yet, so I can’t really talk about it. I have short stories in Heroes of the Space Marines and Tales of the Heresy (featuring everyone’s ‘favourite’ Dark Angel). I am about to start on Alith Anar, the second book in the Sundering series and I’ve mentioned before that I’ve been discussing the possibility of an Eldar trilogy with Black Library though that’s not confirmed as yet. Other than that, I’ve been making some time to work on my own stuff. I’ve started three fantasy novels, one of which I am now concentrating on to hopefully get finished by the end of the year.
Space Hulk or Hero Quest?
Space Hulk (first edition, on its own, no supplements or anything). Great game. I’ve never played Hero Quest, it just sort of passed me by, though I did play a bit of Advanced Hero Quest.
Lord of the Rings Trilogy or Band of Brothers?
Can’t I have both? Two very different but equally cool works. I have, and will do again no doubt, spent entire weekends dedicated to one or the other.
The Emperor or Horus?
Horus. Better to reign in hell than serve in heaven.
That pretty much wraps it up for today but if you want to find out more about Gav and what he is up to you can check out his website at http://www.mechanicalhamster.wordpress.com
Kris
Minä olen kalamies, minä olen kalamies, minä olen tursas! Ïa, ïa, fhtagn!
Tosimiehet käyttää pitsiä ja sukkahousuja!
Tosimiehet käyttää pitsiä ja sukkahousuja!
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Re: Gav Thorpen tuore haastattelu
Itse odotan innolla sitä mitä Gav mahdollisesti itsenäisesti julkaisee tai julkaisuttaa jollakin toisella firmalla...
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....