Khaldor the Despoiler - Exalted champpion of undivined. Riding barded steed and carrying great axe
6 chosen knight of khorne, full command
12 warriors of khorne, halberd, shield, full command
10 chosen warrior of undivined, additional hand weapons, standard, champpion
2 chaos charriot of undivined
1 tusgor charriot
12 gors with additional hand weapons and full command + 8 ungor
Tzeentch:
exalted champpion leading 6? chosen knights
army standard leading 16 chosen warriors with great weapon and shield
8 hounds
charriot
4 screamers
Nurgle:
exalted daemon with breath
beast shaman with power familiar
16 marauders
7 chosen knight of nurgle
20 beastmen(same configuration as I have except for shields to ungors)
giant
2 nurglings
Dwarves:
thane with 1+ rerolling save and great weapon
runesmith with 2 spellbreaking
2 unit of 20? warriors with hw+shield
11 crossbow with shield
15 hammerers
stone thrower w/accuracy
2 bolt throwers. One with +1 S, one with +1S and skewering
organ gun
Terrain was 3 hills and one forrest. All were outside deployment zones except...Forrest which was on my DZ's corner, thus giving me mighty headache for deployment...
Dwarf deployment(north-east quarter):
warriors with runesmith looking left, organ gun and crossbows preparing to move into hill, warriors and hammerers w/thane looking at south with warmachines(par organ gun) on right.
Nurgle deployment(north-west quarter):
marauders and beastherd looking at right, nurglings at corner(deployment zones were 24" wide and 12" deep btw) with knights and giant left of nurglings and behind hill. Exalted daemon on far left.
Tzeentch deployment(south-west quarter):
hounds looking right, warriors on left looking north, knights right of them and then screamers and charriot.
Undivined deployment(south-east quarter):
Beastherd at front(they can screen knights and charriots from those nasty bolt throwers!). Then odd formation where warrior charriots were sideways at tzeentch(with exalted champpion between them looking at tzeentch) with knights behind them and beast charriot south of knights. Khorne warriors behind knights on 5x2+2 formation(due to forrest there wasn't room for 6x2) and chosen warriors behind them.
First turn order would be tzeentch-nurgle-undivined-dwarves.
Tzeentch 1st:
Hounds advance toward me, knights head full ahead as do warriors. Screamers advance toward center. Charriot heads toward nurgle as well. Magic caused wound to nurglings.
Nurgle 1st:
Nurglings head at front so that they are only ones knights can charge. Knights move to hill looking so that they can charge flank of knights if they charge. Giant moves forward as well and exalted looks at flank of knights as well.
Undivined 1st:
General tries to charge hounds, falls short. Beastherd moves sideway toward tzeentch. Knights head forward alongside charriots. Khorne warriors change ranks to 6x2(they couldn't move that much anyway, somewhat crowded) and chosen warriors follow.
Dwarf 1st:
H2h infantry advances. Organ gun reaches hill. Shooting kills 1 ungor
Second turn order: Nurgle, undivined, can't remember wether dwarves went third or fourth.
Nurgle 2nd:
Nurglings into knights, knights into knights, exalted daemon into knights and giant to screamers. Tzeentch knights fail terror test and runs forward, top of hill. Beastherd tried to charge dwarf warriors but fell short. 1 screamer dies in combat.
Undivined 2nd:
General into hounds, he holds. Charriot into fleeing knights(I was heading that way anyway
Tzeentch 2nd:
Knights fail rally test and run offboard. Warriors try to charge knights and fail fear check. Screamers die in combat but giant fell(mutant monstrosity) and had suffered 3 wounds so far. Magic was pretty ineffective.
Dwarf 2nd:
He kept advancing except warriors with runesmith that charged beastherd. Shooting killed another ungor and 4 marauders. However warriors broke and ran beastherd down...
Can't remember precise turn order for turn 3. Nurgle went before tzeentch and I went last.
Nurgle 3rd:
Knights into warriors, fear check failed(again). Nurglings into charriot. Giant moves next to beastherd(uh oh). In combat knights kill NONE, warriors kill none but knights run. Warriors don't catch them. Nurgling combat goes well for charriot.
Dwarf 3rd:
Shooting removed chosen warrior(scattered stone thrower) and wounded giant(he used skewering). Organ gun dropped 10 marauders...Ouch!
Tzeentch 3rd:
ASB charged knights who ran more. Warriors turned to center. Charriot removed last nurgling.
Undivined 3rd:
Guess what? Beast herd failed terror check. I figured I would be charging hammerers on turn 6 earliest...Bummer. Ah well. Knights formed to 4 wide(figured I might get both warrior charriots that way into combat). General heads toward my lines, beast charriot moves top of hill.
Can't remember turn order, again, except I went last, again.
Nurgle 4th:
Giant charged beastherd which ran 7". They were STILL front of knights though albeit some LOS was available. I HATE you stupid beasts! Knights failed to rally.
Tzeentch 4th:
Warriors and charriot charged into warriors which used to keep runesmith(that had abandoned them obviously). Obviously dwarf warriors broke and tzeentch units headed toward center.
Dwarf 4th:
Shooting does nothing to me, wounds giant once(it has 1 W remaining). His ability to fail rolls is pretty impressive
Undivined 4th:
Plan emerged. I declare charge with 1 warrior charriot and knights and hope like hell beastherd fails LD8 rally check(is use of musician compulsory anyway?). Warrior charriot #2, beast charriot and general all charges giant(I want it DEAD!). Beast charriot fails fear check, all other LD checks were passed. Then comes big test. Beastherd rallies and knights are sitting duck and charriot heads into combat alone...Luckily 10 on LD check and they kept running. Knights charged in! BLOOD FOR THE BLOOD GOD! While they used hw+shield combo(no suprises) I still killed enough to win by far. Especially as his thane didn't kill my champpion in challenge and I wounded thane in return
Turn 5. This time I went 3rd. Tzeentch went first. Nurgle 2nd.
Tzeentch 5th:
Warriors keep heading toward objective. Charriot charged 2 remaining marauders, kills them and hit flank of dwarf warriors.
Nurgle 5th:
Exalted flies next to warriors. Magic missiles my general into death with 2 S4 no-save hit...Bummer.
Undivined 5th:
Warriors keep advancing toward objective. Warrior charriot and beast charriot turn to look at dwarf warriors. Knights and charriot keep hacking hammerers, challenge ends up in stalemate. Dwarves hold.
Dwarf 5th:
Shooting fails utterly, stone thrower wouldn't shoot next turn either. One bolt thrower hit beast charriot but rolled 1 to wound...Hammerers suffered heavy damage, again. This time champpion died. Tzeentch charriot broke, dwarves held their place.
Game went on, I would go last, again.
Dwarf 6th:
Bolt thrower hit the beast charriot and blows it. In combat. All but champpion from hammerers die(crap. 4 chosen knight and charriot can't kill 3 hammerers? Damn!). Luckily thane only kills 1 knight and then 10 to break test...Hurah! Charriot can't avoid pursuing. I overran them and knights hit organ gun dead on.
Tzeentch 6th:
Warriors advanced toward objective.
Nurgle 6th:
Nothing special. Knights were probably advancing toward objective at this point.
Undivined 6th:
Warrior charriot #1 charged into warriors. Warrior charriot #2(the one that had been fighting against hammerers) moved behind hill(to be safe from bolt throwers) and turned to look at objective. Then came critical measurement. Do the khorne warriors reach flank of dwarf warriors or not? They did and charged in. BLOOD FOR THE BLOOD GOD! Obviously dwarves broke, charriot held but khorne warriors pursued...Far enough to catch them but not far enough to reach tzeentch warriors...I better go before tzeentch or...Knights hacked apart organ gun crew and overran into crossbows.
I rolled high enough to go first but as I went last before I would go 2nd...Other 3 player all rolled same so reroll...To my horror tzeentch player rolled highest so would go first...
Tzeentch 7th:
Warriors into my khorne warriors. Oh dear. Obviously I lost and broke. Only 8 warriors remaining. And charriot panicked from this as well...Bummer.
Undivined 7th:
Charriot(the one hiding behind hill) charged to flank of tzeentch warriors. Chosen warriors advance toward objective, khorne warriors rallied. In combat charriot just bounced off...Tzeentch warriors had to pursue but failed to catch.
Nurgle 7th:
This time breath killed FIVE chosen warriors...Uh oh. 4 remaining.
Dwarf 7th:
Bolt thrower killed 4 khorne warriors who failed panic test...Oh dear. Stone thrower killed chosen warrior.
8th turn. I went before tzeentch, all I can remember.
Undivined 8th:
Charriot rallied. Khorne warriors didn't, chosens advanced. Knights turned and moved top of hill.
Tzeentch 8th:
Charriot(which had been moving around mainly) charged nurgle knights from rear, bounced off. Warriors turned toward objective.
Nurgle 8th:
Exalted daemon into front of tzeentch warriors. Knights keep advancing and are nearest to objective...Pestilence cast into khorne knights...
Dwarf 8th:
Bolt thrower killed another chosen, I passed panic check.
9th turn(yeah game went on...). I went first.
Undivined 9th:
Knights and charriot into rear of tzeentch warriors. Knights into left side(from my POV) and charriot to right. This way if I break them charriot is able JUST to sneak past daemon to flank of knights while knights charge daemon. In combat I broke the warriors with 6 casualties. Pursuits went as planned.
Nurgle 9th:
In combat charriot won by _2_(killed 2, US was same, he had lost standard) and...Break test was passed. Had he failed I would have won the game unless someone kills the chosen warriors before...Knights don't wound the daemon. He wounds knights twice. If I pass both I have standard+outnumber. If I fail the save he has outnumber+casualty vs my standard...Obviously I failed one save so ran.
Dwarves didn't do anything. Then game ended(needing 6+ to continue).
9 turns of carnage and in the end nurgle won with having 2 knights closest to objective...Dwarves had stone thrower and bolt throwers alive, I had one charriot fighting against knights and daemon and 2 chosen warriors...Tzeentch had one charriot and nurgle had daemon, 2 knights and beast shaman...What a bloodpath!