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[Blood Bowl] Kalakukko Open 2 19.4.2025 Kuopio

Ilmoitukset tulevista turnauksista.
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Liittynyt: La 17.02.2024 07:38
Paikkakunta: Kuopio

[Blood Bowl] Kalakukko Open 2 19.4.2025 Kuopio

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Laitetaas tännekin tiedoksi jos ei discordin kautta ole vielä tavoittanut. Lauantaina 19.4.2025 Kuopiossa pelataan taas Blood Bowlia, tällä kertaa turncoat-malliin eli joka toinen peli omalla listalla ja joka toinen vastustajan listalla. Linkki NAF-turnaukseen jossa myös ilmoittautuneiden osallistujien lista ajantasaisena: https://member.thenaf.net/index.php?mod ... ew&id=9884

The Kalakukko Open will return to the Diginatiivit venue of Kulttuuriareena 44 (Kauppakatu 44, 70110 Kuopio) on 19.04.2025, this time with turncoat style. Four round individual competition with NAF tracking (membership strongly recommended, with possibility to join on the tournament) where you play half of the games with your opponents team and vice versa. This time it will not be plain eurobowl rules! Room for 20+ participants, with convenient location.

Deadline for registration: 12.4.2025
Deadline for roster check: 16.4.2025
The venue is entirely alcohol and drug free. Own food, snacks and soft drinks are allowed as long as overall tidiness is maintained. Shops and restaurants nearby for the lunch break.

Price: 10€ registration fee up front to reserve your seat and is not refundable if not showing up, but the seat can be transferred to another player in advance. The fee should be paid by Mobilepay to +358458659844 or as bank transfer to FI77 2320 2000 0085 52 NDEAFIHH and roster sent for pre-checking to [email protected]

Any excess from the registration fees that is not spent on prizes is directed in full to support the Diginatiivit organization of local games clubs etc activities.

Schedule:
09:00 Doors open
09:30 – 11:50 Round 1 (own roster)
11:50 – 12:50 Lunch break
12:50 – 15:10 Round 2 (opponents roster)
15:20 – 17:40 Round 3 (own roster)
17:50 – 20:10 Round 4 (opponents roster)
20:20 Awards ceremony
20:40 Doors close

This is a resurrection tournament, no SPP are gained, and injuries, casualties or deaths do not carry on from one game to the next. Players added to a team roster mid game as a result of the Masters of Undeath or Plague-Ridden special rule are removed from the roster at the end of the match and do not carry on to the next match.

Team building:

Tier1: Dwarves, Shambling Undead, Underworld Denizens, Dark Elves, Skaven, Amazons, Lizardmen
Tier2: Orc, Norse, Necromantic Horror, Wood Elves, Human, Vampires
Tier3: High Elves, Tomb Kings, Elven Union, Slann
Tier4: Khorne, Imperial Nobility, Old World Alliance, Chaos Dwarves
Tier5: Black Orcs, Chaos Chosen, Chaos Renegades, Nurgle
Tier6: Gnomes, Goblins, Halflings, Ogres, Snotlings

Each tier has the following limitations (max use):
GP _ SPP _ Stars _ 2ndary skills _ Skill stacks
Tier 1: 1100k _ 36 _ 0 _ 1 _ 0
Tier 2: 1120k _ 42 _ 0 _ 1 _ 1
Tier 3: 1140k _ 48 _ 1 _ 1 _ 1
Tier 4: 1160k _ 54 _ 1 _ 1 _ 1
Tier 5: 1180k _ 62 _ 1 _ 2 _ 2
Tier 6: 1200k _ 70 _ 2 _ 5 _ 2

SPP spent as described in official rules, but no random skills and characteristics allowed. Maximum of 2 additional skills per player (when allowed by the Tier).
Gold budget includes both players, sideline staff, inducements and Star Players (if any).
Unspent GP and SPP is lost and cannot be converted for other use than bragging rights.

Star Players cost additional SPP's depending on price: 8 SPP for 0-120k gp, 14 SPP for 121-260k and 20 SPP from 261k up. 11 players have to be bought on the roster before adding Star Players. Both teams can have same star(s) playing each other.

Bribes are not allowed for teams that add Sneaky Git to the roster using SPP’s or Star Players.

Banned Star Players: Bomber Dribblesnot, Cindy Piewhistle, Deeproot Strongbranch, Dribl & Drull, Estelle La Veneaux, Griff Oberwald, Guffle Pussmaw, Hakflem Skuttlespike, Maple Highgrove, Morg ‘n’ Thorg, Skitter Stab-Stab, Swiftvine Glimmershard.

Allowed Inducements: Bloodweiser Kegs, Bribes, Josef Bugman, Halfling Master Chef, Mortuary Assistant, Plague Doctor, Riotous Rookies, Team Mascot, Wandering Apothecary, Weather Mage.

Scoring
Win = 3 points
Draw = 1 point
Lose = 0 points

Tiebreakers
1. Strength of schedule (opponents total score)
2. TD +/-
3. CAS +/- (all form of CAS for and against counted, i.e. includes crowd, failed dodges etc)

Timekeeping
With a tight tournament schedule using a chess clock or similar for timekeeping is strongly recommended. When tournament organizer announces round time is up and the game has not ended, the active player can finish the current turn and the game ends after that.

We strongly recommend that a chess clock is implemented immediately when starting the game by dividing the round time evenly for both players. Once implemented chess clocks can only be paused by a referee. If one of the two Coaches facing off requests that a chess clock is implemented this must be implemented immediately dividing the remaining minutes (rounding down) by 2. Should a Coach’s time run out on the chess clock, during their turn, that Coach can only stand-up Players and turn stunned Players to the prone position. If a Coach suspects that their opponent is wasting time, they are to call a referee immediately.

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