Tomb King huhuja (tai huhu)
Re: Tomb King huhuja (tai huhu)
Kuitenki osa noista huhuista on ihan hyvin perusteltu. Eikö se nykygenre olisi että Casketti muuttuisi että voima ei olisikaan enää dispelloitavissa, vaan se tulee automaattisesti kunhan pappi on hengessä. Silloin kuitenki itse powerit voisi heikentää tai muuttaa armeijaa tukevammaksi, toi alasimelta pöllitty D3 unitin liikutus vai olisi jo liian hyvä ilman että sille voi tehdä mitään.
Mitä todennäköisemmin nopista pyörii mitä epätodennäköisempiä lukuja.
Re: Tomb King huhuja (tai huhu)
Toivottavasti ne eivät muuta mitenkään nykyistä skellua ( ne on klassikkoja ! ). Uudelleen pakkaaminen on ihan ok.
Voisi kyllä ihan yhtä hyvin aloittaa tombbarit kun kirjakin olisi jo valmiina.
Voisi kyllä ihan yhtä hyvin aloittaa tombbarit kun kirjakin olisi jo valmiina.
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Tomb King huhuja (tai huhu)
Miten ne nyt niitä muuttaisi paitsi pistehinnoiltaa, antaa niille regeneraation?Dakka Master kirjoitti:Toivottavasti ne eivät muuta mitenkään nykyistä skellua ( ne on klassikkoja ! ).
Eli ei ne niitä UD perussääntöjä ja statseja taida muuttaa, kun VC:lläkään ei muuttunut skelluilla paljon mitään, paitsi pistehinta. Enintään ne voi muuttaa Arrow od Aspia. Kuitenki se muuttuuko magia tai mikään muu voi muuttaa skellujen käyttötapaa tai muuta.
Mitä todennäköisemmin nopista pyörii mitä epätodennäköisempiä lukuja.
Re: Tomb King huhuja (tai huhu)
Dakka ilmeisesti tarkotti figuja, ei statseja.Róbó-Tónó kirjoitti:Miten ne nyt niitä muuttaisi paitsi pistehinnoiltaa, antaa niille regeneraation?Dakka Master kirjoitti:Toivottavasti ne eivät muuta mitenkään nykyistä skellua ( ne on klassikkoja ! ).
Eli ei ne niitä UD perussääntöjä ja statseja taida muuttaa, kun VC:lläkään ei muuttunut skelluilla paljon mitään, paitsi pistehinta. Enintään ne voi muuttaa Arrow od Aspia. Kuitenki se muuttuuko magia tai mikään muu voi muuttaa skellujen käyttötapaa tai muuta.
Re: Tomb King huhuja (tai huhu)
Löyty tälläistä jos kiinnostaa.
- All the current units will make it into the new book but the battle standard bearer wich will be dropped
- Skeletons will be allowed to choose a stand and shoot reaction
- Undeads will not be allowed to make a march move
- Tomb kings and princes will not be able to cast incantations anymore. Instead the "my will be done" rule will enable a unit they are attached to to have a second movement in the magic phase. This can't be dispelled.
- Tomb kings and princes will be immune to poison. They will get the option to wear heavy armour and to ride a skeleton horse. Princes will have the option to carry the battle standard
- Priests and high priests will be ordinary magicians. However, they will be immune to miscasts. Don't know much about the lore they'll use but they will be able to heal more wounds with one spell
- Skeleton heavy horsemen will get WS3 and be fast cavalry
- Dont' know if chariots will be core or special
- Tomb guard will get heavy armor
- Ushabti will become really nasty with a new special rule and special weapons. Don't know anything more abput that
- Bone Giant will get several equipment options. (Maybe as in the chronicles?) Will get WS4 and T6 but presumably lose unstoppable assault
- All the current units will make it into the new book but the battle standard bearer wich will be dropped
- Skeletons will be allowed to choose a stand and shoot reaction
- Undeads will not be allowed to make a march move
- Tomb kings and princes will not be able to cast incantations anymore. Instead the "my will be done" rule will enable a unit they are attached to to have a second movement in the magic phase. This can't be dispelled.
- Tomb kings and princes will be immune to poison. They will get the option to wear heavy armour and to ride a skeleton horse. Princes will have the option to carry the battle standard
- Priests and high priests will be ordinary magicians. However, they will be immune to miscasts. Don't know much about the lore they'll use but they will be able to heal more wounds with one spell
- Skeleton heavy horsemen will get WS3 and be fast cavalry
- Dont' know if chariots will be core or special
- Tomb guard will get heavy armor
- Ushabti will become really nasty with a new special rule and special weapons. Don't know anything more abput that
- Bone Giant will get several equipment options. (Maybe as in the chronicles?) Will get WS4 and T6 but presumably lose unstoppable assault
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Tomb King huhuja (tai huhu)
Löytyi mistä/keneltä? Ei kyllä ole varsin järisyttäviä uutisia, mutta silti lähteet olisi erittäin toivottavaa mainita. Pari noista muutoksista niin ilmeisiä että piti itelleen kysellä että "eikö niillä ollut jo tota?", harmour guardeille vaikka. Kyllä se siitä.Dakka Master kirjoitti:Löyty tälläistä jos kiinnostaa.
- Zaraki Kenpachi
- Viestit: 792
- Liittynyt: Ma 31.10.2005 15:08
- Paikkakunta: Nilsiä
Re: Tomb King huhuja (tai huhu)
Mistäs tälläisiä löytyi? Ja onko kenelläkään hajua milloin nää on tulossa ulos? :D
"Ride with the wind, emerge from the gunsmoke like demons..."
Kuopion Figupelaajat KuoFi Ry
KuoFi.net
http://www.facebook.com/figupelaajat
Kuopion Figupelaajat KuoFi Ry
KuoFi.net
http://www.facebook.com/figupelaajat
Re: Tomb King huhuja (tai huhu)
Pitäisi olla tulossa toukokuussa. Ja tiedot tuli 40k onlinesta (joten en takaa tietojen toduuden mukaisuutta.)
Ja lisää huhuja. Samalta sivulta.
Tomb king/prince: s5. new mounts - a giant carrion called a rock, a royal chariot (heavy chariot with bells), and a construct (skelebeast style thing). special curses available.
Liche priest: new incantation rules. lesser priests can be taken in units. rip-style stuff.
Icon bearer: a tomb guard hero, with a bsb that gives -1 to crumble within 12". gets a special incantation from his banner.
Shawabti: construct hero. counts as lesser priest.
Skeleton warriors: come with bows. may have spears and shields for +1. light armour option. cheaper.
Skeleton cavalry: come with bows, may swap to spears. fast cav, cheaper.
Skeleton light chariots: core now.
Tomb swarms: 3w, 3a undead swarms. 25pts, m5. can be given 10" flight and/or poison.
Tomb guard: cheaper.
Tomb scorpion: new construct rules. new killing blow/poison rules. can be upgraded to count as a lesser priest.
Ushabti: new construct rules. s5 with halberds, and other equipment/command options. cheaper.
Carrion: cheaper. a big one called a rock.
Heavy cavalry: same as core cav, with +1ws, light armour, shield, and spear. may swap shield and spear for flail. cheaper.
Heavy chariot: proper chariot.
Desert stalkers: skellies with two handweapons or bows, and poison. may scout or upgrade to icfb. robes.
Godblooded: new elite (better than tg). greatweapons. bonuses based on chosen god - sun god acts like mark of nurgle. animal death masks.
Bone giant: new construct rules. +1ws. equipment options. cheaper. may count as a banner.
Catapult: multiple ammunition types - burning skull, screaming skull, swarming skull, weeping skull.
Casket: different "modes". boosts priest's incantations.
The embalmed: mummies. no crumble. t5, regen, 2w.
Tomb sphynx: desert spirit/construct. moves as ethereal. better stats than scorpion. may icfb when on the field. base-contact template sandstorm.
Ja lisää huhuja. Samalta sivulta.
Tomb king/prince: s5. new mounts - a giant carrion called a rock, a royal chariot (heavy chariot with bells), and a construct (skelebeast style thing). special curses available.
Liche priest: new incantation rules. lesser priests can be taken in units. rip-style stuff.
Icon bearer: a tomb guard hero, with a bsb that gives -1 to crumble within 12". gets a special incantation from his banner.
Shawabti: construct hero. counts as lesser priest.
Skeleton warriors: come with bows. may have spears and shields for +1. light armour option. cheaper.
Skeleton cavalry: come with bows, may swap to spears. fast cav, cheaper.
Skeleton light chariots: core now.
Tomb swarms: 3w, 3a undead swarms. 25pts, m5. can be given 10" flight and/or poison.
Tomb guard: cheaper.
Tomb scorpion: new construct rules. new killing blow/poison rules. can be upgraded to count as a lesser priest.
Ushabti: new construct rules. s5 with halberds, and other equipment/command options. cheaper.
Carrion: cheaper. a big one called a rock.
Heavy cavalry: same as core cav, with +1ws, light armour, shield, and spear. may swap shield and spear for flail. cheaper.
Heavy chariot: proper chariot.
Desert stalkers: skellies with two handweapons or bows, and poison. may scout or upgrade to icfb. robes.
Godblooded: new elite (better than tg). greatweapons. bonuses based on chosen god - sun god acts like mark of nurgle. animal death masks.
Bone giant: new construct rules. +1ws. equipment options. cheaper. may count as a banner.
Catapult: multiple ammunition types - burning skull, screaming skull, swarming skull, weeping skull.
Casket: different "modes". boosts priest's incantations.
The embalmed: mummies. no crumble. t5, regen, 2w.
Tomb sphynx: desert spirit/construct. moves as ethereal. better stats than scorpion. may icfb when on the field. base-contact template sandstorm.
Viimeksi muokannut Sotahullu, Su 28.03.2010 19:13. Yhteensä muokattu 2 kertaa.
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Tomb King huhuja (tai huhu)
Ei tule tapahtumaan. Toukokuun pääjulkaisu on Lotria ja sivujulkaisu Faban Örkkejä (figuja, ei armeijakirjaa). Tomb Kingsit ovat varmasti tekeillä, mutta ihmeitä saa tapahtua jos ne ilmestyy ennen syksyä. Henkilökohtaisesti veikkaisin marraskuuta tai ensi vuoden ensimmäistä neljännestä.Dakka Master kirjoitti:Pitäisi olla tulossa toukokuussa.
"It's a great excuse to start collecting ANOTHER army. One can never have enough armies and starting a new one is always exciting."
Re: Tomb King huhuja (tai huhu)
Voisi olla kesäkuusta-heinäkuuhun ilmestyä, ottaen huomioon että on huhuttu tombbien ilmestyvän ennen 8 edikkaa.
Nykyään suunnittelee Itä-Saksan johtamista.
-
Mithrandir
- Viestit: 2490
- Liittynyt: Su 16.05.2004 21:47
- Paikkakunta: Kajaani
Re: Tomb King huhuja (tai huhu)
Roc-lintu olisi kyllä hieno lisä noille.
- Lord Mikke
- Viestit: 2556
- Liittynyt: Ma 16.01.2006 18:33
- Paikkakunta: Helsinki
Re: Tomb King huhuja (tai huhu)
Dakka Master kirjoitti:Pitäisi olla tulossa toukokuussa. Ja tiedot tuli 40k onlinesta (joten en takaa tietojen toduuden mukaisuutta.)
Ja lisää huhuja. Samalta sivulta.
- Tomb kings and princes will not be able to cast incantations anymore. Instead the "my will be done" rule will enable a unit they are attached to to have a second movement in the magic phase. This can't be dispelled.
Dispellaamaton kunkkukärryrynnäkkö ei olisi hullumman kuuloinen veto.
- Tomb kings and princes will be immune to poison. They will get the option to wear heavy armour and to ride a skeleton horse. Princes will have the option to carry the battle standard
Wou jee, nyt peräti sankarit on immuuneja. Haluisin edelleen tietää miten skeletonit yleensä voi kärsiä myrkytyksestä.
- Priests and high priests will be ordinary magicians. However, they will be immune to miscasts. Don't know much about the lore they'll use but they will be able to heal more wounds with one spell
- Skeleton heavy horsemen will get WS3 and be fast cavalry
- Dont' know if chariots will be core or special
- Tomb guard will get heavy armor
- Ushabti will become really nasty with a new special rule and special weapons. Don't know anything more abput that
- Bone Giant will get several equipment options. (Maybe as in the chronicles?) Will get WS4 and T6 but presumably lose unstoppable assault
No aika mälsää jos kinkkujen magiaa muutetaan, sehän on omaperäisintä mitä mistään löytyy. Sama juttu toi unstoppable assault, siinä on edelleen se pääsyy pelätä tota otusta. Muuten osa noista onkin aika koomisia, eliitillä tulee olemaan jopa heavy armour ja Jumalien arvosta raskas ratsuväki hakkaa WS3:lla, pitää oikeen miettiä kuinka alan näitä torjumaan...
Liche priest: new incantation rules. lesser priests can be taken in units. rip-style stuff.
Shawabti: construct hero. counts as lesser priest.
Kiinnostaa kyllä nähdä miten nää uudet incantaationit ja lesser priestit tulee vaikuttamaan ite pelityyliin. Jos magiaa saa vielä nykyistä varmemmin läpi niin oikeastaan suuria muutoksia armeijaan ei välttämättä tarvittaisi edes (nää tosin on vielä kohtuullisia), kun magialla toi armeija kuitenkin rokkaa.
Tomb scorpion: new construct rules. new killing blow/poison rules. can be upgraded to count as a lesser priest.
Ushabti: new construct rules. s5 with halberds, and other equipment/command options. cheaper.
Carrion: cheaper. a big one called a rock.
You wanna ROCK!
Heavy cavalry: same as core cav, with +1ws, light armour, shield, and spear. may swap shield and spear for flail. cheaper.
Heavy chariot: proper chariot.
Jostain syystä toi sanamuoto piristi päivää mukavasti :)
Desert stalkers: skellies with two handweapons or bows, and poison. may scout or upgrade to icfb. robes.
Godblooded: new elite (better than tg). greatweapons. bonuses based on chosen god - sun god acts like mark of nurgle. animal death masks.
No nää nyt on oikeasti hyvältä kuulostavia ideoita, lisää tällaisia kehiin. Luonnollisia, eivät mauttomia, mutta kuitenkin hyödyllisen oloisia.
The embalmed: mummies. no crumble. t5, regen, 2w.
Tomb sphynx: desert spirit/construct. moves as ethereal. better stats than scorpion. may icfb when on the field. base-contact template sandstorm.
Onkos tässä sitten se lasku? Ei nyt pliis pilata tätä kirjaa joillain kamalilla viritelmillä. Ei sitä regeä tarvi joka tyypille tunkea, voi hemmetti vie. Itse kuvittelin sphinxin enemmänkin jonain isona jätin kaltaisena otuksena, mutta menee se kaiketi ihan noinkin.
Peril of Warp
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Re: Tomb King huhuja (tai huhu)
Warseerissä huhuttiin ushabati-chariottia...
eli vaunu, jossa kyydissä ushabati...
eli vaunu, jossa kyydissä ushabati...
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
-
Mithrandir
- Viestit: 2490
- Liittynyt: Su 16.05.2004 21:47
- Paikkakunta: Kajaani
Re: Tomb King huhuja (tai huhu)
Skeletonit ottaa sattumoisin aina osumaa just semmoisesta myrkystä mikä aiheuttaa luumätää.
Re: Tomb King huhuja (tai huhu)
lisää huhuja!
I've heard the rumor that TK were going to roll in HtH combat on modified leadership and then take wounds based off that (instead of auto wounds). There also going to all get 5+ ward saves and TP's will grant the units there with regeneration, and still be able to use spells. (for 115pt base)
I've heard the rumor that TK were going to roll in HtH combat on modified leadership and then take wounds based off that (instead of auto wounds). There also going to all get 5+ ward saves and TP's will grant the units there with regeneration, and still be able to use spells. (for 115pt base)
Nykyään suunnittelee Itä-Saksan johtamista.
Re: Tomb King huhuja (tai huhu)
Taas yksi wardeja ja regejä täyteen ahdettu armeija...
'10-'11-'12 WDLOberon kirjoitti:Mä syytän aatamia
(FB)WAAAGH! Zombie slaya' 10 3 11
(40 Kimble)Set-Harah Tomb world 5 2 6
(LOTR) Shadow Sun Tribe (Rhûn&Harad) 1 1 3
Re: Tomb King huhuja (tai huhu)
On huhuttu että tombbareille tulisi 4 muoviboksia mutta ei tiedetä mitä tulisi siinä.
kaikkein suosituimmat on ollut: Uudet skellut,bone giant,uudet cavarly boksi ja tomb guard.
kaikkein suosituimmat on ollut: Uudet skellut,bone giant,uudet cavarly boksi ja tomb guard.
Nykyään suunnittelee Itä-Saksan johtamista.
- Morhgoz
- Peliporukkavalvoja
- Viestit: 3306
- Liittynyt: Ma 16.09.2002 14:01
- Paikkakunta: Hiidensalmi (Iisalmi)
Re: Tomb King huhuja (tai huhu)
Noita muistaakseni jotkut ovat jo varmoina hehkuttaneet...Dakka Master kirjoitti:On huhuttu että tombbareille tulisi 4 muoviboksia mutta ei tiedetä mitä tulisi siinä.
kaikkein suosituimmat on ollut: Uudet skellut,bone giant,uudet cavarly boksi ja tomb guard.
Näillä nkymin kyllä veikkaisin että tompparit tulevat aikaisintaan syksyllä, jos on uskomista tarkimpia huhumaakareita Warseeissä, osa puhuu jopa ensi vuoden alusta, tänä vuonna on kuitenkin uusi edikka, edikan alotusboxi, kesäkamppanja, kamppanjaan liittyvät boksit, ainakin yhdestä kahteen 40k:oon armeijaa ja LotR:ia...
Warbands of Wastelands
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Tärkeintä ei ole voitto, vaan kasa verisiä kalloja,
omia jos ei vihollisen....
I used to take an arrow to the knee, till I took an arrow to the knee....
Re: Tomb King huhuja (tai huhu)
Löyty lisää.
New rules:
Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince
Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest
Tomb Prince cannot use movement spell anymore, only strike more one
Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much
Apparently the “curse” will hit lighter with tomb princes
Apparently the “roc” is a giant vulture, which can be chosen as a mount for someone in list
Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit
Core
Skeleton Warriors
Skeletons becoming 6 points WITH light armour, shield, hand weapon
Can be armed with a Khepesh or spear
Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat
Full Command now only +15 points
Seems like games-workshop wants 1. Some tasty new things to model – although not sure why this weapon gives better armour 2. Actually promote using large blocks of skeletons. Skeletons are great since they never flee, but die so easily and suck at combat. 3+ armour save in combat is a great start for using these guys more, at much cheaper points.
Skeletons Archers
Skeleton Archers are now 0-20 units, cost 7 points, and can be giving poisoned arrows for a large points increase
Skeleton Archers have war memories ability (don’t think it is actually called this, but I’m going to call it that)
Skeleton Archers may select the “stand and shoot” reaction, even though undead can generally only select the hold reaction
Toning down use of these guys are large blocks on infantry and more at flankers, skirmish hunters. Bout time they can stand and shoot
Light Cavalry
Light Cavalry only 12 points now and have war memories ability
Light cavalry may select the “flee reaction” even though undead can generally only select the “hold reaction”. They automatically rally after making a flee reaction next turn.
This seems a bit, dunno if it makes sense, maybe it actually means something else
Haven’t heard anything definite about whats happens to heavy cavalry
Chariots
No change it seems generally – still light flanking units
Tomb Guard
Can take either great weapons OR hand weapon, shield and Khepesh
Same rules otherwise – apparently mebbe an extra bonus when the tomb king is in the unit
Maidens of the Gods
Unit of Khalida’s. 2 Attacks, poison, regenerate, 5+ ward save, 2 hand weapons
Only strength 3, toughness 4 though.
Basically mass attacking special unit vs hard hitting tomb guard unit it seems. Good against lightly armoured armies?
Ushabti
4+ Armor save, 5+ ward save, otherwise same. Would’ve liked toughness 5, seems GW wants to emphasise low toughness, light armour in the army still
Tomb Scorpion
NOT getting 5 wounds, slight points increase, seems liche priest in the scorpions body means it can always march – which is good since there doesn’t seem any rule change for the “from below”
Carrion
Same it seems – doesn’t look like the roc (giant vulture) can be added, its in the mount section it seems
Sand Stalkers
Scouting Skeletons, poisoned weapons and bows, 4+ save against shooting (mirage or something – desert sands or something I dunno), war memories (stand and shoot)
Thought carrion and scorpions did a pretty good job, I still like the concept
Rare:
Bone Giant
Cheaper, 2+ armor save (can take shield for 1+), two hand weapons or a bow
More like 200 points now – 1+ doesn’t seem like “lightly armoured” but oh well
Screaming Skull Catapults
Same
Casket of Souls
3 Abilities:
1. Old shooting attack at one unit
2. Soul Well: Elect a point in line of sight – that point causes terror till the beginning of next tomb king players go
3. Malediction of the Eternal: Unit Cannot shoot, if it fails ld test cannot move either
Still causes terror, -1 to wizards on battlefield
Obelisk of Light
3 Abilities
1. Ward of the Gods: gives 5+ ward save to a unit
2. Radiance of the Heavens: gives a unit +1 attack with magical, flaming attacks
3. Light of the Sky: Units must pass leadership test to direct magical missiles, shooting at unit
+1 to incantation rolls of the priest directing obelisk
Sphinx:
May fly, magical breath attack, 4 wounds, only strength 5, 5+ ward save, magical resistance (2), units need to pass leadership test or be unable to attack it – transfixing or something
This all clearly needs to be taken with a grain of salt, but apparently this is the general gist of how the list is going. Still haven’t heard heaps about some crucial things
1. Will heavy chariots appear
2. Magic items
3. Is the magic phase definitely going to be the same system
4. If auto-break is been changed in 8th edition, how much will it impact on an army that often relied on this to be effective.
I’m not going into what I heard about special characters but the general themes seemed to be:
1. Dude on a flying chariot
2. Assassin hunting down those who wronged the TK – swore to the gods to hunt them down – something about nagash
3. Stretta and Khalida are back
4. High Liche Priest riding giant flaming vulture from the underworld
This stuff was so vague that its probably just nonsense – who knows
New rules:
Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince
Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest
Tomb Prince cannot use movement spell anymore, only strike more one
Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much
Apparently the “curse” will hit lighter with tomb princes
Apparently the “roc” is a giant vulture, which can be chosen as a mount for someone in list
Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit
Core
Skeleton Warriors
Skeletons becoming 6 points WITH light armour, shield, hand weapon
Can be armed with a Khepesh or spear
Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat
Full Command now only +15 points
Seems like games-workshop wants 1. Some tasty new things to model – although not sure why this weapon gives better armour 2. Actually promote using large blocks of skeletons. Skeletons are great since they never flee, but die so easily and suck at combat. 3+ armour save in combat is a great start for using these guys more, at much cheaper points.
Skeletons Archers
Skeleton Archers are now 0-20 units, cost 7 points, and can be giving poisoned arrows for a large points increase
Skeleton Archers have war memories ability (don’t think it is actually called this, but I’m going to call it that)
Skeleton Archers may select the “stand and shoot” reaction, even though undead can generally only select the hold reaction
Toning down use of these guys are large blocks on infantry and more at flankers, skirmish hunters. Bout time they can stand and shoot
Light Cavalry
Light Cavalry only 12 points now and have war memories ability
Light cavalry may select the “flee reaction” even though undead can generally only select the “hold reaction”. They automatically rally after making a flee reaction next turn.
This seems a bit, dunno if it makes sense, maybe it actually means something else
Haven’t heard anything definite about whats happens to heavy cavalry
Chariots
No change it seems generally – still light flanking units
Tomb Guard
Can take either great weapons OR hand weapon, shield and Khepesh
Same rules otherwise – apparently mebbe an extra bonus when the tomb king is in the unit
Maidens of the Gods
Unit of Khalida’s. 2 Attacks, poison, regenerate, 5+ ward save, 2 hand weapons
Only strength 3, toughness 4 though.
Basically mass attacking special unit vs hard hitting tomb guard unit it seems. Good against lightly armoured armies?
Ushabti
4+ Armor save, 5+ ward save, otherwise same. Would’ve liked toughness 5, seems GW wants to emphasise low toughness, light armour in the army still
Tomb Scorpion
NOT getting 5 wounds, slight points increase, seems liche priest in the scorpions body means it can always march – which is good since there doesn’t seem any rule change for the “from below”
Carrion
Same it seems – doesn’t look like the roc (giant vulture) can be added, its in the mount section it seems
Sand Stalkers
Scouting Skeletons, poisoned weapons and bows, 4+ save against shooting (mirage or something – desert sands or something I dunno), war memories (stand and shoot)
Thought carrion and scorpions did a pretty good job, I still like the concept
Rare:
Bone Giant
Cheaper, 2+ armor save (can take shield for 1+), two hand weapons or a bow
More like 200 points now – 1+ doesn’t seem like “lightly armoured” but oh well
Screaming Skull Catapults
Same
Casket of Souls
3 Abilities:
1. Old shooting attack at one unit
2. Soul Well: Elect a point in line of sight – that point causes terror till the beginning of next tomb king players go
3. Malediction of the Eternal: Unit Cannot shoot, if it fails ld test cannot move either
Still causes terror, -1 to wizards on battlefield
Obelisk of Light
3 Abilities
1. Ward of the Gods: gives 5+ ward save to a unit
2. Radiance of the Heavens: gives a unit +1 attack with magical, flaming attacks
3. Light of the Sky: Units must pass leadership test to direct magical missiles, shooting at unit
+1 to incantation rolls of the priest directing obelisk
Sphinx:
May fly, magical breath attack, 4 wounds, only strength 5, 5+ ward save, magical resistance (2), units need to pass leadership test or be unable to attack it – transfixing or something
This all clearly needs to be taken with a grain of salt, but apparently this is the general gist of how the list is going. Still haven’t heard heaps about some crucial things
1. Will heavy chariots appear
2. Magic items
3. Is the magic phase definitely going to be the same system
4. If auto-break is been changed in 8th edition, how much will it impact on an army that often relied on this to be effective.
I’m not going into what I heard about special characters but the general themes seemed to be:
1. Dude on a flying chariot
2. Assassin hunting down those who wronged the TK – swore to the gods to hunt them down – something about nagash
3. Stretta and Khalida are back
4. High Liche Priest riding giant flaming vulture from the underworld
This stuff was so vague that its probably just nonsense – who knows
Nykyään suunnittelee Itä-Saksan johtamista.