Since first attempt with full chaos army was somewhat poor(last time I try last stand with 1000 pts for defenders) I tried it in full game of warhammer. Same player against me and same army too.
Unnamed2000 Pts - Chaos Army
1 Exalted Chaos Champion @ 135 Pts
Mark of Chaos Undivided; General; Great Weapon; Barding
Talisman of Protection [15]
1 Chaos Steed @ [0] Pts
1 Dragon Ogre Shaggoth @ 306 Pts
Great Weapon; Light Armour
1 Chaos Chariot @ 120 Pts
Mark of Chaos Undivided
2 Chaos Steed @ [0] Pts
2 Chaos Warrior Crew @ [0] Pts
Halberd; Heavy Armour
1 Chaos Chariot @ 120 Pts
Mark of Chaos Undivided
2 Chaos Steed @ [0] Pts
2 Chaos Warrior Crew @ [0] Pts
Halberd; Heavy Armour
5 Chosen Chaos Knights of Blood @ 365 Pts
Mark of Khorne; Frenzy; Barding; Chosen Unit; Shield; Standard; Musician
1 Champion @ [20] Pts
6 Chaos Steed @ [0] Pts
11 * Chaos Warriors of Blood @ 279 Pts
Mark of Khorne; Frenzy; Halberd; Heavy Armour; Shield; Standard; Musician
1 Champion @ [12] Pts
15 Marauders @ 137 Pts
Great Weapon; Standard; Musician
1 Chieftain @ [10] Pts
11 Beast Herd (Gors) @ 151 Pts
2ndWeapon; Standard; Musician
1 Foe-Render @ [20] Pts
8 Ungors @ [32] Pts
Spear
1 Tuskgor Chariot @ 85 Pts
Mark of Chaos Undivided
1 Ungor @ [0] Pts
Spear
1 Bestigor @ [0] Pts
Great Weapon
2 Tuskgors @ [0] Pts
11 Chosen Chaos Warriors @ 300 Pts
Mark of Chaos Undivided; Chosen Unit; 2ndWeapon; Standard
1 Champion @ [12] Pts
Casting Pool: 2
Dispel Pool: 4
Models in Army: 71
Total Army Cost: 1998
In case someone wonders about composition of army it's simply everything I have par few odd models.
Opposing dogs of war(or Virostanian punakomppania as they are known):
general on steed and little else.
paymaster w/morning star
2 lvl 1 wizard
2x10 crossbows
20 pikemen
10 halflings w/bows
8 duelist w/pistols
10 heavy cavalry
2 unit of 5 light cavalry
cannon
hotpot
19 paymaster bodyguard
20 dwarves
All h2h units had full command par ogres who had only standard as far as I could tell. Others didn't come to play anyway. He took 2 fireballs for mages. Terrain was hill on his left, another on center-right and final on my far right. Forrest was on center-left.
Deployment:
Chaos. Left to right:
Exalted champpion, shaggoth, warrior charriot, marauders, beast screen screening first chosen warriors and then khorne warriors. Beast charriot, knights, warrior charriot.
DOW. Left to right:
Cannon, gap, fast cav, slightly behind them crossbows, duelist, on hill hotpot and unit of crossbow, front of hill halflings, general, ogres, pikemen, mage, paymaster&co, mage, heavy cav, dwarves, fast cav.
I won first turn.
Chaos 1st:
Army surged ahead at top speed. Knights used hill to ensure light cav don't pull them totally out of position.
Dow 1st:
Unsuprisingly no charges
Chaos 2nd:
Shaggoth into duelists who stand and shoot and cause 2 wounds(damn). Knights charge to mage who holds, charriot on right charges fast cav who stands and is barely out of range(damn). Rest of army surges ahead wanting to get into combat. In combat phase shaggoth kills TWO duelist and duelists hold. Bummer. Knights massacre mage even when it tries to challenge. Cavalry panics from this and knights overrun into dwarves. Hurah!
DOW 2nd:
Cavalry rallies. Light cav on left charged shaggoth. Ogres charge marauders, pikemen charges beastmen. Both units flee. Magic nill. Shooting. Cannon doesn't do anything nor does hotpot. Crossbows wound left charriot twice. H2h. Duelists and charging fast cav does squat, I kill 2 and combat goes on. And chosen knights...Fail to do anything except for steeds(who killed 2!) and champpion(who killed champpion in challenge) so lost by 1...Bummer. Atleast they held.
Chaos 3rd:
Charriot on left charges ogres(here goes nothing). General+beast charriot charges paymaster&co(and I make sure champpion isn't in combat). On right charriot heads toward dwarves. Khorne warriors head toward there too. Chosen warriors move front of pikemens daring them to enter combat! And in combat phase shaggoth went mad. All 3 remaining fast cav + duelist died thus autobreaking them...Madly yelling shaggoth hits the halflings...Next to them charriot causes total of 4 wounds to ogres(rolled 1 for impact hits...Crap) and naturally they passed the test. General+charriot caused whopping 12 casualties to paymaster bodyguard. Suprisingly stubborn 8 test with reroll was failed...But then both of my units failed to catch them...General took the banner. And in final combat my chosen knights, obviously annoyed at last defeat broke the dwarves with ease running them down.
DOW 3rd:
Situation had gone worse for DOW so pikemen actually charged chosen warriors, unlike he had said when I had asked him to dare to enter the combat on my turn
Chaos 4th:
Knights rallied, shaggoth as well. General headed into paymaster&co. Figured I would kill paymaster and then kill rest of them. After all, there was only 8 remaining(including paymaster). Combat. General killed paymaster with ease, following panic tests saw hotpot and heavy cavalry to run(damn cowards). I passed break test. In center my chosens were TOO good and from 31 attack I killed all pikemens. Okay that was pretty average but still...Why oh why I lapped around. Now they were sitting ducks with ogres next to them...
DOW 4th:
Ogres to warrior flank, I opt to flee. Redirects to beastherd, I flee. Fleeing units rallied. Magic. Shaggoth died to fireball...Rolled double 1 on dispel. Knights failed to rally so fast cav forced to sacrifice so that my charriot don't run the knights out. Shooting. Marauders died. Beast charriot blown apart by cannon. Combat. General kills 2 bodyguard only and FAILS the break test. Crap. And he is run down top of that...
Chaos 5th:
Chosen warriors rally. Beastherd fails to rally. Not much else happened this turn par destruction of light cavalry.
DOW 5th:
Knights rallied. Ogres to chosen warriors, again. And as before I fled(wasn't feeling like taking chances now). Bodyguard moves front of khorne warriors...Uh oh. Shooting. Nothing.
Chaos 6th:
Chosen warriors rally while khorne warriors charge the bodyguard which fled...Exposing warriors flank to ogres. Uh oh. Remaining charriot couldn't even reach their flank to block the charge. Ah well. Beastherd rallied as well.
DOW 6th:
Ogres to flank of khorne warriors. Knights tried to charge the chosen warrior flank(which I had forgotten) but fell short, just... Shooting failed to remove anything as cannon fell short of final charriot. But combat phase. Here depended everything. Khorne warriors run and it's definetly draw or minor victory to either side. If they hold I win. So...General. Fails to hit. Steed. Hit but fails to wound. Ogres. Hit TWICE, wound ONCE and I save the wound(I used hand weapon+shield)...He had killed none. He had flank and standard. I had standard, outnumber+musician...I was already winning. And it was secured when my warriors wounded ogre. And to add insult to injury ogres broke...
End result. Chaos 1805, DOW 983. Difference of 822. Had the ogres won but warriors held it would have been minor victory for chaos, had warriors ran it would have been draw(with ~20 pts in DOW favour). Close game.